
Azriel of many Titles |

first round:
Swift Action: quicken (via rod) Fly on Eloron.
Move action: None.
Standard action: Time Stutter (1 use remaining)
second round:
Swift Action: quicken (via rod) dispel magic on the prismatic sphere
Caster Level: 1d20 + 23 ⇒ (15) + 23 = 38 (15 + 7 from mythic + 1 from ioun stone)
Depending on the outcome of the dispel magic I will have further actions.

Azriel of many Titles |

presuming you allow it I'd like to edit my round two actions as follows:
second round:
Move Action: none
Swift Action: quickened (via rod) Hallucinatory Terrain, I create stone where the purple box are drawn, on the dragon I create large stalagmites arching up and caging it in place as best as I can.
Note 15 30ft cubes, so over the lava I use 5ft cube sections, I number each 30ft section. My goal here is best as I can to lock the dragon down or limit it's movement. My guess is fully encasing it in stalagmites is probably out of bounds (your call) but some would at least hamper it's movement.
Standard Action: Time Stutter (0 use remaining)
third round:
Full round action: burn a mythic point for Tangible Illusion, to make the Hallucinatory Terrain real.

The Gamemaster |

Azriel gestures mildy with one hand and mutters a short incantation. In the blink of an eye, a stone pathway manifests connecting the entrance to Neleroth's pillar and stalagmites appear out of nowhere, surrounding the dragon.
Eloron you feel the familiar sensation of your brother's flight magic coursing through your body and your feet lift half an inch form the ground. fly
Eloron's turn

Eloron Bale |

Eloron runs across the newly formed bridge of stone moving into position behind the dragon... then with a blinding speed surprising for a being of his size Eloron swings his axe in a mighty arc.

The Steel Falcon |

”NERELOTH!” The Steel Falcon appears suddenly to the right of the dragon. He lunges with both swords drawn, becoming an absurd blur of metal. As he moves, blood spurts from punctures all along Nereloth’s neck scales, and The Steel Falcon’s voice fills the cavern. ”FOUL WYRM! FOR YOUR MANY CRIMES / I SENTENCE YOU TO DEATH / THIS WORLD SHALL NOT, A MOMENT MORE, ALLOW YOUR FOUL-DRAWN BREATH / I SLAY YOU NOW IN SERVICE TO THE KING, AND IN THE NAMES / OF THOSE WHOSE FAIR AND RIGHTFUL LIVES WERE TAKEN BY YOUR FLAMES!”
Free Action: Activate Boots of Speed.
Swift Action: Spend a use of Mythic Power for an extra attack with Cailles at full BAB +7, ignoring DR, spending two more uses of Mythic Power to hit against touch AC and double damage.
Free Action: Spend a use of Mythic Power for an extra standard action, make an attack with Cailles, spending two more uses of Mythic Power to hit against touch AC and double damage.
Full-Round Action: Full attack, four attacks with Cailles, three with Erandil’s Promise. Spending nine uses of Mythic Power to double all Cailles damage (including the crit), hit against touch AC.
Mythic power spent: 11
Legendary Power spent: 4
All attacks with Cailles vs. touch AC.
1 Cailles: 1d20 + 45 ⇒ (4) + 45 = 49
2 Cailles: 1d20 + 38 ⇒ (7) + 38 = 45
3 Cailles: 1d20 + 38 ⇒ (9) + 38 = 47
4 Cailles: 1d20 + 38 ⇒ (6) + 38 = 44
5 Erandil’s Promise: 1d20 + 38 ⇒ (11) + 38 = 49
6 Cailles: 1d20 + 33 ⇒ (16) + 33 = 49
7 Erandil’s Promise: 1d20 + 33 ⇒ (15) + 33 = 48
8 Cailles: 1d20 + 28 ⇒ (1) + 28 = 29
9 Erandil’s Promise: 1d20 + 28 ⇒ (2) + 28 = 30
1 Damage: 1d6 + 45 + 3d6 ⇒ (3) + 45 + (5, 2, 1) = 56
2 Damage: 1d6 + 45 + 3d6 ⇒ (5) + 45 + (2, 6, 3) = 61
3 Damage: 1d6 + 45 + 3d6 ⇒ (3) + 45 + (4, 4, 1) = 57
4 Damage: 1d6 + 45 + 3d6 ⇒ (5) + 45 + (5, 3, 4) = 62
5 Damage: 1d6 + 45 + 3d6 ⇒ (2) + 45 + (5, 5, 1) = 58
6 Damage: 1d6 + 45 + 3d6 ⇒ (5) + 45 + (3, 2, 6) = 61
7 Damage: 1d6 + 45 + 3d6 ⇒ (4) + 45 + (1, 3, 3) = 56
8 Damage: 1d6 + 45 + 3d6 ⇒ (2) + 45 + (5, 3, 6) = 61
9 Damage: 1d6 + 45 + 3d6 ⇒ (4) + 45 + (6, 1, 6) = 62
Confirmation on 6: 1d20 + 33 ⇒ (11) + 33 = 44
Confirmation on 7: 1d20 + 33 ⇒ (1) + 33 = 34
Crit damage (Cailles): 2d6 ⇒ (6, 4) = 10
Crit damage (Erandil's Promise): 2d6 ⇒ (2, 4) = 6
The only two that I'm unsure about hitting are the 30 and the 34, both against flat-footed AC.
The following damage assumes the 34 confirms the crit but the 30 misses:
2(56)+2(61)+2(57)+2(62)+58+2(197)+(188)+2(61) = 1234 damage - 7 • Nereloth's DR if any (one hit ignores it).

The Gamemaster |

As The Steel Falcon appears and performs his dance of death Neleroth's eyes grow wide with fear. The rapiers slide in and out of the wyrms flesh like needles through cloth in a massave spray of molten blood. When the dance is done, Neleroth is already dead, not even having a chance to utter a word.
The Steel Falcon takes 16d8 ⇒ (6, 2, 1, 6, 8, 2, 2, 2, 7, 3, 2, 3, 3, 4, 1, 4) = 56 fire damage
And then two things happen, A massive orc appears in the doorway behind Azriel, Clade in spiked bones and carrying a massive club fashioned from a femur, and a tall figure appears behind the Steel Falcon, clad head to toe in black full plate, carrying a massive tower shield with a slobbering maw, and a bastard sword that appears to be made of pure blackness.
The armored one speaks in a smooth, low voice.
"Welcome to our keep, o mighty heroes."
They then step up to the steel falcon and thrust their blade into his chest. As he does a burst of dark energy explodes from the wound and then is sucked back in. When the sword is pulled back out no wound remains on the falcon's plate. 25 weapon damage, 1 bleed damage (cumulative).
Will save: 1d20 + 22 ⇒ (18) + 22 = 40 and 16 negative energy damage.
The orc in the door roars wildly and swings his club down at Azriel. The club crushes flesh and bone and sends the small elven man sailing across the ground on his back, he lands on his back in a bloody heap just shy of the edge of his pathway. 79 weapon damage, 70 feet knockback.

