Arena of the Gods (Inactive)

Game Master Reckless

Mythic monsters vs crazy powerful PCs.


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Liberty's Edge

Male Human Commoner 2

Wu and Rafael:

The northern roper attempts to bite Wu

1d20 + 20 ⇒ (6) + 20 = 26 for 4d8 + 18 ⇒ (1, 6, 3, 6) + 18 = 34

The Southern roper ambles forward 20' (double move) and catches Rafael in its AMF again (free action).

updated map (There is a gap Rafael can reach pretty easily, and Wu can also easily sidestep5' out of the AMF before attacking.)

Maddie:

Maddie awakens in a cold, dry room with heavy blankets tossed about around her, on a bed made with the feathers of hundreds of different species of birds. The room has half a dozen candles in various states of melt, only three of which are currently lit. There is a loud "discussion" happening on the other side of the door leading to the chamber.

Pharnmornx and Valgrim:

I will be looking into switching to google docs, not enough time before work today.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM:
He will try to beat down the roper he is adjacent to in his enfeebled mode.

dragon style, pummeling style
to hit: 1d20 + 25 ⇒ (13) + 25 = 38 damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (4, 5) + 13 = 22
to hit: 1d20 + 20 ⇒ (9) + 20 = 29 damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22
to hit: 1d20 + 20 ⇒ (16) + 20 = 36 damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
to hit: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 2d8 + 13 ⇒ (8, 3) + 13 = 24
to hit: 1d20 + 15 ⇒ (11) + 15 = 26 damage: 2d8 + 13 ⇒ (3, 7) + 13 = 23
to hit: 1d20 + 10 ⇒ (16) + 10 = 26 damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25

confirm: 1d20 + 29 ⇒ (9) + 29 = 38 likely confirmed
Target must make a DC 30 fortitude save or be stunned for 1d4 ⇒ 2 rounds. If it makes the save it is staggered for that many rounds.

Forgot that on the first roper which was a pretty serious failure on my part, would have changed the combat a great deal.

Not sure what the target AC is, so I'll just put out the critical bonus damage rolls individually.
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (8, 7) + 13 = 28
damage: 2d8 + 13 ⇒ (4, 4) + 13 = 21
damage: 2d8 + 13 ⇒ (6, 6) + 13 = 25
damage: 2d8 + 13 ⇒ (5, 8) + 13 = 26
damage: 2d8 + 13 ⇒ (7, 5) + 13 = 25

Wu is at 223/257 HP.


Rafeal smiles at the creature's mistake and moves in for the kill.

actions:

move to open area next to roper out of AMF, tumbling last 10' to avoid AoO. Free action drop sunrod adjacent to roper. Free action activate haste boots. Standard action attack roper fighting defensively, using Combat Expertise, Power Attack and Stunning Assault.

acrobatics to avoid AoO 1d20 + 35 ⇒ (20) + 35 = 55

att 1d20 + 36 ⇒ (15) + 36 = 51
damage 1d8 + 29 ⇒ (2) + 29 = 31

If it hits, free action to demoralize 1d20 + 49 ⇒ (2) + 49 = 51
If demoralize successful (the DC is 10+hit dice+ WIS modifier), then swift action to attack again. If it is demoralized, it gains the shaken condition and has -2 to its Fort save vs. my second attack.
1d20 + 36 ⇒ (7) + 36 = 43
damage 1d8 + 29 ⇒ (4) + 29 = 33

The roper needs to make a DC29 fort save for every hit I landed or be stunned for 1 round. Also, if both attacks hit, the roper is flatfooted to all of my attacks until the end of my next round.

status:

AC-53 (AMF 39)
touch-37 (AMF 31)
hp-223/223 + 11 temp (AMF 203/203)
status-hasted, CE, FD, PA, and SA

Liberty's Edge

Male Human Commoner 2

Rafael and Wu:

19 + 22 + 28 + 25 + 23 + 21 - 10 = 128 damage to the Roper Wu pummels, which gets 1d20 + 16 ⇒ (1) + 16 = 17 for it Fort Save and is stunned for 2 rounds!

