After Dark (Inactive)

Game Master rando1000

A modern urban arcana/horror game using Pathfinder rules


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm assuming Starsoul will approach; also assuming he won't drop them all in one action.

7 of the remaining cultists do what looks like a spell, and one little fire being for each of the casters zips out of the fire and attacks the party.

Map 1A

On Maria:
1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 1

On Joey:
1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d4 ⇒ 4

On Isagoras:
1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 3

On Valda:
1d20 + 4 ⇒ (9) + 4 = 13

On Starsoul:
1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 3


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Starsoul's action, plus one Attack of Opportunity on a passing elemental.

Need Reflex Saves vs. burn (DC 11) from:
Maria
Joey
Isagoras
Starsoul

Followed by Valda's action.


Inactive

'Baptism by fire indeed, holy shit. If I didn't believe this magic shit before, well, I do now.'


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Moving forwards, Valda lined up as many of the cultists as she could without blasting one of the others, and pulled the trigged. As she did she muttered a harsh sounding word. What came out of the shotgun was combination of lead and ice. It was not friendly.

Ranged Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Snowball: 2d6 ⇒ (6, 4) = 10


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Inactive

Well, that guy's dead.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Guys, hopefully - it is a shotgun, after all.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Valda's not in a great position to use the shotgun, so here's my interpretation: Moving map-north 15' (difficult terrain) she lines up a shot from that angle and fires, hitting 3 of the cultists, who all fall down. Two of the seven summoned elementals immediately disappear.

However, to get to her shooting spot, Valda suffers an attack of opportunity from one elemental.

1d20 + 4 ⇒ (13) + 4 = 17
1d4 ⇒ 3

Valda's reflex to avoid burn:
1d20 + 3 ⇒ (11) + 3 = 14 (burn avoided)

You have now dropped 5 of the 13 cultists.

Still Pending Starsoul's action, I'm going to run the BBEG now, since Starsoul couldn't reasonably affect his action.

The cultist on the far side of the fire, (now in gray on the new map) mutters and gestures, and two bolts of pure magic fly from his fingers, one hitting Valda, the other Joey.

1d4 + 1 ⇒ (2) + 1 = 3
1d4 + 1 ⇒ (1) + 1 = 2

Dave and Isagoras finish out the round.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'll go ahead and roll those Reflex Saves vs. burn for those affected:

Maria: 1d20 + 1 ⇒ (4) + 1 = 5
Joey: 1d20 + 5 ⇒ (10) + 5 = 15
Isagoras: 1d20 + 1 ⇒ (12) + 1 = 13
Starsoul: 1d20 + 5 ⇒ (2) + 5 = 7

As they were attacked by the elementals, Maria and Starsoul's clothing caught on fire. They will take extra damage next round if steps are not taken to put it out.

This is the last encounter for the story, so feel free to burn (pun intended) those Action Points.

Dark Archive

Eagle stats w/ Augmented Summoning: AC:14, HP 7, Melee: 2 talons +5 (1d4+2), bite +5 (1d4+2)

Isagoras clutchs a handful of non-air and molds it into a whirling sphere of tempest. He calls out the words of power, casting sigils drawn of Air and Death. In answer to his calling a winged avater of blood and chaos appears next to the leader of the cultists, slicing the air with the piercing cry of a hunting alpha-predator. In deviance of the natural order, the avian rains down blows upon the body of the mammal.

to hit Talon 1: 1d20 + 5 ⇒ (12) + 5 = 17
to hit Talon 2: 1d20 + 5 ⇒ (2) + 5 = 7
to hit Beak: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 2 ⇒ (1) + 2 = 3


Inactive

1d20 + 5 ⇒ (9) + 5 = 14

Dave tries to fire another dart, but the shot likely goes wide. He brings moving around the ridge at half speed to maintain his stealth, to get closer to the leader.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Dave's Stealth to remain hidden after sniping: 1d20 + 9 - 20 ⇒ (9) + 9 - 20 = -2

Dave's position is known after this attack, so Stealthing again will be difficult.

Dave's dart actually does hit...

1d2 + 1d6 ⇒ (1) + (5) = 6

Save vs. Poison: 1d20 - 1 ⇒ (9) - 1 = 8

Another of the normal cultists falls to Dave's stealthy, poisony might.

Isagoras' eagle appears and deals some scratching to the cult leader (17 and 19 hit).


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Was Joey's reflex save high enough to take half burn damage? o:

At his next turnJoey quickly jumps back and takes aim, shooting at the elemental before him. Thinking to himself, Oh what's this now?? Are they opening a portal to Hell and unleashing demons or something? Better hurry and finish them off before they really summon something horrible..

Five foot step backwards (to avoid triggering the pesky AOO for adjacent ranged attacking) + attack

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 ⇒ 2


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Joseph "Joey" Adams wrote:

Was Joey's reflex save high enough to take half burn damage? o:

You managed to make your save, so as I understand it that means you don't catch fire and take additional damage per round. You do still take the damage from the initial attack, however.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'm going to rule Starsoul knocks out the cultist in front of him, ending his action for the first round. A reminder that both he and Maria need to do something about the fact that their clothing is on fire, or take additional damage on the "Bad Guys" turn.

Top of round.
Starsoul
Joey
Maria

Bad Guys (6 remaining) - Can't do another map right now, but basically the one in front of Starsoul and the one 10' south of him are now down. Also, the "E" directly in front of Isagoras disappears.

Valda

BBEG

Dave
Isagoras


Male human unchained monk 2: 19/19 hp | Init +8 | AC 16 [touch 16, FF 11] | Fort +4, Ref +5, Will +3 | Perception +7

Starsoul weaves his way through the remaining cultists, hitting one with the back of his first before swiftly kicking another in the stomach. The forum map won't load on my phone so if I can't hit two guys at once after a 5-foot step assume I move and hit one guy once.

US 1: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d6 + 4 ⇒ (2) + 4 = 6

US 2: 1d20 + 3 ⇒ (12) + 3 = 15

Damage: 1d6 + 4 ⇒ (5) + 4 = 9

After landing his attack(s), Starsoul claps his hands together, awakening his prana and hardening his skin. He spends an action point to ignore the next 5 points of damage from being on fire.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Maria casts Infernal Healing (I'm not a cleric so it's okay... mostly :P) on herself and spends an action point to ignore 5 points of fire damage.

Oh and that reminds me, I alwaaaays forget to buy a spell component pouch on casters, mind if I go ahead and subtract the money for one?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Maria Socorro Castillo Santiago wrote:
I alwaaaays forget to buy a spell component pouch on casters, mind if I go ahead and subtract the money for one?[/ooc]

No problem.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Starsoul has to take a move to reach the next opponent, so he can only take one attack, but he downs the that one, leaving six.

Maria now has fast healing, and has avoided fire damage for the round.

Joey's action.


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Inactive

Joe already posed his next turn, he was attacking something


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Dave S. Wavaski wrote:
Joe already posed his next turn, he was attacking something

Thanks, missed that.

In that case, the bad guys go again. One next to Starsoul strikes at him with his bronze dagger.

1d20 + 1 ⇒ (13) + 1 = 14
1d4 ⇒ 3

Two of the summon two more elementals, one of which attacks Dave(having been spotted from sniping) the other Valda.

Dave: 1d20 + 4 ⇒ (12) + 4 = 16
Valda: 1d20 + 4 ⇒ (10) + 4 = 14

Both miss handily.

The remaining cultists cast some sort of spell as well, though it has no immediate effect.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Of the original elementals summoned, one attacks Joey, one Valda, and one Isagoras.

Joey: 1d20 + 4 ⇒ (16) + 4 = 20
1d4 ⇒ 4

Valda: 1d20 + 4 ⇒ (15) + 4 = 19
1d4 ⇒ 1

Isagoras: 1d20 + 4 ⇒ (19) + 4 = 23
1d4 ⇒ 3

Anyone hit (which I think is everyone) must make a DC 11 Reflex save to avoid catching fire.

Valda's action


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

On both rounds that Joey took damage, I'll use APs to reduce his grand total damage received to a crippling, utterly staggering 1. :P Otherwise, it would've been lights for our favourite Investigator xD

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16

Managing to avoid catching his favourite trench coat on fire, Joey smiles with a sense of relief passing over him.

"Thank God. Don't wanna ruin my coat.. It's my only one!"


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Can I catch fire if I already am?

Reflex: 1d20 + 1 ⇒ (8) + 1 = 9

Really why does Paizo's RNG hate me so much?


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Poor Maria :C At least you helped us annihilate Cpt-Minaiairarakik easily! You'll have another chance to shine - but it almost seems like Paizo knows whenever you're in combat! o: Conspiraciessssss!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Maria Socorro Castillo Santiago wrote:

Can I catch fire if I already am?

You're right! no you can't.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Still Valda's action for round 2.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

While we're holding, the BBEG (who will probably not be affected by Valda's action) gestures, and a sphere of fire appears near Starsoul and rolls onto him

3d6 ⇒ (3, 2, 5) = 10

Starsoul is entitled a DC 16 Reflex Save to avoid the damage:
1d20 + 5 ⇒ (11) + 5 = 16

Which he just makes.

still Valda's action, as well as Dave and Isagoras, at this point.


Inactive

Dave pulls out his sword and sneers at the elemental in font of him."Get the f$$# out of my way."

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 ⇒ 1


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Lol Davey just burly scratched it x3 Almost as manly as Joey falling down after shouting to the bad guy.
THIS CAMPAIGN HAS A FUNNY WAY OF DEPICTING SCENES!


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The dice are VERY fickle in this one, that's for sure.

Dark Archive

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The Eagle continues it's assault upon the leader of the cultists.

to hit Talon 1: 1d20 + 5 ⇒ (19) + 5 = 24
to hit Talon 2: 1d20 + 5 ⇒ (20) + 5 = 25
to hit Beak: 1d20 + 5 ⇒ (2) + 5 = 7

damage: 1d4 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Isagoras slides back a few feet to give himself some room, then launches an orb of ephemeral green acid at the cultist closest to him.

