BTOD (Low Magic Campaign / Play test) (Inactive)

Game Master Lareg

Campaign started. Recruitment Closed. Inquires for future alternates welcome. See recruitment thread for more information.


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Maps: Travel * Hut and more

The darkness is pervasive. First, as the torch is extinguished and then it seems to close in as the cloth snugs itself around your eyes. Slowly at first, the darkness is replaced by the sense of heat. The torch, once put out, can still be felt as it cools. Then the bodies. Each near you a source of heat, felt, and almost seen. Soon movement, heard and felt. Forward. You can sense the guards parting and soon the shimmering movement of a community. a few bodies at first and then more as you walk further into this community. Though the path winds at times, it stays level and seems to be always moving down. In time you can pick out the bodies nearest you, taking a guess at who is who. At the least it is clear that the smaller humanoids, Daggerless' people have a similar warmth - unlike that of Aak who stands out hot, almost like an ember.

Aak, Jenya, and Tamayra:
You can gather a sense of the other human(s) present, but something is odd about Reynold. Perhaps it his armor, but his warmth is not at all like the other humans or even Aak's.

Reynold:
You can gather a sense of the others present, but you're unsure how you will be 'seen.' Knowing that the clockwork energy you use to instill life does not return warmth to the host, you fear that you will seem cold - different. Perhaps your armor can be used as a ploy of sorts.


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

Iron Sprocket remains calm as the group travels through this community, knowing the sooner they make it through here, the sooner he will be able to remove this cloth from around his face and finally regain his sense of sight.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Huh I think board ate my post

Jenya is startled as her senses change to detect heat This would.. be incredibly useful for the dome. Especially if the elementals.. what? Hold on a second. There is something wrong with Rheynold. He doesn't seem... human? Rheynold. What are you?


Maps: Travel * Hut and more

Just as the number of individuals increases you begin to hear voices in a language that you do not understand. At some point Daggerless speaks up.

"They are amazed. Not in hundreds of years have so many outsiders been seen."


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Daggerless... do all your people sense heat? Jenya asks.


Female Human Obsidian Walker (Ranger) 5

Well that was nice and blunt.

Tamayra notices the strange ability granted by the blindfold, puzzled by the difference in Reynold's....presence. As Jenya questions the same fact, she remains silent, listening for the response.

Grand Lodge

Male Half-Orc

Aak, sensing a different heat, or lack thereof awaits a response before interjecting his own thoughts.


Maps: Travel * Hut and more

A slight chuckle stirs from Daggerless. As he begins to answer you notice the number of people begins to thin. Fewer and fewer are sensed. With the thinning crown it becomes clear that the cloth grants this new sense in a limited range.

"No. My people can see in the darkness."


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

"What are you talking about. Am I not as human as you or Tamayra are? It's true we're all no longer the same humans as our ancestors after being forced underground, but why would you insult me like this, especially now?"

Here goes nothing.

Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

Edit: Woo!


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Would Bluff work through seeing the heat difference?

Because Jenya says Your heat is not the same as human heat. Or even Aak's heat. Your words do not explain that.


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

"Well, before we started this journey, I spent much time on an expedition to lands far from the dome. Perhaps this accounts for any discrepencies."

Bluff: 1d20 + 11 ⇒ (5) + 11 = 16


Maps: Travel * Hut and more

Bluff would make it possible for Rheynold to convince you of the reasonableness of his explanation. The first roll is enough to convince most. Feel free to make opposed Sense Motive checks. @Rheynold So I'm reading your character as 'offended,' is this what the bluff was for? Just trying to clarify what you're trying to bluff the others into believing.


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

Yes, Rheynold is acting as if he is offended at the insinuation, mostly to make them think that he is indeed human but also to gather more information about why they feel he is inhuman to better cover it up in the future.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Sense Motive: 1d20 + 6 ⇒ (15) + 6 = 21
Jenya crosses her arms and narrows her eyes You have lied once before. And now you lie again. What are you? What are you hiding?

Reference for first lie. Only other time Jenya actually managed to get over Rheynold's Bluff. Back in September Hope you don't mind this kind of RP btw. I realize Jenya's being an incredibly aggressive interrogator.


Maps: Travel * Hut and more

Daggerless speaks up.
"I do not understand. What upsets you two? I have learned. Differences mean little. Even less when there is a shared enemy."

I trust you all to RP this however you like and to understand the player / character separation. Heads up is always appreciated as any possible misunderstandings are difficult to pick up on in text.

