5e Middle Earth Adventures (Inactive)

Game Master Therenger

Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh shifts on her feet and smirks very slightly at the Mirkwood comment, as if holding an interjection she doesn't quite care to share enough to break into the current banter.


"That is the question, my good Beorning. Finding proof." Comes another voice from the behind those gathered in the hall. Quickly the crowd parts and Glorfindel steps forward with his usual serious look. The elf nods his head to those gathered. "To find the answer to the controversy posed by our two good hobbits, one would likely need to journey to that forsaken place where the events in question took place. Fornost Erain, the ancient fallen capital of Arthedain."

He shakes his head with sadness at the thought of the ruined city. "A dark and dangerous place." He directs a pointed look at Bilbo. "And not a place for those getting on in years and with other responsibilities to be going. Especially just to prove a point of honor."

Bilbo starts to argue against such nonsense, but after a few contemplative puffs on his pipe the hobbit begins to nod in reluctant agreement. "I do have my book to work on. Especially given the importance of written histories." He glances at Thorgrim. "After all we wouldn't want it said that no hobbit was at the Battle of Five Armies just because it wasn't written somewhere."

"Indeed, my good hobbit. Your reasoning is much the same as my own." Glorfindel says, placing a gentle hand upon Bilbo's shoulder, "I fear such a journey may be more dangerous to undertake during these darkening time. There are even more worrisome reasons for someone visit that city of sorrows and lost dreams." The elf sighs heavily. The ages long weight of worldly matters clearly weighing heavily upon his mind and heart. "Rumors come to us that the enemy may be gathering among those ruins. Building strength. Slipping past the rangers and our own scouts. I don't know for what purpose, but no matter the reason, it will certainly be to the detriment of the Free Peoples."

He turns to Thorgrim, Cereidh, Wulfight, Hobwise, Findegil, and Giles and bows his head. "Those who I've sent before have not returned and given we still face the troll threat, I've no more warriors to spare. You have proven yourselves stout of heart, mind, and spirit. Faced the shadow in some of its most deadly forms. I would ask of your willingness to make the journey to Fornost to see for yourselves if a danger is slipping through our back door?"

"And find proof about the Green Company and the Old Took's tale." Pipes in Bilbo, still clearly more concerned with hobbit honor than an army of orcs.

Yet the hobbits words break the shadow that had been filling the room and instead worried looks turn into smiles. Even Glorfindel breaks a grin as he bows his head to Bilbo. "Yes, indeed. If possible, do discover the truth of this matter as well. Otherwise, I'll be forced to listen to these two argue for weeks on end."

"If you accept, Lindir can see that you've provisions for the journey and see to replacing some of the items lost during your excursion to the south."


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Wulfgith listened to the woes of Glorfindel, nodding every now and again to show that she was following his words. Then she looked to those present. "Well, what do you say?" She asked them. "Shall we?"


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Hobwise waited for just one of his company to express interest, but only one. "We are honour-bound to investigate these ruins and discern the truth of the matter." His intent is to be cryptic, such that one may assume he means the truth of the rekindling of evil, as opposed to the certain but as yet undocumented history of the valorous Green Company.

"When can we depart?"


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh remains quiet, apparently agreeable to the plan.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

"We are?" Thorgrim asks, honestly surprised by that anyone would entertain the notion. "Two scholars have a contest of trivia amidst dusty tomes, and suddenly we have to go slogging in some dangerous ruins on a hunch?

Apologies if my muse is not so greatly moved by an offer of enough provisions to just feed me on the trip.

If the shadow is gathering there, that is not a good thing, but ever are there places that might hold the enemy. To go dancing to the pipe-playing of another, betimes I have heard that a bag of coin can be added, so that the danger taken by one is at least rewarded by another.

And if you _were_ at the Battle of Five Armies," Thorgrim turns his gaze of ice to Master Bilbo, "I recall rumors that a dragon's hoard of treasure was to be had after Smaug was slain. Surely, if this is matter is of such great importance, you would not shirk from generosity to grease the skids of so historic an undertaking, eh?"

Thorgrim cared but little for goings-on of ancient hobbits, and if he stared dancing to the tunes of the elves for free, he would have no time to do anything that he wanted. And what he wanted was to find an inn with ale, and warmth, and music, and ask Cereidh to dance. It seemed no bad thing to ask for inspiration to put off so joyful an event.


Bilbo's face travels from smiling enthusiasm as Hobwise and Wulfgith accept the task, but then quickly arrives at frowning disapproval as the Beorning speaks of treasure and payment. Even Glorfindel and some of the other elves arch an eyebrow or two, many having heard of the trouble others had gone to to prepare a certain guests room over the last month.

A bit of silence fills the hall as Bilbo puffs his pipe in calculating thought. "Yes, well, one shouldn't believe every rumor that travels through a dingy taproom. That treasure was much the property of the dwarves." He says smiling to those in the hall. "And have you ever known dwarves to simply give away gold or silver out of kindness. Or for any reason for that matter." He adds with a chuckle.

"Now I was paid a minor bit of coin for services rendered." He says, smoke billowing from his pipe. "And I'll not let it be said that Bilbo Baggins allowed hobbit honor to be besmirched for lack of a few silver pennies."

"For the mercenary Beorning, I'll pay sixty silver now to cover what travel expenses might be incurred along the road. Then upon your return with the evidence, I'll gladly pay an added bonus of another sixty silver." He sticks his hand in his pocket, likely fumbling with a coin kept there. "Practically a king's ransom I must say, but worth the coin to see a wrong made right. Wouldn't you agree Master Hobwise?"


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Hobwise raises an eyebrow. "Mercenary indeed. I wonder if we would rely less on swords than wits if he should decide not to go along. Wouldn't that be something."

He turns to address Thorgrim. "Before we parted ways overwinter, Amalina spoke of her travels into the Coldfells. A watchtower it was, if memory serves. Wulfgith, you were detained there, she said. Below the watchtower was a cave full of goblins where the company was nearly lost, and so wounded were they all that a great hoard of treasure was left behind. Surely it is still there awaiting plunder. Instead of silver pennies, perhaps Cereidh would escort you to that place after this errand is completed, Thorgrim, so that you may sate your desires and claim your true prize."


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

"Perhaps I would do so for misplaced works of great artisans and smiths anyway," Cereidh says mildly.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

Wulfgith could only cover half her face with her hand when Thorgrim asked for payment. She couldn't blame him of course, he had lost a horse on the last journey they had taken and most of their supplies where gone thanks to the collapse that almost claimed her own life.

Wulfgith let out a long sigh as Hobwise brought up her detainment. "I recall sharply." She stated.

"There is the matter of getting new equipment however." Wulfgith remained the group. "We lost what when had when everything that collapsing when down upon camp. Had anyone already set about gathering more things?" She asked.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim's demeanor suddenly transforms into something one might called amiable. "Excellent! There, now we have a pact. Coin for service. Such is how things operate, and all parties may feel advanced regardless of what is found...or not found.

And aye, Hobwise, aye. A great lost treasure is certainly an interesting thing. Once we've settled accounts with this over-stuffed tavern wager, let winds fill sails for this forlorn cavern with all speed."

As Cereidh voices her own agreement to escort him to the cavern of goblins, he takes a moment to look at her. Not because he doesn't like her answer, but because she is beautiful.

"During our recent leisure I have secured replacement kit for the sundries I had lost in the earthquake, so, once I am no longer short of coin, you may count me ready to sojourn."

He returns his gaze to this odd and probably easily forgettable Bilbo character and waits for his promised retainer.


The rest of the evening is taken up with preparation and talk of the upcoming journey. And of course the probability of finding any evidence of a hobbit company who fought in a war over a thousand years past. Most of Rivendell is abuzz with the tale and it seems about half support Lindir's disbelief of such a thing as hobbit's fighting during the last days of Arthedain, while the other half support Bilbo. It isn't always clear why these elves support the hobbit's theory. Whether it is simply a genuine belief in the tale's accuracy or a simple need for some elves to ever be contrary within their own ranks, no one can be quite sure. Regardless, Bilbo continues to be supportive of the upcoming expedition, including by providing Thorgrim with the promised sixty coins of silver.

With the evening to prepare and one final nights sleep in a comfortable bed, you wake the next morning to a bright summer morning that looks to turn into a warm, even hot day of travel.

Everyone is able to replace equipment and restock on consumable supplies. Be sure to mark down how many arrows you plan to carry.