Zystra |

Zystra moves in a blur attack the armored figure from behind. She lashes out in furious series of blows, striking at the creases and joints in the armor.
mythic warrior to move full speed and make full attack.
sudden attack: additional attack as swift action, better of two rolls, ignore D - 1 mythic power.
bonus flurry: add one attack to flurry at full bonues: 1 ki power
elemental fury: add 1 d6 cold damage to attacks - 1 ki power
adopt marist style as free action: +8 to cold attacks
Flurry of blows, 7 attacks.
defensive spin: +4 to ac against this foe if it hits
Attack1: 1d20 + 31 ⇒ (15) + 31 = 46
damage1: 4d8 + 1d6 + 22 ⇒ (5, 4, 3, 5) + (1) + 22 = 40
spin kick: attack against flat footed ac
Attack2: 1d20 + 31 ⇒ (5) + 31 = 36
force of will, reroll for 1 mythic power. 1d20 + 31 ⇒ (18) + 31 = 49
f&&% this, surge, add 1d10 for 1 mythic power 1d10 ⇒ 1
oops, wrong one. whatevs.
damage2: 4d8 + 1d6 + 22 ⇒ (8, 3, 6, 6) + (3) + 22 = 48
Attack3: 1d20 + 31 ⇒ (11) + 31 = 42
damage3: 4d8 + 1d6 + 22 ⇒ (6, 8, 1, 1) + (2) + 22 = 40
Attack4: 1d20 + 31 ⇒ (11) + 31 = 42
damage4: 4d8 + 1d6 + 22 ⇒ (5, 1, 2, 2) + (3) + 22 = 35
Attack5: 1d20 + 31 ⇒ (1) + 31 = 32
damage5: 4d8 + 1d6 + 22 ⇒ (6, 2, 7, 6) + (3) + 22 = 46
Attack6: 1d20 + 31 ⇒ (12) + 31 = 43
force of will, reroll for 1 mythic power. 1d20 + 31 ⇒ (6) + 31 = 37
add 1d10 for 1 mythic power 1d10 ⇒ 4
total = 41
damage6: 4d8 + 1d6 + 22 ⇒ (1, 5, 5, 2) + (1) + 22 = 36
Attack7: 1d20 + 31 ⇒ (16) + 31 = 47
This one should have been +26, total of 42 not 47.
damage7: 4d8 + 1d6 + 22 ⇒ (5, 1, 1, 8) + (1) + 22 = 38
used:
2 ki power
4 mythic power
adopt crane style as free action, ac goes to 56.

The Gamemaster |

Upon launching her attack Zystra finds herself up against a defense unlike any she has ever faced. The massive shield moves like lighting deflecting blows, the dark armor barely has any weak points, and when she manages to breach it she finds herself deflected by some sort of barrier. Only one strike seems to land solidly, a spinning kick to the back of the neck. A cold laugh comes from the dark helmet.
Azriel's Turn

Azriel of many Titles |

Azriel looks over the scene and mutters to himself thinking deeply about the numerous possibilities here.
last quicken spell via my rod: summon monster VI Huge Magma Elemental, next to the orc.
standard action: cast maze upon the armored one. Caster Check to over come Spell resistance: 1d20 + 25 ⇒ (14) + 25 = 39

The Gamemaster |

Azriel points his rod at the large orc and a huge molten hulk rises from the ground to face it. Moments later he waves a hand at the armored figure, shouts out a strange incarnation, and the figure disappears.
The magma elemental swings two mighty slams at its opponent.
Attack 1: 1d20 + 14 ⇒ (4) + 14 = 18
Attack 2: 1d20 + 14 ⇒ (1) + 14 = 15
but the orc snarls and bats the blows away with its club.
Reposting Initiative
Azriel
Eloron
The Steel Falcon
Zystra
Orc
Armor
Eloron's Turn

Eloron Bale |

Eloron snarls, his closest enemy now seemingly gone, he resolves himself and runs... charging across the stone bridge to block the orcs exit through the doors.
Haste: 1 round remaining.
Lead Blades: 8 rounds remaining.
Mythic Power: 14/17
Legendary Power 4/6
Using run I move to block the orcs right side,
1 Mythic Power, Sudden strike:Attack: 1d20 + 37 ⇒ (16) + 37 = 531d10 ⇒ 65d6 + 41 ⇒ (6, 1, 6, 2, 1) + 41 = 57 1 use of legendary surge to double damage. 114 damage.
1 point of Bleed.
-1 point of SR.

