Valgrim Ozemson |
Apologies. was not showing any updates.
can you link a current map? Losing focus on what transpired and where everyone is.
Valgrim attacks the closest foe...
Falchion+PA1: 1d20 + 36 ⇒ (15) + 36 = 51...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (8, 7) + 35 + (4, 6) + 1 = 61
Falchion+PA2: 1d20 + 31 ⇒ (9) + 31 = 40...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (8, 5) + 35 + (1, 6) + 1 = 56
Falchion+PA3: 1d20 + 26 ⇒ (9) + 26 = 35...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (7, 6) + 35 + (3, 2) + 1 = 54
Reckless |
The remaining Banshee lashes out at Valgrim.
1d20 + 25 ⇒ (9) + 25 = 34 incorporeal touch for 14d6 ⇒ (5, 3, 6, 2, 6, 2, 2, 4, 5, 6, 1, 3, 6, 3) = 54 negative energy and terror(DC 26 Will, made at -4 for being w/in 30'.)
As a swift action, it spend a mythic point to intensify its Immortal Anguish:
Any creature beginning its turn within 60 feet of a mythic banshee and able to both hear and see it is stricken with despair (as crushing despair) for 1d6 minutes (DC 26 Will negates). Creatures succeeding on their saving throw are immune to the immortal anguish caused by that mythic banshee for 24 hours. A mythic banshee can spend one use of its mythic power as a swift action to intensify the anguish it radiates until the end of its next turn, forcing creatures to save again even if they have previously saved (though such creatures gain a +2 circumstance bonus to the saving throw). Even creatures that succeed on their saving throw against this effect are affected as crushing despair for 1d6 rounds, while creatures failing their saving throw begin to wither and die as if afflicted by the curse of the ages, and the despair caused by this ability persists until the curse of the ages is removed.
Reckless |
Rafael activates his boots (not haste, just greater heroism) and sneaks a little further in.Stealth 1d20 + 30 ⇒ (9) + 30 = 39-6=33
Perception 1d20 + 28 ⇒ (14) + 28 = 42-6=36
Perception 1d20 + 29 ⇒ (6) + 29 = 35
Perception 1d20 + 29 ⇒ (10) + 29 = 39Stealth 1d20 + 29 ⇒ (13) + 29 = 42
Stealth 1d20 + 29 ⇒ (16) + 29 = 45
Still no sign of them as of yet.
Reckless |
As soon as Rafael admits defeat, he and Wu appear outside the gate to the arena, sans their most expensive magic item. (Wu's soul restored to his body, his body whole again.)
Might want to get those negative levels looked at.
From here, once healed, you may re-enter the Arena and take one of the other beginner challenges, apart, together, and/or with new partners, as you see fit.
Rafael Destarrie |
Rafael sees that Wu is restored and feels a little better.
"Well that ended poorly. Learned some valuable lessons though. I will definitely load up on some expendables so that I have some other options next time. Definitely more than just the one use of my armor to be able to fly."
He claps Wu on the shoulder.
"It looks like I have some bartering to do, but afterwards if you wish to try another trial I would be honored to team up with you again."
Valgrim Ozemson |
Valgrim steels himself against the damage WIL: 1d20 + 24 + 7 ⇒ (6) + 24 + 7 = 37
and attacks the banshee to his front...
Falchion+PA1: 1d20 + 36 ⇒ (16) + 36 = 52...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (3, 8) + 35 + (5, 2) + 1 = 54
possible critical Falchion+PA crit: 1d20 + 36 ⇒ (11) + 36 = 47...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (1, 7) + 35 + (1, 2) + 1 = 47
Falchion+PA21: 1d20 + 31 ⇒ (6) + 31 = 37...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (5, 2) + 35 + (1, 2) + 1 = 46
Falchion+PA3: 1d20 + 26 ⇒ (18) + 26 = 44...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (3, 3) + 35 + (5, 6) + 1 = 53...
possible critical...Falchion+PA crit: 1d20 + 26 ⇒ (14) + 26 = 40...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (4, 6) + 35 + (1, 4) + 1 = 51
and then takes a 5 foot step backwards.
"Dear Lady- do you have anymore tricks up your sleeve?"
Pharnmournx |
Pharnmournx finishes her spell, and an elegantly armored woman with shining eyes and a two-handed sword that crackles with power appears behind Valgrim. "I have this one, Valgrim. Gail, protect him from the touch of the undead." The woman touches Valgrim and mutters some words.
Summoning a ghaele azata with the summon monster IX I started last turn and having it cast death ward. The shadow demons attack.
shadow demon 1, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (2) + 11 + 2 + 1 - 2 = 14 shadow demon 1, bite damage: 1d8 - 2 ⇒ (8) - 2 = 6 shadow demon, bite cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
shadow demon 1, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (2) + 11 + 2 + 1 - 2 = 14 shadow demon 1 L. claw damage: 1d6 - 2 ⇒ (5) - 2 = 3 shadow demon 1, L. claw cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 1, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (14) + 11 + 2 + 1 - 2 = 26 shadow demon 1, R. claw damage: 1d6 - 2 ⇒ (1) - 2 = -1 shadow demon 1, R. claw cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 1, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (4) + 11 + 2 + 1 - 2 = 16 shadow demon 1, haste bite damage: 1d6 - 2 ⇒ (3) - 2 = 1 shadow demon 1, haste bite cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 2, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (15) + 11 + 2 + 1 - 2 = 27 shadow demon 2, bite damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 2, bite cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 2, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (14) + 11 + 2 + 1 - 2 = 26 shadow demon 2 L. claw damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 2, L. claw cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 2, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19 shadow demon 2, R. claw damage: 1d6 - 2 ⇒ (1) - 2 = -1 shadow demon 2, R. claw cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 2, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (6) + 11 + 2 + 1 - 2 = 18 shadow demon 2, haste bite damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 2, haste bite cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 3, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (7) + 11 + 2 + 1 - 2 = 19 shadow demon 3, bite damage: 1d8 - 2 ⇒ (5) - 2 = 3 shadow demon 3, bite cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 3, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (9) + 11 + 2 + 1 - 2 = 21 shadow demon 3 L. claw damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 3, L. claw cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
shadow demon 3, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25 shadow demon 3, R. claw damage: 1d6 - 2 ⇒ (3) - 2 = 1 shadow demon 3, R. claw cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 3, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (9) + 11 + 2 + 1 - 2 = 21 shadow demon 3, haste bite damage: 1d6 - 2 ⇒ (5) - 2 = 3 shadow demon 3, haste bite cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 4, bite:: 1d20 + 11 + 2 + 1 - 2 ⇒ (10) + 11 + 2 + 1 - 2 = 22 shadow demon 4, bite damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 4, bite cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 4, L. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (1) + 11 + 2 + 1 - 2 = 13 shadow demon 4 L. claw damage: 1d6 - 2 ⇒ (6) - 2 = 4 shadow demon 4, L. claw cold damage: 1d6 - 2 ⇒ (6) - 2 = 4
shadow demon 4, R. claw: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31 shadow demon 4, R. claw damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 4, R. claw cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 4, haste bite: 1d20 + 11 + 2 + 1 - 2 ⇒ (3) + 11 + 2 + 1 - 2 = 15 shadow demon 4, haste bite damage: 1d6 - 2 ⇒ (4) - 2 = 2 shadow demon 4, haste bite cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
Valgrim Ozemson |
apologies. did not show any updates
Falchion+PA1: 1d20 + 36 ⇒ (9) + 36 = 45...DMG+Holy: 2d8 + 35 + 2d6 + 1 ⇒ (1, 2) + 35 + (4, 2) + 1 = 45
Pharnmournx |
The shadow demons bite at the banshee as it flees.
shadow demon 1, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (15) + 11 + 2 + 1 - 2 = 27 shadow demon 1, AoO damage: 1d8 - 2 ⇒ (6) - 2 = 4 shadow demon 1, AoO cold damage: 1d6 - 2 ⇒ (5) - 2 = 3
shadow demon 2, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17 shadow demon 2, AoO damage: 1d8 - 2 ⇒ (3) - 2 = 1 shadow demon 2, AoO cold damage: 1d6 - 2 ⇒ (4) - 2 = 2
shadow demon 3, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (19) + 11 + 2 + 1 - 2 = 31 shadow demon 3, AoO damage: 1d8 - 2 ⇒ (3) - 2 = 1 shadow demon 3, AoO cold damage: 1d6 - 2 ⇒ (2) - 2 = 0
shadow demon 4, AoO: 1d20 + 11 + 2 + 1 - 2 ⇒ (11) + 11 + 2 + 1 - 2 = 23 shadow demon 4, AoO damage: 1d8 - 2 ⇒ (1) - 2 = -1 shadow demon 4, AoO cold damage: 1d6 - 2 ⇒ (3) - 2 = 1
Pharnmournx |
Valgrim Ozemson |
Fervor: 7d6 ⇒ (5, 3, 2, 2, 5, 4, 2) = 23
"Agreed. Let us finish this vile test. What do you think is next?" and he walks behind the demon pets towards the next challenge.
