A Wish Upon a Shattered Star

Game Master Dragoncat

Seven devils all around you
Seven devils in your house
See I was dead when I woke up this morning
I'll be dead before the day is done
Before the day is done

Current Date: Starday, 15th of Sarenith, 4714 AR

Curse of the Lady's Light Loot Sheet!
Loot!

Seugathi Ambush!


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Waiting to see how Ryn responds.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

"Go. A. Way." Zev growls as he swings at the seaweed monster.

Ill: 1d20 + 7 ⇒ (8) + 7 = 15
slashing: 2d5 + 10 ⇒ (1, 1) + 10 = 12

Harrowing Sanctuary: all enemies adjacent to Zev take a -1 to AC and Saves btw.


Zev's next strike takes another vestigial frond off of the kelpie in front of him without doing any real harm.

Ulfr, Ryn, Saersha & Azura!


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

Will save (now not being attacked): 1d20 + 2 ⇒ (18) + 2 = 20 Of course.

"No Ada it's okay, she just wants me to join her in the water for a little bit, I'll be fine." Ryn replies to Ada, surprised at her friend's comment.


Oh well. I tried.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Stuck in the thick of things, Azura has little choice but to strike again while hoping that her magic-addled lover is able to snap out of it sooner rather than later.

Rapier attack: 1d20 + 6 ⇒ (14) + 6 = 20
Rapier damage: 1d6 + 1 ⇒ (4) + 1 = 5


Azura scores a hit, her rapier hitting something sensitive in the kelpie's centre mass. The mass of seaweed flinches and 'glares' at the beautiful bard.

Ulfr & Saersha!


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

Now more than a little confused, and subconsciously taking another step toward the edge of the boat, Ryn half turns, puzzled why Azura why Azura and her friend were at odd. "Wait Azura she's a friend! Why are you attacking?"

5ft step, action held (trying to figure out what's going on)


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

With the failure of her spell on the Kelpie and the fact some of her companions had been thrall by these creatures in some manner, Saersha decided it was time for the gloves to come off. She chanted, gestured, and sent a tiny bolt of lightning from her hand at one of the kelpies.
reached shocking grasp: 1d20 + 4 ⇒ (10) + 4 = 144d6 ⇒ (3, 6, 2, 4) = 15
If a kelpie is not in melee that is my target, otherwise I target the closest/clearest target.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

Ulfr knows reasoning with Ryn is useless at the moment, so he joins Zev in trying to get rid of these things asap.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 7 ⇒ (5) + 7 = 12


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Ulfr's club strike lands squarely on Zev's kelpie--and is immediately followed up by Saersha's electric shock. The smell of burnt seaweed floods everyone's noses as the kelpie is practically incinerated by the spell, causing it to topple backwards into the water as a black, smoking morass of what used to be algae.

Zev:
You feel like a great fog has just lifted from your mind.

You are no longer Charmed!

Embyr fumbles with her crossbow, reloading it and trying to aim...

Shot: 1d20 + 1 ⇒ (5) + 1 = 6

...and unfortunately, her shot goes wide thanks to Ryn standing in the way.

The kelpie reaches for Ryn's hand...

Grapple: 1d20 + 9 ⇒ (15) + 9 = 24

...grabs it, and yanks her underneath the water with a loud *SPLASH!*

Ryn:
The kelpie's fronds wrap lovingly around you and begin to pull you down. It's a more intimate embrace than you've ever felt with Azura... even as the air is being robbed from your lungs and smothered by the water all around you.

You aren't drowning yet, but the fact that the kelpie is currently grappling you means that your total number of rounds you can spend underwater without drowning will be reduced by 2 for every round the kelpie is on you.

Mr. Simmons pins Mr. Cottonweed to the deck of the boat as the kelpie's charm reasserts itself. "I've got him! Save HER!" He points off the side of the boat.

Yeah, maintaining concentration on a spell is a Standard Action, and the Suppress Charms/Compulsions spell immediately ends if you stop concentrating on it.

Ada takes Mr. Simmons' order to heart and scrambles to the side of the boat. Saying a prayer, she summons what looks like a trident formed of spiritual energy that stabs downwards into the water--striking at the kelpie entwining itself with the charmed Ryn...

Spiritual Weapon Strike: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

The trident strikes the mass of seaweed squarely in the back, causing it to billow outward and hiss in pain.

Round 3: The party (sans Ada) is up!


