| Milovic Draznoi |
My apologies if anyone was waiting on me.
Milo nods his agreement with the others, and moves to stand behind Mavro, rapier drawn in case more psychotics wait behind the next door.
| GM Airon |
It seems fairly clear that even the insane people who seem to be everywhere in this cursed building share a justified fear of the five adventurers’ combat prowess, and while creepy laughter and songs and screams can still be heard just behind any corner, most lunatics hide in their cells closing the door behind them when your group passes.
Both the south and north corridor loop on themselves, and are merely walkways full of cell doors. All of these doors are open, not forced nor broken, to testify that the lunatics are free by design rather than by accident. The few not empty cells host those inmates whose type of madness emphasizes fear and paranoia rather than recklessness or cruelty: in a half dozen cells inmates can be seen hugging their knees rocking back and forth, or covering their eyes and ears, softly humming a comforting tone.
One of the empty cells is filled with a disgusting smell, brands of bloody cloth and clawmarks, but is otherwise empty just like most of the others.
The larger, irregularly shaped room at the eastern end of the corridor (D23) is furnished with a crude table and a few stools. Two inmates are chained to the walls, and they cower in fear as you approach. The air feels heavy, even thicker and damper than in the derros’ room.
There are two doors, both open, one on the south wall and the other on the north wall. Both open onto fairly unremarkable corridors.
| Milovic Draznoi |
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
"Hmn! This northern door seems to be a secret door-- conveniently open for us, and that's a good thing, for I think it would have been hard to spot otherwise. Shall we try that passage, and see if this is Crove's bolthole?"
| Milovic Draznoi |
Milo shrugs, and opens the door the rest of the way, his other hand holding his rapier as he keeps a wary eye on the cowering inmate right next to him-- he would ask the wretch for info, but he doubts he would get anything but screaming....
He peers down the corridor beyond.
| GM Airon |
You advance into the corridor north, past the secret door. On your left, a small set of stairs goes up to the ground floor (D33). Past that, you see a series of chambers as small as a cell (D34), but cleaner and furnished with a small desk rather than a bedroll: in each chamber a small window opens onto a cell, so that the inmate can be observed and studied unbeknownst to him. Further down the path there’s a larger room (D35), hosting a few tables with built-in straps and restrains as well as cabinets filled with surgical instruments.
Rummaging through the few papers left on a table reveals this to be the room where Crove would lobotomize his orderlies, magically healing them afterwards but leaving their brains damaged. A cabinet hosts, instead of surgical blades, two ordinate rows of vials. The first row, is a liquid of a lively red in clear glass vials; the second row is made of squatter flasks of opaque glass, holding a much thicker and darker liquid.
They are both liquid quite familiar to adventurers: eight curing potions (8 potions of cure light wounds) and eight doses of numbing venom (8 doses of oil of taggit).
Turning back, you find yourself in front of yet another open door onto an empty room (D36). You see that this part of the dungeon must have been the true lair of Crove, where he studied the Pnakotic Manuscripts and planned his insane summoning of the Beast. Still, it is frustratingly empty, and seems abandoned in a hurry.
| Milovic Draznoi |
Can't make a DC 32 per check, so no roll here.
Is the door that is visible on the map, on the east wall of D36, actually a door that we can IC-ly see/be aware of?
Milo frowns as he looks into the empty room. "Crove seems two steps ahead of us at every turn," he says darkly.
| Mavro Cain |
"No! We've come this far! I'm not about to walk back out into that damned rain empty-handed!"
Mavro enters the room and starts to fruitlessly ransack it.
Take 10, mostly just for show. Unless it can aid a Take 20...?
| GM Airon |
Ok, so, I took a look at your sheets and nobody can make that Perception check, and you can’t help each other since it’s a reaction. Moving on.
This cluster of rooms obviously seems to be Crove’s personal quarters. There are a bedroom( D38), an office (D36 ) and a small study (D37). These rooms are likely to have been occupied until a few moments ago: a few candles still emanate a faint wisp of smoke, as if just blown out. Papers and books, mostly partial copies of the Pnakotic Manuscripts and related notes, are in disarray, and a quill lies in a pool of ink not yet dried.
