Against the Odds

Game Master GM Grimm

Old School Greyhawk campaign spliced together using ad&d mods retconned and adapted for pathfinder.

Loot Sheet

GM:

XP=920/1300


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Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Alright then, I guess we are making a run at the Temple. I think we should try to see what we can see about this place. Guards, who comes and goes. What time are the guards rotated....what time do people show up. Then we can compare notes and plan accordingly. Sound good?

Cerilis looks at Augier and then back at Ramne.
Master Ramne, I apologize in advance for my next question as I am not certain what would be proper etiquette in this situation. Would you be willing to allow Augier here to peruse your spell books. It is my hope that he will be able to find some spells that will be of help to use in the future. Would this be acceptable to you?


Wait, isn't he a divine spellcaster? He draws his magic from the gods.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

I think he is a mage and the weasel is his familiar...I think.


Everyone ready to go scouting?


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Sure, I'm ready. Apparently Siondel is more of a dog person...


INACTIVE - GAME DIED

Ready!


The old man makes a friendly smile of patience to Cerilis before speaking, I have no such book. I am too feeble to go or I would go myself. I will keep a watchful eye out while you inspect the temple.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

With a simple nod Cerilis agrees.
Let us move out before dark then. It sounds like some of these creatures that we have encountered operate at night better than the day. I think it would be better to investigate now then.


Well considering we are a bunch of elves and a dwarf, the increasing darkness can help us.


INACTIVE - GAME DIED

"Ummm..."

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

"Ravenna goy a humming point, that said we should move already. Darkness isn't the only thing that worries me, every moment spent talking is a moment they have to prepare against us." says the ranger caressing his weapons "We announced our presence already at the inn, if I were the evil cultist I'd be fortifying the shite out of my lair!"


Very well, let us head out.


INACTIVE - GAME DIED

"Actually my point was that I'm neither an elf nor a dwarf and I'll need some light."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

You should not need light during the day..and once we get indoors there will be light aplenty since there are humans at the temple.


Then temple can be seen across the village from the Grove as it rests upon the highest elevation of all of the buildings. As night begins to fall, torches and sconces are lit not just along the temple walls, but throughout the village as well in hopes of deterring any nefarious activity.

The old man assures you that he believes there is probably some activities taking place this very moment, but admits that it is speculation based upon previous sightings and the rumors of townsfolk. He supports your plan to proceed with the investigation in the morning and offers everyone comfortable lodging, including Medved's bear.

Take this time to list any actions or preparations that you would like to take, assuming that you choose to spend the night at his place.


Augier reads his spellbook and gets some shuteye. Still think we should attack at night.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul finds a comfortable spot and lays his head down for a, hopefully, good night's sleep.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

The morning comes and Cerilis sits in his bed sharpening his weapon.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel snuggles up with his bear and makes sure his horse is stabled and curried. Not in that order.

Come morning, he is ready to adventure, bright and early.


INACTIVE - GAME DIED

Ravenna is a bit sleepy the next morning and arrives with her hair somewhat disheveled and her hat at an odd angle.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis looks at everyone as they prepare for the day at hand.
If everyone is ready, then lets go and finish this.


Indeed, all set


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Ready when you are."

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

"Yeah, I'm ready for this. How we gonna do it, anyway? I told you, I can pass unnobserved easily, but I'd rather not do it alone unless I can count on the backup arriving quickly."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Well there are a few ways we could go about this...through the front door and just make ourselves at home....or...Jax and I take point and see how we can get in without being seen. A back door maybe or a place where we can enter detected.


Scouting out beforehand seems wise.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"The longer we can go undetected, the better. Especially if we can neutralize some of the bad guys without alerting the whole temple. I don't know how good the rest of us would be sneaking around like you two, though."

Siondel puts all his gear together, including the barding for Medved.

"Well, I'm as ready as I'll ever be."


INACTIVE - GAME DIED

"Yep," says Ravenna as she stifles a yawn. "Let's go um... I was gonna say find some excitement, but I guess staking out a temple isn't very exciting. Well, job to be done, anyway!"


The bright sun shines in the face of the outsiders as they carefully approach the temple. All is quiet in town. The gentle breeze sways fields of wheat between farmhouses. There are no children playing outside.