Pharnmournx |
Valgrim Ozemson |
Reckless |
To the right of the stairs, a monumental statue of a hydra-like monster with four stinger-like heads on long necks and hundreds of shrieking, fanged maws and blinking eyes, each painted a different color, covering its pale-blue, serpentine body.
Echoing through the chamber, a chorus of voices sing a song in Abyssal, promising pain and new life.
Pharnmournx |
Wu Cheng |
Spells cost:
Restoration to remove negative levels (since it is the same day, all are temporary) 280 gp
Mage armor (CL 3rd level) 30 gp
Greater Magic Weapon (CL 20th) on hand. 600 gp
Darkvision (CL 3rd level) 60 gp
Barkskin CL 12th 600 gp
Greater Heroism 660 gp
and resist elements (fire, cold, acid, electricity 30 for each CL 12) 360 per, so 1460 gp
3690 gp spent on spells.
Also 700 gp spend on scroll of death ward, which I hand to Rafael.
Duration is minimum 2 hours.
He will also drink his mutagen before he goes in, that lasts 150 min.
Reckless |
Stepping into the gate, you appear with your backs to a huge rock outcropping. The area is lightly wooded, but mainly split by large rocky formations. a few (not blocked by vision blocking on the map) are traversable (but difficult terrain) while the larger rocks are pretty impassible.
Of course, you're probably more concerned with the four colossal mythic purple worms nearby.
Initiatve
Rafael 1d20 + 17 ⇒ (17) + 17 = 34
Wu 1d20 + 15 ⇒ (16) + 15 = 31
PW #1 1d20 - 3 ⇒ (13) - 3 = 10
PW #2 1d20 - 3 ⇒ (12) - 3 = 9
PW #3 1d20 - 3 ⇒ (1) - 3 = -2
PW #4 1d20 - 3 ⇒ (8) - 3 = 5
Almost rolled right in order :)
Wu Cheng |
Wu will charge #1
activate pummeling style, dragon style
power attack, charge, greater heroism
to hit: 1d20 + 43 ⇒ (6) + 43 = 49 damage: 2d8 + 55 ⇒ (8, 3) + 55 = 66
to hit: 1d20 + 43 ⇒ (14) + 43 = 57 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 38 ⇒ (2) + 38 = 40 damage: 2d8 + 55 ⇒ (8, 1) + 55 = 64
to hit: 1d20 + 38 ⇒ (11) + 38 = 49 damage: 2d8 + 55 ⇒ (6, 5) + 55 = 66
to hit: 1d20 + 33 ⇒ (9) + 33 = 42 damage: 2d8 + 55 ⇒ (6, 4) + 55 = 65
to hit: 1d20 + 33 ⇒ (14) + 33 = 47 damage: 2d8 + 55 ⇒ (1, 5) + 55 = 61
to hit: 1d20 + 28 ⇒ (5) + 28 = 33 damage: 2d8 + 55 ⇒ (8, 4) + 55 = 67
Damage:
AC<34 = 456
AC <41 = 379
AC < 43= 314
That seems to be enough.
With pummeling style, DR applies once.
AC is currently 49 from charge.
Rafael Destarrie |
"Separate targets then? Try to take out two quickly?" Rafael says as he launches into action.
Actions-
Swift- enter Crane Stance. Free- activate haste (+1 AC, +1 hit), assign Crane Wing to worm# 3(+2 AC). Move- move to P36. Standard- attack worm# 3 fighting defensively (-0/+4 AC), combat expertising(-2,+5 AC), power attacking(-5,+15 damage), and using stunning assault(-5, stun DC29). Free- release one hand from sword. Total mods- +10 AC (+12 vs worm#3), -11 to hit, +15 to damage.
att vs worm# 3: 1d20 + 30 ⇒ (10) + 30 = 40
damage: 1d8 + 34 ⇒ (8) + 34 = 42
It needs to make a DC 29 Fort save or be stunned for 1 round. Also, my sword overcomes DR/ Adamantine, magic and epic.
Status
AC-53 (55 vs worm# 3)
hp-203/203
CMD- 65 (67 vs worm# 3)
status-fighting defensively, Crane Stance, haste (1/10), darkvision
Pharnmournx |
I'm sending shadow demons 1 and 4 north, and shadow demons 2 and 3 east. The ghaele is using its greater invisibility SLA. Motol is using detect magic. Pharnmournx is moving to the square W of where shadow demon 3 was and using her arcane sight. BTW, I don't see coordinates like the last map had on this map. Those were helpful.
Reckless |
Assuming the Shadow demons use shadow blend to turn invisible.
Stealth #1 1d20 + 34 ⇒ (3) + 34 = 37
Stealth #41d20 + 34 ⇒ (10) + 34 = 44
Stealth #2 1d20 + 34 ⇒ (20) + 34 = 54
Stealth #3 1d20 + 34 ⇒ (3) + 34 = 37
Perception (North) 1d20 + 25 - 6 ⇒ (18) + 25 - 6 = 37 (distance modifiers subtracted from roll)
Perception (East) 1d20 + 25 - 5 ⇒ (13) + 25 - 5 = 33 (distance modifiers subtracted from roll)
The northern Qlippoth barely detects shadow demon #4, but does not react yet, not knowing what it is detecting.
Reckless |
Rafael strikes a powerful blow to the work, cutting a large gash in its rubbery hide.
1d20 + 20 ⇒ (20) + 20 = 40 Fort. It is not stunned.
Worm #3 tries to retaliate against the nimble Rafael.
Bite 1d20 + 25 ⇒ (9) + 25 = 34
Stinger 1d20 + 24 ⇒ (16) + 24 = 40
Both attacks miss the defending hero.
Meanwhile, #1 tries the same against Wu.
Bite 1d20 + 25 ⇒ (9) + 25 = 34
Stinger 1d20 + 24 ⇒ (1) + 24 = 25
With the same failing results.
Worm 4 surges forward towards Wu, attempting to snatch him up in its maw.
Bite 1d20 + 25 ⇒ (12) + 25 = 37
The agile monk cartwheels out of the way.
And #2 moves forward, but its colossal size makes moving its bulk a slow process.
Full damage, took 42 HP damage
Wu Cheng |
Wu will continue to pound upon it attempting to tame the beast of silly putty.
power attack, dragon style, greater heroism.
to hit: 1d20 + 43 ⇒ (19) + 43 = 62 damage: 2d8 + 55 ⇒ (4, 5) + 55 = 64
to hit: 1d20 + 43 ⇒ (12) + 43 = 55 damage: 2d8 + 55 ⇒ (8, 3) + 55 = 66
to hit: 1d20 + 38 ⇒ (9) + 38 = 47 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 38 ⇒ (4) + 38 = 42 damage: 2d8 + 55 ⇒ (5, 7) + 55 = 67
to hit: 1d20 + 33 ⇒ (20) + 33 = 53 damage: 2d8 + 55 ⇒ (8, 8) + 55 = 71
to hit: 1d20 + 33 ⇒ (18) + 33 = 51 damage: 2d8 + 55 ⇒ (5, 3) + 55 = 63
to hit: 1d20 + 28 ⇒ (17) + 28 = 45 damage: 2d8 + 55 ⇒ (7, 1) + 55 = 63
(adds up to 461 for AC < 42)
confirm: 1d20 + 47 ⇒ (7) + 47 = 54
Ok, since last time it appeared to have an AC under 34, all of the above both hit and critted.
crit damage: 14d8 + 385 ⇒ (7, 8, 4, 2, 1, 3, 6, 7, 4, 2, 7, 8, 3, 1) + 385 = 448
So total damage is 909 (/2 = 454) and should leave a mark.
On the outside chance it is not dead, it is exhausted, and staggered for 1d4 ⇒ 2 rounds.
Rafael Destarrie |
Evading the worm's first attack, Rafael ripostes (using Crane Riposte against target of Crane Wing for missing).
Riposte: 1d20 + 30 ⇒ (16) + 30 = 46 1d8 + 29 ⇒ (3) + 29 = 32
Rafael now puts a full effort into dropping the worm.
ActionsSwift-activate Greater heroism from boots. Free- activate haste and switch Crane Wing to worm #4. Full attack giving up Combat Expertise (but gaining Defensive Parry and Steel Net), still using PA (-5/+10 damage) and Stunning Assault (-5/ Stun DC 29).
