Jeggare Noble

Rafael Destarrie's page

89 posts. Alias of Galahad0430.


Full Name

Rafael Destarrie

About Rafael Destarrie

Rafael:

Rafael Destarrie
Male augmented human fighter (aldori swordlord) 9/monk (master of many styles) 1/aldori swordlord 10 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Ultimate Combat 59)
CG Medium humanoid (human)
Init +17; Senses Perception +27
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Defense
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AC 43, touch 27, flat-footed 32 (+9 armor, +5 deflection, +8 Dex, +3 dodge, +1 insight, +5 natural, +2 shield)
hp 203 (20 HD; 1d8+19d10+80)
Fort +22, Ref +28, Will +20 (+2 vs. fear); +4 vs. effects that cause you to lose your grip on weapons, +4 vs. poison, +5 morale vs. fear (+2 stacks with similar)
Defensive Abilities defensive parry
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Offense
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Speed 30 ft.
Melee +5 courageous dueling dueling ghost touch heartseeker impervious keen adamantine aldori dueling sword +41/+36/+31/+26 (1d8+19/17-20) or
. . gauntlet (from armor) +30/+25/+20/+15 (1d3+5) or
. . mwk aldori dueling sword +37/+32/+27/+22 (1d8+14/19-20) or
. . unarmed strike +30/+25/+20/+15 (1d6+5)
Special Attacks disarming strike, stunning fist (5/day, DC 24), weapon training (heavy blades +3)
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Statistics
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Str 20, Dex 32, Con 18, Int 24, Wis 18, Cha 8
Base Atk +19; CMB +26 (+36 dirty trick, +40 disarm, +36 reposition, +36 trip); CMD 55 (59 vs. bull rush, 65 vs. dirty trick, 73 vs. disarm, 65 vs. reposition, 59 vs. sunder, 69 vs. trip)
Feats Aldori Dueling Disciple, Aldori Dueling Mastery[ISWG], Combat Expertise, Cornugon Smash, Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dazzling Display, Deadly Stroke, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Greater Weapon Focus (aldori dueling sword), Hero's Display[UC], Hurtful, Improved Disarm, Improved Unarmed Strike, Intimidating Prowess, Master Craftsman, Masterful Flourish, Performance Weapon Mastery[UC], Power Attack, Shatter Defenses, Stunning Assault[APG], Stunning Fist, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits bruising intellect, sword scion, threatening defender
Skills Acrobatics +32, Bluff -1 (+1 to Feint), Craft (armor) +26, Craft (weapons) +28, Diplomacy -1, Escape Artist +32, Intimidate +40 (+49 to demoralize with Aldori dueling sword), Knowledge (dungeoneering) +30, Knowledge (nobility) +13, Perception +27, Perform (act) +22, Sense Motive +27, Stealth +29, Survival +4 (+6 to avoid becoming lost), Use Magic Device +19
Languages Azlanti, Common, Dwarven, Elven, Polyglot, Sylvan, Thassilonian, Varisian
SQ adaptive tactics, deft strike, dextrous duelist, display weapon prowess, fuse style, pride, saving slash, shatter confidence, steel net
Combat Gear potion of darkvision (2), potion of fly (5), quick runner's shirt, scroll of death ward (x2), see invisibility (x2), wand of cure serious wounds, wand of restoration; Other Gear celestial armor, +5 courageous dueling dueling ghost touch heartseeker impervious keen adamantine aldori dueling sword, mwk aldori dueling sword, dusty rose prism ioun stone, amulet of natural armor +5, belt of physical perfection +6, boots of speed, boots of the battle herald, cape of free will +5/+6, cayden's cup, gloves of dueling, head piercings (minor), headband of mental prowess +6 (Int, Wis), ring of antimagic field, ring of protection +5, stagger-proof boots, swarmbane clasp, wayfinder, adventurer's sash, bedroll, belt pouch, flint and steel, grappling hook, masterwork artisan's tools, masterwork artisan's tools, masterwork backpack, sack, sack, sack, signal whistle, signet ring, silk rope (100 ft.), soap, string or twine, sunrod (3), waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 1,907 gp, 9 cp
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Disciple +2 mor bon on Intim chks to demoralize and +2 DC. +4 in a duel.
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Boots of speed (10 rounds/day) Affected by haste
Cape of free will +5/+6 Spend 1 power as immediate action to reroll failed Will save.
Cayden's cup (1/hour) Move action for +2 STR/CON, -2 to DEX/INT-based checks for 10 minutes. 1 power for double effect for 1 hour.
Combat Expertise -2/+5 Bonus to AC in exchange for an equal penalty to attack.
Confounding Duelist (Ex) Suppress target's comp, insight, morale bonuses after crit, disarm, repos, sunder, shaken.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Stroke (Aldori dueling sword) Standard action: deal double damage + 1 CON bleed to a stunned or flat-footed target.
Defensive Parry +5 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Dextrous Duelist (Ex) Retain Dex while Acrobat, Climb if one hand free. No AoO standing up from creature struck.
Disarming Strike (Ex) At 5th level, when an Aldori swordlord successfully disarms an opponent using an Aldori dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces weapon training 1.
Display Weapon Prowess +7 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Greater Saving Slash (Ex) 50% chance to reduce melee crit damage to normal w/dueling sword. (25% ranged)
Hero's Display Gain +2 on performance combat checks; may demoralize opponents
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Master Craftsman (Craft [weapons]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Masterful Flourish Add weapon training bonus to perforamce combat checks with appropriate weapons.
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Ring of Antimagic Field (2charges/day) twice per day cast antimagic field
Stagger-proof boots (1/day) Stand up from prone w/o AoO. Move up to 30 ft. as immediate action 1/day.
Steel Net (Ex) When fighting defensively as a full-round action with an Aldori dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased by 2 for the same round.
Stunning Assault (DC 29) Take -5 to all attacks and maneuvers until your next turn to stun opponents hit in melee for 1 rd.
Stunning Fist (5/day, DC 24) You can stun an opponent with an unarmed attack.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades.

