Erian repeats his actions from the previous night, but looks to bed down in the center of the group since he probably can't take much more damage. Anybody up for healing him before resting?
Shortly after breaking camp, Ilya stops riding and turns Uli to face northwest of the party's location.
Take it away Ilya.
Tanner has decided Ilya and Uli wouldn't really fit the Kingmaker AP and asked to change character, I agreed. You'll find his new character eventually.
Ilya wakes with a start from his sleep. "Light of the Sword!" He looks about startled, as though he did not expect to be where he currently is. "I have dreamed a dream. A vision! Iomedae has called me to join my brothers to fight against the Worldwound."
Ilya thanks his comrades for their company in this quest. He is saddened to leave them, but his deity has called to him. He and Uli ride north, into the horizon.
Sorry for the sudden departure, guys. I wrote up the character without thinking of how he would fit into the Kingmaker AP. Much of his usefulness to the party is dependent on his mount, which will be useless for a good portion of the action. I have a new character ready and waiting. You should encounter him fairly soon. :)
"Well my hearing must be really bad di I hear Poison him Polson?" winks at Polson with a big wicked smile "Well I'll Piss'n him or something like that I heard, so I'll havet to kill it to do it"
Well we are getting very old and so many days alone in the middle of nowere and only Constance and Tam mmm.... hahahahaha. Just checking in and to say I'm still around
Erian considers their opponents at the tree, then offers up an idea. "I could possibly hold their attention for a while in order to let everyone get in as close as possible. That might help ensure they don't raise an alarm to bring more of the buggers out."
Erian could use Fascinate for up to 6 rounds once he gets within 90' of the target. It'll give them a -4 on Perception checks to see anyone else sneaking up, which might be good considering some of our group aren't too sneaky...
Assuming I saw no other mites after expressly looking, I would catiously approach the single mite, with the rest of the group, hoping to capture it or kill it if capturing is not an option.
*Raises hand* Still about an' watchin' in fer when I be needed. :) Sorry t' be sayin' my internet connection has been scuttled as well, so I'm adrift most of th' time as t' whut does be hapenin', but I swear t' be doin' me best t' keep abreast o' things. *Bows* The tall, brown skinned Elf rests up at Olegs. Passing the time with songs and tales of her travels. She saves some of her more bawdy tales (Such as the story of the Mermaids tricking of a Sailor into helping her with her 'barnecles') for the the more 'folksey' customers and visitors to Olegs outpost.
I'm going to try and jumpstart things a little to get the game rolling again, at least somewhat. You have 1 hit point at the moment and no idea where your gear is. After another session of the mites randomly beating on yourself and the last surviving black scaled kobold, you awaken and manage to slip free of the crude ropes holding you against the cave wall.
"I say we camp. Or at least pretend to camp...Draw the little vermin out...or...we could just set fire to the tree" chuckles Angus as his left hand erupts in flames.
Slipping off his fetters, Khthonos slips quietly through the twisting tunnels of the mite den. He is searching for his equipment. He knows they will probably keep it in a chest nearby.
Stealth check 1d20 + 16 ⇒ (9) + 16 = 25
If he happens upon a mite that he cannot sneak past, he will use his blur spell-like ability, then swiftly attack in silence to attempt to disable the foe.
Instead of attempting to cross the small chasm to the east of the chamber you're in, where you hear voices, you instead climb up the wall and go through a hole in the ceiling, and manage to get the drop on two mites. Just barely, you manage to drop with before they could alert the rest to your escape. You then head east up a small passage to find another hole heading up. You climb up this hole and find a concealed door. You open it and see the setting sun to the west.
Everyone else: As the party is watch, waiting, Angus and Gaelen hear what sounds like a wooden gate opening and then closing, but you don't see anything yet.