Once all are ready to depart, Thorgrim needs to make a Departure Roll.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Before departing, Hobwise insists his dagger be returned to him, along with any other useful information about its nature. He also requires a new kettle to replace the one lost in the previous expedition. Dwarven made or Elven forged, it does not matter. After that, he's ready to go.


Hobwise:
A knock rings on your door, late on the evening before your planned departure. When you answer, a studious looking elf stands before you. He fingers are stained with ink, as is the simple gray robes he is wearing. Tall as most elves, he is a bit thinner and his skin is quite pale from spending most of his days indoors within the library and his own studio of study. He holds a package, carefully wrapped in a thick black velvet and tied with a crimson ribbon. You quickly notice he does not hold the item close to his body. Indeed, it is almost as if he's holding a live rattlesnake judging from the look of concern and dislike upon his elven features.

"Master Hobwise, I presume." He says, offering a simple nod of his head in greeting. "I am Telehir, a scholar, scribe, and aide to Erestor."

"I was tasked by the Lord Elrond to deduce the origins and history of this...hmmm...item you discovered beneath the ruins of Harnalda." His lips purse in thinly veiled disgust as he hands the package to you. "I am afraid there is little I can truly tell you as to its original origin. However, what I do know is disturbing enough. For it is a foul blade, forged in some smithy of darkness and shadow far in the south. It is southern steel to be sure. And the markings would indicate a Numenorean influence."

When you take the package he draws his hands back, wiping them upon his robes as if they were fouled by something. "I would estimate the designs to be Black Numenorean. But forged with dwarven skill for the blade is as untarnished as the day is was fired in the forge. Nor has the blade dulled over time." His eyes flick down to the package. "In fact, it is especially sharp and able to cut through some metals as if they were sinew and bone. But be warned the blade is also toxic to those who feel its bite, leaving them sickened and weak. A deadly thing to be sure."

He shakes his head and gazes deeply into your eyes as if looking to read your features and thoughts. "But most troublesome is the bit of shadow that haunts the very blade itself. Anyone who wields this...thing...in combat will be drawn toward darkness and evil. Not too mention, what may potentially be drawn to its presence. That is it's true danger and power and I would suggest you have the smiths destroy the thing."

He sighs heavily before continuing. "But my Lord Elrond promised to return the item to your care, so I have done so. Thus, the choice is yours to make."

He bows his head again and then turns and quietly departs back down the hall.

The Dagger of the Shrouded Wolf is a Fell blade granting you, the wielder, +2 to all attack and damage rolls. In addition, it is Venomous. When you inflict damage upon an adversary for the first time they gain the Poisoned condition for a number of rounds equal to your current Shadow Point total. Whenever you do damage with this weapon make a WIS Save vs DC15. On a fail, you gain 1 Shadow Point.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

DM Tareth:
DM, is that a save vs Corruption?


Hobwise:
Yes, save vs. corruption would have been the better way to put it.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Cereidh:

"Why do Elves go West?" Thorgrim had asked, taking his leisure with her, rested and sated and wanting to know more.

"There are some that I've known," he said, winding up and pouring more wine, "that don't believe there is a Far-Away Land...or, whatever it's called. They say the whole thing is a lie, and elves just live until they're ready to die, and then the old get on a boat and sail and sail and sail, until the thing tips over the side of the world!" he says, laughing at the ridiculousness of the tale. "And I, knowing no better, have never been able to gainsay them."

Departure!: 1d12 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Although his budding relationship with the elf had set his mind to a prolonged light buzz, in his time he had not been idle. Of course for a few coins he had replaced the mundane gear left behind in the star-crossed camp, and this time he decided against mounting a horse. Though he counted himself a fine judge of horseflesh, the beasts proved too unreliable in the shadow-touched fens and holes he all too often found himself climbing into. Unless there was a beast as solid as Noctacide, he doubted such would be of benefit now.

So too, he had shouldered his way into the kitchens, preferring to try his hand at his long lost honey-cakes with the local ingredients. He didn't need to make anything worth writing home about, but as long as it stayed edible for at least a fortnight, he'd count it a win.

