Gurukk Pyreborn |
Spells before we get here
Cure Light Wounds Xane: 1d8 + 5 ⇒ (5) + 5 = 10
Cure Light Wounds Gurukk: 1d8 + 5 ⇒ (1) + 5 = 6
Gurukk strides up to the fire reveling in its majesty, "The flames look upon this group favorably. Bask in the Fire God's blessing."
KenderKin |
Yes it is evening
Directly across the river from Brindinford a druidic holy site and druidic circle maintains a place there, why they are there is unknown. As you approach the area you see a series of stones arranged in a circle, within the circle two elderly humans, a man and woman in simple robes speak in front of an assortment of younger initiates.
”Welcome brothers!” calls out the two in unison as you approach.
@Gurukk
"We accept all blessings in the spirit they are intended."
KenderKin |
They all wear simple robes and the younger children are bare of foot.
"This is an orphanage of sorts.."States the old human man
The old woman chimes in...
"Though we only take children who have potential."
Kheldor
About that time a mid-aged boy covered in fur walks up a squirel in his mouth....
"Tyg!" Scolds the old woman in embarassment "We have guests."
Catfolk are rare, but not unheard of.....
KenderKin |
They point at the streak of skyward fire over cauldron....
”They have opened a portal to another plane of existence in Brindinford, we believe if a cleric of good were to channel energy from the positive plane tha portal would collapse upon itself….though the cleric would have to be very close to the portal.”
”Could we help.”
KenderKin |
As you return through the thieves guild a low level initiate from the temple of pelor is given to you in order to aid Erky.
The Temple………. Temple of Pelor
The temple is a sprawling stone edifice made entirely of stone, the main area is a dome in the center and two wings of halls that are each two stories tall. The temple used to be crowned with a gold dome with a window in the top that allowed the sun’s light to pour into the sanctuary. The once grand structure now smoulders with hellfire, and it’s golden dome has collapsed…
Two huge stone doors block entry into the temple.
Doors trapped? DC 14
Doors barred? Strength DC 14
Went outside to find help, instead you discovered how to close the portal on your own....
......
Xane |
Xane would take a little more time with the Woodsy folk to see about soothing her minor, but still twinging ills. Thence perhaps see if they have anything to help 'resist' catching on fire... Quietly and kind of out of ear shot of Gurukk. (>_>)
Thence, back in town she'd do her best to protect her friends before fronting up to the doors of the place.
"So... how'd the line go...? 'I'll huff and I'll puff...'?" Xane looks to her companions even as she stretches and limbers up.
"Doors don't look that heavy..."
KenderKin |
Xane hefts open the doors revealing!
Within the Sanctuary
A huge column of crackling fire, 20 feet in diameter, rises from the floor, licking the gaping hole in the top of this enormous dome. A thin layer of ash covers everything, smeared on the the floor from the passage of many feet. Symbols and icons of Pelor are carved in the wall and etched in the floor, but they all seem scarred, blurred, of broken. In the center of the sanctuary, where the altar used to stand, a gaping pit now yawns, spewing an unholy fire toward the sky, mocking the sun. once a holy place, Pelor’s temple now reeks with the stench of evil.
As you near the tower of flames in the center of the room….
Roaring gout of flames
You spot a demonic creature flying in the air far above you….
Mugshot
DM notes
Bone Devil (Osyluth) CR 9
LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +19
Aura fear aura (5 ft., DC 19, 1d6 rounds)
DEFENSE AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50) Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
*****Poison save Fort DC 20 [spoiler]; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 to save
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
Initiative 1d20 + 9 ⇒ (9) + 9 = 18 Beat that!
Xane |
Xane stands in the door way for a moment, "Gee, hope that fire protection is up on it's warranty..." Xane mutters as she takes in the room, then looks and points up.
"Hey! There's that thing again." She indicates happily, smiling at said thing.
"Hello, you thing from another world you." She calls to it amiably as she begins to slowly saunter into the temple...
Initiative:1d20 + 2 ⇒ (10) + 2 = 12
Kheldor |
Did we fight one of these before? I think I recall using my Headband to ID it last time, so we should all know its strengths and weaknesses.
Khedlor does not seem at all phased by the flying fiend, though he does shy away some from the pillar of flame.
1d20 + 3 ⇒ (17) + 3 = 20 Initiative, I believe I shall!
