Ashardaldon Series - Unoptimized KK (Inactive)

Game Master Freddy Honeycutt

Hapless heroes fall into place, do these broken souls have the will to become heroes?

Temple of Pelor


3,601 to 3,650 of 3,886 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>

Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Dang it! My post was eaten! Godsdamnit!

What time is it? I keep asking cuz I get benefits and bonuses at night or in shadows/darkness


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Am guessing about late evening? Was definitely just after dark when we snuck out of town...


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Spells before we get here

Cure Light Wounds Xane: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light Wounds Gurukk: 1d8 + 5 ⇒ (1) + 5 = 6

Gurukk strides up to the fire reveling in its majesty, "The flames look upon this group favorably. Bask in the Fire God's blessing."


M somewhat akin to a kender Y / MA

Yes it is evening

Directly across the river from Brindinford a druidic holy site and druidic circle maintains a place there, why they are there is unknown. As you approach the area you see a series of stones arranged in a circle, within the circle two elderly humans, a man and woman in simple robes speak in front of an assortment of younger initiates.

”Welcome brothers!” calls out the two in unison as you approach.

@Gurukk
"We accept all blessings in the spirit they are intended."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane ambles up, smiling friendly, like. (^_^)


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Kheldor walks up with the others, but stays quiet for now. He'll let his orc buddy do the talking.


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Gurukk scowls at their words wondering if that was meant as a threat. But doesn't want to think too hard on it so shrugs.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Respen sheathes his blade and moves ahead of the group, "A little tall to be a brother of mine, but good tidings to ya'll" He replies in a friendly tone.

Detect Evil on the lot of them.


M somewhat akin to a kender Y / MA

The druids are not evil. This lot it truly neutral. Thus welcoming of any who intend no harm.....


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Kheldor peers around the camp, relaxed but cautious, just in case things aren't what they seem. 1d20 + 10 ⇒ (19) + 10 = 29 Perception, Darkvision 60ft


M somewhat akin to a kender Y / MA

They all wear simple robes and the younger children are bare of foot.
"This is an orphanage of sorts.."States the old human man

The old woman chimes in...
"Though we only take children who have potential."

Kheldor

Spoiler:
You knew of the boys approach before anyone else, but he is very stealthy...

About that time a mid-aged boy covered in fur walks up a squirel in his mouth....
"Tyg!" Scolds the old woman in embarassment "We have guests."

Catfolk are rare, but not unheard of.....


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane just chuckles at the scamp's antics ambling over to offer to shake hands... or scratch them behind the ear. :P


M somewhat akin to a kender Y / MA

"So you have come from town, no good going on there."
The old man points at the gout of flame shooting skywards...

Xane looks and then tries to touch the young cat folk, who deftly dodges...Up to you Xane if you are going to talk or try and grab the cat-folk...


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

"While there isn't a lot of good coming from there, that flame there is a sign that the Fire God is watching and soon the unclean shall be cleansed."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane turns, distracted by the flames shooting up from the town,

Perception:1d20 + 6 ⇒ (13) + 6 = 19

Um.. what, perchance, might be on fire like that back in town...?


M somewhat akin to a kender Y / MA

They point at the streak of skyward fire over cauldron....

”They have opened a portal to another plane of existence in Brindinford, we believe if a cleric of good were to channel energy from the positive plane tha portal would collapse upon itself….though the cleric would have to be very close to the portal.”

”Could we help.”


Male Gnome Fighter / Cleric

"I got some small ability in tha, but not sure I got enough tah close tha ting down!"


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

"Gurukk can get you there and you can do you channel thing. Believe in the protection of the fire god and he will protect you! If not him, then Gurukk!"


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane nods, shrugs and smiles.

"Wait... do you have any Cleric's lying around that you don't need?" She asks the woods folk.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"My powers are limited, but if we could free the captured Clerics we might have a chance of closing it." Respen states as he keeps his eyes out for any trouble.

Perception:1d20 + 9 ⇒ (5) + 9 = 14


M somewhat akin to a kender Y / MA

"Not one amongst us channels such favor from the divine, we are druidic and adepts for the most part."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

At work

Xane nods "Well... any help sure will be appreciated!"

By the way... what was the plan again?


M somewhat akin to a kender Y / MA

The group heads back to the walls of the city knowing that the only hope of collapsing the portal lies in having a good cleric channel into the pit and close it up.

Erky looks a bit intrepid at the possibility....


Male Gnome Fighter / Cleric

"Yall sure I got enough juice tah close down such a portal?"


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

"Correct me if I'm wrong, but was there not some imprisoned clerics that might be able to assist Sir Timbers, were we to rescue them?" Kheldor wonders aloud as they head back to the city.