AMF:

Rafael Destarrie
Male augmented human fighter (aldori swordlord) 9/monk (master of many styles) 1/aldori swordlord 10 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Ultimate Combat 59)
CG Medium humanoid (human)
Hero Points 1
Init +10; Senses Perception +24
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Defense
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AC 28, touch 21, flat-footed 16 (+6 armor, +8 Dex, +3 dodge, +1 shield)
hp 143 (20 HD; 1d8+19d10+20)
Fort +14, Ref +20, Will +11 (+2 vs. fear); +4 vs. poison
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Offense
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Speed 30 ft.
Melee +5 courageous dueling dueling ghost touch heartseeker impervious keen adamantine aldori dueling sword +36/+31/+26/+21 (1d8+14/17-20) or
. . gauntlet (from armor) +27/+22/+17/+12 (1d3+2) or
. . mwk aldori dueling sword +32/+27/+22/+17 (1d8+9/19-20) or
. . unarmed strike +27/+22/+17/+12 (1d6+2)
Special Attacks stunning fist (5/day, DC 21), weapon training (heavy blades +1)
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Statistics
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Str 14, Dex 26, Con 12, Int 18, Wis 12, Cha 8
Base Atk +19; CMB +21 (+23 disarm); CMD 42 (44 vs. disarm)
Feats Aldori Dueling Disciple, Aldori Dueling Mastery[ISWG], Combat Expertise, Cornugon Smash, Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dazzling Display, Deadly Stroke, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Greater Weapon Focus (aldori dueling sword), Hero's Display[UC], Hurtful, Improved Disarm, Improved Unarmed Strike, Intimidating Prowess, Master Craftsman, Masterful Flourish, Performance Weapon Mastery[UC], Power Attack, Shatter Defenses, Stunning Assault[APG], Stunning Fist, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits bruising intellect, sword scion, threatening defender
Skills Acrobatics +29, Craft (armor) +23, Craft (weapons) +25, Diplomacy -1 (-3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +29 (+34 to demoralize with Dazzling Display & Aldori dueling sword, +31 to demoralize with Dazzling Display & Aldori dueling sword, +31 to demoralize), Knowledge (nobility) +10, Perception +24, Perform (act) +22, Sense Motive +24 (+22 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Languages Azlanti, Common, Common, Dwarven, Elven, Polyglot, Sylvan, Thassilonian, Varisian
SQ adaptive tactics, deft strike, dextrous duelist, display weapon prowess, fuse style, hero points, pride, saving slash, shatter confidence
Combat Gear quick runner's shirt, truesight goggles, wand of cure serious wounds, wand of restoration; Other Gear celestial armor, +5 courageous dueling dueling ghost touch heartseeker impervious keen adamantine aldori dueling sword, mwk aldori dueling sword, dusty rose prism ioun stone, amulet of natural armor +5, belt of physical perfection +6, boots of speed, boots of the battle herald, cape of free will +5/+6, cayden's cup, gloves of dueling, head piercings (minor), headband of mental prowess +6 (Int, Wis), ring of antimagic field, ring of protection +5, stagger-proof boots, swallowtail bracers, swarmbane clasp, wayfinder, adventurer's sash, bedroll, belt pouch, flint and steel, grappling hook, masterwork artisan's tools, masterwork artisan's tools, masterwork backpack, sack, sack, sack, signal whistle, signet ring, silk rope (100 ft.), soap, string or twine, sunrod (3), waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 367 gp, 9 cp
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Disciple +2 mor bon on Intim chks to demoralize and +2 DC. +4 in a duel.
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Cayden's cup (1/hour) Move action for +2 STR/CON, -2 to DEX/INT-based checks for 10 minutes. 1 power for double effect for 1 hour.
Combat Expertise -2/+5 Bonus to AC in exchange for an equal penalty to attack.
Confounding Duelist (Ex) Suppress target's comp, insight, morale bonuses after crit, disarm, repos, sunder, shaken.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Deadly Stroke (Aldori dueling sword) Standard action: deal double damage + 1 CON bleed to a stunned or flat-footed target.
Dextrous Duelist (Ex) Retain Dex while Acrobat, Climb if one hand free. No AoO standing up from creature struck.
Display Weapon Prowess +7 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Greater Saving Slash (Ex) 50% chance to reduce melee crit damage to normal w/dueling sword. (25% ranged)
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hero's Display Gain +2 on performance combat checks; may demoralize opponents
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Master Craftsman (Craft [weapons]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Masterful Flourish Add weapon training bonus to perforamce combat checks with appropriate weapons.
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Ring of Antimagic Field (2charges/day) twice per day cast antimagic field
Stunning Assault (DC 29) Take -5 to all attacks and maneuvers until your next turn to stun opponents hit in melee for 1 rd.
Stunning Fist (5/day, DC 21) You can stun an opponent with an unarmed attack.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades