And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As I recall Sledge never got to use that FIRST Enlarge Person Extract, so he should still have one.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

You are correct


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Oh right, forgot infusions kept forever.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Well they dont they refresh when he prepares them again its just you never got to enlarge


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

I'd rather not allow the werewolves to use their sight advantage against us, but I'll go along if that's what everyone else wants to do.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

At night it is basically Dim light.. which if you have Low Light vision its like its day. Darius also has Scent. Drkvision only helps with complete blackness.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

I also still have Vorkstag's book, I can prepare Darkvision from that if we really need it.

Also I'mma put another blanch on my rapier.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Actually at night it's pretty much PITCH BLACK in the Shudderwood, and it's Dim Light during the day.

These trees are really big. In certain clearings, where the moon can shine through, it swaps over Dim though, or normal lighting during the day. The clearing where you had that previous fight was one such.

Metagame-wise you're going to need Darkvision to NAVIGATE the Shudderwood at night, but not necessarily to fight in it.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Wouldnt that mean Lycans are just as screwed?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hm. For some reason I thought Lycanthropes had Darkvision. It constantly describes the Shudderwood as beeing "dark", and I had assumed that was at least partially literal. The trees are freakin' enormous (large enough to grow taller than an observatory), and presumably have leaves. I figured it hid light about as well as a jungle canopy.

I think the writers either forgot Lycanthropes don't get Darkvision as part of the template, or I'm overthinking things.

Let me put this to a group vote: Would you prefer I houseruled the Lycanthrope template into giving Darkvision (which makes sense to me), or just leaving it at dim light for all purposes?


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Seeing as werewolves usually hunt by moonlight I can see the low light vision, perhaps the Shudderwood trees are enormous, but rather sparse?

I'm also equally fine with just giving them Darkvision if it better matches how you envision the Shudderwood.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Only if I can have Lycanthrope hunting eyes for this particular portion/somehow use scent to circumvent it. As even if there is darkvision needed light kind of defeats that anyway as Low light allows you to see 40 feet out or so as bright light and 80 feet as Dim.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

In case anyone cares, this bit especially is what gets me:

"Ominous, towering pine trees blot out the sunlight, allowing only occasional splinters of light to pierce through."

Edit: Ah, wait. There is actually a mechanical explanation.

"Even during the day, the dense pine forest lets in littlelight, subjecting creatures in the wood to the effects of dim light (Pathfinder RPG Core Rulebook 172). At night, the darkness is as complete as in an underground cavern."

So I think the writers just derped on werewolves being able to see in the dark.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Seems like it..


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Okay so I'm going to go with "Werewolves can see in the dark", at least for this adventure. It's black out there, so you're going to need some way to see in the dark.

I'm going to say Madame Ivanja could probably sell you some Potions of Darkvision if you need them.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Light is a cantrip..


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Only gives vision to 30 as opposed to 60, Darkvision has its perks.

Also doesn't provide light saying, SWARM US OVER HERE PLEASE.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

20 light, 40 dim not 30 and thats if you are a human. Low light makes it 40 light 80 dim. The potions would only last 3 hours however.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Light is an option, yes. Just providing a potential "stealthy" solution to the problem.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im fine with it though its costs 300 gp a pop.. how long would it seem to take to get to the Stairs.. considering many here dont have stealth.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Duristan can inform you that the trip will take a little under three hours, assuming no delays.

Call it 2 hours 45 minutes, less if you Hustle.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Will it be less with Darkvision? As the spell lasts not that long.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Could save them until an hour or so into the trip.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Will it be less with Darkvision? As the spell lasts not that long.

It would, since you'd be able to move at full speed/Hustle as long as you can see. Though Light would provide the same effect. Regardless you'd have at most a little over an hour and a half left on the potions if you drank them immediately, though you could use Light partway and drink them when you get a little closer and hope you don't hit any patrols.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Yeah if we do it we might as well go full one or the other. If the point is Stealth having light at all would be a pain. At least until we hit the Stairs where it would likely default to regular light rules.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

I'm fine with either. Sledge doesn't have a very good stealth though.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So it is written


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ready to go?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

ARE YOU READY GAIS? PUT YA GUNZ ON!

Darius is pumped


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Aye aye captain


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You head out into the darkness, torches lit(?), and begin the long trek to the Stairs of the Moon.