Sir Timbers amuses me to no end


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Weren't the Cities 'Shadier' folk going to help with their release? Weren't we going out some where to see about getting something?.. Um... it's been a while and... I forgot why we went out-side.


M somewhat akin to a kender Y / MA

As you return through the thieves guild a low level initiate from the temple of pelor is given to you in order to aid Erky.

The Temple………. Temple of Pelor

The temple is a sprawling stone edifice made entirely of stone, the main area is a dome in the center and two wings of halls that are each two stories tall. The temple used to be crowned with a gold dome with a window in the top that allowed the sun’s light to pour into the sanctuary. The once grand structure now smoulders with hellfire, and it’s golden dome has collapsed…

Two huge stone doors block entry into the temple.
Doors trapped? DC 14

Spoiler:
Nope

Doors barred? Strength DC 14
Spoiler:
Nope

Went outside to find help, instead you discovered how to close the portal on your own....
......

Spoiler:
Similar to Dorothy's red slippers to get home, she always had the way she just didn't know it....


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane would take a little more time with the Woodsy folk to see about soothing her minor, but still twinging ills. Thence perhaps see if they have anything to help 'resist' catching on fire... Quietly and kind of out of ear shot of Gurukk. (>_>)

Thence, back in town she'd do her best to protect her friends before fronting up to the doors of the place.

"So... how'd the line go...? 'I'll huff and I'll puff...'?" Xane looks to her companions even as she stretches and limbers up.

"Doors don't look that heavy..."


M somewhat akin to a kender Y / MA

Xane hefts open the doors revealing!

Within the Sanctuary
A huge column of crackling fire, 20 feet in diameter, rises from the floor, licking the gaping hole in the top of this enormous dome. A thin layer of ash covers everything, smeared on the the floor from the passage of many feet. Symbols and icons of Pelor are carved in the wall and etched in the floor, but they all seem scarred, blurred, of broken. In the center of the sanctuary, where the altar used to stand, a gaping pit now yawns, spewing an unholy fire toward the sky, mocking the sun. once a holy place, Pelor’s temple now reeks with the stench of evil.

As you near the tower of flames in the center of the room….
Roaring gout of flames

You spot a demonic creature flying in the air far above you….
Mugshot

DM notes

Spoiler:

Bone Devil (Osyluth) CR 9

LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +19
Aura fear aura (5 ft., DC 19, 1d6 rounds)

DEFENSE AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50) Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
*****Poison save Fort DC 20 [spoiler]; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 to save
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)

Initiative 1d20 + 9 ⇒ (9) + 9 = 18 Beat that!


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane stands in the door way for a moment, "Gee, hope that fire protection is up on it's warranty..." Xane mutters as she takes in the room, then looks and points up.

"Hey! There's that thing again." She indicates happily, smiling at said thing.

"Hello, you thing from another world you." She calls to it amiably as she begins to slowly saunter into the temple...

Initiative:1d20 + 2 ⇒ (10) + 2 = 12


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Did we fight one of these before? I think I recall using my Headband to ID it last time, so we should all know its strengths and weaknesses.

Khedlor does not seem at all phased by the flying fiend, though he does shy away some from the pillar of flame.

1d20 + 3 ⇒ (17) + 3 = 20 Initiative, I believe I shall!

The shadow mage looks around, trying to spot any other threats 1d20 + 10 ⇒ (10) + 10 = 20 Perception


M somewhat akin to a kender Y / MA

You have won initiative!

Kheldor complex

Spoiler:

Bone Devil (Osyluth) CR 9

LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +19
Aura fear aura (5 ft., DC 19, 1d6 rounds)

DEFENSE AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50) Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE Speed 40 ft., fly 60 ft. (good)
Melee bite1d20 + 14d6d1d8 + 5 ⇒ (15) + (2, 1, 4, 6, 1, 7, 5, 4, 3, 3, 7, 5, 1, 6, 4, 7, 5, 1, 7, 4, 8, 7, 1, 3, 4, 4, 3, 3, 4, 7, 5, 8, 2, 5, 2, 6, 5, 2, 2, 4, 1, 2, 8, 7, 6, 4, 6) + 5 = 222
Claw #1 1d20 + 14d1d6 + 5 ⇒ (15) + (2, 2, 4, 2, 5, 6, 4, 6, 5, 6, 2, 5, 4, 2) + 5 = 75
Claw #2 1d20 + 14d1d6 + 5 ⇒ (10) + (3, 4, 1, 2, 4, 4, 1, 3, 4, 6, 6, 5, 3, 2) + 5 = 63
Stinger 1d20 + 14 ⇒ (4) + 14 = 18 Damage 3d4 + 5 ⇒ (1, 3, 1) + 5 = 10
*****Poison save Fort DC 20 [spoiler]; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 to save
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICSStr 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.