Grand Lodge

Male Half-Orc

I was born above, so I know not about the way underground has changed people. I agree with Daggerless, we have a common enemy. As long as Rheynold doesn't abandon us or give me reason to distrust him, then I am okay.


Female Human Obsidian Walker (Ranger) 5

"Agreed for now, what we need to do is more important. But understand this Rheynold......if you continue lying to us for whatever reason, there will be a reckoning of some sort." Tamayra says looking at Rheynold.


Maps: Travel * Hut and more

The number of people continues to thin as the depth of the tunnel becomes even more apparent with the increasing coolness. Daggerless brings another obstacle to your attention.

"Watch your footing. It will get slippery." (Reflex saves from everyone please.)

Reflex check (DC 14), Fail:
You slip on the cold wet stone. Take Non-lethal: 1d6 ⇒ 5 damage.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Jenya nods. Other than this you have been a stalwart ally and have stood with us through many dangers. So we will speak of this later.

Reflex: 1d20 + 8 ⇒ (1) + 8 = 9


Female Human Obsidian Walker (Ranger) 5

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male Half-Orc

ref: 1d20 + 4 ⇒ (15) + 4 = 19

Aak travels along the stone floor. His footing is solid, and barely notices the wet stone. He is cautious as he is in new territory, but everything seems to go well to this point.


Maps: Travel * Hut and more

Ref (Rheynold): 1d20 + 1 ⇒ (4) + 1 = 5

As Rheynold and Jenya tumble to the floor Daggerless carefully stops.

"Don't worry. We'll help you. Just get up slowly. We aren't far now. Though the footing. It's like this ahead. Worse with moss in the deep."

Careful hands help both Rheynold and Jenya to their feet.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Thank you. Jenya is flustered at the uncharacteristic clumsiness. She has a lot on her hands. Let us continue


Maps: Travel * Hut and more

With everyone back on their feet, the pace slows and the tunnel becomes nearly deserted. Any fleeting sense of others seem to indicate everyone heading back in the direction you have come from.

"We stop here. Feel free to take off your blindfolds. We have lit a torch. I will be leaving you soon. So ask your questions. Another will join. And let us hope Mal'c returns soon."

Sight again:
Your eyes adjust, the torch almost seems blinding at first. Once you gain your senses, you can see that the tunnel has become narrow. Daggerless and his fellows are behind you, distancing themselves from the torch which sits in a old worn iron basket. Another, unlit, isn't far from it. You notice the moss spoken of earlier. It has been cut back in places, but you can see ahead that it covers the rocky path in places.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

What direction do we go in? And what will be at the end of it? Jenya asks.


Maps: Travel * Hut and more

Pointing beyond the torch, toward were the moss seems to be much more prominent, Daggerless speaks.

"That way. Mal'c tells me the path splits. None of my people have seen it."


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

And you do not know which path leads to the temple?


Maps: Travel * Hut and more

Shaking his head.
"I don't. Mal'c does. Pointing toward a silhouette that is just barely visible on the path beyond the torch light. And so does he."

Aak:
The figure is Voz, the drow monk that befriended Silx those many months ago while you all were at the monastery.


Female Human Obsidian Walker (Ranger) 5

Blinking against the light at first, Tamayra studies everything around her as her eyes adjust, focusing on the moss until the silhouette is mentioned, drawing her attention.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge Dungeoneering: 1d20 + 8 ⇒ (7) + 8 = 15


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

"Aak, is this another of your past companions?"

Grand Lodge

Male Half-Orc

Aak looks to the figure. At first he has no clue, but once his eyes focus from the momentary blinding torch light, he sees it is Voz.

Voz, is up ahead. He was a man who taught one of my good friends Silx. Voz, prefers to stay in the shadows, but isn't a threat to us[b]

Aak calmly walks up, and extends a hand towards Voz. He cocks his head to the side, and then turns back to the others.

[b}Voz, these people are good people. The befriended me, even though I was an outsider. We share a common enemy, the damned cult that took away so much from you and I. It seems to be trying to take as much if not more away from them as well. Lend us your skill, in hopes to put an end to the cult.


Male Drow

Aak and Voz shake hands in the torch light. You can see the man has just removed a cloth not unlike the ones Daggerless gave to you. He has slightly pointed ears and a pale grayish complexion. Unlike anyone Rheynold, Tamayra, or Jenya have ever seen.

"Good to see you Aak. Looking toward the group. Well met. I see Mal'c isn't with you. We can forge ahead if you like. He'll catch up I'm sure."


Male Drow

"So what say you? Are you ready to move forward?"


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Jenya nods Yes, what can we expect to face?


Male Drow

Looking quietly toward the tunnel he's just come through.
"The vines will the first obstacle. In the deep it is as if they have minds of their own. As for creatures, it is difficult to explain. They are like large vermin."


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

"Should we expect these vines to be hostile, or just an impediment?"


Male Drow

"Both. Any other concerns before we head out? Looking toward the torch. For now light is fine. But when I suggest putting it out, it will be best to do so." He carefully folds his cloth into his robes.

Grand Lodge

Male Half-Orc

Aak will fold his new cloth and stashes it in his pack. He looks around, the same nods to Voz. I am ready when the others are friend


Male Symbiont (Human) Cleric (Ancestral Priest) 5; HP 30/30; +0 Init; +7 Perception; AC 18 (Flat 18, Touch 10); Fort +6, Ref +1, Will +8

"I am ready I guess, feel free to lead the way."


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Jenya nods to the others ready to proceed as well.


Female Human Obsidian Walker (Ranger) 5

Checking her weapon, Tamayra nods her assent.


Male Drow

Moving forward quickly, Voz often stops to let everyone catch up. He does his best to point out slippery areas. At times everyone still has a tough time keeping their footing and at moments you think you see the vines moving. But as soon as the light shifts to reveal them - they are still.

Reflex saves:
Jenya: 1d20 + 8 ⇒ (5) + 8 = 13
Tamayra: 1d20 + 7 ⇒ (18) + 7 = 25
Aak: 1d20 + 4 ⇒ (5) + 4 = 9
Rheynold: 1d20 + 1 ⇒ (12) + 1 = 13

Only Tamayra manages to keep her footing. Everyone else slips, taking non-lethal: 1d6 ⇒ 5 damage.

"Watch out." Voz points toward the shadows.

Initiative:
Aak: 1d20 + 3 ⇒ (3) + 3 = 6
Jenya: 1d20 + 6 ⇒ (14) + 6 = 20
Rheynold: 1d20 ⇒ 3
Tamayra: 1d20 + 9 ⇒ (1) + 9 = 10

Jenya:
From your prone position you can see the vines creeping toward you, Aak, and Rheynold.

Round One: Jenya now acting. (All PCs other than Tamayra are prone.)

GM:

Perception rolls:
  • Aak: 1d20 + 2 ⇒ (9) + 2 = 11
  • Jenya: 1d20 + 8 ⇒ (16) + 8 = 24
  • Tamayra: 1d20 + 8 ⇒ (8) + 8 = 16
  • Rheynold: 1d20 + 6 ⇒ (13) + 6 = 19

VInit: 1d20 ⇒ 13


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Jenya groans and climbs to her feet and shouts a warning. Some sort of vines. Coming towards us she aims and fires.

Point Blank Shot on Touch: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 161d8 + 1 ⇒ (1) + 1 = 2


Male Drow

As the projectile ricochets back toward the party, Voz shakes his head while covering his ears.

Percentile, above 75 hits random party member: 1d100 ⇒ 86
Aak 1, Jenya 2, Tamayra 3, Rheynold 4, Voz 5: 1d5 ⇒ 4

Rheynold: 1d3 ⇒ 3 non-lethal damage.


Maps: Travel * Hut and more

The vine creeps close enough that it's movement is exposed by the torch light. It seems to be moving toward Aak.

Round One: All PCs now acting.

GMPC: Rheynold gets up and readies an attack.

Grand Lodge

Male Half-Orc

Aak, after rolling his ankle on the moss, gets up and cast bless from his stone.


Female Human Obsidian Walker (Ranger) 5

Setting her baronet, Tamayra steps forward, her musket slashing forward bringing the blade to bear.

1d20 + 5 ⇒ (8) + 5 = 13
1d6 + 1 ⇒ (5) + 1 = 6


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Jenya hesitates, reloading her gun with powder and shot. Not wanting the ricochet to hurt the team.


Maps: Travel * Hut and more

With flank provided by Aak, Tamayra manages to slash the creeping vine, though it continues to move. Voz moves quickly from the further ahead in the tunnel to aid in the fight.

Round Two: Jenya (actions done / used?)

GM:
Vine HP: 24/30. Init (Voz): 1d20 + 5 ⇒ (19) + 5 = 24. Init Track: Voz, Jenya, Vine, Tam, Aak, & Rheynold.


Female Human Obsidian Gunner Lev 5 | HP 51/51HP | AC 18 (FF 13 Touch 15) | Init+6 | Saves (Fort+5,Reflex+8,Will+4) | Grit 3/3 | Per +11

Done

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