att 1: 1d20 + 38 ⇒ (7) + 38 = 45 damage: 1d8 + 29 ⇒ (3) + 29 = 32
att 2: 1d20 + 33 ⇒ (14) + 33 = 47 damage: 1d8 + 29 ⇒ (5) + 29 = 34
att 3: 1d20 + 28 ⇒ (14) + 28 = 42 damage: 1d8 + 29 ⇒ (2) + 29 = 31
att 4: 1d20 + 23 ⇒ (3) + 23 = 26 damage: 1d8 + 29 ⇒ (1) + 29 = 30
haste att: 1d20 + 38 ⇒ (7) + 38 = 45 damage: 1d8 + 29 ⇒ (4) + 29 = 33
That's six DC 29 fort saves or be stunned :)
Status
AC-55 (57 vs worm# 4)
hp-203/203
CMD- 67 (69 vs worm# 4)
status-fighting defensively, Crane Stance, greater heroism (1/30), haste (2/10), darkvision
Pharnmournx |
Motol is using his wand of enervation. The shadow demons are incorporeal, so they shouldn't have to worry about obstacles on a charge, and they have pounce. The ones I sent east will use sprint to get in position, if they need to. All their attacks are vs. touch AC, as well. Pharnmournx is casting eyebite (DC 31 Fort save or be sickened, which can only be removed by remove curse). The ghaele is casting flame strike. I've been forgeting my permanent arcane sight, but Pharnmournx always learns the location and power of any magical aura within 120 ft.; just throwing that out there. :)
Motol, enervation wand touch attack: 1d20 + 14 ⇒ (7) + 14 = 21 CL check to overcome SR: 1d20 + 7 ⇒ (7) + 7 = 14 negative levels: 1d4 ⇒ 4
shadow demon 1, bite: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 1, bite damage: 1d8 ⇒ 8 shadow demon 1, bite cold damage: 1d6 ⇒ 1
shadow demon 1, L. claw: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 1, L. claw damage: 1d6 ⇒ 5 shadow demon 1, L. claw cold damage: 1d6 ⇒ 6
shadow demon 1, R. claw: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 shadow demon 1, R. claw damage: 1d6 ⇒ 4 shadow demon 1, R. claw cold damage: 1d6 ⇒ 2
shadow demon 1, haste bite: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 shadow demon 1, haste bite damage: 1d8 ⇒ 8 shadow demon 1, haste bite cold damage: 1d6 ⇒ 3
shadow demon 2, bite: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 shadow demon 2, bite damage: 1d8 ⇒ 2 shadow demon 2, bite cold damage: 1d6 ⇒ 5
shadow demon 2, L. claw: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 shadow demon 2, L. claw damage: 1d6 ⇒ 6 shadow demon 2, L. claw cold damage: 1d6 ⇒ 1
shadow demon 2, R. claw: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 shadow demon 2, R. claw damage: 1d6 ⇒ 4 shadow demon 2, R. claw cold damage: 1d6 ⇒ 2
shadow demon 2, haste bite: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 shadow demon 2, haste bite damage: 1d8 ⇒ 2 shadow demon 2, haste bite cold damage: 1d6 ⇒ 3
shadow demon 3, bite: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 shadow demon 3, bite damage: 1d8 ⇒ 7 shadow demon 3, bite cold damage: 1d6 ⇒ 1
shadow demon 3, L. claw: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21 shadow demon 3, L. claw damage: 1d6 ⇒ 5 shadow demon 3, L. claw cold damage: 1d6 ⇒ 5
shadow demon 3, R. claw: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25 shadow demon 3, R. claw damage: 1d6 ⇒ 3 shadow demon 3, R. claw cold damage: 1d6 ⇒ 5
shadow demon 3, haste bite: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15 shadow demon 3, haste bite damage: 1d8 ⇒ 2 shadow demon 3, haste bite cold damage: 1d6 ⇒ 3
shadow demon 4, bite: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 shadow demon 4, bite damage: 1d8 ⇒ 8 shadow demon 4, bite cold damage: 1d6 ⇒ 1
shadow demon 4, L. claw: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 shadow demon 4, L. claw damage: 1d6 ⇒ 4 shadow demon 4, L. claw cold damage: 1d6 ⇒ 3
shadow demon 4, R. claw: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 shadow demon 4, R. claw damage: 1d6 ⇒ 3 shadow demon 4, R. claw cold damage: 1d6 ⇒ 1
shadow demon 4, R. claw crit?: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16 shadow demon 4, crit damage: 1d6 ⇒ 4
shadow demon 4, haste bite: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 shadow demon 4, haste bite damage: 1d8 ⇒ 6 shadow demon 4, haste bite cold damage: 1d6 ⇒ 4
Pharnmournx, CL check vs. SR: 1d20 + 22 ⇒ (11) + 22 = 33
Ghaele, CL check vs. SR: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 13d6 ⇒ (1, 4, 4, 4, 6, 3, 3, 6, 2, 6, 2, 4, 1) = 46 DC 19 Reflex for half damage; half of the damage dealt is fire and half is divine. The divine half isn't subject to fire resistance/immunity.