Beacon Below CORE (Inactive)

Game Master Helikon

The adventure begins in Sothis, where Venture-Captain Norden Balentiir requests that the PCs travel to the Sanctum of the Sages.

Maps and Handouts&Chronicles


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Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

So what happens when she gets killed?


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

GM I'm centering the Holy smite effect far enough back to hit Bardu but miss Merisiel FYI


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)
COREICPC wrote:
So what happens when she gets killed?

The character you listed as receiving PFS credit for this scenario also dies. Although you can sell all(some? unsure ) the NPCs equipment to help fund the cost of a raise dead spell I believe.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I think she is screwed, lol

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I was going to suggest, casting enlarge on either of our bruisers, will allow them to reach the ceiling.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm short on abilities to deal directly with a construct, but have a wand of dispels, to counter offensive spells of his, or remove ongoing effects.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Maybe the glitterdust and its blidning?

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Anyone blinded gets to reroll their save, after every rounds action.
Merisiel has a chance to shake it off, after she made her attack.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,
Helikon wrote:
Do you really use your second smite on Badru?

I actually declared him a smite target earlier during the conversation after discovering he was evil, I thought he was going to react poorly and attack directly. He seemed powerful so Erwin declared he reveal his intentions in the name of Sarenrae. That was the moment I chose to invoke the first smite.

If things had gone differently then yes, I would have just wasted a smite attempt. No harm would have been done to him if we hadn't fought. Since it lasts until either I rest or my target is destroyed even if we'd left earlier and then come back to fight him on the same day, he would still have been a target.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

I declared Badru as my 1st smite target while there was talking going on.

Erwin Whitemane wrote:

A construct that's evil... why is nothing here normal? Erwin let himself think.

His eyes narrowed at Badru. "I'm not sure if you meant for your question to be menacing, Badru, but it was. What Kyra said is true, we are not directly part of the Jeweled sages but we were tasked by them to come here and preserve their history.

I'll clarify, if you don't mean to be our enemy, then by The Dawn flower's grace, start talking."

Erwin is declaring a Smite against Badru. Not attacking, yet. Just being ready if this conversation goes sideways.

Then once combat began I declared the gargoyle as my 2nd target.

Erwin Whitemane wrote:

Round 1: Erwin is now declaring a smite Evil against the gargoyle. And he's moving to strike that enemy down at the expense of defense using both hands.

[dice=Will save vs. Blindness]1d20+10

[dice=Will save vs. the void]1d20+10

Resisting both magics, Erwin shakes his head free of the blinding light and engulfing darkness. His head snapped up as he heard the beating of wings following the crystalline Gargoyle's movements. As the creature struck at the now glimmering outline Seoni with dark power, his vision blocked out all else. Drawing his sword, he found himself leaping at it.

"Sarenrae damn you! Get away from her!!"

[dice=Smiting, Vital Strike, Power attack]1d20+13+3-2

[dice=Damage]2d8+27

[dice=Critical confirmation]1d20+14

[dice=Critical damage]2d8+27

[dice=Acrobatics/Jump]1d20-5

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

This encounter is almost as bad as the Dalsine scenario


You concentrated on the wrong target.
If Lem had asked SLA of the Sceaduinar
he would have gotten a correct threat assement.
Constant—entropic shield, hide from undead (DC 14)
At will—bleed (DC 13), dimension door (self only), dispel magic
3/day—death knell (DC 15), deeper darkness, enervation, inflict serious wounds (DC 16), silence
1/day—antilife shell, greater teleport (self plus 50 lbs. of objects only), harm (DC 19), slay living (DC 18)


female Human Cleric 7 Active effects:, Delay poison: Divine Favor (+2 luck bonus to hit and dmg):Guidance: protection from evil AC: 22 currently (12 touch)

So anytime a creature is denied it’s Dex bonus you can sneak attack it ( if it’s vulnerable to precision dmg in the first place)

Scarab Sages

Male Bullish
Helikon wrote:

You concentrated on the wrong target.

If Lem had asked SLA of the Sceaduinar
he would have gotten a correct threat assement.

I was thinking 'gargoyle' and assumed it was a melee bodyguard, so wanted ways to kill it.

Didn't expect it to have spells.
And what spells they are! LOL

Scarab Sages

Male Bullish

Is Seoni aware of those SLAs, as she made a Planes check of 26 at some point in the early rounds?

Don't want to act on it, if it's not known.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I don't think that my post was ever responded to about her check


Seoni did never say what she wants to know and now.. she is dying.

Scarab Sages

Male Bullish

She's had a combined 20hp curing, between me and Kyra, so she should be out of danger...for now.

Scarab Sages

Male Bullish

It's higher caster level than any of us, so dispelling isn't reliable.
Let's pour all our juice into the paladin, and cave its head in.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Right, ignore my secondary attacks.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

What the spells Deeper Darkness and Daylight are referring to when they mention the ability to counter either a [Darkness] and [Light] spell are the [subtype] of spell.

For example: Fireball has the [fire] subtype, and Shocking Grasp has the [electricity] subtype. Both are Evocation. Meanwhile cure light wounds is a conjuration and has the [healing] subtype. It goes into greater detail in chapter 9.