Conjure Acid Dart ranged touch: 1d20 + 2 ⇒ (11) + 2 = 13
damage acid: 1d6 + 1 ⇒ (3) + 1 = 4

Also, a Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7 = t3h f41lZ0rZ


Inactive

Ohhh dude, confirm for dat birb, it got a crit

Dark Archive

Ah. Oh, yeah, didn't even notice.

1d20 + 5 ⇒ (8) + 5 = 13 Odds are low.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Unfortunately, 13 does not confirm for the leader.

At this point, I'm assuming Valda destroys the two elementals nearest her.

New Map

Begin round 3

Starsoul
Joey
Maria

Bad Guys (5 remaining)

Valda

BBEG

Dave
Isagoras


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Maria points at the cult leader and says, "Dormir!" using her Slumber hex (DC 15)


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Maria moves closer to get in range and...

Cult Leader Save:1d20 + 4 ⇒ (10) + 4 = 14

Cult leader is now out for 2 rounds.

I can't believe you did that. Stop one-shotting my villains!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I believe it is still Starsoul and Joey's actions, correct?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

I'll move Joey and Starsoul to Valda's initiative.

Of the five remaining cultists, one heads off northeast on his own. One of the elementals disappears.

The one running goes past the eagle, sparking an AOO.

The one in the furthest north breathes fire on Starsoul.

Starsoul's Refl Save:1d20 + 5 ⇒ (4) + 5 = 9

damage: 1d4 ⇒ 2

Three gang up on Dave.

1d20 + 1 ⇒ (3) + 1 = 4
1d4 ⇒ 3

1d20 + 1 ⇒ (9) + 1 = 10
1d4 ⇒ 1

1d20 + 1 ⇒ (18) + 1 = 19
1d4 ⇒ 1

Pitiful.

Starsoul, Joey, Valda, Dave and Isagoras' actions. The BBEG is still out.

New Map


Inactive

"Lucky hit, too bad that's all you'll get." Dave sidesteps to the southeast and stabs the one who nicked him.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 ⇒ 5

"Izzy, send that eagle of yours over here, could use some backup!"

Dark Archive

Eagle's AoO on dude running NE:

Beak AoO: 1d20 + 5 ⇒ (14) + 5 = 19
Beak AoO damage!: 1d4 + 2 ⇒ (1) + 2 = 3

Isagoras frowns in concentration. The cultist running away simply can not be allowed to escape. He shouts back to Dave: "Apologies!"

The Eagle flies after the cultist running to the NE and stabs at him again with his steel-cutting beak.

Beak Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Beak attack damage!: 1d4 + 2 ⇒ (2) + 2 = 4

Isagoras ponders that the brief statement might be insufficient. So he tries again.

He takes a five foot step back, and launches an acid bolt at the nearest of Dave's attackers.

1d20 + 5 ⇒ (3) + 5 = 8
1d4 + 2 ⇒ (3) + 2 = 5

He calls out again, "Apologies, but the needs of the far-reaching future have greater import upon the contingencies of the present. 'Tis meat that one would pluck the encroaching roots of the invading oak afore the acorn takes root, not after maturity has been reached!"

He nods to himself, satisfied that all is now clear.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The fleeing cultist drops from the eagle's attacks.

Starsoul, Joey, and Valda's actions.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Sorry, it's not showing new posts on this thread for me.

Closing on the nearest Cultist, Valda opened up again.

Ranged Touch Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

This one drops, having been shot. He's not down, but he's surrendering at this point. All remaining elementals disappear. The leaves two standing near Dave, plus the unconscious leader, who will be out until Maria's turn next round.

Starsoul and Joey's actions.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

I really need to get the Cackle hex next level


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Valda Simmons wrote:

Sorry, it's not showing new posts on this thread for me.

Weird. I wonder if that's why Joey's not posting. He's been a regular poster up to this point.


Inactive

I'd been talking with him, but I haven't heard form him in a lil while.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Seeing how it's been a while...

Joey fires a shot at Dave's opponents
1d20 + 2 ⇒ (2) + 2 = 4
1d8 ⇒ 2

Starsoul knocks the leader down to 0 HP (non-lethal).

The remaining cultists surrender.

Suddenly, each of them, including the leader, bursts into flames. Dave and Starsoul have to jump back in order to avoid the flames as the corpses of all the cultists are consumed by a supernatural fire.

As the bodies burn, the central fire from the ritual fades to the size of a small campfire.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Valda watched them burn for a moment before holstering her gun. "Guess they really didn't want to be taken alive, or someone didn't want us to take them."


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Knowledge/Arcane or Knowledge/Religion, anyone with ranks...


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Knowledge (Arcana): 1d20 + 9 ⇒ (10) + 9 = 19

Knowledge (Religion): 1d20 + 8 ⇒ (1) + 8 = 9

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