Blood Rage of the Wastes (All-Orcs Giantslayer)

Game Master Thackery Baxter J Thorington

Current Battle Map
Sketch of Redlake Fort
Marching Order

Heading to Fort Redlake

The Town of Trunau

The Hoard of the Horde(loot)

Map of Belkzen

A slightly modified Giantslayer campaign featuring an orcs-only cast.


701 to 750 of 1,130 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Ok, sorry.

I shall be clearer now.

We're using automatic bonus progression. You get static noises to weapons and abilities as u level up, but also HALF of your wealth by level, since ABP gives you that much naturally.

So, let's say you are supposed to get 6000 gp at level 4. Instead, you get 3000 but, you also get +1 to your AC and + 1 one weapon strike, AND you get the + 1 to all saving throws (obtained at third level). This would normally cost 4000 gp, not including the armor and weapon values. You end up making an extra thousand.

All gear is assumed to be found as you travel and adventure. A magic club could be a femur from a dragon you fought. Or, it could be the mighty Squashemflat, the great club of the barbarian warrior Cuisenartus which you found buried in a heap of dragon droppings. Or, you could find a hoard of gold in the dragon's lair and use the wealth to buy a magic great club +1, a cloak of resistance + 1, and a steel loincloth +1, and then whatever 3000 gp can get you. How you flavor text your getting your gear is up to you. This second part is the virtual gearing rules, but they both kind of run hand in hand in this case. And, I think I thought I'd ecpinex these rules but I upon reflection, I think I only did this in my head.

At 6th and 7th level you can switch the stat boosts depending on your needs. 6th level gives you +2 to 1 mental stat, and 7th gives +2 to 1 physical stat. A barbarian might not find this order advantageous, and could switch the order he gets these stats, taking physical first and then mental.

This system avoids 2 key problems of gear acquisition: diversity (or lack thereof), and lack of appropriate gear. When you adventure, you NEVER get gear equivalent to your wealth by level. It does not happen. If you don't like the gear, you sell it for half cost, automatically putting the wealth earned below level. Gear is always assumed for 4 people, nothing higher. This, reducing the amount of wealth even further. And, on average most
Players buy stat boosting items first, and never explore the other fun gear the game has to offer. Gear that, in general may be incredibly useful in later levels, but players can't afford or don't think about it because they've blown most of their was on stat items and the fun toys are too expensive. This system gives you the stat boosts upfront and lets you focus on the rest of the toys.

Now, artifacts and key items in this game throw the calculations off a bit. Since, a lot of them don't have gp values. I will balance these out as they come up. I seriously miscalculated with the battle withy he hero-chief and should have given everyone something. I will rectify this problem in the next major section of the game (probably after tackling Ghostlight Marsh).

So to sum up:
Virtual hearing: every time you level, you get your wealth by level to spend. You can choose to keep old gear (subtracting its cost from your new total) or elect to grab all new gear)
Automatic Bonus Progression: you get stat boosts at every level based on the regular advancement chart, and the Auatomatic Bonus Progression chart on the game website. But, you only get HALF the money you'd normall get from wealth by level.
Artifacts: don't worry about balance, I'll figure something out that makes everything balanced, because that's my job.


Ozak "Badaxe" Daggertooth wrote:
Dragonofashandflame wrote:
.. you should have 2 feats because you're 3rd level.

Um... I think we're 4th level now, right?

Dragonofashandflame wrote:
the earthbreaker resizes to fit you. so... at large, it does 6d6. at medium it acts like a regular earthbreaker.

Okay, to be more specific, my understanding is this:

The Earthbreaker has the Impact property, which means it does damage as if it is one size larger than it actually is.

So as a medium Earthbreaker it does 3d6 damage.
As a Large Earthbreaker it does 4d6 damage.

Shakraal seems to have an ability to wield a 2-handed weapon of a size category that is one step larger than her (she did this with a falchion before she got the Earthbreaker). Which means she can use a large earthbreaker when she is medium, and can use a Huge earth breaker when enlarged.

As a Huge Earthbreaker it does 6d6 damage.

If we can figure out how to make Shakraal huge, we can get to 8d6 damage. But normally, if she is using it as a large earth breaker she should get 4d6 damage.

She has a feat, and takes a size penalty to wield the weapon, but that is correct.

RPG Superstar 2014 Top 16

Okay so we essentially gained $1500 gold (since we should have had $1500 total from earlier leveling, and then we go up to $3K at 4th level, which is half of the normal $6K by-level progression).

We also get to upgrade one of our weapons to +1 for free, and one of our armors to +1 for free.

I'll deal with buying some more items after the current battle.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Dragonofashandflame wrote:
Quote:
Shakraal seems to have an ability to wield a 2-handed weapon of a size category that is one step larger than her (she did this with a falchion before she got the Earthbreaker).
She has a feat, and takes a size penalty to wield the weapon, but that is correct.

Okay, let me be clear about what I am talking about. The ability to do this is not listed on her sheet. So I am just saying that I don't know where she got the ability.

The only feat that Shakraal has listed on her sheet is toughness, but we already established that she was a feat short.

You are probably thinking about the trait she has:

Shakraal's sheet wrote:
Giant-Blooded: Your family has always been dogged by rumors that a bit of giant blood got into the family’s veins at some point. Whether this was through alchemical or magical experimentation, or because your great-great-grandfather married a giant, it has made you big for your race, and may have given you other minor cosmetic features of giants, such as flaming red hair, a bluish tinge to your skin, or oversized hands. When you wield a weapon that is larger than your size, the penalty on attack rolls for using inappropriately sized weapons is reduced by half. In addition, you gain a +2 trait bonus to your CMD against awesome blow combat maneuvers. If you’re a dwarf, your stability racial trait applies to awesome blow combat maneuvers as well.

Note though that this trait only modifies the penalties that are imposed when wielding a larger weapon; it does not grant the ability to wield weapons that are too large for her.

Normally a medium creature could wield a medium greatsword normally using two hands. The same creature could wield a large longsword with a -2 penalty, or a huge shortsword with a -4 penalty, using two hands in each case. But that creature cannot wield a large greatsword at all; it is too big. Shakraal's trait reduces these penalties to -1 and -2 respectively, but doesn't change what weapons she is allowed to use.

Weapon Size Rules:
PRD (core rulebook - emphasis mine) wrote:

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

Normally the only reason you would do this is if a large weapon you found had properties that made it better than whatever you had at hand that was the correct size. For example, of that large longsword had the dragon bane property and you were fighting a dragon, it might be worth switching. But since a medium greatsword, a large longsword, and a huge shortsword all do 2d6 damage, there isn't a lot of value in switching.

Amiri, the Iconic Barbarian, has the Exotic Weapon Proficiency (Bastard Sword) feat, and so she uses a large bastard sword as a two-handed weapon (since she can use a medium bastard sword in one hand). This gives her 2d8 damage instead of 2d6, but at a penalty of -2 to hit. Normally if you are theorycrafting a character using oversized weapons you are also using an exotic weapon of some kind, where the math actually helps you.

The Titan Mauler barbarian archetype does gain the ability to use a large 2-handed weapon:

Titan Mauler:
PRD (ultimate combat - emphasis mine) wrote:
Massive Weapons (Ex): At 3rd level, a titan mauler becomes skilled in the use of massive weapons looted from her titanic foes. She can use two-handed weapons meant for creatures one size category larger, but the penalty for doing so is increased by 4. However, the attack roll penalty for using weapons too large for her size is reduced by 1, and this reduction increases by 1 for every three levels beyond 3rd (to a minimum of 0). This ability replaces trap sense.

I had originally assumed that Shakraal got her ability to use a large falchion this way, or through something similar.

It sounds like you have actually created a house rule or given some kind of GM Boon. If that's so, then great! You house ruled the Orc Double Axe as well, and I'm taking advantage of that. Her sheet simply does not show where the ability came from.


Ah.