31 + 33 = 64 damage from Rafael, southern Roper's two Fort Saves are 1d20 + 16 ⇒ (14) + 16 = 30 and 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17, made the first one, missed the second.

Both Ropers are stunned, you may act again.


Rafael gives a finishing move to the roper and then moves to assist Wu.

actions:

free action activate haste (2/10), standard action- Deadly Stroke, move- next to other roper by Wu.

Deadly stroke vs roper 1d20 + 36 ⇒ (11) + 36 = 47
damage 2d8 + 58 ⇒ (5, 8) + 58 = 71 And the roper takes 1 point of CON bleed at the start of it's turns until it receives healing. Also, another DC29 fort save at -2 or be stunned for another round.

status:

same as before


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM:

Wu continues to administer the beatdown.
to hit: 1d20 + 25 ⇒ (2) + 25 = 27 damage: 2d8 + 13 ⇒ (6, 1) + 13 = 20
to hit: 1d20 + 25 ⇒ (20) + 25 = 45 damage: 2d8 + 13 ⇒ (2, 6) + 13 = 21
to hit: 1d20 + 20 ⇒ (13) + 20 = 33 damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20
to hit: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 13 ⇒ (1, 5) + 13 = 19
to hit: 1d20 + 15 ⇒ (17) + 15 = 32 damage: 2d8 + 13 ⇒ (6, 4) + 13 = 23
to hit: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 2d8 + 13 ⇒ (4, 7) + 13 = 24
to hit: 1d20 + 10 ⇒ (19) + 10 = 29 damage: 2d8 + 13 ⇒ (4, 1) + 13 = 18

confirm: 1d20 + 29 ⇒ (11) + 29 = 40 damage: 2d8 + 13 ⇒ (6, 5) + 13 = 24
Another DC 30 fort save or stunned an additional 1d4 ⇒ 3 rounds

damage: 2d8 + 13 ⇒ (6, 2) + 13 = 21
damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19
damage: 2d8 + 13 ⇒ (7, 8) + 13 = 28
damage: 2d8 + 13 ⇒ (6, 7) + 13 = 26
damage: 2d8 + 13 ⇒ (8, 2) + 13 = 23
damage: 2d8 + 13 ⇒ (5, 5) + 13 = 23
damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

GM:
if the map is accurate, Valgrim can move 30 feet north (up) and be out of the AMF and still adjacent to the Roper. (If so do all of his spell bonuses come back? makes a difference on the attack bonuses and damage).

ATK: 1d20 + 29 + 1 ⇒ (14) + 29 + 1 = 44DMG: 2d6 + 6 + 18 + 4 ⇒ (2, 4) + 6 + 18 + 4 = 34 done without spell/magic buffs; add +7 to attack/+7 to damage if buffs reapplied. plus his other buffs.


Yes, if you leave an AMF all of your bonuses come back on. AMF suppresses, not dispells effects.

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

Rafael:
you peeked...no peeking...**cough**i don't peek at your hides...notwhatsoever...

GM:
crap his weapon damage is 2d8 not 2d6. DMG: 2d8 + 6 + 18 + 4 ⇒ (6, 2) + 6 + 18 + 4 = 36 +7 if buffs are reapplied. Sorry.


lol

Liberty's Edge

Male Human Commoner 2

Wu and Rafael:

With a satisfying series of crunching, Wu feels the Roper's thick hide cracking under the strength of his blow. All the effort of a thousand fists have broken through and beaten the creature to a pulpy mess.

Rafael, meanwhile, delivers a devastating blow of his own, ending the life of the southern Roper almost simultaneously.

The gravesite is still, with the exceptions of your movements and a slight breeze through the trees. Over the sound of your breathing, you hear a keening sound coming from the stairs to the northeast, which seem to lead underground.

Liberty's Edge

Male Human Commoner 2

Valgrim:

Yes, your buffs come back fully outside of the AMF. Any time spent in an AMF counts against their duration, but they are only suppressed while in the field (not dispelled).

So, you strike the creature with a good, solid blow. It attempts to block you blow by spending a Mythic point on its Block Attacks ability 1d20 + 21 ⇒ (11) + 21 = 32 but can't get high enough to do so.

