Another Step Beyond (Inactive)

Game Master MaUC

A new take to the old "One Step Beyond" campaign... New GM! New players! New rules! Mostly...

Current Initiative Order:

N/A


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Male Goblin Vivisectionist Trap Breaker 10

Eitylen struggles in the Otyugh's grip, but he fills himself with determination before striking back.

He flips a dagger into the air before stabbing it with a second as he attempts to draw attention to the first dagger.

Bluff Feint: 1d20 + 9 ⇒ (7) + 9 = 16

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Sneak Attack: 2d8 ⇒ (1, 2) = 3


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

1d4 ⇒ 1

I guess Eitylen doesn't feint, after all. He still hits, though.

Eitylen pierces the otyugh's hide, but that deal nearly enough damage to kill it. The creature roars and strikes back.

sustain grapple: 1d20 + 18 ⇒ (1) + 18 = 19
bite: 1d20 + 8 ⇒ (7) + 8 = 15
tentacle: 1d20 + 4 ⇒ (11) + 4 = 15
tentacle: 1d20 + 4 ⇒ (4) + 4 = 8

Still, despite having Eitylen in its grasp, the creature fails to keep hold of the elf, allowing him to quickly evade all of its attacks.

sustain grapple: 1d20 + 18 ⇒ (19) + 18 = 37 constrict: 1d6 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 8 ⇒ (2) + 8 = 10
tentacle: 1d20 + 4 ⇒ (11) + 4 = 15
tentacle: 1d20 + 4 ⇒ (9) + 4 = 13

Tai Leng isn't as fortunate, and remains grappled, feeling his body slowly but steadily squished by the monster's tentacle. Even so, he does manage to use a couple kicks to block the creature's attacks.

Tai Leng: Take 6 damage

- - -

You hear the echos of a painful scream coming from the tunnels and galleries. It can't be too far from your location.

The voice sounds familiar... After a moment, you recognize it as belonging to the wounded man who was dragged away by the pale-skinned enemy.

- - -

Round 6
Brother Cyrus, Eitylen and Tai Leng's turn.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

*sigh*

3 players' turn to act, and not a single post... :(


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Sorry!

Cyrus steps up to cut Tai Leng free of the horrible zombie Otyugh.

Slash!: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d4 + 11 ⇒ (3, 3) + 11 = 17


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Brother Cyrus' sword puts an end to the vile creature (I mean, technically it's still there... sinking in sewer water... bleeding... And unconscious... So, yeah, ended)! Tai Leng is consequently released from its grasp.

Tai Leng: You're no longer Grappled.

- - -

Round 6
Eitylen and Tai Leng's turn.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

Tai Leng moves to flank with Eitylen and smacks th remaining Otyugh.

Blammo: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

POW!: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

The otyugh's round shape deflect Tai Leng's first attack, but the follow up strike hits hard and straight enough to cause damage through the creature's hide and muscles.

(I can't update Roll20 right now, though)

- - -

Round 6
Eitylen's turn.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Tch...

You guys know the deal.


Male Goblin Vivisectionist Trap Breaker 10

Eitylen, thankful for Tai Leng's assistance, tries to cut at the creature.

Stabby Stab!: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sneak Attack!: 2d8 ⇒ (2, 7) = 9


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

The last reanimated otyugh dies. The smaller monkey disappears into te sewer water...

- - -

Combat Over


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus pulls himself out of the water whilst grumbling about how hard it will be to get the smell off his armor.

"Is everyone alright?"


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus looks around to see if he can find the source of the sludge.


Cyrus realizes the "sludge" is nothing but the blood and entrails of many dead otyughs flowing with the sewer water. Now it contains the blood and guts of a few skinless "monkeys" as well.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

I'll need to comeback and properly pull these corpses out after we get this resolved...

Cyrus rounds everyone up and goes looking for the pale man in the direction the scream came from.

We're pretty wounded, we'll probably need to get a Cure Light Wounds asap after this. I'll drop my last Lay on Hands on Eitylen and myself here too.

Lay on Hands: 2d6 + 6 ⇒ (4, 3) + 6 = 13
For Eitylen: 2d6 ⇒ (3, 2) = 5


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

"Let's go help that man, quickly." Leng says, and runs off.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

You run through the sewers... Towards a path you hadn't followed yet, from where you occasionally hear groans of pain, each one quieter than the last...

You finally arrive at a somewhat large gallery, where you see two otyughs. Both are dead, with large tears in their bodies, as if a spear had teared them from within.

A little ahead of you is the wounded man... Unconscious and bleeding, sitting next to a wall.

An open hidden door leads to a small chamber, from where you hear a familiar voice whispering with satisfaction...

"Finally..."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus rushes forward to confront the pale man sword in hand.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Brother Cyrus enters a chamber so small he ahs to bend his knees slightly so as to not hit his head on the ceiling... The place is completely dark, except for the flickering light of a fire orb floating a few inches above a hand as white as chalk...