It will not often call out the exact spell to counter.

Scarab Sages

Male Bullish

I'm in the hospital at the moment, having a blockage investigated.
May have to go on phone silence, so I'll make a quick glance for obvious treasures, then try to catch up with the others.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I hope everything is okay!

Grand Lodge

”Barm” | Male CN Medium Human Fighter 14 | HP 158/158| AC 30, T 15, FF 27 | CMD 35 (39 against disarm and sunder)| F +17 R +12 W +13; | Init +7 | Perc +15 | Speed 30ft | Active Conditions:

I hope you'll be fine soon!

Scarab Sages

Male Bullish

Went in to find a suspected kidney stone, but nothing found, probably passed it, when antibiotics reduced the swelling.
But they kept me an extra day to check some small (5mm) lumps via ultrasound, which I'm told are benign.

I've had more people look at my knackers in 24 hours, than in the previous 24 years.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

When I was a student in Rome there seemed to be an out break of hernias. The surgeon who was fixing the conditions had been practicing since the time of Mussolini and before World War II.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

She needs to come up with 4000 gp to get rid of the level losses with Restoration correct or else the character that would get the credit dies?


Enervation is no permanent level loss. No worries.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Oh good!

Scarab Sages

Male Bullish

Just enlarged Erwin's token.
If he's airwalking, he can threaten a 6x6x6 cube.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

How would it work if she was going to try and read a scroll that because of the level damage she is no longer able to cast normally, she has a scroll of fireball but she can no longer cast 3rd level spells.

Scarab Sages

Male Bullish
PFSRD wrote:

If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check.

If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully.

If she fails, she must make a DC 5 Wisdom check to avoid a scroll mishap. A natural roll of 1 always fails, whatever the modifiers.

Activating a scroll is a standard action (or the spell’s casting time, whichever is longer) and it provokes attacks of opportunity exactly as casting a spell does. If the caster level check fails but no mishap occurs, the scroll is not expended.

Scroll Mishaps: When a mishap occurs, the spell on the scroll has a reversed or harmful effect. Possible mishaps are given below.

A surge of uncontrolled magical energy deals 1d6 points of damage per spell level to the scroll user.
Spell strikes the scroll user or an ally instead of the intended target, or a random target nearby if the scroll user was the intended recipient.
Spell takes effect at some random location within spell range.
Spell’s effect on the target is contrary to the spell’s normal effect.
The scroll user suffers some minor but bizarre effect related to the spell in some way. Most such effects should last only as long as the original spell’s duration, or 2d10 minutes for instantaneous spells.
Some innocuous item or items appear in the spell’s area.
Spell has delayed effect. Sometime within the next 1d12 hours, the spell activates. If the scroll user was the intended recipient, the spell takes effect normally. If the user was not the intended recipient, the spell goes off in the general direction of the original recipient or target, up to the spell’s maximum range, if the target has moved away.

Scarab Sages

Male Bullish

We still haven't IDed the wands on Badru's body, or any of his other gear, so there may be some tools there.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Gracias


I will be on vacation from Monday till Thurday 26th.
Posting will be spotty.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Have fun. Are we almost done?


One more major encounter.
Oh I will Thailand with family will be fun!

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

Sounds like fun!

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Hey GM, is that a big hole in the center of the room? And does it look deep?

I'm thinking if damage can't get rid of these things by breaking them, we might be able to bull-rush them and toss them in it.


There is a Pillar in the middle of the room!

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I hope that there is some good treasure after this scenario, lol

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

How much more do we have to do? I feel like this is beginning to drag.

Scarab Sages

Male Bullish

I think we may have missed something upstairs, in the rooms unexplored.
There may be clues to making the golems stand down, so they wouldn't have been an encounter.
We may have time to check out the lower half of the map, depending how long it takes Saruna to perform her ritual with the jewel.


You are almost done.
The must part is only purify the gem and get into the sanctum

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

I am confused, did we do something out of order? It sounded like we did everything that we were directed to do.


Nope, the soul and heartgems are considered cursed. They are flawed.

Silver Crusade

AC 21, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 dodge, +2 natural+4 Mage Armor) hp 44 (7d6+14) Fort +3, Ref +4, Will +6; +2 vs.

okay

Scarab Sages

Male Bullish

I can live with being cursed a bit, it's like carrying a temporary negative level. And I assume it will only apply while I'm carrying the gem, so won't carry over.

The more important thing is to restore anyone who's been enervated, if possible, as that last for hours.
It won't carry over, but it would cramp your style for the remaining scenario.

Dark Archive

Male Human
Active spells:
Endure Elements - 24 hours
Paladin Level 7/ HP. 67/67/ Ac. 25 T. 10 FF. 25/ Fort: +11, Refl. +6, Will +10/ Immune vs. Fear, Disease/ Perception +1, Sense motive +11,

Is there anything in this campaign saying we can't just have our group rest for a day. I mean we stopped what had apparently been a decades or even centuries long feuding stalemate between Saruna and Badru. I think she can wait a day for us to fully recover and then we can tackle the end at full strength.


Actually nope, it doesn´t.

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