The Steel Falcon |

The Steel Falcon grimaces at the wound in his chest, then vaults over Nereloth's corpse through Azriel's stone cage, sprints over the bridge, and lays into the orc with both weapons. He positions himself to take advantage of Eloron, keeping the orc between them.
Acrobatics: 1d20 + 37 ⇒ (18) + 37 = 55
Free action: Spend a use of mythic power to boost land speed.
Full-round action: Move and full attack.
Attack modifiers: +2 Flanking, +1 Haste
Cailles: 1d20 + 40 ⇒ (15) + 40 = 55
Erandil’s Promise: 1d20 + 40 ⇒ (8) + 40 = 48
Cailles: 1d20 + 35 ⇒ (14) + 35 = 49
Erandil’s Promise: 1d20 + 35 ⇒ (8) + 35 = 43
Cailles: 1d20 + 30 ⇒ (19) + 30 = 49
Erandil’s Promise: 1d20 + 30 ⇒ (17) + 30 = 47
Crit Threat 1 Cailles: 1d20 + 40 ⇒ (7) + 40 = 47
Crit Threat 2 Cailles: 1d20 + 30 ⇒ (2) + 30 = 32
Crit Threat 3 Erandil’s Promise: 1d20 + 30 ⇒ (18) + 30 = 48
Damage: 3d6 + 171 + 3d6 ⇒ (1, 1, 4) + 171 + (2, 5, 1) = 185
Damage: 1d6 + 45 + 3d6 ⇒ (6) + 45 + (1, 2, 5) = 59
Damage: 1d6 + 45 + 3d6 ⇒ (6) + 45 + (6, 1, 1) = 59
Damage: 1d6 + 45 + 3d6 ⇒ (2) + 45 + (5, 5, 2) = 59
Damage: 1d6 + 45 + 3d6 ⇒ (4) + 45 + (1, 6, 1) = 57
Damage: 3d6 + 171 + 3d6 ⇒ (6, 2, 3) + 171 + (2, 1, 3) = 188
Total Damage: 185+59+59+59+57+188 = 607

The Gamemaster |

The Steel Falcon flashes across Azriel's bridge. He lashes out with a series of lightning quick thrusts at the orc. The beast is helpless against the barrage and every blow hits its mark. Blood flows from his wounds and begins to pool around his feet. He has probably lost more blood than any of you (save Eloron) contain in your whole bodies. Yet still the beast stands. He looks down at The Steel Falcon and beneath a hole straight through his skull his eyes burn with a fury unlike any you have ever seen.
Zystra's Turn

Zystra |

Zystra redoubles her attack, again lashing out in a series of rapid strikes. She abruptly turns and vaults Neleroth, following the falcon. She stops and takes up a defensive position at the base of the bridge.
mythic warrior to make full attack and move.
sudden attack: additional attack as swift action, better of two rolls, ignore DR - 1 mythic power.
bonus flurry: add one attack to flurry at full bonues: 1 ki power
adopt marist style as free action: +8 to cold attacks
Flurry of blows, 7 attacks.
defensive spin: +4 to ac against this foe if it hits
attack1: 1d20 + 31 ⇒ (8) + 31 = 39
damage1: 4d8 + 1d6 + 22 ⇒ (1, 3, 3, 7) + (1) + 22 = 37
spin kick: attack against flat footed ac
sudden attack, better of 2.
Attack2.1: 1d20 + 31 ⇒ (8) + 31 = 39
Attack2.2: 1d20 + 31 ⇒ (5) + 31 = 36
damage1: 4d8 + 1d6 + 22 ⇒ (6, 2, 3, 3) + (4) + 22 = 40
Attack3: 1d20 + 31 ⇒ (5) + 31 = 36
damage1: 4d8 + 1d6 + 22 ⇒ (8, 3, 7, 1) + (1) + 22 = 42
Attack4: 1d20 + 31 ⇒ (12) + 31 = 43
damage1: 4d8 + 1d6 + 22 ⇒ (2, 4, 7, 4) + (1) + 22 = 40
Attack5: 1d20 + 31 ⇒ (20) + 31 = 51
damage1: 4d8 + 1d6 + 22 ⇒ (1, 5, 8, 5) + (5) + 22 = 46
check crit: 1d20 + 31 ⇒ (13) + 31 = 44
damage1: 4d8 + 1d6 + 22 ⇒ (4, 3, 5, 2) + (1) + 22 = 37
Attack6: 1d20 + 31 ⇒ (14) + 31 = 45
surge, add 1d10 for 1 mythic power
1d10 ⇒ 5
total 49, hope this guy didn't have any dex bonus to AC.
damage1: 4d8 + 1d6 + 22 ⇒ (5, 7, 7, 5) + (4) + 22 = 50
Attack7: 1d20 + 26 ⇒ (16) + 26 = 42
damage1: 4d8 + 1d6 + 22 ⇒ (1, 1, 6, 6) + (6) + 22 = 42
acrobatics: 1d20 + 28 ⇒ (5) + 28 = 33
used:
1 ki power
2 mythic power
adopt crane style as free action, ac goes to 56, 60 against AoO