Yes... Now I see the confusion. Especially on my end. Thank you for bringing this to my attention.

We house ruled that the giant-blooded trait would let her wield large weapons. Thanks sorry was trying to answer posts while grading. I should not do that.

But, ya, thanks! :)


Ok, I just grabbed a plus account on roll20, so that SHOULD give everyone power to confirm their characters on any device (even tablet and phone). I think I read that right.

If you're still having troubles, toss me a PM and we'll try and work through it.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Wow you did not need to do that but thanks makes it far easier to check the map and post

-Posted with Wayfinder


it was a gift to me :) i realized i like being able to answer and do stuff on my phone when i'm not near my computer... because i have no life.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

I'll update Choot with some new gear wen I have a moment, crazy busy right now looking for a new place to live.


it's all good!


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Hey, guys.

FYI I am heading out of town in a few hours and won't be back until Monday night. I doubt there is internet access where I am going, so I probably won't be able to post for the next few days. Go ahead and bot me till then. I'll post my next action which I will do unless I am really hurt (in which case I probably will fall back)

Peet (Ozak).


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

FYI, I will be packing and moving and then unpacking again over the next 35 - 40 days so if I have intermittent unexplained absences from the boards this is why.


post up. sorry it took so long. I'm taking 2 grad classes, and one of them just started and is kicking my hiney. Plus, I was in meetings all last week.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Sorry heading back to Paris after a wonderful trip home to California will post once I get there

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

I will be unavailable essentially the whole weekend, as my wife and I are going to a wedding and then have our own 5th anniversary celebration. I will resume normal posting Monday night or at worst Tuesday morning.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Congratulations and have fun, 5th year ah I remember when my relationship was that young lol

-Posted with Wayfinder


No problems! We all have busy lives! CONGRATS!!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

You know I keep getting this image of mumrha the everliving at the thought of my character losing his eidolon forme lol

-Posted with Wayfinder


Heheee

Ya.... Me too


Gay Male Inhuman
Thoku the Bloodied One wrote:
You know I keep getting this image of mumrha the everliving at the thought of my character losing his eidolon forme lol

It doesn't count unless he does that weird little squeal that Mumm-Ra does when he depowers. You know, like Lion-O seized a sensitive place and twisted.


Dude, you guys really are awesome! I love this game. You guys are so easy to write for! And you make such great in-character posts that the game's voice is just incredibly easy to find. And, all of you are so unique! So many awesome feels!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

it was your and the rest of you guys that push me try harder, In my RP for this character

also I forgot I have this trait

•Warded Skin:Half-orcs from are often protected by elaborate tattoos that redirect demonic magic. half-orcs with this racial trait gain spell resistance against divine magic equal to 6 + their level. Additionally, divine spells cast on them by demon worshipers have a 10% chance of failure. This racial trait replaces the orc ferocity racial trait.

I don't know if that would make the paladin have to do a SR check but just putting out there ^_^


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

I cant find any mention if its a nono to use bloody gift on an enemy but if its a no go just change it to infernal healing ^^


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

In my characters head the only reason why the soft bloods hate and fear us is that they are jealous of the power we are borne with ^_^

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

That was a wonderful read, really drew me in. Im glad you liked my idea to use the bloody gift on the human, i tell you even if that could have turned bad for me. It just how my character is for the most part lol


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}
Oceanshieldwolf wrote:
Yup, agree with Thok, great summation Dragon! @Thoku - don't take Shakraal's words as mine - I have no problem with your leadership or tactics as a player...

Hay not an issue with me that response was completely in your characters personality ^_^, don't mean it did not hurt me ;, <

I'm fine with it as long as disagreements stay with the characters. One should never let fantasy alter ones view of reality

-Posted with Wayfinder


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

So hi. Hakak's player here. Least surprising news in the game: I've kind of come to loathe my own PC. Soured on him to the point where the fact that he's mechanically turned a corner doesn't help.