A series of footlockers in the bedroom reveals Crove’s mundane treasures: a bag heavy with coin – as you open it you are surprised to see mostly platinum coins – at least a couple hundreds of them. Another locker holds small archaeological relics: chiseled bricks, big shards of decorated pottery, and a few small statues: all with the same theme of twisted, multi-limbed creatures crudely represented. In the hands of a collector these must be worth several hundred gold coins.
There is a scroll of contact other plane, a scroll of planar binding, a scroll of restoration, and a scroll of scry-ing.
I already described all of the rooms to save time. If you favour swiftness to thoroughness, feel free to retcon the searching and looting and describe your actions.
If and when you keep exploring or return upstairs, please specify, at least roughly, the positions and order of march.
| Xander Ravencourt |
Perception, Location Memories: 1d20 + 10 ⇒ (10) + 10 = 20
Activating Location Memories which acts as Scent. If Crove left a trail, I should be able to follow it pretty easily since its recent.
Xander was getting tired of this maddening place. He looked around to his ghostly family and said "Spread out. Let me know if you see anything that might lead us to Crove"
Are the ghosts able to help me track down Crove?
| Mavro Cain |
Mavro lifts up a handful of platinum coins, letting them slip through his fingers and back into the bag. The miser in him said that this was just another spoil of war, but the realist said that other people probably needed this money more than he did. That and the bag was probably pretty damned heavy.
"Foolish man. I could live for the rest of my life in luxury with this kind of coin. Yet he would toss it away for some gods-forsaken plot? What knowledge could be worth that?"
Take 10 on an Aid Another check. This is me being desperate. :P
| Milovic Draznoi |
Can't make a DC 30. Rolling anyway, I guess:
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Milo whistles low at the sight of the coins and the statuary-- but also gestures at the still-wet ink, demonstrating its dampness with a finger.
"The man cannot have gone far," he says in aggravation. "The damned candle is yet smoking. Either he has some secret passage out of these chambers, or he passed us... unseen."
He frowns, then wrenches open a few desk drawers. Milo is looking for anything that might be powder-like in consistency-- some people use sand to blot ink dry, for instance. If he finds no such thing, he'll pick up the ink-well instead.
The young Ustalavan turns on his heel and heads back towards the odd-shaped room (D23), rapier drawn and sand-or-ink in the other, head flicking side to side warily.
(Moved on map.)
| GM Airon |
Xander’s Survival to use scent: 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
Varta sees nothing magical in Crove’s rooms – any riches in here are mundane in nature, and the tomes are about eldritch subjects but not magical themselves.
Both Xander and Stormcloud quickly get a sense of Crove’s trail. The wolf, growling softly nose on the ground, and the nobleman following the whispers of his ancestors both sense the trail going towards the southern corridor ( past D23, the only zone still blanked out). Milo grabs the ink and is quick to move after them.
The trio has barely gotten closer to the door when among the creeping lullabies and screams of the inmates a crotchety, old, shrill voice starts an incantation. “Damn you nosy, blasted intruders. You are ruining everything! Grah!” yells the voice.
As the incantation ends, yet another foul smell permeates the walkway where the trackers are. A stench of rotten vegetation and bad teeth, of dried-up lake bottom and troll’s breath rises from the floor, commanded by Crove’s magic. “You will never leave this place. I alone will learn from He Who Comes from Beyond! You should not have meddled.” Though the voice has a calm, collected quality, it gets more high-pitched and shrill when he names the Beast.
___________________________
none of you could make the Perception to beat Crove’s stealth, so surprise round for the guy.
SURPRISE ROUND
Crove – casts Stinking Cloud.
Milo’s Fort save: 1d20 + 3 ⇒ (5) + 3 = 81d4 + 1 ⇒ (3) + 1 = 4
Stormcloud’s Fort save: 1d20 + 7 ⇒ (9) + 7 = 161d4 + 1 ⇒ (2) + 1 = 3
Xander’s Fort save: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (4) + 1 = 5
Ouch. The three of them are nauseated.
Crove's init: 1d20 ⇒ 1
Mavro's init: 1d20 + 4 ⇒ (7) + 4 = 11
Milo's init: 1d20 + 4 ⇒ (15) + 4 = 19
Tempest's init: 1d20 + 7 ⇒ (11) + 7 = 18
Varta's init: 1d20 + 5 ⇒ (6) + 5 = 11
Xander's init: 1d20 + 2 ⇒ (12) + 2 = 14
ROUND 1
19 Milo
18 Temepst & Stormcloud
14 Xander
11 Varta
11 Mavro
1 Crove
Crove was invisible. Casting the spell made him visible, but now the cloud obscures all sight. You're all up for round 1. Moving through the cloud requires a DC 18 Fort save to avoid nausea (it is a poison effect).
| Milovic Draznoi |
"Faugh!" Milo cries out as the stench envelops him. "He's--"
Further words are cut off by the sound of him gagging miserably. His eyes running from the thick fumes surrounding him, Milo puts a hand on the wall and moves forward blindly, following the edge, hoping to stagger out into clean air.
Milo cannot fail a DC 10 acrobatics check to move at normal speed while blinded: he moves along following the eastern wall until he is out of the cloud, and keeps going to the end of his move. If he sees Crove once out of the cloud, he will use acrobatics to avoid any attack of opportunity his movement might cause:
Acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14
Duration of nausea for Milo after he exits the cloud: 1d4 + 1 ⇒ (2) + 1 = 3
Welp, see you in three rounds, folks!
| Mavro Cain |
Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9 Of course.
"This glorified smokescreen won't save you, Crove!" Mavro howls ruefully, peering into the fog.
Holding action for now, but it will probably be something stupid, come my initiative.
| Xander Ravencourt |
Xander was taking a breath to call out at exactly the wrong moment. The wretched miasma that unexpectedly filled his lungs left him choking back his lunch. He backed away blindly, trying to get clear of the disgusting fumes.
Moving backwards 30 feet
| Ŧempest |
Tempest cries out a sharp command to Stormcloud, "Stormcloud; Attack!"
The wolf leaps forward, moving through the fog until it emerges from the other side. Homing in on the scent of his prey, he attacks the fleeing mage.
Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip (if bite succeeds): 1d20 + 5 ⇒ (4) + 5 = 9
| Mavro Cain |
Sorry for the lateness.
Clutching his staff in both hands, Mavro steps into the fog in search of Crove.
"Where are you, you devil? You rat! You--"
Fortitude Save: 1d20 + 7 ⇒ (10) + 7 = 17
Duration: 1d4 + 1 ⇒ (4) + 1 = 5
"Ugkkkk!"
| GM Airon |
Milo staggers through the cloud, ending up on the other side. So does Varta, significantly less distraught by the awful smell. Her wolf companion, alas, is not so lucky. Xander retreats further away from the cloud.
Mavro is about to enter the foul air, when Varta invokes the protection of Shelyn upon both herself and the old Pathfinder, caressing him on a shoulder. Mavro feels his lungs fill with the pestiferous stench, and yet the blessing of his teammate make him endure. The old magus and the dwarven maiden make it to the other side, reaching Tempest and Milo. The four of them are just in time to catch a glimpse of Crove fleeing to the southern corridor: a tall, gaunt man, closer to sixty than fifty, with a bald top and a thinning silver mane cascading down the back of his head.
______________________
Varta casts communal protection from evil on herself and Mavro. The +2 from the spell turns Mavro’s 17 into a 19, he is not nauseated. Mavro gets +2 to AC and saves against evil stuff.
Varta’s Fort: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
Round 1 recap
19 Milo – nauseated, moves
18 Tempest – double move; Stormcloud - nauseated
14 Xander – nauseated, moves back
11 Varta – casts communal protection from evil on herself and Mavro, moves through cloud
11 Mavro – moves through cloud
1 Crove – double moves south
I’ll be DMPCing Varta until the end of this fight. MAP has been updated.
| Milovic Draznoi |
Huzzah for DMPC'd Protection spells! Go Mavro!