I'll wait for Pharnmournx before doing the Ropers' turn.


Rafael heads over to Wu.

"Learned a valuable lesson there, have a light on before entering." Rafael says with a smile.

"Here you go friend." Rafael says as a wand appears from his sleeve into his left hand. He points it at Wu and touches him with it. Wu feels his strength returning.

Use a wand of restoration on Wu. My UMD is +20 so I automatically can activate the wand.

"Perhaps we should explore this room before investigating that noise. Here, take one of these as well."
Rafael hands Wu a sunrod and then goes over to pick up the one he dropped.


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

"Yes, thank you. I was surely ill prepared for this. I expected an arena as advertised. Obviously that was just metaphorical. Evidently my mind is a touch too orderly for twists of this sort. I must learn to adapt and prepare better. We definitely should look into that noise. "

Wu will examine the door for traps before opening it.

perception: 1d20 + 35 ⇒ (4) + 35 = 39


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Pharnmournx pulls a rod out a rod. She speaks a quick arcane word, and a huge demon appears in front of the northern roper. Then she speaks mumbles another, and Valgrim and the demon speed up. The demon tears into the roper.
Move action: draw greater quicken rod. Swift action: quickened summon monster IX for a nalfeshnee. Standard action: cast haste. Position the nalfeshnee so that the corner of its space is diagonal to the end of the AMF that's running north-south. The nalfeshnee has a reach of 15', so it's in range to attack. Full attack+an extra bite attack from haste:
bite, to hit: 1d20 + 24 ⇒ (12) + 24 = 36 bite damage: 3d8 + 11 ⇒ (3, 2, 3) + 11 = 19
L. claw, to hit: 1d20 + 24 ⇒ (10) + 24 = 34 L. claw damage: 2d6 + 11 ⇒ (3, 3) + 11 = 17
R. claw, to hit: 1d20 + 24 ⇒ (14) + 24 = 38 R. claw damage: 2d6 + 11 ⇒ (5, 1) + 11 = 17
extra bite: 1d20 + 24 ⇒ (20) + 24 = 44bite damage: 3d8 + 11 ⇒ (8, 4, 1) + 11 = 24
extra bite: 1d20 + 24 ⇒ (3) + 24 = 27bite damage: 3d8 + 11 ⇒ (5, 4, 8) + 11 = 28
extra bite confirm: 1d20 + 24 ⇒ (10) + 24 = 34critical bite damage: 3d8 + 11 ⇒ (1, 5, 1) + 11 = 18
Valgrim, don't forget that haste gives you +1 on attack rolls, Reflex saves, and AC.


While Wu examines the stairs, Rafael will do a quick perusal of the room.

Perception 1d20 + 28 ⇒ (12) + 28 = 40

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

may Iomedae forgive me for teaming up with a CE Nalfeshnee demon...strange bedfellows...


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

I tried to warn you... :)

Liberty's Edge

Male Human Commoner 2

Wu and Rafael:

Rafael finds nothing of use in the surrounding area. The dug-up grave seems to hold the bones of some kind of giant, perhaps a Rune Giant by the size of it.

Wu finds the doors leading downward into the crypts below have not been trapped. They have a sense of ancient-ness to them, and their wooden boards are filled with wormholes. Closer to the sound, he makes it out as a pair of horrid, mournful wails, almost but not quite harmonizing.

Pharnmournx and Valgrim:

Valgrim, your movement provoked an AoO (10' reach). Bite 1d20 + 20 ⇒ (14) + 20 = 34 vs full AC, misses.

Additionally, when your weapon strikes the Roper, it takes 3d6 ⇒ (6, 3, 4) = 13 points of damage. (probably not enough to get through it's harness, but if so, the weapon gains the broken condition.

The Northern Roper turns is gaze towards your new position, and as a swift action costing 1 Mythic Point, it expands its AMF into a 60' cone, blinking the Nalfanshee out of this plane of existence. The cone will last three rounds.