Talked to Dragon and decided to try something different. Asked him to murder Hakak good and hard, which is now in progress. Feel free to deem Hakak weak and deserving of his fate rather than spend a lot of effort on saving him. :)

This is my new guy, subject to Dragon's approval. Jugag will be shooting arrows into things.


Jugag wrote:

So hi. Hakak's player here. Least surprising news in the game: I've kind of come to loathe my own PC. Soured on him to the point where the fact that he's mechanically turned a corner doesn't help.

Talked to Dragon and decided to try something different. Asked him to murder Hakak good and hard, which is now in progress. Feel free to deem Hakak weak and deserving of his fate rather than spend a lot of effort on saving him. :)

This is my new guy, subject to Dragon's approval. Jugag will be shooting arrows into things.

Dragon approves


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Jugag wrote:
This is my new guy, subject to Dragon's approval. Jugag will be shooting arrows into things.

Hi, Jugag!

I think you shorted yourself on ability scores by 1 point.

STR 18 (including +2 racial) 10 points
DEX 18 (including +1 4th level bump) 13 points
CON 10
INT 10
WIS 14 ... 5 points
CHA 07 ... -4 points

10 + 13 + 5 - 4 = 24. We are 25 point buy so you have 1 more point.

BUT...

I think alternate races are allowed. Ask GM but this one might work well for you:

Greenskin Orc

25 points there would get you STR 18 DEX 18 CON 12 INT 10 WIS 14 CHA 6.

Edit: Your bow is magical (thanks to ABP). So for +1000 you could have the adaptive property on it which allows any STR rating (i'm sure your STr will go up sooner or later), and if you do that you can start with just a regular bow instead of an 18 STR one, so you save 400 gp that way.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Ozak "Badaxe" Daggertooth wrote:
Jugag wrote:
This is my new guy, subject to Dragon's approval. Jugag will be shooting arrows into things.

Hi, Jugag!

I think you shorted yourself on ability scores by 1 point.

STR 18 (including +2 racial) 10 points
DEX 18 (including +1 4th level bump) 13 points
CON 10
INT 10
WIS 14 ... 5 points
CHA 07 ... -4 points

10 + 13 + 5 - 4 = 24. We are 25 point buy so you have 1 more point.

Hunh. I over-dumped Charisma. :)

Ozak "Badaxe" Daggertooth wrote:


Edit: Your bow is magical (thanks to ABP). So for +1000 you could have the adaptive property on it which allows any STR rating (i'm sure your STr will go up sooner or later), and if you do that you can start with just a regular bow instead of an 18 STR one, so you save 400 gp that way.

That's a fair point. I'm paying 1k for the thing as-is. It's 1,200 to get it adaptive, but I can just afford that. Done.


Ozak "Badaxe" Daggertooth wrote:
Jugag wrote:
This is my new guy, subject to Dragon's approval. Jugag will be shooting arrows into things.

Hi, Jugag!

I think you shorted yourself on ability scores by 1 point.

STR 18 (including +2 racial) 10 points
DEX 18 (including +1 4th level bump) 13 points
CON 10
INT 10
WIS 14 ... 5 points
CHA 07 ... -4 points

10 + 13 + 5 - 4 = 24. We are 25 point buy so you have 1 more point.

BUT...

I think alternate races are allowed. Ask GM but this one might work well for you:

Greenskin Orc

25 points there would get you STR 18 DEX 18 CON 12 INT 10 WIS 14 CHA 6.

Edit: Your bow is magical (thanks to ABP). So for +1000 you could have the adaptive property on it which allows any STR rating (i'm sure your STr will go up sooner or later), and if you do that you can start with just a regular bow instead of an 18 STR one, so you save 400 gp that way.

i did indeed say that thing


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

That's cool and I understand you wanting to replace your character when you're sick and tired of it. So I take it he's just going to be an ork in the current hoard that's going to distinguish himself in this battle to try to become part of the Inner Circle?

-Posted with Wayfinder


Yes, that's the current plan.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:

That's cool and I understand you wanting to replace your character when you're sick and tired of it. So I take it he's just going to be an ork in the current hoard that's going to distinguish himself in this battle to try to become part of the Inner Circle?

