| Xander Ravencourt |
"What do you mean you can't reach that far?" Xander says angrily.
"Fine! I'll do it myself!" he says, rushing forward to help his friends, manifesting a translucent polearm hammer with a head the shape of a roaring lion's face.
I think this movement Provokes, but I'm going to do it anyway. Hopefully the guys chained to the wall don't threaten.
He swings at the orderly on the ground in front of Milo in a vicious overhand blow.
Activate Ancestral Arms (acts as drawing weapon) to summon a Lucern Hammer
Charge using Heart of the Streets to ignore Difficult Terrain caused by allies being in the way.
Charge with Spectral Lucern Hammer: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d12 + 3 ⇒ (4) + 3 = 7
Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Bonus Damage: 1d12 + 6 ⇒ (6) + 6 = 12
Boom!
Now I wish I'd summoned a weapon with a higher crit multiplier. :)
| Milovic Draznoi |
Difficult terrain =/= cover.
Heart of the Streets lets you ignore the half-speed movement penalty that occurs when moving through the terrain hazard of crowds (not single foes). It does nothing to negate the attack penalty you would take (or rather, the +4 AC bonus the enemy would gain) for having cover because of attacking through Milo's square.
I will wait until GM declares whether that changes things with that attack/whether that orderly is still standing, before declaring Milo's action.
| Milovic Draznoi |
"Well struck!" Milo cries to Xander as the hammer smashes down. He quickly steps forward again to take the fight to the thuggish orderlies.
5-ft step NW, attack orderly.
Rapier attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Alas, he misses horribly...
| Mavro Cain |
"Enough banter!" Mavro shouts at the others, as he swings his staff at the orderly in front of him. If that one drops before this for whatever reason, Mavro will 5 ft. step to the next one.
Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d6 + 12 ⇒ (4) + 12 = 16
| GM Airon |
Apparently I missed a post from Tempest back there. Sorry about that.
Brutish orderlies with empty gaze are swarming from the right wing of the building, closing in on the five heroes. The one who called out for help grins for a second in seeing his buddies running at his side, but his petty joy is of short duration. Charging like a man of lesser stature, Xander irrupts into the main building and swings down his mystical hammer onto the orderly’s head–Milo is just quick enough to move out of the way of his friend’s attack. The brute’s caged helmet shatters, and so does its inside. The orderly falls on the ground, his cranium grotesquely wrecked, dark blood flowing from what was once his forehead.
Unimpressed, the other orderlies still charge ahead. One is a bit too eager, and gets quickly downed by a powerful combination of blows from Varta’s polearm and Mavro’s walking stick.
As another one gets a small electrical burn on his arm from Tempest, the thugs finally shake off their initial astonishment and counterattack. Two of them make a wall of meat and clubs in front of Milo, and their clubs fall down on the rogue like hammers. Luckily, their blows are slow enough for him to dodge.
Similarly ineffective is the attempt on Mavro. The orderly comes at the Pathfinder screaming, but his swing is clumsy, and easily diverted by Mavro’s staff.
________________________
Varta, I took the liberty of moving you outside of the entrance–from your previous position you no longer threatened any orderly.
I also took off the map two dead orderlies (the alrady wounded one killed by Xander, and the one killed by Varta and Mavro).
orderly atk vs Milo: 1d20 + 5 ⇒ (6) + 5 = 11
orderly atk vs Milo: 1d20 + 5 ⇒ (9) + 5 = 14
orderly atk vs Mavro: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 sigh. I don't get it. GMs are supposed to roll plenty of 20s...
Round 3
19 Tempest & Stormcloud (lightning strike)
15 Milo (misses with rapier)
9 Varta (parts an orderly)
9- Mavro (finishes off the same orderly)
7 Orderlies (two die, three FAIL!)
3 Xander
Xander to end round 3, then on to round 4. I already have Tempest’s action: since I missed her previous post, I’m keeping this last post as her action for round 4
| Xander Ravencourt |
Realizing he was in the thick of it now, Xander swung his translucent hammer again. Whatever else he might be, he was descended from a family of knights. Some of the heroes of the First Crusade spoke with him daily. Today they seemed to guide his hands.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d12 + 3 ⇒ (7) + 3 = 10
| Milovic Draznoi |
Sorry, just re-read the orders and realized you might be waiting on me.