There is nothing noteworthy about the temple, easily seen from afar, except that it is the only stone building in Orlane and maintains the highest elevation in town.

Even from your approach, you can see the large wooden doors being slowly opened by for hooded figures. Two for each door. They do not notice you as you are still some distance to the west.


So the doors are open, maybe a procession will be coming out? We can come around the side and keep buildings and bushes between us and the temple to keep hidden


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

I think we should scout around the perimeter first and see what we can find out.


Agreed, let us do that.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

"I'll sneak around this side." says Jax pointing to the temple's left side. "Cerillis, do you feel confident to scout the other side? The othera should see what and who enters or exits the place and be prepared to save us." he adds with a smile.

"If I don't find anything interesting or strange, and there aren't many watchers I will try to climb to the top, peek around and see what's going on inside. If I mamage that, I'll fire a marked arrow to one of these trees." says Jax as he uses his handaxe to mark the shaft of one of his arrows.

And with another smile he leaves.
Let's push things forward!
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21


Augier keeps watch as Jax and Cerillis sneak off.


INACTIVE - GAME DIED

Ravenna hangs out with Augier. "This could get spooky. I'm excited!" she whispers.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"Spooky? As in ghosts and spirits? I hope our opposition is a bit more terrestrial, to be honest. My arrows and Medved's teeth won't land so well on wisps or phantasms."


INACTIVE - GAME DIED

"Oh, just a temple secretly overrun by evil creatures and who knows what going on - a mystery cult? Undead things? Stuff lurking around in the dark? I dunno! But it's still exciting."


Augier starts sweating...which causes all sorts of difficulties for everyone.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Calm down all of you, especially you Augier, their going to hear us."


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis nods agreement and moves along.
Stealth: 1d20 + 9 ⇒ (1) + 9 = 10
And trips over a pebble.
not that easy to assault a temple
Calm down.....you can do this
Stealth: 1d20 + 9 ⇒ (14) + 9 = 23
After dragging his feet for some distance, Cerilis quietly disappears.


The morning sun begins to warm the stone walls as the breeze dissipates. Jax wanders skillfully around the left while Cerilis shuffles a bit before scurrying off to the right all in the bright stillness of the morning. Nothing occurs at the beautifully carved wooden gates of the compound as they both stand open.

Jax, you will have to make a climb check with a reasonably high DC to make it to the top of the twenty-foot wall unassisted. If you use rope and a grappling hook, the climb is much simpler.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Wether the axe hook idea is accepted or not, Jax tries
Climb: 1d20 + 8 ⇒ (14) + 8 = 22


Jax:

Jax's plan worked perfectly. His knot held and on the first try, the makeshift grappling caught hold of a notch in the wall. Jax was able to climb up to the top to get a good look around the courtyard. The plants and statues were a disheveled mess, showing recent signs of decay. A single hooded figure was busy trying to manicure the landscape, accomplishing very little as the effort was half-hearted.


Augier sweats some more.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Jax unties the axe and retrieves the rope as silently as he can.
The elf proceeded to scan the are, looking for any place in the courtyard where he could hide and take a better look at the hooded figure, to see who was the one gardening with so little effort.

Perception, taking 10: 10 + 11 = 21

Plan is to go down to the courtyard sneaky beaky style, find some bushes or something to hide in, make some noise so the hooded figure investigates it and get the drop on him so I can ask him a few questions before I tie him and leave him hidden. Wanted to let you know so I get a rundown on the appropiate skill checks and stuff needed


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis makes his way around to the right and decides to move closer to the gates and take a peek inside.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Cerilis makes it easily to the gate to witness the hooded figure feign attempts at gardening as the plants are overgrown and competing with weeds creating a wild mess of shrubbery instead of the well-groomed garden that you would expect to find.


Jax, you will have to roll stealth for the hide attempt. Then do you wish to accost the gardening monk?

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Accost is a tad harsh, I would say 'Jax intends to have an overwhelming chat of sorts.'... yes, I will accost him, unless I can see his face while sneaking and find a human that doesn't looks obviously evil under the hood

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

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