-Posted with Wayfinder

It's the simplest method. I considered suggesting that he murder Hakak from a distance, walk up and tell the inner circle that he wasn't strong enough and deserved an arrow through the skull. But realistically the group ought to murder first and ask questions never in a situation like that.

And when I was thinking of another caster, it was briefly going to be a healer-focused character that literally burst out of his chest. But same problem there.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

ya...i think the most organic way is for your character would have to earn his place with the inner circle...i dont want to keep you new character out of it but now that we have a hoard its not like a normal party. wear new character joins for because we need a 5th...and the fact that you use a bow (a much needed addition to the party as we dont have much range..) but most of our characters have said how attacking from a distance is the cowards way...well historically this was said about all archers but that was when most combat was still manly hand to hand...

looking at your sheet you dont have any story to him as of the time i post this so i dont know what to make of your new character...

oh and even though you may not want to this is a character sheet i made for use on this sight -=character template=- its cool if you dont want to use it i just made it for myself and a few people liked it so (shameless plug here =^+^=)

oh dragon im a bit confeused with the way you worded your last post am i able to act as large or do i keep still and next turn (turn 3) i can act???


Enlarge person is a full round action right? So, it should go into effect next round, right?


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

oh ya your right just re read the spell, i have been casting it before combat for a while now so i forgot lol but i did cast it last round so shouldn't go into effect this round?


Yes it does. So you are large this round


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Thoku the Bloodied One wrote:
ya...i think the most organic way is for your character would have to earn his place with the inner circle...i dont want to keep you new character out of it but now that we have a hoard its not like a normal party. wear new character joins for because we need a 5th...and the fact that you use a bow (a much needed addition to the party as we dont have much range..) but most of our characters have said how attacking from a distance is the cowards way...well historically this was said about all archers but that was when most combat was still manly hand to hand...

It'll work out.

Thoku the Bloodied One wrote:
looking at your sheet you dont have any story to him as of the time i post this so i dont know what to make of your new character...

He's a boisterous orc dude that likes murdering giants, impressed by the inner circle but he kept his distance out of prudence.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

I (read: Dragon) ran the numbers a couple of times and looks like there's precious little reason for me not to go with a greenskin orc. I'd overestimated the effect of the penalties to mental stats, which I dislike dumping heavily. He's all fixed up now, complete with a few skill bonuses, scent, 4 extra hp, and 1 extra point in his fort save.

He also got an alignment because I forgot that before.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Jugag wrote:
there's precious little reason for me not to go with a greenskin orc.

The main problem I read is the light sensitivity thing. There are ways to mitigate that though.


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Sorry for my absence. Father-in-law had a stroke (seems to be much improved now...), plus night shifts over the weekend meant I was discombobulated. Will try to catch up over the next day or so...


Oh my goodness! I'm glad to hear all is better!!


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Shakraal Bloodscreamer wrote:
Father-in-law had a stroke (seems to be much improved now...)...

Sorry to hear that! A stroke can be bad, but if they catch it right away you can usually make a full recovery.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

I hope he make a complete recovery. My grate grandfather had one but was able to recover and keep all his faculties. Hopefully your father will to

-Posted with Wayfinder


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5
Shakraal Bloodscreamer wrote:

Sorry for my absence. Father-in-law had a stroke (seems to be much improved now...), plus night shifts over the weekend meant I was discombobulated. Will try to catch up over the next day or so...

Much improved is certainly good news!


Yay!! Thoku!!! How's the soon to be baby


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Oh man he's going to be part of the hoard this December

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

I'm leaving tomorrow afternoon for a conference in Boston for several days, so my posting may be restricted through next Wednesday. Please bot me as necessary.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

I will be moving tomorrow and out of touch again till Sunday at the earliest. Please bot me as needed!

701 to 750 of 1,130 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Blood Rage of the Wastes (All-Orcs Giantslayer) Discussion All Messageboards

Want to post a reply? Sign in.