Tossing a grin over his shoulder at Xander, Milo stabs at the orderly directly in front of him.
Rapier: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
I doubt that drops the orderly, but if it does, Milo takes a 5-foot step into the dropped orderly's space.
| Varta Urkenkinslayersbanedottir |
Are we in round 4? If so then Varta does the following:
Varta steps towards the old man then attacks his new friend with zest and a glaive.
Zesty Glaive attack: 1d20 + 8 ⇒ (3) + 8 = 11 for Zesty Glaive damage: 1d10 + 7 ⇒ (6) + 7 = 13
| GM Airon |
Tempest’s electric sphere, Milo’s quick blade and Xander’s ancestral hammer make short work of yet another orderly, who falls on the ground covered in wounds of various nature. His colleague tries to avenge him, but stumble on the fallen corpse at his feet, and misses Milo entirely.
By contrast, both Varta and Mavro fail to hurt their opponent. Both staff and glaive harmlessly im-pact on the thick, padded vest the man is wearing.
“D-damn midget!” spits out the orderly looking with hateful rage at the dwarven maiden “Imma bash you shorter than you are now!”. Surprisingly, he is somewhat able to follow through his unimaginative threat, as he manages to swing down his weapon and club Varta right on her head. The dwarf shakes her head for a second as a very unappealing bruise starts forming above her right eyebrow.
_____________________
orderly atk vs Milo: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 1 ⇒ (4) + 1 = 5
orderly atk vs Varta: 1d20 + 5 ⇒ (16) + 5 = 211d6 + 1 ⇒ (3) + 1 = 4
I moved Milo where he wanted. Xander, you have to take 5-foot step if you want to threaten the remaining orderly.
Tempest, you currently have no line of sight towards either of the remaining orderlies.
Varta takes 4 dmg. 2 orderlies left.
As usual, Xander then on to next round (the 5th). Only two orderlies left, both unharmed for the moment.
| Xander Ravencourt |
Xander looks around and sees that the fight seems to be pretty well in hand now. The Orderly in front of Milo was in a pretty good bottleneck, and Xander wanted to conserve his mystic energies, so he just reached out and put his fingertips on Milo's back for a moment.
"Someone give him a hand, ok?"
Xander casts Guidance on Milo.
| Milovic Draznoi |
(Round 5)
"What, you think I need assistance?" Milo says with a waggle of his brows, though he grins his thanks at Xander all the same.
His rapier darts out once more towards the brutish orderly with whom he is locked in combat.
Rapier: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
It's barely a pinprick, but in Milo's mind that has its benefits. Infuriate the foe to come to you...
He takes a step backwards, to taunt the orderly to come out towards him.
"Come, you big ox! I'll give you a free shot!" he says with a waggle of his blade, the tip streaked with the man's blood.
| Mavro Cain |
Well, I'm an idiot... All this time, apparently I've been overlooking the fact that Power Attack gets stronger for every 4 points of BAB I have... I've been missing out on 3 points of damage (albeit at an additional -1 to hit).
Sneering when his dwarven ally is struck, Mavro raises his walking stick high over his head - very nearly throwing out his back - and brings it crashing down onto the orderly.
Power Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 15 ⇒ (6) + 15 = 21
| Ŧempest |
For some reason I can't access the map; I keep getting a server error of some sort, and the map just looks like a few distorted pixels. As such, it's hard for me to determine my moves. I will try to check it again from home this evening (in case it is my work network's filters that are doing it, but if you would like to move on before that, feel free to autopilot me.
| Xander Ravencourt |
(Round 5)
"What, you think I need assistance?" Milo says with a waggle of his brows, though he grins his thanks at Xander all the same.