So, the provisions that the elves are giving us. Do we get...lembas?" {I went with that link not because it had the best recipe, but because it had the most funny name.}


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Thorgrim:
Cereidh shifted to rest her shoulders against the backboard, squinting thoughtfully and very slightly at the far wall. "Valinor is - well. It's not real the way anything you've met or seen is, but it is still real. The Shadow seems so great to us - but once, the light it was balanced against was - in some places is - as great." She glanced solicitously at the wine he was pouring, but then stretched lazily and continued to speak. "But really, I don't know better than you. Maybe my kinfolk do just - tip over the side of the world!" She gave a raspy little laugh. "I'm - to see a mortal die, really die, of old age, bent on in himself - that frightens me. But it's really no less sad when one of us is done living. And wants to go do something else, not die, but not live really, in the lands of the West. It's change, and it comes on us softer and quieter than it does on Man - but in a way, I think, more and more, it really is a death."

She turned towards him then, hungry again for company and comfort.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

While gathering her new gear, Wulfgith grabbed up four quivers of arrow. She put two away on Swiftkiss, but she would carry two with her at all time. She hoped this would keep her from running out, and if there are more than she expected she'd be ready.


Thorgrim: The rations are normal rations, not lembas.

You all basically have a choice to make on your route to Fornost. You can take the East Road to Bree and then north to the North Downs and Fornost. That would be about 450 miles. OR you could leave the road when it turns south and cut across the Lone Lands to the North Downs. This would reduce the trip to about 350 miles, but you would spend more time in wilder country. The choice is yours.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

I vote for the shorter path through the wilds. We'll meet fewer travelers and game should be plentiful in summer.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim nods in brief agreement as Hobwise councils for the shorter route. He still didn't exactly believe in this pheasant-chase they'd been roped in to, and making it take longer would net no more silver for him.

Agree.


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

I too agree with Hobwise!


Route selected.


The day of the fellowships departure from Rivendell is bright and hot. Thorgrim, Wulfgith, Cereidh, and Hobwise are joined by two others interested in the journey to Fornost Erain and the tale of a company of hobbits fighting in the last days of fallen Arthedain. One a Took, surely there to defend the Old Took's honor. The other, a dwarven scholar ever interested in discovering lost texts and tales. The chance to potentially delve the ancient ruins of the lost Dunedain city is simply too good of an opportunity to let pass.

As so the Fellowship of six stalwart companions sets forth from the valley of Rivendell on the first day of Cerveth in the year 2948. The summer sun shines high overhead and there is little breeze to ease the day's heat. The first night is spent camping at the Ford of Bruinen where the waters of the river run cool and offer a refreshing swim after a long days journey along the Great East Road.

That evening is spent under the stars talking of the journey and reviewing the rough maps copied from those stored in the libraries of Rivendell. After little debate it is decided the fellowship will turn northwest upon reaching the eastern flank of the Weather Hills. Although it means leaving the main road, it trims nearly a hundred miles off the journey and confidence is high that the time saved is well worth the risks of the wild country.


Warrior 1 / Scholar (Healer) 6| HP: 42/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 4/6
DM - Tareth wrote:
The next several weeks are spent recovering and recuperating within the peaceful halls of Imladris. Over that time spring gives way to the warm days of summer. Amalina with Winter at her side is seen briefly hurrying through the halls. Bandages wrapped around her leg and shoulder. The usual dirt and mud of the road covering the two of them from head to toe. She waves and smiles at you warmly before saying something about needing to report on the ongoing skirmishes with the remnants of the 'Captain's Army' in the north...

Ingold's Recent Experiences:

Midsummer's eve found Ingold making his rounds at the camp of the northern army, keeping the free folk as fit and ready to continue the fight against the shadow as best he could. It had been five years, more or less, since the death of the dragon and the beginning of his dreamquest, and the dreams came less often and more diffuse these days--especially as he took care to spend his days fighting the shadow. This night, though, was to be...different.

As soon as he shut his eyes, the dream grabbed him again. Fire, Shadow, and Gold overtook his mind and tortured him the whole night. A flash of insight, though, just as the dream evaporated at dawn, showed Ingold the halls of Rivendell. Taking his leave of the army in the morning, Ingold headed south to the elven refuge with the scouts leaving that day. Led by a striking Wilderland woman called "Stormheart," he came safely and swiftly to Rivendell, spending a few days resting and refreshing himself.