The journey is, surprisingly, uneventful. You spend about three hours moving through the wood (or less if you pick up the pace).

Duristan stops you after a while.

"We're not far now. How do you want to play this?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Drink the potions and be prepared for an attack, anything that lasts a while you do now. "

Darius uses his Scent to detect if Werewolves have been nearby (Bloodhound)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

What potions?

The entire place reeks of werewolf...though so does the entire forest, to an extent.

It is a bit fresher here, however.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks a dex mutagen and Barkskin.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I assume we bought them but if there is no consequence we dont use them Whatever floats your Boat

Darius casts See invisibility and drinks his Mutagen going through the terrible transformation once more. He then moves forward unraveling his whip.
Perception: 1d20 + 16 ⇒ (13) + 16 = 29


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I had thought the decision was you weren't going to buy them. Just need confirmation one way or another, and I'll subtract 1200 from the party fund and assume you are not lit up.

However, regardless of that:

You hear a pair of creatures moving out in the darkness somewhere. They seem to be some distance away, well beyond the range of your light (or Darkvision).


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

420 buy it

Darius growls lowly, " Two coming this way.. this place reeks of Lycan. "

He stalks them.

Stealth: 1d20 + 4 ⇒ (17) + 4 = 21


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge narrows his eyes and listens closely, attempting to get their exact location.

perception: 1d20 + 20 ⇒ (16) + 20 = 36


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

One of them is to the east, at about 100 feet.

They are moving closer.

Init: 4d20 ⇒ (19, 2, 4, 2) = 27

Wolfs: 2d20 ⇒ (17, 5) = 22

Initiative Order:

Darius (27)
Vollensag Berserker 1 (23)
Vollensag Berserker 2 (10)
Sledge (9)
Jones (8)
Zin (7)

Darius is up first.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius moves a bit closer and lies in wait Ready to rasp his whip around the throat of one of them with Grimoire.

Powerful Mutagen Shapechanger Bane Grimoire Whipping: 1d20 + 12 ⇒ (18) + 12 = 30
Powerful Mutagen Shapechanger Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (2) + 13 + (2, 4) = 21

Bane, Move, Ready.. Not sure if they saw me.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You wouldn't be able to tell. You know they can't SEE you (they're beyond darkvision range) but whether they detected you or not is another matter.

The werewolves move in, greatswords at the ready, but stop at the very edge of your Darkvision range.

So they're 60 feet away.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Stopped like they could move more or stopped like they are moving as a unit?Basically they were 100 away.. I moved 15 thats 85 did they stop at 60?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They stopped at 60, as if they were both synchronizing their movements, and making sure they don't end up directly next to the group with nothing to do.

Basically they could have made it to you, but only with a double move or a Charge.

Side note: These Vollensag carry themselves in a manner that suggests they are significantly more skilled than the last bunch.

Sledge, Jones, Zin.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

YOU ARE CAUGHT - IN MY DIVINE SANDSTORM.

Sledge sprints through the forest and terrifying speeds, delivering a whirling tornado kick to the nearest werewolf.

Pummeling charge
All are stunning (DC 15) until one of them succeeds.
1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
1d8 + 20 ⇒ (1) + 20 = 21

1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
1d8 + 17 ⇒ (1) + 17 = 18

1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
1d8 + 17 ⇒ (3) + 17 = 20

He will end his charge so that he is to the side of the werewolf he charged, to make it harder for both of them to attack him simultaneously.

Swift action flex snake style.

Snack Slack Cents Motive: 1d20 + 12 ⇒ (17) + 12 = 29


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Im not sure about stunning Fist but more to it.. You are to remember these guys are.. large sized. Which means they have reach. I assume you wish to use that snake style when they attack you on their turn yes?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can use Stunning Fist only once per turn. It's in the description.

Greatsword AoO: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 3d6 + 23 ⇒ (6, 2, 4) + 23 = 35

Sledge pounds the werewolf twice, but takes a big wallop himself.

Sledge, take 35 damage.

Fort: 1d20 + 13 ⇒ (13) + 13 = 26


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Z takes to the sky, sprouting her wings and ascending thirty feet off the ground.

Otherwise she takes no action.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

We await Jones


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones drinks Shield and moves toward the werewolf Sledge is engaging, stopping 30 feet away.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Back to Darius.

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