Blades of Cormyr

Game Master ShakaUVM

A Pathfinder System game set in Cormyr of the Forgotten Realms, in the year 1600 CR. Roll20 Site


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Scarab Sages

You have leveled up, Taqwa, and can receive 500gp of items of your choice.

-Posted with Wayfinder


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

[occ] Thanks. Dude, I know I just said that I'm about to be more chill and have more time to play...but now my wife is dragging me to India for a few days. Seriously, life isn't always this busy. I'll be back on Saturday or Sunday. [/occ]

Scarab Sages

Could you guys all chime in that you're still active, please?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Present. Just waiting on other folks.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Likewise.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I'm active. I've just not decided on what to spend my gold on yet.

Scarab Sages

I need to know how you will level up (what class you will take) and your gear before continuing. I'm going on another trip, so let's pick back up on Monday.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

I'll just be taking the tome specified and the rest will be GP. I'll be taking another level in sorcerer. I'll get around to updating my googledocs sheet before Monday.

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Same here. I'll be taking another in (flippin') ninja and I'll have everything posted and listed!


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

I'm back and active.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

I am still here. Ready to roll.

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Same here. I'm ready when y'all are!

Scarab Sages

Ok, Lord Illance meets you on the walls and asks what you've found so far.

Right when he does that, the kobold timidly pokes his head out from behind Havelock's cloak and a guard screams, "KOBOLD!!" and fires his crossbow at it before anyone can move.

1d20 + 8 ⇒ (7) + 8 = 15

1d10 ⇒ 6

The young kobold collapses to the ground, hands wrapped around the bolt, his eyes staring in accusation at Havelock. "You gave your word... you and yours would leave us alone..." and passes out.

Havelock, you fall to the ground, overcome by nausea for a round, and sickened for the next 24 hours.

The guard looks at all of you, white-faced. "Um... was I not supposed to shoot the monster?"

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Everyone's speechless, eh?

Scarab Sages

Apparently, eh.

Scarab Sages

Ok... so. You go back to the covered bridge or something. What do you do?


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Haha. I really kind of was. I can interact, I just assumed Havelock would have said something since he was the nauseated one. So, if you want to pick up with that interaction...

"You fool, do you shoot at everything that goes bump in the night without thought? Are you not a trained man? Did that kobold even look like a threat?"

Intimidate: 1d20 + 7 ⇒ (1) + 7 = 8

Edmond intends to make this as loud and obvious as possible that he's berating this person, in hopes that the kobolds will hear and realize that it was not one of them.

If not, then we'll move on to the covered bridge, I suppose.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Really, the online dice seem to hate me.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I rush to the Kobold and cast my last spell of the day to use Cure Light Wounds on him.

Cure: 1d8 + 1 ⇒ (3) + 1 = 4

"Imbecile. Can someone explain to this dolt what exactly he did wrong? I must take care of this as best possible, it's my responsibility."

Sorry, been traveling. I haven't had time to edit my header either, but I plan on fixing that.

Scarab Sages

What do you report to Lord Illance?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

F*~$, sorry, I'd been so long since he did anything it slipped my mind.

Marcus takes a long breath and composes himself. That went about as well as I expected.

"Lord Illace, if I may, the estate is being inhabited by a group of Kobolds. These kobolds seem to have an agreement with your grandfather to stay in the estate and work as artisans. We were attacked by the kobolds when first we arrived, but have since come to an arrangement." He stops, looking back at the kobold for a moment, "Which may or may not be void as of this moment... in addition, we found a troll, trapped underneath a water wheel. We were unable to remove it on our own. It's possible that it may be responsible for the brown and foul contamination of the water."

Scarab Sages

The local lord taps his chin thoughtfully.

"Well, that explains the horrible smell in the water supply. I'll shut down the public wells and use some of my resources to bring in water by wagon train. It should be good enough for the short term."

He looks at Havelock critically.

"I will have my guards escort you back to the inn for a night's rest. It doesn't sound like the kobolds are an immediate threat to our city." At this, the city guards chuckle. "Present me with the terms of the agreement. If these kobolds are behaving lawfully and have an arrangement with my ancestor, I will allow them to continue about their business and will draw up and sign a contract to that effect."

As he turns to leave, he looks over his shoulder. "A kobold once saved the throne of Cormyr, you know. We don't talk about it much, but one was a member of an old adventuring company that saved the regent right after the Time of Troubles. I'd be curious to know if they're related to GrkGrk. Farewell, adventurers!"