Spending his days digging deeply into the Elven Lore (Harrowing Specialty) available, Ingold tried to make sense of his dream with little success. Still, the peace of the Elven Sanctuary permeated his soul and provided comfort--at least until he heard an argument brewing in one of the larger chambers known as the Hall of Fire. Driven by curiosity, Ingold joined the elves gathering to hear the argument between the two principals--a hobbit going by the name of Baggins, and an elf known as Lindir. As the debate raged, Ingold assessed the speakers and those that greeted them seeing the doughty adventurers accept a quest that seemed a bit...unusual.

Still, the insight granted him by the Path of Wisdom drew Ingold to these adventurers, their inner light drawing his soul like a moth to the flame. Could this be the group he was destined to join? Are they the ones who would fight the shadow seen in his nightmares? He had to try. Walking up to the one who seemed to be the leader of the group, Ingold introduced himself and trusted that the forces of light would see fit to guide his steps, accepting him into this fellowship should it be his destiny.


Warrior 1 / Scholar (Healer) 6| HP: 42/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 4/6
DM - Tareth wrote:
The rest of the evening is taken up with preparation and talk of the upcoming journey. And of course the probability of finding any evidence of a hobbit company who fought in a war over a thousand years past. Most of Rivendell is abuzz with the tale and it seems about half support Lindir's disbelief of such a thing as hobbit's fighting during the last days of Arthedain, while the other half support Bilbo. It isn't always clear why these elves support the hobbit's theory. Whether it is simply a genuine belief in the tale's accuracy or a simple need for some elves to ever be contrary within their own ranks, no one can be quite sure. Regardless, Bilbo continues to be supportive of the upcoming expedition, including by providing Thorgrim with the promised sixty coins of silver.

One member of the gallery of observers remains behind in the Hall of Fire once the heated discussion is over between the elf and hobbit. He is a tall man of Dunedain ancestry clad in well-made but worn travelling clothes and a leather corslet. A well-used but carefully maintained short bow across his back and a broadsword at his side revealed some level of self-sufficiency as well. Tanned skin evidencing a life lived primarily outdoors shows beneath a full, dark brown beard. Lively hazel eyes light upon Thorgrim as the man walks up and introduces himself.

"Greetings, Thorgrim, is it? I observed your part in the discussion just a few moments, and I share your concern that great danger may be risked for the purpose of settling a scholarly debate. Oh, my name is Ingold, by the way, recently come from the military action to the north where I served as a healer and counselor," began the Dunedain man, introducing himself and attempting to get the measure of the warrior before him.

Insight: 1d20 + 10 ⇒ (19) + 10 = 29

Liberty's Edge

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Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice
Ingold_of_Eriador wrote:
[dice=Insight](19) + 10 = 29

'Not all who wander are lost.' This phrase is draped over the thick Beorning like a cloak. Of all those assembled in this august place, he alone would most readily understand your recent flight. From the well-worn traveling boots to the simple sheath that holds the legendary sword Noctacide, this is one that is called to the road. The whole of his character is as unforgiving and guile-less as an endless stretch of highway on a hoar-frosted night.

"Greetings to you, Ingold," Thorgrim states simply, his deep voice rumbling like two boulders grinding themselves to dust. "Indeed, I see little point to braving danger, facing uncounted nights of cold and hunger away from warm beds and good ale, all for the sake of learning which dusty tome that sleeps unread in which deathly silent library holds the clearest version of forgotten history. I care not if the hobbits ruled the world with iron legions a thousand years ago, save that it would hardly explain their ways now.
Let the dead sleep the sleep they've earned, I say. But 'twould seem that ready coin would disturb their slumber anon.

You've come from the north, have ye? How fare things up their? I've a mind to see the land afore long. I hear that they are building the place up good an' rightly."


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Warrior 1 / Scholar (Healer) 6| HP: 42/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 4/6

"I'm afraid that I didn't leave the main encampment very often, Thorgrim, so my information is limited. We are faring relatively well, though the continued skirmishes with the Captain's Army have given us our fair share of injuries. I daresay the Stormheart could give you a much better read of the situation, if you have a mind to discuss it with her," replies Ingold.

"But my purpose in speaking with you this afternoon is more urgent, I daresay. I came here following dark portents of the shadow's influence spreading--though how it might come to the stronghold of the elves I was unsure. Still the rumors spoken of by Glorfindel both worry me and illuminate my purpose--if there is a growing threat in Fornost Erain as the enemy marshals his forces, I would be part of the fellowship to investigate," intones the serious traveler.

With a step closer and a lower volume, Ingold continues, "I sense you are a man of clear purpose and direct intentions, but I surmise the argument over hobbit archers is merely a pleasant veneer to cover the true purpose of your journey--to scout out and possibly deal with a growing threat, denying the ruined city as a base for the shadow's machinations. My calling in life is to fight against this evil, and the people of Beorn have ever been fierce allies in the struggle against the encroachment of the shadow. I ask you, let me join your company and aid in this venture."

If Thorgrim accepts, Ingold will grant him a d6 of Scholarly Inspiration to use for planning their route (the Departure roll, I think) using his "Shadows of the Past" Scholar ability.

Liberty's Edge

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Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim makes a casual and accepting motion with his hand. "If you seek to take to the road to court danger and glory, I would certainly be the last to gainsay such a path. Under Beorn's choking gaze my spirit withered, and I sought adventure and red roaring combat simply so that I knew I was still alive. If such a siren song also calls you to hunt the caverns of the enemy, you are welcome.

As far the rumors?" Thorgrim shrugs. "Ever are the elves jumping at the their own shadows. Methinks too long sitting in a dusty library reading tales of glory of one's ancestors makes one wish for some great, hulking enemy to slay. But reading books can dull one's edge, so one is called to send -others- to slay the beast.

The orcs raid our lands, betimes, and we allow it until they become too greedy and then we form bands and burn them out and have peace for a time. That is how we know there is the enemy, because they announce their presence.

I have never known a great legion of fell beasts to amass in numbers but remain passive for want of even greater numbers. So, as we do not also have tales of have-dead villagers fleeing the burning embers of their home, so thus I have low hopes for any excitement of this journey."

There is something invigorating in the man's words, and Thorgrim feels his own ability to lead the way freshened and enhanced.

Departure!: 8 + 1d6 ⇒ 8 + (2) = 10


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Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

Hobwise accepts the gracious gift of a replacement set of pots from Lindir. No they are not dwarven made - of course not. They're elven forged, and "Nothing special," according to the Seneschal.

Nothing special! Hardly, thinks Hobwise. These pots are likely older than the oldest living thing in Middle Earth that isn't an elf! They pre-date the shire. They pre-date Hobbits! Fired and set in another age. A million meals were cooked in these pots, Hobwise estimates. Now if I tell another from the Shire that I have a set of elven pots that are were made before the first ancestors of Hobbits crawled out of holes in the ground, they'd be mighty impressed! 'What can you cook with those?' he'd ask. 'Anything and everything," I'd respond. And then I'd prove it. I can't wait to try these out!

Hobwise is over the moon about his new pots, and when the company finally gets underway, the miles flitter underfoot as if he walks on clouds. Woe be the unsuspecting soul who asks him about those pots...


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Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16

Doderic walks along, content, for a time, to merely smoke his pipe, burning only the best green the shire could offer, and listen to others speak. The only one he really knew was the girl, Wulfgrith, her name was. Or, so he remembered. A meeting in Dale at a festival, short and brief as it was. He also regarded curiously Hobwise, for it was not so often one found a hobbit outside the shire. Truly, it seemed as if birds of feather flocked together.

An interesting story he must have, as all traveling hobbits assuredly do.

Eventually, he chuckles to himself before performing a minor bit of "magic" by make the smoke from his pipe seemingly dance and shape to his whim. An easy trick, if you know the proper finger movements and have the proper breeze that you can work with. A large part of it was prediction, the rest, subtle influences.

Well I for one think its quite important that histories and stories are told properly. After all, if told improperly it only leaves folk arguing the withertos. And arguing folk lead to foul moods for all. Which is the exact opposite of what a tale or story should do me thinks. Indeed, a story should lighten ones load, and place a sparkle in ones eye. Truthfully, I have no doubt the hobbits were there. For when push comes to shove, we hobbits are a brave folk.

He takes another hit of his pipe.

After all, we wouldn't want anyone claiming you and yours did less than was true,
or more than was not.
And you can always trust a Took,
for we are an honest lot.
our tales and words an open book
and rarely if ever do we plot!