Then it tries biting you again. 1d20 + 20 ⇒ (12) + 20 = 32 vs debuffed AC for 4d8 + 18 ⇒ (4, 7, 6, 6) + 18 = 41 damage.

The Southern Roper does a double move and throws up a cone AMF of its own.

(The pillar blocks the Northern cone, but not the Southern one. map update I'll get to google sometime....grr.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
You need to make a CL check against DC 25. If a summoned creature is already there, AMF has to overcome SR. EDIT: on top of which, Valgrim is enlarged, so he shouldn't have to provoke, since he'd have a reach of 10' as well.

Liberty's Edge

Male Human Commoner 2

Pharnmournx and Valgrim:

Right you are CL Check 1d20 + 15 ⇒ (4) + 15 = 19 Good show! the Nalfansee is still there.

If Vlagrim was large and back ten feet, he would probably be blocking your Nalfanshee from attacking, unless you summoned it in a location other than the one you indicated, which would be fine as you acted after her moved.

Also, Valgrim you can choose any of the 4 squares you occupied as large to be in now. Just let me know if you were adjacent or back 10' and which square you prefer.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM:
I'd miscounted squares, apparently. The Nalfeshnee has 15' reach, so it should be able to be 5' further east and still attack, which would leave room for Valgrim. Not to mention, the Nalfeshnee can fly, so it shouldn't have any effect on where Valgrim can stand anyway. It could be flying over Valgrim's head, for instance. That does remind me that I need to make a Fly check to get it to hover: Fly, DC 15 to hover: 1d20 + 10 ⇒ (3) + 10 = 13. Failure, it loses 10' of altitude.

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

GM:
Valgrims weapon is Adamatine. Valgrim will also stand wherever he can fit as a large creature within reach and out of the AMF if at all possible.


"That sounds inviting." Says Raphael with overt sarcasm.
"I suppose we should investigate further."

Raphael takes a deep breath, holds it, and opens the door.

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

GM and the Drow:
Valgrim strikes towards the Northern Roper with his larger size and reach.
ATK1: 1d20 + 34 ⇒ (12) + 34 = 46..DMG1: 2d8 + 33 ⇒ (4, 3) + 33 = 40
ATK Haste1: 1d20 + 34 ⇒ (2) + 34 = 36..DMG Haste: 2d8 + 33 ⇒ (2, 7) + 33 = 42
ATK2: 1d20 + 29 ⇒ (8) + 29 = 37..DMG2: 2d8 + 33 ⇒ (2, 2) + 33 = 37
ATK3: 1d20 + 24 ⇒ (18) + 24 = 42..DMG3: 2d8 + 33 ⇒ (2, 4) + 33 = 39 possible crit
ATK crit: 1d20 + 24 ⇒ (7) + 24 = 31..DMG crit: 2d8 + 33 ⇒ (4, 8) + 33 = 45

if not out of the AMF then the attacks are 38, 28,29,34 and 25 on the crit. Damage is 30, 32, 27, 29, and 35 on the crit.calculated without magic

Liberty's Edge

Male Human Commoner 2

Valgrim and Pharnmournx:

Map

Valgrim, you are able to 5' step out of the AMF to where I have you on the map, and get big and hammer into the Roper. You strike it four times, and it looks like you have in on the ropes, so to speak. The Nalfeshnee might be able to finish it off.

Pharnmournx and Nalfeshnee are up.

Rafael and Wu:

Map

Stairs lead down about fifty feet, turning and twisting as they go. The sound grows more and more terrible as you approach the bottom of the stairs, coming from the east and northeast, but the source is still beyond your lightsource, so you might have some time to prepare (also, you can tell me if you do anything on the way down the stairs.)

All: Having trouble getting things loaded onto google docs, so I'm going to stick with this format. I put up the grids so you can reference the coordinates you move to. Hope that works for everyone.