The shadow mage looks around, trying to spot any other threats 1d20 + 10 ⇒ (10) + 10 = 20 Perception
KenderKin |
You have won initiative!
Kheldor complex
Bone Devil (Osyluth) CR 9
LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +19
Aura fear aura (5 ft., DC 19, 1d6 rounds)
DEFENSE AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50) Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE Speed 40 ft., fly 60 ft. (good)
Melee bite1d20 + 14d6d1d8 + 5 ⇒ (15) + (2, 1, 4, 6, 1, 7, 5, 4, 3, 3, 7, 5, 1, 6, 4, 7, 5, 1, 7, 4, 8, 7, 1, 3, 4, 4, 3, 3, 4, 7, 5, 8, 2, 5, 2, 6, 5, 2, 2, 4, 1, 2, 8, 7, 6, 4, 6) + 5 = 222
Claw #1 1d20 + 14d1d6 + 5 ⇒ (15) + (2, 2, 4, 2, 5, 6, 4, 6, 5, 6, 2, 5, 4, 2) + 5 = 75
Claw #2 1d20 + 14d1d6 + 5 ⇒ (10) + (3, 4, 1, 2, 4, 4, 1, 3, 4, 6, 6, 5, 3, 2) + 5 = 63
Stinger 1d20 + 14 ⇒ (4) + 14 = 18 Damage 3d4 + 5 ⇒ (1, 3, 1) + 5 = 10
*****Poison save Fort DC 20 [spoiler]; frequency 1/round for 6 rounds; effect 1d3 Str damage; cure 2 to save
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), major image (DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICSStr 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will, Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge (planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
Kheldor simple
If you close the gate, the summoned demon may well get sucked back in.....
You are up!
Gurukk Pyreborn |
Sorry was out sick for a week and finally catching back up on everything
Most likely only being able to see 30' he won't be able to see thing flying spectacle of a creature. But he will take the others' words about it and move with them to help close the gate, or be a target for the creature when they do it.
KenderKin |
The devil flies down and attacks!
@Xane
Melee bite1d20 + 14 ⇒ (18) + 14 = 32 Damage 1d8 + 5 ⇒ (2) + 5 = 7
@Gurukk
Claw #1 1d20 + 14 ⇒ (18) + 14 = 32 Damage 1d6 + 5 ⇒ (6) + 5 = 11
@Respen
Claw #2 1d20 + 14 ⇒ (17) + 14 = 31 Damage 1d6 + 5 ⇒ (6) + 5 = 11
@Kheldor
Stinger 1d20 + 14 ⇒ (5) + 14 = 19 Damage 3d4 + 5 ⇒ (1, 2, 3) + 5 = 11
*****Poison save Fort DC 20
You are up!
Xane |
Dang it! My post got 'et! >:(
Also, is every one in the range of the channel? Xane is still a bit beat up. :)
Xane grits her teeth as the critter bites. She simply reaches out and tries to grab a hold of the thing.
CMB:1d20 + 12 ⇒ (6) + 12 = 18
"C'mere! Don't make me chase you!"
Gurukk Pyreborn |
Gurukk casts blinding ray on the devil Fort Save DC 15
Touch Attack with blinding ray: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm with blinding ray: 1d20 + 7 ⇒ (2) + 7 = 9
SR Check if Needed: 1d20 + 5 ⇒ (18) + 5 = 23
Xane |
Xane adjusts her grip to make sure she's not chasing this thing all over town.
CMB:1d20 + 12 ⇒ (8) + 12 = 20
Then she takes a five foot step towards the shrinking shiny, wavering thing in the middle of the room.
"Okay. You've shown you can't play nice with others. Time for you to go home, voluntarily or other wise!"
Man! What is it with the dice roller? Not getting much over ten in any thread I roll. :P
Sir Respen Bayleef |
Energy rushes through his sword as he draws it from his scabbard, the halfling raises it in a mock salute to the bone demon and shouts "By the light of my dear sweet lady Imoedae, your friggin dead you demonic boner!" With that the halfling strikes with the fury of his goddess behind him.
Using Scabbard of Vigor to increase my blade to a +3 and using smite evil and Judgement of destruction on him as well.
Rapier Power strike: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d6 + 11 ⇒ (6) + 11 = 17
holy damage: 2d6 ⇒ (6, 1) = 7