Unable to do much else to assist his friends as he's still staggering and retching, Milo steps to one side and waves the others down the hall that Crove has fled down. At least that way, he's not in their path.
| Mavro Cain |
He looks within range, but let me know if something is off.
Mavro emerges from the cloud, still coughing slightly, yet otherwise miraculously unaffected by the foul stench. The old pathfinder takes a quick glance at his comrades, not quite fortunate as himself, before spotting the fleeing old man.
"Crove!" he shouts out, gripping his magical staff. For a moment it flares out with arcane power, enhanced by its master's magic. As Milo steps out of the way, Mavro then charges down the hallway after their quarry, staff held in both hands.
Swift action to expend an arcane pool point to turn Mavro's staff into a +2 weapon. Full-round action to charge.
Charge Attack: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 1d6 + 10 ⇒ (2) + 10 = 12
| GM Airon |
I’m ruling that Varta and DMPCed PCs delay until before Crove for simplicity.
Milo moves aside, opening a charging lane for the angered Mavro. The tall, old man runs towards his enemy, robes, beard and hair flowing behind him as he builds up speed and strikes Crove in the sternum with the butt of his weapon. It is a sight to behold, two old and greying men fighting for their lives.
Varta moves right behind Mavro, and prays once again for the blessing of Shelyn: a benign light shines upon her allies, infused with divine guidance.
The small head of Tempest pops out behind the corner of the door, and she points her finger and calls forth arcane power: a sizzling ball of sparkling, burning electricity appears just behind Crove, cutting off his retreat.
Crove miraculously manages to get avoid Mavro’s staff when he drops his guard to cast a spell: a shimmering ray of luminous energy hits Mavro dead center, painfully burning clothes and skin and beard of the Pathfinder.
________________
Crove's Conc to cast defensively: 1d20 + 9 ⇒ (18) + 9 = 27
Crove's ranged touch attack vs Mavro: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 3d8 ⇒ (2, 6, 7) = 15
Round 2 recap
19 Milo – nauseated
14 Xander – nauseated
11 Mavro – charges
11- Varta – moves, casts bless getting herself, Mavro, Milo and Tempest
11- Tempest – casts flaming sphere to stop Crove's escape; Stormcloud - nauseated
1 Crove – casts defensively searing light upon Mavro
Mavro takes 15 damage; MAP has been updated. On to round 3...
| Mavro Cain |
Mavro bites back a shout of pain, instead baring his teeth in a fierce scowl. Lowering the end of his quarterstaff, the magus sweeps it beneath the wizard's feet, attempting to knock him off balance.
Trip Attempt: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
| Xander Ravencourt |
1d4 + 1 ⇒ (1) + 1 = 2
Ok, so its 1d4+1 rounds after I leave the cloud, which was last round. This should be the last round of Nausea
Xander continued being sick, coughing weakly and trying to get his stomach under control.
| GM Airon |
Varta out, Tempest to be GMPCed, Xander and Milo still nauseated… looks like this round it’s just me and you Mavro…
It is a pathetic attempt, on Crove’s side, to resist Mavro’s sweep. The old Keeper falls flat on his back, the wind knocked out of his lungs. “Bastard! I am going to skin you for th… cough! COUGH!” Crove’s threat loses effectiveness when he stops to spit some blood.
Tempest moves forward, taking cover in an empty cell, and unleashes a miniature lightning, but it fails to hit Crove, bouncing harmlessly between the dungeons’ stones. Varta follows the halfling and prepares a spell to strike true at the next occasion.
Crove, lying on the ground with Mavro looming over him, extrudes spite and anger “Stop! Don’t you dare touch me again, you idiot, or I will melt your brain in a pot!” the shriek voice is coated in arcane power, and sticky filaments sprout from Crove’s fingers, entangling the hallway in thick webbing.