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
Parnmournx takes up a defensive posture and the Nalfeshnee unleashes its full fury on the roper.
bite: 1d20 + 24 ⇒ (17) + 24 = 41 bite damage: 3d8 + 11 ⇒ (8, 5, 1) + 11 = 25
L. claw: 1d20 + 24 ⇒ (16) + 24 = 40 claw damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
R. claw: 1d20 + 24 ⇒ (20) + 24 = 44 claw damage: 2d6 + 11 ⇒ (5, 5) + 11 = 21
R. claw, confirm: 1d20 + 24 ⇒ (11) + 24 = 35 crit damage: 2d6 + 11 ⇒ (1, 1) + 11 = 13
extra bite from haste: 1d20 + 24 ⇒ (8) + 24 = 32 damage: 3d8 + 11 ⇒ (5, 8, 1) + 11 = 25
Hover check, DC 15: 1d20 + 10 ⇒ (1) + 10 = 11
Pharnmournx and Motol take the total defense action. Not much else for me to do in a nexus of AMFs.


GM and Wu:

Raphael cautiously turns the corner and heads down the hall searching carefully.

Perception 1d20 + 28 ⇒ (14) + 28 = 42

Liberty's Edge

Male Human Commoner 2

Pharnmournx and Valgrim:

The Nalfashnee finishes off the Northern Roper and the AMF cone winks out.

The Southern Roper lashes out with his tendrils at Pharnmournx, Vs AMF Touch AC + Total Defense + Partial Cover (pillar)

1d20 + 11 ⇒ (3) + 11 = 14 touch

1d20 + 11 ⇒ (5) + 11 = 16 touch

1d20 + 11 ⇒ (2) + 11 = 13 touch

1d20 + 11 ⇒ (7) + 11 = 18 touch

1d20 + 11 ⇒ (13) + 11 = 24 touch for 1d6 ⇒ 2 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (15) + 26 = 41 to pull 5' plus 5' for every 5 over AMF CMD

1d20 + 11 ⇒ (19) + 11 = 30 touch for 1d6 ⇒ 6 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (11) + 26 = 37 to pull 5' plus 5' for every 5 over AMF CMD

1d20 + 11 ⇒ (5) + 11 = 16 touch

1d20 + 11 ⇒ (20) + 11 = 31 touch (confirm: 1d20 + 11 ⇒ (16) + 11 = 27) for 2d6 ⇒ (3, 2) = 5 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (2) + 26 = 28 to pull 5' plus 5' for every 5 over AMF CMD

1d20 + 11 ⇒ (18) + 11 = 29 touch for 1d6 ⇒ 3 Strength Fort DC 28 negates, plus pull CMB 1d20 + 26 ⇒ (8) + 26 = 34 to pull 5' plus 5' for every 5 over AMF CMD

1d20 + 11 ⇒ (6) + 11 = 17 touch

1d20 + 11 ⇒ (2) + 11 = 13 touch

1d20 + 11 ⇒ (2) + 11 = 13 touch

Liberty's Edge

Male Human Commoner 2

Does Wu move with Rafael or hang back?

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

Valgrim will move up to the southern Roper [with his large size he should have no problem] spending a swift action to heal himself fervor-warpriest..Heal: 7d6 ⇒ (3, 1, 5, 6, 2, 2, 4) = 23...and then strikes at the Roper when it is within range...ATK: 1d20 + 34 ⇒ (16) + 34 = 50...DMG: 2d8 + 33 + 2 ⇒ (2, 5) + 33 + 2 = 42...


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

Fort saves:
Fort save 1: 1d20 + 7 ⇒ (8) + 7 = 15 Fort save 2: 1d20 + 7 ⇒ (2) + 7 = 9Fort save 3: 1d20 + 7 ⇒ (2) + 7 = 9 Fort save 4: 1d20 + 7 ⇒ (5) + 7 = 12

Pharnmournx is at -6 Strength.

Pharnmournx falls to the ground, unable to move. Seeing its ally fall, the nalfeshnee flies into position between Pharnmournx and the roper. As it does so, it mutters an arcane word and attempts to suppress any magic on the roper.

I'm having the nalfeshnee fly to the roper and use its greater dispel magic SLA on the way. Please place the nalfeshnee so that its bottom row is taking up (O, 24-26).

targeted dispel check: 1d20 + 12 ⇒ (20) + 12 = 32 That's enough to dispel the three highest-level spells on the roper, unless they have a CL of 21+; in that case, the three highest that are under CL 21 are dispelled.