"Me? Of course not. My uncle Laurence thinks you need to put down that oversized needle before you hurt yourself though."
| GM Airon |
It doesn’t take much for Mavro and Varta to take down their opponent. The caged helmet is shat-tered by the old man’s staff, then the dwarf swings her blade at the now exposed neck, severing the orderly’s head neatly. In death, the man keeps the same empty stare he had in life.
By contrast, Milo lightly skewers his opponent. The last orderly, dumbed and mindless as he looks, still realizes he is doomed “Boss gonna be mad! Thieves bash us!” he looks around, club in front of himself more as shield than a weapon.
Finally he seems to reach a decision “Don’t wanna make boos mad! Get away!” he screams, and darts against Milo, trying to push him away. However the young rogue is way quicker, and while he fails to pierce the padded armor, the point of his rapier seems to dissuade the orderly from his intent. “Oh, boss gonna bash me!” he cries, apparently more worried about his boss than the five armed people who just killed seven of his peers.
_______________
Milo AoO: 1d20 + 8 ⇒ (5) + 8 = 13 fail
orderly charging CMB to overrun Milo: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 fail
Combat is pretty much over, there's only one, wounded orderly left and he is trying to flee in the worst possible direction.
We are still in combat rounds to see what you do with this guy, but the threat is clearly ended. For now.
| Milovic Draznoi |
"Drop your stick, man, and I'll let you run out the building!" Milo yells at the big brute. A fight is one thing, but he takes no real joy in skewering a fool with the sense of a rock who is trying to past him.
Of course, his offer may come too late if his colleagues' weapons strike first.
(Milo is willing to let him flee out the building, though not to his boss.)
| GM Airon |
Milo, you don't know the layout of the Asylum really, but he is not trying to run towards the door you guys came in. It seems logical that there might be other doors, but you can't know.
Hit hard on the shoulders by Varta, the orderly barely takes a second to howl in pain before resuming his effort "Agh! Lemme go, stupid thiefs!" he tosses his club in the general direction of Varta, not really an attack, more like a man tossing an old boot to a meowing cat in the night.
Seeing as he failed to push away Milo, he tries running around him, covering his head with his hands, leaving his right flank completely exposed.
_________________
Playing it by ear now that there is no real threat - Milo, he moves around you, leaving himself open to not one, but two AoO.
Xander, you can of course act before what I just posted happens.
You guys feel free to do stuff other than paying attention to this guy. I'll still keep tabs of the rounds until you decide what to do with the orderly left, but this is not a combat anymore, it's aftermath.
| Xander Ravencourt |
Xander sighs and lets the man run. He wasn't a threat, and Xander was in the business of hunting monsters, not their brain-damaged victims.
"Poor fellow." he said with a shake of his head.
| Milovic Draznoi |
With a sigh, Milo stabs the man as he bulls past.
AoO Rapier: 1d20 + 8 ⇒ (2) + 8 = 10
Clearly, Milo's heart is not in the attack-- his blade misses by miles.
| GM Airon |
Beaten and wounded by numerous attacks he didn’t care to avoid, the orderly falls to his knees “Lemme go… jus' lemme go...” he keeps murmuring, getting up once again and slowly staggering south. Now that the heat of battle has faded, his babbling echoes through the sickly walls of the asylum, and the trail of blood he leaves behind falls upon numerous others stains, now dried, stains that speak of disease and violence.
In the room you just came in the three lunatics seem ecstatic when they catch a glimpse of one of the other orderlies’ bodies. It is only thanks to the gags Milo put on them that their crazed howls are not echoing through the whole building.
The orderly is staggered, but keeps moving. He won’t defend himself, but neither will listen to reason.
Every action/attack on the orderly automatically succeeds, let’s not waste time rolling dices.
Then you can go on and decide how to explore the place.
| Mavro Cain |
"Bah, now where were we?" Mavro asks rhetorically, approaching a door off to his left. He places an ear close to the door, and will open it if he does not hear anything.
Take 10 on Perception for 16.
| Milovic Draznoi |
Milo will knock the orderly out with the pommel of his sword. He doesn't want to kill the idiot, but he doesn't want him running off to cause more trouble, either.