Kheldor simple

Spoiler:

If you close the gate, the summoned demon may well get sucked back in.....

You are up!


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

Did I spot any other enemies?

"I get the feeling that if we close that gate, our winged friend up there will get sucked through"


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane giggles, "Hehe... winged thing is a 'sucker'..." (^_^)


Male Gnome Fighter / Cleric

Erky and the cleric hustle over to near the gate getting into position to attempt to close it.


M somewhat akin to a kender Y / MA

Sir Respen and Gurukk are up!

Kheldor did not spot any other enemies


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Sorry was out sick for a week and finally catching back up on everything

Most likely only being able to see 30' he won't be able to see thing flying spectacle of a creature. But he will take the others' words about it and move with them to help close the gate, or be a target for the creature when they do it.


M somewhat akin to a kender Y / MA

So am I correct that Erky the NPC cleric and Gurukk are moving into the area near the flames....to close the gate

And Xane, Respen and Kehldor are going to challenge/distract the bone devil


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

At work.

Sounds like a plan! (^_^)

Xane continues to stand tall, tough and proud just inside the doors of the temple. :)


M somewhat akin to a kender Y / MA

The devil flies down and attacks!

@Xane
Melee bite1d20 + 14 ⇒ (18) + 14 = 32 Damage 1d8 + 5 ⇒ (2) + 5 = 7

@Gurukk
Claw #1 1d20 + 14 ⇒ (18) + 14 = 32 Damage 1d6 + 5 ⇒ (6) + 5 = 11

@Respen
Claw #2 1d20 + 14 ⇒ (17) + 14 = 31 Damage 1d6 + 5 ⇒ (6) + 5 = 11

@Kheldor
Stinger 1d20 + 14 ⇒ (5) + 14 = 19 Damage 3d4 + 5 ⇒ (1, 2, 3) + 5 = 11
*****Poison save Fort DC 20

Spoiler:
; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 to save

You are up!


Male Gnome Fighter / Cleric

Erky and the cleric attempt to close the gate

Erky Channel Energy
2d6 ⇒ (2, 5) = 7
Cleric Channel Energy
1d6 ⇒ 4

The positive energy and negative energy clash together!

Gate resistance Negative Energy
3d6 ⇒ (4, 5, 1) = 10

The gate begins to collapse!

You are up!


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Dang it! My post got 'et! >:(

Also, is every one in the range of the channel? Xane is still a bit beat up. :)

Xane grits her teeth as the critter bites. She simply reaches out and tries to grab a hold of the thing.

CMB:1d20 + 12 ⇒ (6) + 12 = 18

"C'mere! Don't make me chase you!"


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Gurukk casts blinding ray on the devil Fort Save DC 15

Touch Attack with blinding ray: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm with blinding ray: 1d20 + 7 ⇒ (2) + 7 = 9
SR Check if Needed: 1d20 + 5 ⇒ (18) + 5 = 23


M somewhat akin to a kender Y / MA

The devil is blinded Xane gets a hold on it, kind of...

Respen and Kheldor?


Male Shadeling Shadowcaster Wizard 5(Shadow Subscool)/Veiled Illusionist 1

The devil needs to roll miss chance, 50%

Will get up an action post later tonight. Had a very long, 8hr shift at work, still recovering.


M somewhat akin to a kender Y / MA

The attack at Kheldor miss chance 1d100 ⇒ 57

That looks like a hit.


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane adjusts her grip to make sure she's not chasing this thing all over town.

CMB:1d20 + 12 ⇒ (8) + 12 = 20

Then she takes a five foot step towards the shrinking shiny, wavering thing in the middle of the room.

"Okay. You've shown you can't play nice with others. Time for you to go home, voluntarily or other wise!"

Man! What is it with the dice roller? Not getting much over ten in any thread I roll. :P


M somewhat akin to a kender Y / MA

The devil is being sucked back into the collapsing gate, with Xane giving it a hand along the way.

Respen / Kheldor can still attack the devil.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Energy rushes through his sword as he draws it from his scabbard, the halfling raises it in a mock salute to the bone demon and shouts "By the light of my dear sweet lady Imoedae, your friggin dead you demonic boner!" With that the halfling strikes with the fury of his goddess behind him.

Using Scabbard of Vigor to increase my blade to a +3 and using smite evil and Judgement of destruction on him as well.
Rapier Power strike: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
holy damage: 2d6 ⇒ (6, 1) = 7


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Go! Go! Respen! (^_^)

3,601 to 3,650 of 3,886 << first < prev | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ashardaldon Series - Unoptimized KK All Messageboards

Want to post a reply? Sign in.