Sajan Gadadvara

Wu Cheng's page

88 posts. Alias of drbuzzard.


Full Name

Wu Cheng

Race

HP 248/257 AC 47, T 25, FF 40, Fort +29, Ref +31, Will +25, Init +15, Percept +35

Gender

Male

Size

Medium

Age

27

Alignment

Lawful Neutral

Deity

Irori

Location

Osirion

Languages

Taldan, Tien, Azlanti, Osiriani, Ancient Osiriani

Occupation

guard

Strength 18
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Wu Cheng

Wu Cheng
Azlanti brawler (mutagenic mauler) 15/fighter (weapon master) 3/monk (master of many styles) 2 (Pathfinder RPG Advanced Class Guide 23, 86, Pathfinder RPG Advanced Player's Guide 109, Pathfinder RPG Ultimate Combat 59)
LN Medium humanoid
Init +15; Senses Perception +35
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Defense
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AC 47, touch 25, flat-footed 40 (+9 armor, +5 deflection, +6 Dex, +1 dodge, +1 insight, +2 luck, +6 natural, +7 shield)
hp 257 (20 HD; 2d8+18d10+135)
Fort +29, Ref +31, Will +25; +4 vs. effects that cause you to lose your grip on weapons, +1 bonus vs. effects targetting a Unarmed strike held by you
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +44/+39/+34/+29 (2d8+28/19-20) or
. . unarmed strike flurry of blows +42/+42/+37/+37/+32/+32/+27 (2d8+28/19-20)
Special Attacks brawler's flurry, brawler's strike (cold iron, magic, silver), close weapon mastery, knockout 2/day (DC 30), maneuver training (grapple +4, dirty trick +3, trip +2), stunning fist (17/day, DC 25), weapon training
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Statistics
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Str 36, Dex 28, Con 20, Int 10, Wis 20, Cha 8
Base Atk +19; CMB +32 (+35 dirty trick, +38 grapple, +34 trip); CMD 61 (64 vs. dirty trick, 66 vs. disarm, 65 vs. grapple, 66 vs. sunder, 63 vs. trip)
Feats Blind-fight, Combat Style Master[UC], Critical Focus, Dazing Assault[APG], Dodge, Dragon Ferocity[UC], Dragon Style[UC], Greater Weapon Focus (unarmed strike), Greater Weapon Specialization (unarmed strike), Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike, Iron Will, Murderer's Circle[UC], Performance Weapon Mastery[UC], Power Attack, Pummeling Charge[ACG], Pummeling Style[ACG], Staggering Critical, Stunning Critical, Stunning Fist, Toughness, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Traits fate's favored, mizu ki hikari rebel
Skills Acrobatics +34, Appraise +2, Bluff +1, Climb +21, Craft (armor) +4, Diplomacy +1, Disguise +1, Escape Artist +11, Fly +11, Heal +7, Intimidate +5, Perception +35, Ride +11, Sense Motive +11, Stealth +34, Survival +16, Swim +20
Languages Azlanti, Common
SQ brawler's cunning, fuse style, martial training, mutagen (+6/+4/-2, +4 natural armor, 150 minutes), mutagen damage bonus, mutagen discoveries (greater mutagen, spontaneous healing), weapon guard
Combat Gear jingasa of the fortunate soldier, mutagen (greater), unfettered shirt; Other Gear +5 brawling glamered impervious mithral chain shirt, +5 impervious mithral heavy steel shield, dusty rose prism ioun stone, amulet of mighty fists +5, amulet of natural armor +5, belt of physical perfection +6, cloak of resistance +5, eyes of the eagle, gloves of dueling, headband of inspired wisdom +6, manual of gainful exercise +5, manual of quickness of action +4, ring of evasion, ring of protection +5, stone of good luck (luckstone), winged boots, 14,180 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Brawler's Flurry +17/+17/+12/+12/+7/+7/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Style Master May switch styles as a free action
Critical Focus +4 to confirm critical hits.
Dazing Assault (DC 29) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Dragon Ferocity +6, 1d4+13 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fate's Favored Increase luck bonuses by 1.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.

Construction
Requirements Craft Wondrous Item, greater magic weapon; Cost 7,500 gp
Greater Mutagen (Su) The alchemist’s mutagen now grants a +4 natural armor bonus, a +6 alchemical bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +4 alchemical bonus to a second physical ability score. The alchemist takes a –2 penalt
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Knockout (2/day, DC 30) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Murderer's Circle When you make a performance combat check after a critical, move 5 feet
Mutagen (DC 17) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 150 minutes.
Mutagen Damage Bonus +3 (Su) When in mutagenic form, gain a bonus to melee damage.
Performance Weapon Mastery All weapons you are proficient with act as if they had the performance quality
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Pummeling Charge When using Pummeling Style, make Pummeling Style atk at end of charge.
Pummeling Style As full-rd act, make normal full attack or flurry, adding all dmg together into 1 hit.
Ring of evasion No damage if you succeed on a Reflex save for half damage.
Spontaneous Healing (35 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Staggering Critical (DC 29) Critical hit staggers target
Stunning Critical (DC 29) Critical hit stuns or staggers target.
Stunning Fist (17/day, DC 25) You can stun an opponent with an unarmed attack.
Weapon Guard +1: Unarmed strike (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.
Weapon Training +3: Unarmed strike (Ex) +3 to hit and damage with your chosen weapon.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.