Reckless
|
The northern roper attempts to bite Wu
1d20 + 20 ⇒ (6) + 20 = 26 for 4d8 + 18 ⇒ (1, 6, 3, 6) + 18 = 34
The Southern roper ambles forward 20' (double move) and catches Rafael in its AMF again (free action).
updated map (There is a gap Rafael can reach pretty easily, and Wu can also easily sidestep5' out of the AMF before attacking.)
Maddie awakens in a cold, dry room with heavy blankets tossed about around her, on a bed made with the feathers of hundreds of different species of birds. The room has half a dozen candles in various states of melt, only three of which are currently lit. There is a loud "discussion" happening on the other side of the door leading to the chamber.
I will be looking into switching to google docs, not enough time before work today.
| Wu Cheng |
dragon style, pummeling style
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (4, 5) + 13 = 22
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22
to hit: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
to hit: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d8 + 13 ⇒ (8, 3) + 13 = 24
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 2d8 + 13 ⇒ (3, 7) + 13 = 23
to hit: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25
confirm: 1d20 + 29 ⇒ (9) + 29 = 38 likely confirmed
Target must make a DC 30 fortitude save or be stunned for 1d4 ⇒ 2 rounds. If it makes the save it is staggered for that many rounds.
Forgot that on the first roper which was a pretty serious failure on my part, would have changed the combat a great deal.
Not sure what the target AC is, so I'll just put out the critical bonus damage rolls individually.
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (8, 7) + 13 = 28
damage: 2d8 + 13 ⇒ (4, 4) + 13 = 21
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (5, 8) + 13 = 26
damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25
Wu is at 223/257 HP.
| Rafael Destarrie |
Rafeal smiles at the creature's mistake and moves in for the kill.
move to open area next to roper out of AMF, tumbling last 10' to avoid AoO. Free action drop sunrod adjacent to roper. Free action activate haste boots. Standard action attack roper fighting defensively, using Combat Expertise, Power Attack and Stunning Assault.
acrobatics to avoid AoO 1d20 + 35 ⇒ (20) + 35 = 55
att 1d20 + 36 ⇒ (15) + 36 = 51
damage 1d8 + 29 ⇒ (2) + 29 = 31
If it hits, free action to demoralize 1d20 + 49 ⇒ (2) + 49 = 51
If demoralize successful (the DC is 10+hit dice+ WIS modifier), then swift action to attack again. If it is demoralized, it gains the shaken condition and has -2 to its Fort save vs. my second attack.
1d20 + 36 ⇒ (7) + 36 = 43
damage 1d8 + 29 ⇒ (4) + 29 = 33
The roper needs to make a DC29 fort save for every hit I landed or be stunned for 1 round. Also, if both attacks hit, the roper is flatfooted to all of my attacks until the end of my next round.
AC-53 (AMF 39)
touch-37 (AMF 31)
hp-223/223 + 11 temp (AMF 203/203)
status-hasted, CE, FD, PA, and SA
Reckless
|
19 + 22 + 28 + 25 + 23 + 21 - 10 = 128 damage to the Roper Wu pummels, which gets 1d20 + 16 ⇒ (1) + 16 = 17 for it Fort Save and is stunned for 2 rounds!
31 + 33 = 64 damage from Rafael, southern Roper's two Fort Saves are 1d20 + 16 ⇒ (14) + 16 = 30 and 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17, made the first one, missed the second.
Both Ropers are stunned, you may act again.
| Rafael Destarrie |
Rafael gives a finishing move to the roper and then moves to assist Wu.
free action activate haste (2/10), standard action- Deadly Stroke, move- next to other roper by Wu.
Deadly stroke vs roper 1d20 + 36 ⇒ (11) + 36 = 47
damage 2d8 + 58 ⇒ (5, 8) + 58 = 71 And the roper takes 1 point of CON bleed at the start of it's turns until it receives healing. Also, another DC29 fort save at -2 or be stunned for another round.
same as before
| Wu Cheng |
Wu continues to administer the beatdown.