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Edmond frowns as Lord Illance leaves, "Why does that name sound familiar?"

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Relieved at the arrangement he starts to become his normal chip self.

"Because that's the name of the Kobold that saved the throne?L he shrugs "I kind of didn't pay attention to most of my studies. Would you know Havelock?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"GrkGrk was also the name of the leader of the kobolds. The artificier." Marcus chimes in.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

"That's what I thought, but I wasn't paying attention." Edmond pauses for a moment, thinking, "Does that mean he's over 200 years old..?"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"It could. It could also mean GrkGrk is a common kobold name. I wouldn't know."

Scarab Sages

Do you guys spend the night in town?


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I attend to my patient. If everyone else ventured into town I'll assume we do as well.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

We may as well. No use sleeping in a dungeon when we can sleep in nice warm beds and pick up where we left off.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Motion is carried!

Scarab Sages

In the middle of the night perception: 1d20 ⇒ 17 you hear the sounds of scratching, as if someone was digging wood out of a wall with the edge of a claw hammer, but when you look out your window you see nothing, and realize it must be from further on down the street. It happens several times in the night, but again never within eyeshot of your inn.

You're all healed, up to your new maximum hit points.

Havelock, your nausea ends the next day. The kobold sleeps well, curled up at your feet.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I start preparing to head back to the Kobolds. "I gave my word no harm would come. I must now face judgement." I say to anyone who asks why.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Edmond awakens and follows Havelock after having some inn-provided nourishment. "No sense in going this alone. We, as a group, agreed to the bargain."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
ShakaUVM wrote:
In the middle of the night perception: 1d20 ⇒ 17 you hear the sounds of scratching, as if someone was digging wood out of a wall with the edge of a claw hammer, but when you look out your window you see nothing, and realize it must be from further on down the street. It happens several times in the night, but again never within eyeshot of your inn.

All present company?

Marcus rises with the morning. "The troll problem still needs to be dealt with as well. Should we send for the knight's assistance, given that we couldn't remove it last time? Or do we have another plan?"

Scarab Sages

As you head back to the estate, you see wood shavings on the ground and fresh gouges in the wood on a dozen doorways as you walk through town. The city watch tells you that they went crazy last night trying to track down the vandals, but whenever they showed up at one of the buildings the sound was coming from, nothing could be found except some fresh wood shavings.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Are there any apparent patterns on the wood, or are they just indistinguishable gouges?

Scarab Sages

They look like indistinguishable gouges. They don't spell "PURPLE DRAGONS MUST DIE" in Goblin or anything.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus takes a mental note of the gouge situation and continues with the group.

Scarab Sages

You return back to the estate. Do you ask the guards to help you free the troll? They'll go with you that far, but won't go into the unexplored areas.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus requests the knight's assistance.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Are we assuming no trouble with the kobolds then?


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I divert my course to meet with the Kobolds, bringing the injured Kobold.

Scarab Sages

The kobolds send out the kid's mother, who scoops him up, gives you a dirty look, Havelock, and rushes him back inside. A whispered conversation later, their leader emerges with the signed contract.

"I did not intend for this contract to be signed in the blood of our youth, human," he says, scowling, [b]"But we will still hold to the contract - even though you have already broken it - if you and yours will not shoot one of our children again." He idly touches the wand of disintegration at his hip.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Edmond goes with Havelock. "It is with our most sincerest apologies that the young kobold was injured. Havelock has done his best to take for of the lad. The guard has been thoroughly reprimanded and reminded that his training does not include shooting at children of any specie."


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

"I've gravely failed you all. I well accept any punishment that any of you ask of me." I say, glancing at the mother.

Scarab Sages

The kobold thinks about it a bit, and says, "Very well. If you find any rare crystals on the other side, bring them to me. They're the limiting component of the wands we are crafting."

He looks at the knight you brought with you. "I'd also prefer it if his kind stay on the other side of the barrier."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

"That may prove problematic. There is a troll inside the estate that is contaminating the supply of water down stream. WhenN last we attempted, we were unable to remove it. We have asked these knights for their assistance in this task. No more."

Scarab Sages

"Very well. The knight may stay until you remove the troll... Actually. Bring it here, afterward. We'll take care of it for you."

Scarab Sages

So, what do you guys do?

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