With that done, he wipes his blade clean of blood. He moves next to the double doors nearest him, and listens briefly there.
Taking 10 as well, Perception 19.
| GM Airon |
Usually, after a battle, the echoes of the fight fade away, leaving a peaceful, if tense, silence.
It is not so in Crove’s Asylum: the noise of the fight just leaves place for the maddening shrieks of the inmates, over-excited by the clash they just heard.
Mavro leans in to the iron door, and among the shrikes he can make out that something grisly is going on in the room next to him. He hears hysteric, high-pitched laughs and the gut-wrenching sound of a saw grinding against bone.
By leaning towards the door next to him, Milo is able to notice that these doors seem much better off than the others: polished bronze studs decorate the much less rusty and even shiny double iron doors. No sound seems to be coming from the room, but on the wall to the left makes a good show of itself a brass plaque.
Waldur K. Crove, MD
administrator, surgeon, chief researcher
| Milovic Draznoi |
"This is the office of the man himself," Milo murmurs. "I can tell because of my skilled powers of deduction and observation. And also, this plaque.
"Do we, ah, make an appointment--" by which he means 'break down the door' "or is there anything else first we would do in this place?"
| Xander Ravencourt |
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Xander eyes the other doors. "Those aren't locked. They aren't even all the way closed."
"And it sounds like there's people chained up. More inmates, I'd guess."
| Milovic Draznoi |
Milo grimaces expressively at Mavro's words. Despite his own observations regarding the door he'd found, he comes closer to the door Cain is at.
"This place turns my stomach," he mutters. "Men without the wits left to them to surrender, those sobbing screaming fools in the lobby... I mislike it. Shall we barge in on this-- sawing?"
| GM Airon |
Milo opens the door, and immediately regrets it as he stands still for a couple of seconds, paralyzed by the horror.
In the dim light of the square room echo the hysterical laughter of two madmen. They are squatting in the middle of the room; the long, loose sleeves of their straitjackets are ripped to shreds and soaked, dripping with crimson blood.
“Gheegheeghee! Two for me!” screams one of the them. He is holding in his hands a collec-tion of scrap paper, torn pages, pieces of cloth soaked in blood as if they were playing cards. He puts two on the ground, close to the second madman.
This grabs something and throws it at the first. It takes Milo a second to realize that said “some-thing” where two human fingers, taken from a corpse the second madman is keeping next to him.
“New players!” screams the first madman. His insane, wide smile turns immediately to anger and fear “They’re gonna take my winnings!” he folds the scraps of paper and holds close to his chest, like a baby would hold a teddy bear, a grisly collection of bloody body parts.
“There’s no room for you in our game!” screams the second, and faster than Milo’s reaction, he gets up and runs at the rogue, trying to hack at him with a bonesaw.
______________
lunatic charging attack: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (4) + 2 = 6
I'll have Milo make a Will save, instead of a perception check, to see if he is flat-footed or not. Let's see how you handle the horror. DC 15.
Milo's Will: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Oh wow! Ok, you are not flat-footed, so the madman does not hit you.
This isn't a real fight, the madmen stats are pitiful - I won't keep track as usual of initiative scores, and such, just act based on your position on the map and your reaction to the situation.
| Milovic Draznoi |
Fortunately, a lifetime of dwelling in Ustalav has inured Milo to some of the more terrible sights-- he manages to shake off his appalled disgust just in time to dodge, although he still feels sick to his stomach.
"The gods weeps," he says weakly. "I would say these wretches know not what they do... but I don't care. Pharasma can judge the worth of their poor mad souls."
He strikes with his rapier at the one that just tried to bonesaw-hack him.
Rapier: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
After that, he withdraws to let Varta or Mavro fight more freely, or to draw the wretch out into the corridor.
Acrobatics to avoid attack of op: 1d20 + 11 ⇒ (3) + 11 = 14
(If you want to handwave it, GM, Milo advocates killing them.)