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

Ulfr learns an important lesson about his spell as it stops as soon as he swings. Thankfully, the shock doesn't cause his strike to miss.
He sees Ryn dragged under and immediately follows with an almost feral growl. Time to hear the tale of the Fisherman and the Mermaid, little monster! You've taken what is not yours!
He drops his club in the boat and, for the first time that you've seen, draws his ceremonial spear. It's decorated tip leads him into the water and toward his quarry.
Standard action Rageing Song, Move to jump into the water, draw ceremonial spear while moving.
swim: 1d20 + 5 ⇒ (4) + 5 = 9


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Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Swim: 1d20 + 1 ⇒ (16) + 1 = 17

Azura shows no hesitation: She dives into the water after her lover, stabbing at the kelpie again.

Rapier attack: 1d20 + 6 ⇒ (7) + 6 = 13


Ulfr leaps into the water, but it takes a few seconds for his momentum in the water to right itself, stalling him.

Azura manages to swim through the calm waters and drive her rapier towards the kelpie--unfortunately, her thrust gets tangled up in several fronds and is ultimately fended off.

Zev & Saersha!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Seeing Ryn go under Zev let’s out a whine before dropping his sword and diving in after the others.

Swim: 1d20 + 3 ⇒ (12) + 3 = 15


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Zev ditches his sword on the rowboat's deck before leaping in and dog-paddling his way to Ryn.

Saersha!


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Saersha was not about to let this last kelpie continue to fight them so she conjured another jag of electricity which she threw at teh thing.
reached shocking grasp: 1d20 + 4 ⇒ (11) + 4 = 154d6 ⇒ (1, 6, 3, 5) = 15


Saersha throws another bolt of electricity--this one streaking into the water.

It strikes the offending kelpie right in the back of its head, bursting it in a spray of green-black ichor.

Ryn:
You suddenly come back to your senses as a burst of green-black inky blood floods your face. What the hell are you doing underwater?!

You are no longer Charmed.

Combat over!


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

Azura sheathes her rapier, swims up to Ryn, and grabs the gladiatrix and plants a powerful underwater kiss on her lips. Then the pair quickly move up to break the surface and catch their breath!

Paddling to the edge of the boat, Azura says, "A little help getting back in?"

"We should expect this to be a repeated theme," she says as she's helped back into the boat along with Ryn. "Enchantments and mind-addlers and seducers from here 'til the Sihedron shard."


Mr. Simmons helps who he can back into the boat.

"...never should've come here..." He mumbles to himself, still rattled.

Mr. Cottonweed takes up his lantern-pole and reassumes his post with a sheepish look.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

Ulfr helps those he can back into the boat from below before climbing back in himself.
This is certainly going to be an adventure. Apologies in advance if I end up kissing anyone against my will.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

”Probably going to be a wild ride,” says Azura as she and Ryn sit back down, then she starts using cantrip to slowly dry them off.


Mr. Simmons rows the boat in dead silence, with Mr. Cottonweed's lantern illuminating what it can through the fog. The water laps at the side of the boat, smelling of salt and something else that's difficult to identify.

Eventually, what looks like a small, sandy beach can be seen to the south of the boat. Mr. Simmons rows the boat ashore with all haste.

"Right. This here's as far as we're going to go." The burly sailor says as the lifeboat lands on the shore.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"Thank you, Mr. Simmons," says Azura. She stands and starts helping people to shore, on the sandy beach.

"So... where to now, Saersha? Ada, can you feel the tug toward the Lady's Light?" she asks.


Ada:
The shard seems to be tugging to the southwest.

DC 15 Perception:
You can see the outline of a building to the east... it appears to be on what looks like a hill rising above the fog.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

perception, assuming low light: 1d10 + 9 ⇒ (1) + 9 = 10
Ulfr focus on getting the whole party out of the boat successfully and as a result is one of the last out of the boat. He gives the sailors a reassuring handshake and bids them good luck on their return.


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Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

As the fog wears off, Run suddenly finds herself disoriented.... And very much underwater. Unable to take a deep breath in preparation, from the suddenness with which she's pulled under, the gladiatrix feels a rise in panic as her lungs ache.

Then Azura is there, wrapping her arms around her and planting a deep kiss, that at once calms her emotions, and gives her a much needed breath of air. Swimming to the surface, she lifts her lover out of the water enough for the others to help her in, before climbing into the boat herself.

As Azura uses her magic to dry them off, she clears her head. "That was... Grrr. I don't like the feeling of losing free will." she says in a frustrated tone. "But it's also a very good feeling, knowing the people I care about would come after me in a heartbeat. " she says smiling at each of her companions in turn before giving Azura a little squeeze.

Disembarking, she stretches for a moment, taking in the surrounding area.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"Yeah. I feel the same," replies Azura to Ryn. "But I think everyone here will watch each other's backs - er, metaphorically speaking."


Ada looks at the shard in her hand. "...it's pulling to the south-west..."

Perception: 1d20 + 14 ⇒ (10) + 14 = 24

She glances around before doing a double-take at something to the east. "...but wait a minute--it looks like there's a building beyond the fog that way."