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 2d8 + 13 ⇒ (6, 1) + 13 = 20
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (2, 6) + 13 = 21
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 13 ⇒ (1, 5) + 13 = 19
to hit: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d8 + 13 ⇒ (6, 4) + 13 = 23
to hit: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d8 + 13 ⇒ (4, 7) + 13 = 24
to hit: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 2d8 + 13 ⇒ (4, 1) + 13 = 18
confirm: 1d20 + 29 ⇒ (11) + 29 = 40 damage: 2d8 + 13 ⇒ (6, 5) + 13 = 24
Another DC 30 fort save or stunned an additional 1d4 ⇒ 3 rounds
damage: 2d8 + 13 ⇒ (6, 2) + 13 = 21
damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
damage: 2d8 + 13 ⇒ (6, 7) + 13 = 26
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (5, 5) + 13 = 23
damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20
Valgrim Ozemson
|
ATK: 1d20 + 29 + 1 ⇒ (14) + 29 + 1 = 44DMG: 2d6 + 6 + 18 + 4 ⇒ (2, 4) + 6 + 18 + 4 = 34 done without spell/magic buffs; add +7 to attack/+7 to damage if buffs reapplied. plus his other buffs.
Valgrim Ozemson
|
Reckless
|
With a satisfying series of crunching, Wu feels the Roper's thick hide cracking under the strength of his blow. All the effort of a thousand fists have broken through and beaten the creature to a pulpy mess.
Rafael, meanwhile, delivers a devastating blow of his own, ending the life of the southern Roper almost simultaneously.
The gravesite is still, with the exceptions of your movements and a slight breeze through the trees. Over the sound of your breathing, you hear a keening sound coming from the stairs to the northeast, which seem to lead underground.
Reckless
|
Yes, your buffs come back fully outside of the AMF. Any time spent in an AMF counts against their duration, but they are only suppressed while in the field (not dispelled).
So, you strike the creature with a good, solid blow. It attempts to block you blow by spending a Mythic point on its Block Attacks ability 1d20 + 21 ⇒ (11) + 21 = 32 but can't get high enough to do so.
I'll wait for Pharnmournx before doing the Ropers' turn.
| Rafael Destarrie |
Rafael heads over to Wu.
"Learned a valuable lesson there, have a light on before entering." Rafael says with a smile.
"Here you go friend." Rafael says as a wand appears from his sleeve into his left hand. He points it at Wu and touches him with it. Wu feels his strength returning.
Use a wand of restoration on Wu. My UMD is +20 so I automatically can activate the wand.
"Perhaps we should explore this room before investigating that noise. Here, take one of these as well."
Rafael hands Wu a sunrod and then goes over to pick up the one he dropped.
| Wu Cheng |
"Yes, thank you. I was surely ill prepared for this. I expected an arena as advertised. Obviously that was just metaphorical. Evidently my mind is a touch too orderly for twists of this sort. I must learn to adapt and prepare better. We definitely should look into that noise. "
Wu will examine the door for traps before opening it.
perception: 1d20 + 35 ⇒ (4) + 35 = 39
| Pharnmournx |
Move action: draw greater quicken rod. Swift action: quickened summon monster IX for a nalfeshnee. Standard action: cast haste. Position the nalfeshnee so that the corner of its space is diagonal to the end of the AMF that's running north-south. The nalfeshnee has a reach of 15', so it's in range to attack. Full attack+an extra bite attack from haste:
bite, to hit: 1d20 + 24 ⇒ (12) + 24 = 36 bite damage: 3d8 + 11 ⇒ (3, 2, 3) + 11 = 19
L. claw, to hit: 1d20 + 24 ⇒ (10) + 24 = 34 L. claw damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
R. claw, to hit: 1d20 + 24 ⇒ (14) + 24 = 38 R. claw damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17
extra bite: 1d20 + 24 ⇒ (20) + 24 = 44bite damage: 3d8 + 11 ⇒ (8, 4, 1) + 11 = 24
extra bite: 1d20 + 24 ⇒ (3) + 24 = 27bite damage: 3d8 + 11 ⇒ (5, 4, 8) + 11 = 28
extra bite confirm: 1d20 + 24 ⇒ (10) + 24 = 34critical bite damage: 3d8 + 11 ⇒ (1, 5, 1) + 11 = 18
Valgrim, don't forget that haste gives you +1 on attack rolls, Reflex saves, and AC.