The Gamemaster |

Zystra runs nimbly across the bridge, stopping right next to Azriel's elemental.
The orc takes a steo back from the steel falcon, spits a wad of blood and phlegm, roars, and swings his club in a powerful upward arch, catching the magma elemental under the jaw. The elemental flies across the cavern and slams into the sphere around the princess. Its body is immediately incinerated in a flash of green mist and electricity.
The orc then turns his attention back to The Steel Falcon. He unleashes three powerful blows with the club, bites at The Steel Falcon's neck.
The Steel Falcon nimbly dodges away from the first strike only to be battered by a quick follow up, and then struck again before he can regain balance. The Orc's bite makes contact but is turned away by hardened plate.
75 damage each from the club blows. total 150.
The orc quickly turns and hits Eloron with a brutal shoulder check, stabbing into him with his armor spiked and then launching him back across the platform.
54 damage, 30 feet of knockback
The armored figure appears right where he disappeared. He hold up his shield and the mouth hisses something in a strange language
retribution
Azriel's Turn

Azriel of many Titles |

Azriel sighs noticeably, and coughs, clearly disappointed that the Armored figure is back
spellcraft: 1d20 + 32 ⇒ (8) + 32 = 40
This? This is your retribution? this portent is nothing to me. Allow us to go our separate ways in peace and we will leave you and your companion. Azriel gestures to the orc.
If the armored figure, does not take me up on my offer I promptly cast Waves of Exhaustion upon them,
fort save vs jolting portent: 1d20 + 12 ⇒ (5) + 12 = 17
overcome SR: 1d20 + 25 ⇒ (11) + 25 = 36
NO save, only SR vs exhaustion.

Eloron Bale |

"You say you know who we are but, there are only two of you? I will wear your Skull!!"
Eloron takes a quick step forward and for the first time unleashes his full fury on this little Ork.
Health: 281
Haste: last round
Lead Blades: 7 rounds remaining
Rage: 35/39
Legendary surge: 3/6
Mythic Power: 13/17
Full attack with power attack, haste, and 1 use of Mythic Power.
+37/+30/+30/+30/+30(Sunder)
Precision all attacks on a full attack are +5 higher.
Attack 1(Sudden attack)
Attack: 1d20 + 37 ⇒ (17) + 37 = 545d6 + 41 ⇒ (3, 2, 1, 5, 1) + 41 = 53
Attack 2(Haste)
Attack: 1d20 + 30 ⇒ (15) + 30 = 455d6 + 41 ⇒ (2, 5, 2, 3, 1) + 41 = 54
Attack 3
Attack: 1d20 + 30 ⇒ (4) + 30 = 345d6 + 41 ⇒ (1, 5, 5, 5, 1) + 41 = 58
Attack 4
Attack: 1d20 + 30 ⇒ (17) + 30 = 475d6 + 41 ⇒ (4, 5, 1, 5, 2) + 41 = 58
Attack 5(Sunder) Vs. Great club, ignores hardness.
Attack: 1d20 + 30 ⇒ (9) + 30 = 395d6 + 41 ⇒ (5, 4, 6, 1, 5) + 41 = 62
Spend 3 more uses of legendary surge to double the damage of the first three attacks.
total: 338 damage
Sunder: 62
2 Bleed damage and -1 SR
reduced SR by 2 this combat