Liberty's Edge

Male Human Commoner 2

Pharnmournx and Valgrim:
The Roper bites at Valgrim 1d20 + 20 ⇒ (12) + 20 = 32 for 4d8 + 18 ⇒ (1, 3, 5, 6) + 18 = 33 MISS


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Sorry, didn't see you were waiting on me

Wu follows after Rafael.

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

GM:
Valgrim continues to strike at the Roper using a swift action to enchant his weapon as Holy using the Warpriest Blessing ability, weapon enchanted as good vs evil.
ATK1: 1d20 + 34 + 1 ⇒ (7) + 34 + 1 = 42..DMG1: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (8, 4) + (3) + 33 + 1 + 1 = 50
ATK2: 1d20 + 29 + 1 ⇒ (15) + 29 + 1 = 45..DMG2: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (1, 1) + (6) + 33 + 1 + 1 = 43
ATK3: 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 27..DM3: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (1, 8) + (4) + 33 + 1 + 1 = 48
ATKHaste: 1d20 + 34 + 1 ⇒ (15) + 34 + 1 = 50..DMGHaste: 2d8 + 1d6 + 33 + 1 + 1 ⇒ (6, 5) + (4) + 33 + 1 + 1 = 50

Liberty's Edge

Male Human Commoner 2
Valgrim Ozemson wrote:
** spoiler omitted **

Spoiler:

Three of the four blows hit. The roper is suitably weakened, but not out of it yet. Perhaps the demon will finish it off....

Liberty's Edge

Male Human Commoner 2

Wu and Rafael:

You have entered a dark crypt. To the south an alcove opens, containing two coffins which frame a large statue of a man with the head of a stag whose antlers stretch out to a 30' span. To the east, another statue holds a globe, its demonic wings pulled in somewhat closely, while further another alcove once contained two coffins, but a collapsed wall has buried and broken one of the.
Floating in the northeastern corner, behind the remaining coffin, is a ghostly elven woman, her beautiful face twisted in a gnarled mask of rage. The horrendous torrent of song-like screaming comes from her, and from something you cannot see to the north around the corner. You can almost feel the anguish and hatred reverberating through the creature's voice (any closer and you might :)

Map

Initiative

Rafael 1d20 + 17 ⇒ (12) + 17 = 29
Wu 1d20 + 15 ⇒ (12) + 15 = 27
Creatures 1d20 + 21 ⇒ (10) + 21 = 31

Creatures, Rafael, Wu.

Knowledge (Religion) to identify.

The creatures move forward, their voices undulating with terrible shrieking which almost harmonizes. Their visages and their voices peel at your nerves. An aura washes over you as they approach.

Aura of Cowardice(Su):non-mythic enemies within 30 feet take a -4 penalty on saving throws vs. fear effects. Creatures immune to fear do not take the penalty but lose their immunity in the aura. Mythic creatures have to be within 10' to be affected.

Immortal Anguish(Su): any creature beginning its turn within 60' feet able to see & hear the {creature} is stricken with despair (as crushing despair) for 1d6 minutes. DC 26 Will negates. Immune on save unless {special mythic use activated}.

Rafael is up, then Wu. You each need to make 2 saves to begin your turns.

Updated Map


Can we see both yet? We have to see them to be affected, "any creature beginning its turn within 60' feet able to see & hear the.."

Will save 1d20 + 21 ⇒ (14) + 21 = 35

2nd will save (if needed) 1d20 + 21 ⇒ (14) + 21 = 35

Rafael activates his boots and moves up to the first apparition and attacks.

actions:
Swift-activate Greater Heroism from boots (4/30). Move- move to H10. Standard- attack using Power Attack, Combat Expertise, and fighting defensively.