Reckless
|
Rafael finds nothing of use in the surrounding area. The dug-up grave seems to hold the bones of some kind of giant, perhaps a Rune Giant by the size of it.
Wu finds the doors leading downward into the crypts below have not been trapped. They have a sense of ancient-ness to them, and their wooden boards are filled with wormholes. Closer to the sound, he makes it out as a pair of horrid, mournful wails, almost but not quite harmonizing.
Valgrim, your movement provoked an AoO (10' reach). Bite 1d20 + 20 ⇒ (14) + 20 = 34 vs full AC, misses.
Additionally, when your weapon strikes the Roper, it takes 3d6 ⇒ (6, 3, 4) = 13 points of damage. (probably not enough to get through it's harness, but if so, the weapon gains the broken condition.
The Northern Roper turns is gaze towards your new position, and as a swift action costing 1 Mythic Point, it expands its AMF into a 60' cone, blinking the Nalfanshee out of this plane of existence. The cone will last three rounds.
Then it tries biting you again. 1d20 + 20 ⇒ (12) + 20 = 32 vs debuffed AC for 4d8 + 18 ⇒ (4, 7, 6, 6) + 18 = 41 damage.
The Southern Roper does a double move and throws up a cone AMF of its own.
(The pillar blocks the Northern cone, but not the Southern one. map update I'll get to google sometime....grr.
Reckless
|
Right you are CL Check 1d20 + 15 ⇒ (4) + 15 = 19 Good show! the Nalfansee is still there.
If Vlagrim was large and back ten feet, he would probably be blocking your Nalfanshee from attacking, unless you summoned it in a location other than the one you indicated, which would be fine as you acted after her moved.
Also, Valgrim you can choose any of the 4 squares you occupied as large to be in now. Just let me know if you were adjacent or back 10' and which square you prefer.
| Pharnmournx |
Valgrim Ozemson
|
Valgrim Ozemson
|
ATK1: 1d20 + 34 ⇒ (12) + 34 = 46..DMG1: 2d8 + 33 ⇒ (4, 3) + 33 = 40
ATK Haste1: 1d20 + 34 ⇒ (2) + 34 = 36..DMG Haste: 2d8 + 33 ⇒ (2, 7) + 33 = 42
ATK2: 1d20 + 29 ⇒ (8) + 29 = 37..DMG2: 2d8 + 33 ⇒ (2, 2) + 33 = 37
ATK3: 1d20 + 24 ⇒ (18) + 24 = 42..DMG3: 2d8 + 33 ⇒ (2, 4) + 33 = 39 possible crit
ATK crit: 1d20 + 24 ⇒ (7) + 24 = 31..DMG crit: 2d8 + 33 ⇒ (4, 8) + 33 = 45
if not out of the AMF then the attacks are 38, 28,29,34 and 25 on the crit. Damage is 30, 32, 27, 29, and 35 on the crit.calculated without magic
Reckless
|
Valgrim, you are able to 5' step out of the AMF to where I have you on the map, and get big and hammer into the Roper. You strike it four times, and it looks like you have in on the ropes, so to speak. The Nalfeshnee might be able to finish it off.
Pharnmournx and Nalfeshnee are up.
Stairs lead down about fifty feet, turning and twisting as they go. The sound grows more and more terrible as you approach the bottom of the stairs, coming from the east and northeast, but the source is still beyond your lightsource, so you might have some time to prepare (also, you can tell me if you do anything on the way down the stairs.)
All: Having trouble getting things loaded onto google docs, so I'm going to stick with this format. I put up the grids so you can reference the coordinates you move to. Hope that works for everyone.
| Pharnmournx |
bite: 1d20 + 24 ⇒ (17) + 24 = 41 bite damage: 3d8 + 11 ⇒ (8, 5, 1) + 11 = 25
L. claw: 1d20 + 24 ⇒ (16) + 24 = 40 claw damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
R. claw: 1d20 + 24 ⇒ (20) + 24 = 44 claw damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21
R. claw, confirm: 1d20 + 24 ⇒ (11) + 24 = 35 crit damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
extra bite from haste: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 3d8 + 11 ⇒ (5, 8, 1) + 11 = 25
Hover check, DC 15: 1d20 + 10 ⇒ (1) + 10 = 11
Pharnmournx and Motol take the total defense action. Not much else for me to do in a nexus of AMFs.
Reckless
|
The Nalfashnee finishes off the Northern Roper and the AMF cone winks out.
The Southern Roper lashes out with his tendrils at Pharnmournx, Vs AMF Touch AC + Total Defense + Partial Cover (pillar)
1d20 + 11 ⇒ (3) + 11 = 14 touch
1d20 + 11 ⇒ (5) + 11 = 16 touch
1d20 + 11 ⇒ (2) + 11 = 13 touch
1d20 + 11 ⇒ (7) + 11 = 18 touch
1d20 + 11 ⇒ (13) + 11 = 24 touch for 1d6 ⇒ 2 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (15) + 26 = 41 to pull 5' plus 5' for every 5 over AMF CMD
1d20 + 11 ⇒ (19) + 11 = 30 touch for 1d6 ⇒ 6 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (11) + 26 = 37 to pull 5' plus 5' for every 5 over AMF CMD
1d20 + 11 ⇒ (5) + 11 = 16 touch
1d20 + 11 ⇒ (20) + 11 = 31 touch (confirm: 1d20 + 11 ⇒ (16) + 11 = 27) for 2d6 ⇒ (3, 2) = 5 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (2) + 26 = 28 to pull 5' plus 5' for every 5 over AMF CMD
1d20 + 11 ⇒ (18) + 11 = 29 touch for 1d6 ⇒ 3 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (8) + 26 = 34 to pull 5' plus 5' for every 5 over AMF CMD
1d20 + 11 ⇒ (6) + 11 = 17 touch
1d20 + 11 ⇒ (2) + 11 = 13 touch
1d20 + 11 ⇒ (2) + 11 = 13 touch
Valgrim Ozemson
|
Valgrim will move up to the southern Roper [with his large size he should have no problem] spending a swift action to heal himself fervor-warpriest..Heal: 7d6 ⇒ (3, 1, 5, 6, 2, 2, 4) = 23...and then strikes at the Roper when it is within range...ATK: 1d20 + 34 ⇒ (16) + 34 = 50...DMG: 2d8 + 33 + 2 ⇒ (2, 5) + 33 + 2 = 42...
| Pharnmournx |
Pharnmournx is at -6 Strength.
Pharnmournx falls to the ground, unable to move. Seeing its ally fall, the nalfeshnee flies into position between Pharnmournx and the roper. As it does so, it mutters an arcane word and attempts to suppress any magic on the roper.
I'm having the nalfeshnee fly to the roper and use its greater dispel magic SLA on the way. Please place the nalfeshnee so that its bottom row is taking up (O, 24-26).
targeted dispel check: 1d20 + 12 ⇒ (20) + 12 = 32 That's enough to dispel the three highest-level spells on the roper, unless they have a CL of 21+; in that case, the three highest that are under CL 21 are dispelled.
Valgrim Ozemson
|
ATK1: 1d20 + 34 + 1 ⇒ (7) + 34 + 1 = 42..DMG1: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (8, 4) + (3) + 33 + 1 + 1 = 50
ATK2: 1d20 + 29 + 1 ⇒ (15) + 29 + 1 = 45..DMG2: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (1, 1) + (6) + 33 + 1 + 1 = 43
ATK3: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27..DM3: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (1, 8) + (4) + 33 + 1 + 1 = 48
ATKHaste: 1d20 + 34 + 1 ⇒ (15) + 34 + 1 = 50..DMGHaste: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (6, 5) + (4) + 33 + 1 + 1 = 50
Reckless
|
You have entered a dark crypt. To the south an alcove opens, containing two coffins which frame a large statue of a man with the head of a stag whose antlers stretch out to a 30' span. To the east, another statue holds a globe, its demonic wings pulled in somewhat closely, while further another alcove once contained two coffins, but a collapsed wall has buried and broken one of the.
Floating in the northeastern corner, behind the remaining coffin, is a ghostly elven woman, her beautiful face twisted in a gnarled mask of rage. The horrendous torrent of song-like screaming comes from her, and from something you cannot see to the north around the corner. You can almost feel the anguish and hatred reverberating through the creature's voice (any closer and you might :)
Initiative
Rafael 1d20 + 17 ⇒ (12) + 17 = 29
Wu 1d20 + 15 ⇒ (12) + 15 = 27
Creatures 1d20 + 21 ⇒ (10) + 21 = 31
Creatures, Rafael, Wu.
Knowledge (Religion) to identify.
The creatures move forward, their voices undulating with terrible shrieking which almost harmonizes. Their visages and their voices peel at your nerves. An aura washes over you as they approach.
Aura of Cowardice(Su):non-mythic enemies within 30 feet take a -4 penalty on saving throws vs. fear effects. Creatures immune to fear do not take the penalty but lose their immunity in the aura. Mythic creatures have to be within 10' to be affected.
Immortal Anguish(Su): any creature beginning its turn within 60' feet able to see & hear the {creature} is stricken with despair (as crushing despair) for 1d6 minutes. DC 26 Will negates. Immune on save unless {special mythic use activated}.
Rafael is up, then Wu. You each need to make 2 saves to begin your turns.
| Rafael Destarrie |
Can we see both yet? We have to see them to be affected, "any creature beginning its turn within 60' feet able to see & hear the.."
Will save 1d20 + 21 ⇒ (14) + 21 = 35
2nd will save (if needed) 1d20 + 21 ⇒ (14) + 21 = 35
Rafael activates his boots and moves up to the first apparition and attacks.
Attack 1d20 + 40 ⇒ (1) + 40 = 41
AC-54
Touch-38
hp-223/223 + 11 temporary
status- Greater Heroism, fighting defensively, Cayden's Cup
| Wu Cheng |
will save: 1d20 + 25 - 4 ⇒ (2) + 25 - 4 = 23
will save: 1d20 + 25 - 4 ⇒ (16) + 25 - 4 = 37
crushing despair just appears to be a -2 to stuff, name sounded worse.
activate dragon style, activate pummeling style, charge to J10
power attack, mutagen up, can't crit incorporeal
to hit: 1d20 + 39 - 2 ⇒ (7) + 39 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (2, 2) + 55 - 2 = 57
to hit: 1d20 + 39 - 2 ⇒ (10) + 39 - 2 = 47 damage: 2d8 + 55 - 2 ⇒ (1, 6) + 55 - 2 = 60
to hit: 1d20 + 34 - 2 ⇒ (8) + 34 - 2 = 40 damage: 2d8 + 55 - 2 ⇒ (2, 8) + 55 - 2 = 63
to hit: 1d20 + 34 - 2 ⇒ (19) + 34 - 2 = 51 damage: 2d8 + 55 - 2 ⇒ (7, 6) + 55 - 2 = 66
to hit: 1d20 + 29 - 2 ⇒ (8) + 29 - 2 = 35 damage: 2d8 + 55 - 2 ⇒ (2, 5) + 55 - 2 = 60
to hit: 1d20 + 29 - 2 ⇒ (17) + 29 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (3, 4) + 55 - 2 = 60
to hit: 1d20 + 25 - 2 ⇒ (18) + 25 - 2 = 41 damage: 2d8 + 55 - 2 ⇒ (2, 3) + 55 - 2 = 58
| Pharnmournx |
bite, to hit: 1d20 + 24 ⇒ (13) + 24 = 37 bite, damage: 3d8 + 11 ⇒ (6, 7, 4) + 11 = 28
L. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 L. claw, damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18
R. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 R. claw, damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
haste bite, to hit: 1d20 + 24 ⇒ (6) + 24 = 30 haste bite, damage: 3d8 + 11 ⇒ (7, 8, 3) + 11 = 29
Reckless
|
While Rafael's blow misses, We lands seven devastating blows. Even though the creature's incorporeal nature shelters it from utter destruction, Wu's fierce blows weaken it more than considerably.
