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About Dolan UstoriBackground:
It is not common to find a Suli in a place like Druma, in fact, Dolan is the only Suli he's ever known. His odd parentage and even odder home country are due to his father, the Janni Aldwin. Aldwin took up a life as a wandering mercenary. He eventually settled in Druma, likely because the political system reminded him of his home in Katapesh. He settled in Macridi, and married into a local noble merchant family. Aldwin has always been seen among the residents of Macridi, to the point that he and his wife no longer live in town, instead moving out into the woods near the city.
Dolan has faced a similar lack of regard, though not nearly to the same degree as his father. He mostly fit in, though he could tell people were holding him at arms reach. It didn't help matters when, as a young teenager, he started seeing visions of disaster. It started when he was walking along a high bank near a creek. Out of nowhere, he was brought to his knees by a vision of a two children he recognized from Macridi playing near the water before one fell in and was swept away to his death. When Dolan returned to his senses, he looked up and found the same two children playing at the waters edge. He jumped to his feet, and rushed down the bank, shouting for the kids to stop, and get away from the water. Just as he saw in the vision though, the boy turned in shock, and his feet slid out from under him on wet rocks, and he was swept away. The other child ran away screaming, but Dolan followed the boy to where he caught on a rock. Just like in the vision, the boy was dead. When he brought the child back to town, there was a mob waiting for him. He tried to explain himself, but the crowd blamed him for the death. The other child claimed that they had seen him charging down the riverbank, shouting like a madman in some unknown language. Somehow, Dolan managed to convince the townspeople that he was innocent, but they never trusted him again. It didn't take long for Dolan to decide to move on. He wanted to find out why the child claimed that he had spoken another language, and at the same time he wanted to live somewhere large enough that he wouldn't be universally distrusted, if only because there were too many people who didn't know him. He headed for Kerse, and found what he was looking for there. On his way into town, Dolan found crossed paths with a man in armor on horseback. As he drew close to the man, he saw a vision of the man being bucked off his horse and then trampled. Dolan immediately raised his hands and loudly announced "Sir! Your horse!" This time, the vision didn't come to pass, as the man stopped immediately, looking at Dolan as though his skin had turned purple. When Dolan came closer, the man explained that it wasn't often that he was addressed by a stranger in the language of the Heavens. Dolan didn't understand and said so. During the course of the ensuing conversation, the man on the horse seemed to understand what was going on. He explained that the gods sometimes blessed mortals with great power though not without cost, and offered to take him to a temple of Iomedae where Dolan might learn more. Dolan came to serve the Inheritor as a monk, and vowed to wander the surface of Golarion and assist those in need. Even so, helping others is only part of the reason he chose to wander. He wants to know what makes him so different that a god chose to grant him spells and special powers that he can use to help people. He also wants to know who it was, but as he likes to say, "Knowing who and how are nice, knowing why is useful." Combat stats:
Perception +10
Initiative +4 Saves
AC/Flatfoot AC 21/17 (10 + 0 armor bonus + 0 shield Bonus + 4 cha + 3 wis +2 AC bonus +1 Dodge +1 ring)
CMB +14 (10BAB +4 Str) (+ 2 when tripping)
Hit Points: 109 (Half HD+ 1 +Con = 8 per level +10 favored class bonus + 1 toughness) BAB +7/+2
Unarmed Damage 1d10+4
Speed: 60
Skills:
3 skill points per level Acrobatics +10 (3 in class + 7 rank (+5 for jump rolls))
Feats and Traits:
Traits: Deft Dodger: +1 to Reflex Desperate Focus: +2 on concentration checks Race Abilities:
Monk Abilities:
Oracle Abilities:
Revelations:
Ki Abilities (All cost a swift action)
Ki Strike:
Usable as long as monk has at least one ki point.
Feats:
Spells:
Orisons: Detect Magic, Mending, Create Water, Light, Read Magic, Stabilize, Guidance, Spark Level 1 (5/7 per day) Divine Favor, Shield of Faith, Doom, Cure Light Wounds, Charm Animal, Obscuring Mist, Liberating Command Level 2 (6/7 per day) Cure Moderate Wounds, Pilfering Hands, Detect Thoughts (1 CP), Grace, Restoration (Lesser), Align Weapon Level 3 (6/6 per day) Cure Serious Wounds, Magic Circle Against Evil, Clairaudience/Clairvoyance, Ki Leech, Dispel Magic Level 4 (4/4 per day) Scrying, Cure Critical Wounds, Blood Crow Strike, Blessing of Fervor, Air Walk
Weapons:
+1 Keen Temple Sword of Ki Focus 1d8 17-20/X2 3lbs S monk, trip Armor:
Belt of Physical Might 10000gp (+2 to Str and Con) Headband of Mental Prowess 10000gp (+2 to Wis and Cha) Amulet of Natural Armor 2000gp (+1 AC) Cloak of Resistance 1000 (+1 to all saves) Equipment:
2920gp Wand of Cure Light Wounds 750gp 50 charges
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