All around the small chamber there are small chests and sacks... Plus a few weapons lying around.

On the other side of the chamber, the cloaked man not manipulates the light in order to better examine an small ten-sided urn on his right hand. The object is made of a greenish material so dark it might as well be black.

"To think such vermin would find it..." he whispers to himself before noticing Brother Cyrus.

"Tch... You again..." his voice shows a hint of annoyance, but not enough to remove the grin of satisfaction in his face.

Initiative Rolls:

Brother: 1d20 + 8 ⇒ (15) + 8 = 23
Eitylen: 1d20 + 6 ⇒ (3) + 6 = 9
Tai Leng: 1d20 + 5 ⇒ (16) + 5 = 21

Pale Man: 1d20 + 7 ⇒ (17) + 7 = 24

Final Initiative:

Pale Man
Brother Cyrus
Tai Lenng
Eitylen

"You're in luck, stranger. This place smells worse than Megaronn's pits, so I do not wish to stay. Therefore I'll give you the benefit of a quick, painless death..."

After he says these words, the ghostly man vomits a dark, thick cloud of green gas, which soon fills the whole chamber, enveloping all inside... Including Brother Cyrus.

- - -

Brother Cyrus: Roll Fortitude.

- - -

Round 1
Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Fortitude: 1d20 + 10 ⇒ (4) + 10 = 14

"Stop fiend!"
Cyrus tries to push through and cut the man down.

Slash!: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d4 + 11 ⇒ (2, 3) + 11 = 16


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Cyrus can't resist the poisonous gas forcing itself into his lungs, and feels his strength being sapped. To make thins worse, his blade misses its mark, deflected by unnatural forces.

"Still alive... Impressive." says the man, grinning. "Let's see how long that lasts."

- - -

Brother Cyrus: Take 1d4 ⇒ 2 Con damage. Ouch!

- - -

Round 1
Tai Leng's turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus coughs up a bit of blood and spits.
I won't last long in this accursed gas...


GM MaUC wrote:

Cyrus can't resist the poisonous gas forcing itself into his lungs, and feels his strength being sapped. To make thins worse, his blade misses its mark, deflected by unnatural forces.

"Still alive... Impressive." says the man, grinning. "Let's see how long that lasts."

- - -

Brother Cyrus: Take 1d4 Con damage. Ouch!

Erm, shouldn't he just...die? Assuming this is Cloudkill, because I don't know any other moving green cloud that deals Con damage, it kills anything between 4 and 6 HD on a failed save. I will base my action on whether Cyrus drops dead on contact or not.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

You can always roll Spellcraft if you want... Although I'd like to point out that the enemy never chanted or gesticulated before vomiting the green gas. I also never said anything about the cloud moving. ;)

Brother Cyrus is still alive.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)
GM MaUC wrote:
You can always roll Spellcraft if you want...

You keep forgetting you took my casting and Int focus away. =(

How's that Int based archetype coming along BTW?

Leng takes a deep look and listen at the mist, trying to pinpoint if the man moved.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

That's my move action. If I can pinpoint him, the following is my action. If not, I ready to hit him when he comes into reach.

Leng tosses his Starknife at the man.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Concealment: 1d100 ⇒ 93


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

The cloud doesn't provide cover... It's greenish, but mostly transparent. The man hasn't moved.

Tai Leng's starknife flies by the pale man's neck, hits the wall behind him and drops harmlessly on the ground.

"Your friend has more sense" says the ghostly man, grinning at Brother Cyrus.

- - -

Round 1
Eitylen's turn.
Since we haven't had news form nicos in 5 days, you can control Eitylen the time being. I'll skip his turn in 12 hours.


Male Goblin Vivisectionist Trap Breaker 10

Eitylen smoothly steps along the wall till he reaches the corner whilst making himself as scarce as possible. He slips out and chucks a dagger at the man.

Stealth: 1d20 + 13 ⇒ (19) + 13 = 32
Dagger Chuck!: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sneak Attack!: 2d8 ⇒ (1, 2) = 3


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Sorry, guys... I ended up way too tired to post over the weekend.
But, hey! At least eitylen got to do something... Even if that something was rolling a Fumble. :P

The enemy laughs, obviously satisfied with himself...

"You aren't worth my time any more than that thieving vermin..." he says with a condescending tone. "No one down here is..."

The man waves his hand and chantsto himself... And Brother Cyrus feels an evil influence trying to creep into his mind.

Brother Cyrus: Roll Fort and Will.

Round 2
Brother Cyrus' turn.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Fortitude: 1d20 + 10 ⇒ (20) + 10 = 30
Will: 1d20 + 10 ⇒ (3) + 10 = 13


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

That Fort should be a +9, because of the Con damage you took... But it doesn't matter since you got a Nat 1.