The Gamemaster |

Eloron lunges forward and lays into the orc with his Hunger. The massive longaxe cleaves through flesh leaving gaping crevasses across the orc's body. Eloron brings his attack to a finish with a mighty blow to the orc's weapon, splintering bone and metal alike, but the club withstands the impact, albeit not all to well. The orc too still stands. Blood flows from his body in torrents but still he stands tall, a wicked grin on his face. As his blood hits the floor, it begins to boil, before slowly creeping back up the orcs body and into his open wounds.
The Steel Falcon

Eloron Bale |

Assuming the beast still lives
"I have wrestled giants, slain dragons, crushed magic with my hands, torn apart spells and beasts! My brother can bind the nine hells to his will, bend the mountains with his mind and shred your mind with a thought. The little girl is no child, she will land one thousand blows in the flash of an eye, and the Night hunter breaths shadows and whisper through the air and appear from nothingness. We are heralds of fate!"

Zystra |

Zystra springs across to where the falcon fell, shielding his body, and engages the orc, lashing out in a viscous maelstrom of strikes.
Ok, going for it. Hope hes near the end/my AC holds, or this could get ugly.
bonus flurry - 1 ki power
sudden attack - 1 mythic power
mythic warrior +2 ki, - 1 mythic power, all attacks ignore DR
switch to marist style, +1d6 cold damage
target flanked, adding +2 to all attacks.
sudden attack, better of 2 rolls, add mythic tier
leg sweep, +4 to AC against him if I hit
attack1.1: 1d20 + 40 ⇒ (6) + 40 = 46
attack1.1: 1d20 + 40 ⇒ (4) + 40 = 44
damage1: 4d8 + 1d6 + 23 ⇒ (6, 8, 8, 7) + (6) + 23 = 58
spin kick, this attack vs flat footed ac
attack2: 1d20 + 33 ⇒ (9) + 33 = 42
damage2: 4d8 + 1d6 + 23 ⇒ (3, 1, 6, 6) + (3) + 23 = 42
attack3: 1d20 + 33 ⇒ (2) + 33 = 35
damage3: 4d8 + 1d6 + 23 ⇒ (7, 5, 5, 4) + (4) + 23 = 48
attack4: 1d20 + 33 ⇒ (7) + 33 = 40
damage4: 4d8 + 1d6 + 23 ⇒ (3, 6, 2, 8) + (2) + 23 = 44
attack5: 1d20 + 33 ⇒ (20) + 33 = 53
damage5: 4d8 + 1d6 + 23 ⇒ (5, 8, 5, 5) + (5) + 23 = 51
check critical
attack5crit: 1d20 + 33 ⇒ (5) + 33 = 38
damage5crit: 4d8 + 1d6 + 23 ⇒ (7, 2, 6, 3) + (3) + 23 = 44
attack6: 1d20 + 33 ⇒ (15) + 33 = 48
damage6: 4d8 + 1d6 + 23 ⇒ (3, 1, 5, 1) + (5) + 23 = 38
attack7: 1d20 + 28 ⇒ (3) + 28 = 31
spend 1 mythic power to reroll this attack
attack7.2: 1d20 + 28 ⇒ (18) + 28 = 46
damage7: 4d8 + 1d6 + 23 ⇒ (3, 3, 8, 7) + (6) + 23 = 50
switch back to crane style, AC back to 56 (not including +4 against the orc if first attack hits)
+2 ki power, -3 mythic power