She points to the east.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"So which way do we go, folks? Do we head straight for the shard, or check in with the local edifice?"


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

"Could check and see who's there, they might know something about the area. If no one is we'll have a place to rest and fall back to if need be maybe?"


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"Sounds like a good idea to me. Anyone else?" says Azura with a nod.

Sound off with your choices - if nobody else chimes in we'll check the structure to the east.


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

Sounds good to me!


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

"Definitely a good idea, makes sure there is't anything behind us, and sets up somewhere to fall back if we need to." Ryn agrees.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"Yeah. All right, let's check out the building," confirms Azura.

She turns to head in the direction of the unknown structure, peering out into the fog to see what it might turn out to be as she advances cautiously, waiting for Ulfr and Zev to take up forward positions in case of an ambush.

Let's move DM! :)


Will do. :)

The party sets out to the east, leaving Mr. Simmons and Mr. Cottonweed to shove off and row back to the Lion's Pride. Seawater laps at the party's ankles as they cross a submerged sandbar.

The fog parts a bit to reveal a hilly island with what looks like a small hut at its top, with a trail zig-zagging up the side to reach it. The trail leading up to the hut is lined with reptilian skulls mounted on wooden spikes, with several of them bearing carved, faintly-glowing green runes and many more bearing strange words carved in them.

Draconic:
The words on the skulls are mostly generic warnings.

"STAY OUT"

"NO TRESPASSERS"

"GET OFF MY LAND"

"NO SOLICITING"

At the top of the island, a rickety rope bridge stretches to the south, back into the fog.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"... huh. This looks like a warning to lizardfolk."

Azura stays a bit back from the runes, knowing enough not to risk tripping unknown magic.

"Saersha? Can you read this?"


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

"... yeah those are glowing." Zev lets out as soon as he spots the runecarved skulls.


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

"Give me a second." Ada whispers as she studies the runes. "Probably exploding, but you never know."

She casts Read Magic on them.


Ada's Read Magic:
You examine the glowing runes--and while they do radiate abjuration magic, they don't appear to be explosive.

They appear to be runes designed to ward against magics that ensnare, weaken and pervert the mind.


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

Seeing the skulls lining the path, Ryn surreptitiously lips her shield off of her back and onto her arm.


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"So what's the verdict, Ada? Is it safe to go through?"


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Saersha looked at the sign in curiosity and read the script carefully. "It is a no trespassing sign. It says Stay out. No Trespassers. Get off my land. No soliciting." She smiled slightly and said, "I think someone wants to be left alone."


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"So what do the magic runes do?" asks Azura. "Do they make us explode if we cross the line of death?"


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

Saersha cast a quick spell to let her see magic and tried to identify the rune spells.
Know (arcana): 1d20 + 11 ⇒ (9) + 11 = 20


Saersha's Arcana Roll:
The runes look like protective wards designed to keep a person's mind free of outside influences. They definitely don't match any known Thassilonian runes or even more mainstream arcane work--whoever created these runes must be a self-taught practitioner of magic.


female human wizard (lust mage) 8| HP 45/45 | AC 13, T 12, F 11 | F +3, R +4, W +5 | CMB +3, CMD 15 | Init +2 | Per -1 | dazing touch (8/8), Irresistable Demand (8/8 rnds) (dc 21); Effects:

After a moment of observation Saersha said, "The runes are for protection from mental influence but I've never seen the particular style before." She considered the skill, or lack there of, of their design and how they could have been made more potent and added, "I think whoever they are taught themselves magic. Maybe some kind of witch or sorcerer."


Female Aasimar Bard (Arcane Healer) 8 | 43/51 HP | AC 16 T 12 FF 14 | Fort +3 Ref +8 Will +7 | Initiative +2 | Perception +14, Sense Motive +13 | Bardic Performance 23/23 rounds | Channel Energy 2/2 | Bard Spells: 1st—6/6 2nd—3/5 3rd—3/3

"So it's keeping out the enchantments associated with the Lady's Light?" says Azura. "That could be promising. Someone here might know more about this place than we do. Should we try to stop in for a visit?"


Image of Ada Female half-orc (arena-bred) shaman 6 N Medium (human, orc) Init +1; Senses Perception +15 AC 15, T 11, FF 14| hp 52/52 | Fort +4, Ref +3, Will +9 +2 insight bonus vs. illusion spells

"They won't explode. I say we go and try to say hello."


AC 18[17], T 12[11], FF 16[15]; hp 40/40[54]; F +10[12], R +5, W +7[10]; CMD 16[17]; Init +6; Perception +12(14) Raging Song 21/21

It never hurts to make friends in hostile territory.

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