Even in his bedazzled state, Mavro can hear Crove mutter to himself “I will get the knowledge. I will take the power. I am willing to do what it takes!” before getting up.
________________________________
Tempest touch attack: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Crove Conc to cast defensively: 1d20 + 9 ⇒ (10) + 9 = 19 that's a close one!
Mavro's Ref save: 1d20 + 5 ⇒ (5) + 5 = 10
Varta's Ref save: 1d20 + 1 ⇒ (10) + 1 = 11
Round 3 recap
19 Milo – nauseated
14 Xander – nauseated no more! He can act now
11 Mavro – trips Crove
11- Varta – moves, casts true strike
11- Tempest – moves, misses with the elemental ray; Stormcloud - nauseated
1 Crove – casts defensively web, gets up.
On to round 4. Mavro and Varta are grappled.
| Milovic Draznoi |
Milo makes a miserable noise at seeing his allies covered in goop. He curses the disquiet in his belly that keeps him from doing much of anything. If he got closer, he would only be in their way, so he stays put, pukin'.
| Mavro Cain |
Combat Maneuver Check: 1d20 + 10 ⇒ (20) + 10 = 30
"You think you can hold ME?" the old man bellows, pulling his arms in an attempt to tear himself away from the sticky webbing. "You fool, don't you realize? You will learn nothing! You will share Marshan and Baskerwhel's fate, in the bowels of the beast!"
| Xander Ravencourt |
Xander took a deep breath of clean air, held his breath and charged through the cloud, coming out and nearly colliding with the table and chairs on the other side. Instead, he simply shoved it out of the way as he passed, pushing it back into the wall.
Do I have to make the save again? The zombie next to the cloud might get an AoO on me, but the cloud should give me concealment against the attack.
| GM Airon |
Both Mavro and Varta break free of the web. Milo, still recovering, is joined by Xander, who finally made it through the cloud with no ill effects. Tempest fires a sparkling ball of lightning at Crove, but unfortunately the web conjured by the old cultist is in the way, making it difficult to aim. The ball of electricity just barely misses its target.
Crove grins in seeing the whole group incapacitated or stuck because of his actions “Idiots! You are not prepared. You have no clue, you are dumb sheep like Marshan, and that coward Baskerwhel, that much is certain! I am the only one willing to do what it takes! And for this, I will triumph!” that said, he clenches his fists, bites his tongue and runs off through the flames.
__________________________
Varta's CMB: 1d20 + 7 ⇒ (14) + 7 = 21
Crove's ref: 1d20 + 4 ⇒ (6) + 4 = 10
fire dmg: 3d6 ⇒ (5, 2, 2) = 9
No need to re-roll Fort for Xander. Tempest, web provides Cover, so your attack misses.
Round 4 recap
19 Milo – nauseated
14 Xander – moves
11 Mavro – breaks free
11- Varta – breaks free
11- Tempest – misses with snowball; Stormcloud - nauseated
1 Crove – double move down the hallway
On to round 5. Moving through the web requires either a CMB check or an Escape Artist check DC 17. Moving through the fireball requires a Ref DC 16 to avoid 3d6 damage, but now that Crove passed through Tempest can just drop it or move it.
| Milovic Draznoi |
Milo finally straightens back up, wiping a bit of puke from the corner of his mouth. Faugh. He looks down the hall, which Crove has disappeared from.... a hall choked with webbing and with fire. Fantastic.
He takes a deep breath. "Tempest! Clear your flame!"
When the path is clear, he starts bolting down the hallway.
Escape artist to get through web: 1d20 + 7 ⇒ (18) + 7 = 25
Double move with the web being difficult terrain puts Milo in Mavro's square. I've put him to the side on the map.
| Ŧempest |
I immediately had the same thought as Xander...
Tempest casts her gaze at the burning fireball, bringing back under her mental control. She brings it moving down the hall towards her, burning its way through the web as it moves. As it races the last few paces towards her and her companions, she wills it away, dispelling the flaming sphere.