The Gamemaster |

Zystra springs to the falcon's defense. putting herself between the orc and her ally. she lays into the bloody mess with a whirlwind of blows. The flesh of her foe is so damaged at this point that her punches and kicks are tearing off chunks of bloody meat. When the attack stops you can see bones sticking out in several places, there are holes all the way through in numerous places, and no living creature could possibly expel this much blood and still be alive, much less continue to fight. Yet here he stands. The orc turns to Zystra, spits out several teeth connected to what appears to be a sizable portion of his jawbone. And launches a counterattack.
The bloody beast swings blow after blow at the young girl but time and again she twists and turns and flows around his club.
Just as the orc winds back for another blow, the room fills with shadows so deep even those of you who can see in the dead of night are blinded. A brief cracking sound can be heard, followed by words in a rough dialect but a soft whispery voice, and then silence.
When the the darkness dissipates the room, your enemies are gone. The corpse of Neleroth and the sphere containing the princess remain.

Azriel of many Titles |

And finaly our true foe is reviled... Urzan.
To see what I might know of this spell "Urzan's spell will not last much longer"
Knowledge (arcana): 1d20 + 32 ⇒ (12) + 32 = 44
Spellcraft: 1d20 + 32 ⇒ (1) + 32 = 33
And now that dreaded Fort Save...
1d20 + 12 ⇒ (20) + 12 = 32
To see what I know of this Urzan
Knowledge (arcana): 1d20 + 32 ⇒ (13) + 32 = 45
Knowledge (history): 1d20 + 27 ⇒ (19) + 27 = 46
Knowledge (local): 1d20 + 22 ⇒ (18) + 22 = 40
Knowledge (nobility): 1d20 + 22 ⇒ (13) + 22 = 35
Knowledge (planes): 1d20 + 32 ⇒ (12) + 32 = 44
Knowledge (religion): 1d20 + 32 ⇒ (5) + 32 = 37

The Gamemaster |

Urzan the North Star was a powerful warrior priest alive several hundred years ago. He did not follow a specific god but instead wandered the world preaching of goodnes and light in all forms. He never stayed in one place long but everywhere he went miracles and light were sure to follow. Unfortunately like many great heroes, Urzan was tempted by the powers of darkness, and for the North Star there was a long way to fall. The once mighty hero of the people was quickly overcome with a thirst for power and blood. For many months he terrorized the same people he had sworn to protect and serve, and then he vanished. Urzan the Heretic as he has been called since his fall was thought to have died long ago. But the Armored figure, and more importantly the shield with the gaping maw are to reminiscent of Urzan to be coincidence.
The arrow pierces your shoulder and as it does it feels as though your veins have been set ablaze. But then as quickly as the pain began your shoulder begins to go numb.
You manage to shake off the spread for the time being.
Can I get five more fortitude saves. One each for the next five rounds.

Azriel of many Titles |

Truthfully I have been better brother, I fear I may to need a priest...
Fort save: 1d20 + 12 ⇒ (3) + 12 = 15
Fort save: 1d20 + 12 ⇒ (15) + 12 = 27
Fort save: 1d20 + 12 ⇒ (8) + 12 = 20
Fort save: 1d20 + 12 ⇒ (16) + 12 = 28
Fort save: 1d20 + 12 ⇒ (8) + 12 = 20
If this does not mark my horrible end, I will walk over to The Steel Falcons body, grab him and teleport to the throne room, and plead for a priest with all speed, I shall also explain that we have slain the dragon, and out dismantling the last of the magical bonds that hold the princes captive.
Should I need a clerics aid, I shall ask for that as well. promising to return with in the hour with their daughter.

The Gamemaster |

str damage: 1d3 ⇒ 2 round 3
str damage: 1d3 ⇒ 2 round 5
Your strength is currently 1
You are hardly capable of moving by the time the poison has run its course but you are just barely able to make it to The Steel Falcon and teleport to the throne room.
You appear in between an incredibly startled guard captain and an equally startled Royal Family. The Royal Guards level there weapons at you before the king waves them away. The King leaps from his throne and runs to to your side giving you his support. Two of his guards come forward and take The Steel Falcon's body.
"Azriel! What has happened where are your companions? Where is my daughter!?"
Azriel barely manages to keep his feet. He stumbles over to the steel falcon and falls to his knees, before disappearing in a swirl of arcane energy.