Attack 1d20 + 40 ⇒ (1) + 40 = 41

status:

AC-54
Touch-38
hp-223/223 + 11 temporary
status- Greater Heroism, fighting defensively, Cayden's Cup


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafael:

will save: 1d20 + 25 - 4 ⇒ (2) + 25 - 4 = 23
will save: 1d20 + 25 - 4 ⇒ (16) + 25 - 4 = 37

crushing despair just appears to be a -2 to stuff, name sounded worse.

activate dragon style, activate pummeling style, charge to J10
power attack, mutagen up, can't crit incorporeal
to hit: 1d20 + 39 - 2 ⇒ (7) + 39 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (2, 2) + 55 - 2 = 57
to hit: 1d20 + 39 - 2 ⇒ (10) + 39 - 2 = 47 damage: 2d8 + 55 - 2 ⇒ (1, 6) + 55 - 2 = 60
to hit: 1d20 + 34 - 2 ⇒ (8) + 34 - 2 = 40 damage: 2d8 + 55 - 2 ⇒ (2, 8) + 55 - 2 = 63
to hit: 1d20 + 34 - 2 ⇒ (19) + 34 - 2 = 51 damage: 2d8 + 55 - 2 ⇒ (7, 6) + 55 - 2 = 66
to hit: 1d20 + 29 - 2 ⇒ (8) + 29 - 2 = 35 damage: 2d8 + 55 - 2 ⇒ (2, 5) + 55 - 2 = 60
to hit: 1d20 + 29 - 2 ⇒ (17) + 29 - 2 = 44 damage: 2d8 + 55 - 2 ⇒ (3, 4) + 55 - 2 = 60
to hit: 1d20 + 25 - 2 ⇒ (18) + 25 - 2 = 41 damage: 2d8 + 55 - 2 ⇒ (2, 3) + 55 - 2 = 58


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
The nalfeshnee tears into the roper.

bite, to hit: 1d20 + 24 ⇒ (13) + 24 = 37 bite, damage: 3d8 + 11 ⇒ (6, 7, 4) + 11 = 28
L. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 L. claw, damage: 2d6 + 11 ⇒ (3, 4) + 11 = 18
R. claw, to hit: 1d20 + 24 ⇒ (4) + 24 = 28 R. claw, damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22
haste bite, to hit: 1d20 + 24 ⇒ (6) + 24 = 30 haste bite, damage: 3d8 + 11 ⇒ (7, 8, 3) + 11 = 29


Wu:
Wu, why the -4? The Imortal Anguish is not a fear effect.

Liberty's Edge

Male Human Commoner 2
Rafael Destarrie wrote:

Can we see both yet? We have to see them to be affected, "any creature beginning its turn within 60' feet able to see & hear the.."

The moved closer on their turn, so yes. Second map in spoiler.

(posted during lunch, will update the rest tonight.)

Liberty's Edge

Male Human Commoner 2

Wu and Rafael:

While Rafael's blow misses, We lands seven devastating blows. Even though the creature's incorporeal nature shelters it from utter destruction, Wu's fierce blows weaken it more than considerably.

Rafael was correct, the Immortal Anguish is not a fear effects, so no -4 to your saves and you made them. I have adjusted your attacks and damage.

The Banshee at H10 reaches towards Wu

Incorporeal Touch Attack 1d20 + 25 ⇒ (15) + 25 = 40 for 14d6 ⇒ (2, 6, 6, 2, 5, 1, 1, 3, 5, 1, 6, 3, 1, 6) = 48 negative energy damage and terror. She follows this with a MP for a swift shout, defensively 1d20 + 21 ⇒ (11) + 21 = 32 , catching both of you in its effect.

terror: DC 26 Will save or cower in fear for 1d3 ⇒ 2 rounds. This is a mind-affecting fear attack (-4 penalty applies)

shout: 30' cone 5d6 ⇒ (1, 5, 4, 4, 6) = 20 damage and deafened 2d6 ⇒ (1, 6) = 7 rounds. Fort DC 21 for half damage and negate deafness

the other Banshee begins a powerful wailing.

Liberty's Edge

Male Human Commoner 2

Pharnmournx and Valgrim:

One of the nalfanshee's blows hits.

The roper bites at Valgrim again.

1d20 + 20 ⇒ (2) + 20 = 22 MISS

it turns its antimagic field back onto Valgrim.


GM & Wu:

Fort save 1d20 + 30 ⇒ (20) + 30 = 50

Rafael attacks the adjacent banshee trying to finish it off quickly, then 5' steps toward the other one.

actions= Swift- enter Crane Stance. Full round- full attack banshee. 5' step.

attack 1 1d20 + 40 ⇒ (10) + 40 = 50
damage 1d8 + 29 ⇒ (2) + 29 = 31

attack 2 1d20 + 35 ⇒ (13) + 35 = 48
damage 1d8 + 29 ⇒ (3) + 29 = 32

attack 3 1d20 + 30 ⇒ (19) + 30 = 49
damage 1d8 + 29 ⇒ (7) + 29 = 36
confirm crit 1d20 + 30 ⇒ (7) + 30 = 37
additional damage 1d8 + 29 ⇒ (7) + 29 = 36

attack 1 1d20 + 25 ⇒ (7) + 25 = 32
damage 1d8 + 29 ⇒ (7) + 29 = 36

Note my sword is ghost touch so it does full damage and can crit incorporeal creatures

AC-59
Touch-43
hp-223/223 = 1 temporary left
status- Greater Heroism 5/30, Crane Stance, Combat Expertise, fighting defensively, Cayden's Cup


Male HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

GM&Rafe:

Will Save: 1d20 + 21 ⇒ (4) + 21 = 25 oh yeah, I'm on a roll.

fort save: 1d20 + 29 ⇒ (8) + 29 = 37

and then he cowers

HP 175/257


Male Drow Sorcerer (crossblooded [Abyssal/Arcane]) 20

GM and Valgrim:
The nalfeshnee once again tries to finish off the roper.

bite: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 3d8 + 11 ⇒ (4, 8, 4) + 11 = 27
L. claw: 1d20 + 24 ⇒ (20) + 24 = 44 damage: 2d6 + 11 ⇒ (4, 2) + 11 = 17
R. claw: 1d20 + 24 ⇒ (11) + 24 = 35 damage: 2d6 + 11 ⇒ (1, 6) + 11 = 18
bite, haste: 1d20 + 24 ⇒ (6) + 24 = 30 damage: 3d8 + 11 ⇒ (2, 2, 8) + 11 = 23
bite, confirm: 1d20 + 24 ⇒ (14) + 24 = 38 bite crit damage: 3d8 + 11 ⇒ (2, 7, 1) + 11 = 21
L. claw, confirm: 1d20 + 24 ⇒ (2) + 24 = 26 claw crit damage: 2d6 + 11 ⇒ (1, 4) + 11 = 16

Liberty's Edge

Male Human Commoner 2

Pharnmournx and Valgrim:

the nalfeshnee hits with its bite (and confirms) and both its claws (but doesn't confirm the claw nor does the haste bite hit.)

and the roper goes down.

Liberty's Edge

Male Human Commoner 2

Rafael and Wu:

Rafael's second hit takes out the first banshee and he steps to I11 while Wu falls prey to the terror of the banshees.

The second banshee finishes its Wail effect at the start of its turn. Wu and Rafael need to make a DC 26 Fort save (Wu at -4) If you make it, you are deafened and shaken for 6 rounds. If you fail, you take 210 damage and are permanently deafened and cower in fear for at least 1 round. Cowering creatures can save again each round at the end of their turn to recover from cowering. Creatures deafened by this effect can still hear (and be affected by) this spell or the wail of an actual banshee. this is a sonic, death effect.

It then moves to J12 and attacks Rafael. 1d20 + 25 ⇒ (2) + 25 = 27 incorporeal touch attack MISS due to fighting defensively.

Sovereign Court

Male
Melee:
Scimitar + 2(1d6+2/18-20x2) /Longbow+4 (1d8+1/x3)
Inquisitor 1 NG (Half Elf) [Init: +3][Perception: +7] [AC: 18 FF: 13, T15] [HP: 10/10] [Fort: +4, Ref: +3, Will: +5]

GM and the Drow:
Once the creature is dead and Baaldryn severs its body to pulp he rushes over to the lady to see if she needs assistance.

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