Rafael was correct, the Immortal Anguish is not a fear effects, so no -4 to your saves and you made them. I have adjusted your attacks and damage.
The Banshee at H10 reaches towards Wu
Incorporeal Touch Attack 1d20 + 25 ⇒ (15) + 25 = 40 for 14d6 ⇒ (2, 6, 6, 2, 5, 1, 1, 3, 5, 1, 6, 3, 1, 6) = 48 negative energy damage and terror. She follows this with a MP for a swift shout, defensively 1d20 + 21 ⇒ (11) + 21 = 32 , catching both of you in its effect.
terror: DC 26 Will save or cower in fear for 1d3 ⇒ 2 rounds. This is a mind-affecting fear attack (-4 penalty applies)
shout: 30' cone 5d6 ⇒ (1, 5, 4, 4, 6) = 20 damage and deafened 2d6 ⇒ (1, 6) = 7 rounds. Fort DC 21 for half damage and negate deafness
the other Banshee begins a powerful wailing.
| Rafael Destarrie |
Fort save 1d20 + 30 ⇒ (20) + 30 = 50
Rafael attacks the adjacent banshee trying to finish it off quickly, then 5' steps toward the other one.
actions= Swift- enter Crane Stance. Full round- full attack banshee. 5' step.
attack 1 1d20 + 40 ⇒ (10) + 40 = 50
damage 1d8 + 29 ⇒ (2) + 29 = 31
attack 2 1d20 + 35 ⇒ (13) + 35 = 48
damage 1d8 + 29 ⇒ (3) + 29 = 32
attack 3 1d20 + 30 ⇒ (19) + 30 = 49
damage 1d8 + 29 ⇒ (7) + 29 = 36
confirm crit 1d20 + 30 ⇒ (7) + 30 = 37
additional damage 1d8 + 29 ⇒ (7) + 29 = 36
attack 1 1d20 + 25 ⇒ (7) + 25 = 32
damage 1d8 + 29 ⇒ (7) + 29 = 36
Note my sword is ghost touch so it does full damage and can crit incorporeal creatures
AC-59
Touch-43
hp-223/223 = 1 temporary left
status- Greater Heroism 5/30, Crane Stance, Combat Expertise, fighting defensively, Cayden's Cup
| Pharnmournx |
bite: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 3d8 + 11 ⇒ (4, 8, 4) + 11 = 27
L. claw: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17
R. claw: 1d20 + 24 ⇒ (11) + 24 = 35 damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18
bite, haste: 1d20 + 24 ⇒ (6) + 24 = 30 damage: 3d8 + 11 ⇒ (2, 2, 8) + 11 = 23
bite, confirm: 1d20 + 24 ⇒ (14) + 24 = 38 bite crit damage: 3d8 + 11 ⇒ (2, 7, 1) + 11 = 21
L. claw, confirm: 1d20 + 24 ⇒ (2) + 24 = 26 claw crit damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16
Reckless
|
Rafael's second hit takes out the first banshee and he steps to I11 while Wu falls prey to the terror of the banshees.
The second banshee finishes its Wail effect at the start of its turn. Wu and Rafael need to make a DC 26 Fort save (Wu at -4) If you make it, you are deafened and shaken for 6 rounds. If you fail, you take 210 damage and are permanently deafened and cower in fear for at least 1 round. Cowering creatures can save again each round at the end of their turn to recover from cowering. Creatures deafened by this effect can still hear (and be affected by) this spell or the wail of an actual banshee. this is a sonic, death effect.
It then moves to J12 and attacks Rafael. 1d20 + 25 ⇒ (2) + 25 = 27 incorporeal touch attack MISS due to fighting defensively.
Valgrim Ozemson
|