Brother Cyrus' body resists the invasive force... His mind is not as lucky, though. His thoughts scramble around and he becomes unable to do anything other than stand still and keep his guard...

Brother Cyrus is Dazed for 1 round.

- - -

Round 2
Tai Leng's turn.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

Leng takes a deep breath, holds it, and runs into the room. He slides, aiming to sweep the man off his feet and vault him so that Leng and Cyrus are flanking him. Then he throws a swift jab.

Trip: 1d20 + 10 ⇒ (14) + 10 = 24

Flank? Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage?: 1d6 + 4 ⇒ (2) + 4 = 6


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Tai Leng manages to trip the man, but fails to hit him with the followup attack...

"You're starting to annoy me..." he says with a displeased look.

Round 2
Eitylen's turn.

(I can't update Roll20 right now... but the Pale Man's prone)


Holy shit, a 22 misses? This guy's AC hurts me.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Asumming I can move and attack the prone man

attack: 1d20 + 9 ⇒ (11) + 9 = 20+ he being prone and a possible flanking bonus?
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

You forgot something... 1d4 ⇒ 4 ...But it's all right. Also, I'm pretty sure you're unarmed. Eitylen threw his dagger at the opponent last round. Just this time I'll be nice and pretend you somehow recovered it.

Eitylen leaps on top of the heavy stone and sinks his dagger into the enemy's flesh. The elf quickly realizes that the ghostly man is tougher than he seems... (i.e.: he has DR)

The poisonous gas seeps into the skin of the group...

Roll Fort, everyone.

"Insects..." he mumbles as he stands up, (provoking AoO from everyone... Yay!).

(What he does next really depends on the result of those AoO, so I hope you don't mind, but this exceptional time, I'm rolling for you, since you have no reason to save your AoO, anyway).

Attacks of Opportunity

Brother Cyrus: 1d20 + 9 ⇒ (9) + 9 = 18 damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11
Eitylen: 1d20 + 8 ⇒ (8) + 8 = 16
Tai Leng: 1d20 + 9 ⇒ (8) + 9 = 17

...

Brother Cyrus manages to cut the enemy, but Eitylen and Tai Leng feel their attacks deflected by an invisible force.

You see black veins appear on his otherwise chalk-colored skin. As soon as that happens, the green urn the man holds glows faintly. That in turn piques his attention. With a surprised look, he stares at the object...

The man raises his hand at Brother Cyrus and the urn glows slightly brighter... The pale man looks torn for a second, then groans and speaks.

"Lucky insects..."

Concentration: 1d20 ⇒ 10

The man steps back... His body is swallowed by the shadows on the wall and just like that, he's gone.

- - -

Everyone: Roll Fortitude.

- - -

Combat over.


Remember, he still has the -4 AC for the AoOs.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Fortitude: 1d20 + 10 ⇒ (6) + 10 = 16


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
Storm Dragon wrote:
Remember, he still has the -4 AC for the AoOs.

indeed


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

I'll just roll damage.

1d6 + 4 ⇒ (3) + 4 = 7


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations
Storm Dragon wrote:
Remember, he still has the -4 AC for the AoOs.

I know... But that stills puts Eitylen at 20 and Tai Leng at 21.

Also: Fort rolls!


1d20 + 7 ⇒ (9) + 7 = 16


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Fort: 1d20 + 4 ⇒ (12) + 4 = 16


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Eitylen and Tai Leng barely resist the effects of the poisonous gas...

Even though the enemy is gone and the gas is starting to dissipate, you all understand that staying in this room much longer will probably give you a shorter life than the unconscious man bleeding outside...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Time to move I guess... - Eitylen cover his mouth and nose while leaving that room.


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus leaves the room coughing and approaches the dying man.

"Someone help me bind his wounds...I can't heal anymore today."

Heal: 1d20 + 1 ⇒ (5) + 1 = 6


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

I assume Tai Leng leaves the room as well.

The wounded man's still alive, but Brother Cyrus doesn't succeed at stopping the bleeding.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

Do we have a healer's kit?


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

I dunno... did anyone buy one?


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

I was hoping somebody else had one, because I didn't. I could take 10 if so. I'll just roll it, add a +2 if somebody chimes in.

Heal: 1d20 + 3 ⇒ (20) + 3 = 23

Noice. Nevermind.

Leng steps in.

"Let me handle this."

He takes his belt sash and cuts it into strips, wrapping them around the man to staunch the bleeding.


Another Step Beyond: Campaign Rules & Guidelines - Notable NPCs & Locations

Tai Leng manages to stop the bleeding in the nick of time. You get the feeling the man was about to expire (he literally had 1 round left). Still, he remains unconscious...


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

So, we take the guy to an hospital or something?

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