Eloron Bale |

As his brother stumbles Eloron makes a move toward him but fails to reach him before he disappears. Angrily he snarls before moving towards the dead dragon and the swirling sphere of magic.
"I will find that foul woman and crush her bones in my hands!!
Eloron sniffs the sphere before lifting his axe and sundering the very magic before him.
Perception: 1d20 + 26 ⇒ (2) + 26 = 28
Using Spell Sunder I smash the sphere of magic. Burn 1 Mythic Power
Perception: 1d20 + 36 ⇒ (15) + 36 = 511d10 ⇒ 9
Sunder = 60
"Zystra watch for more enemies, I will free the princess"

The Gamemaster |

Eloron crosses to the prismatic sphere and with one powerful blow shatters the spell like it was no more than a glass bauble. Inside the princess is crying quietly to herself. As the spell breaks she looks up, first with fear but then a small glimmer of hope reaches her eyes, and finally she begins to laugh, and sob with joy.

Eloron Bale |

"We will, but you must wait, my brother will return for us, in the meantime, stay with my friend" He gestures towards Zystra with one hand and gently moves the princess towards her.
As he pulls the princess off himself he takes in her smell.
Perception: 1d20 + 26 ⇒ (18) + 26 = 44 If she smells right to him, Eloron takes no further action, if she doesn't smell right he readies to make a move.

Azriel of many Titles |

Azriel coughs for a moment, weary and weak.
My king, forgive my intrusion. Your daughter is safe, at this very moment my brother and out companion have her safe and secured, I shall bring them forth in a brief moment, I did first have to get my companion here to a cleric, i fear he may need his life restored to him. Upon my return I too shall need a cleric, much of my strength was stolen from me b our foes magic.
Coughing Azriel disappears, reappearing next to his brother and the rescued princess.
Shall we take our leave of this place?
Provided everyone agrees I once more teleport us all to the throne room, where Azriel collapses against his brother.

The Gamemaster |

When the heroes return to the throne room it has been cleared of people save the royal family and guards. The King, Queen, and Prince all rush to princess Adelaide's side as soon as you appear. They envelope her in hugs and tears, then the queen takes her quietly aside and leads her from the room. Two guards follow.
Prince Lionel and King Lysander turn to you now. The king speaks softly.
"Your friend has been taken to my high priestess, he will be well taken care of in her care. Under usual circumstances such a ritual would be quite costly, but considering the circumstance I think we can wave that this time.
We are eternally indebted to you and Silvus is currently seeing to your reward. Most importantly we must get you all to the infirmary as well..."
The king looks over Zystra, except you my dear, it would seem your companions were quite right to vouch for you.
"After we have seen to your wounds we much discuss you quest. Those wounds were not made by andy dragon I know of."
The King and Prince personally lead you to the infirmary. A group of young men in white robes cross to you and inspect your wounds. One of them immediately sees to Eloron, an older woman is called over to deal with Azriel.
Eloron/Azriel are fully healed of hit point and ability damage. I believe Zystra is unscathed but if I'm wrong she is also healed.
A middle aged woman dressed in a white robed emblazoned with a yellow sun steps out of a side door. She crosses to the three of you. "Your friend has made a full recovery, he is waiting just inside."
I will wait for the steel falcon's actions before describing the room

The Gamemaster |

The pale man sits on a stone table in a small empty room. A nasty scar stretches across the left side of his jaw and down his neck. The Steel Falcon's gear is stacked in a neat pile in the corner. The high priestess crosses to the man and begins poking and prodding, having him lift his arms, cough, and other such inspections.

Eloron Bale |

Eloron looks about the room, his eyes still flash with anger and hatred, yet his body shows no signs of its former size.
"When you are done with him we must have a quite moment to talk alone, we have much that needs to be said"
Eloron turns to his brother, his manner softens a bit but the fire in his eyes still burns.
"We should take trophies from the dragon brother, perhaps you can use your magic to learn more"