Doderic chuckles to himself.

Though, in honest and truthful thought,
I see glory not in war, but in art.
for while one brings shadow and despair
the latter partakes in all matters fair
and brings joy to all the lot.

He gives a friendly smile to Thorgrim,

Doderic Took, at your service.

He holds up what appears to be a small wooden carving, before with a subtle flick of his wrist, and whispered word close to his hand, it flies into the air before sparkling flames catch light and take it high into the sky.


The night at the ford passes uneventfully and it is a pleasant night sleeping under the stars with the air cooled by the river and its rushing waters. The next morning dawns early and clear with the promise of another unusually hot summer day.

Once underway, travel is quick and easy along the East Road. Soon enough Cereidh and Findegil are pointing out the hillside that harbored a troll who attempted to waylay travelers with the logs still sitting off to the side of the road. The stone form of the troll still sits just inside the abandoned cave where the reflected sunlight struck the surprised creature.

Three more hot days pass with the nights equally as warm when finally you come to the Last Bridge and the crossing of the Hoarwell. Descending into the valley is an inspiring sight with the blue ribbon of the river sparkling in the evening light. Green trees and shrubs lining its rocky shores. The ancient stone bridge with its long spans still stands proud above the river. The dwarven stonework still as sturdy as as the last time some of the fellowship visited this great span.

With the sun diving low to the west as you walk the switchback road down into the valley, it is time once again to set camp and rest for the night. But unlike other nights you notice other travelers upon the road. A wisp of smoke starts drifting into the sky from a recently lit fire and as you descend, you make out three wagons in the usual site and set for the night in a defensive triangle.


Warrior 1 / Scholar (Healer) 6| HP: 42/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 4/6

Ingold follows along thoughtfully, observing and considering before speaking. Those who have held their watch in the depths of the night have seen him struggling with dreams, though he never calls out. One night he woke up drenched in sweat and breathing heavily, but said nothing about whatever nightmare he had just experienced.

Please consider if Ingold has received any recent NEWS FROM AFAR if that applies:


News from Afar:
You know many things that are hidden from most and tidings of distant events tend to reach you with astonishing speed. At the start of each adventuring phase or after spending time in a Sanctuary, the Loremaster should inform you of one or two events of importance occurring somewhere in Wilderland. Scholars always know a little bit about everything and the Loremaster should regularly give you rumours or information based on your appropriate Passive ability checks. For more clarity you can always make an active ability check to learn more about a person, place, or event. Once per Adventuring Phase you can add +5 to one of these active ability checks.


FYI, Passive ability checks are:
Passive Perception 17, Passive Investigation: 15, Passive Insight: 20


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

With game plentiful and Thorgrim making quick, hot burning fires each evening, Hobwise has a chance to cook in his now pots. Since he saved the herbs from Lindir gifted prior to the last mission, the meals are both filling and flavorful. The trip is pleasant, despite the heat and many miles, but the curiosity of the petrified troll breaks up an otherwise dull trek. Between himself and Doderic, pipeweed is plentiful, and Hobwise appreciates having another hobbit in the company with which to reminisce.

Once they approach the defensive campsite, Hobwise counts their numbers, looks for sentries, and how they are armed and armored.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

"Thorgrim, this is your sort of thing. How do you want to play this?"

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

With the road beneath his feet, with both game and wood plentiful, and with Cereidh sharing the road with him, Thorgrim, finally, had no complaints. The hot day and cold nights may have had no effect for all that the hint of a smile stayed resolutely on the big man's face. With coin in purse and a red-roaring adventure in the offing, he breathed the free air and thought that this was how life was meant to live!

"Eh what?" Thorgrim starts at the hobbit. "My thing is it now? An' this were a band of orcs, aye, that is my thing. But this is obviously a band of scared merchants set for the night. We must needs go softly here.

Took! You there. You enjoy the play of words. Go and tell them that their coin and daughters are safe from us and blessings upon them if we might share their fires.

Wulfgith, daughter of Wulf! Would you care to join the half-man and see that all things go smoothly?"

He spared a glance and a smile at Cereidh, not because he wanted her to join the pair, but because he liked looking at her.

Life is good.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh smiles back, her own mood having ridden light and buoyant during their trip so far. She'd regularly looped off the trail, just a little, to feast on the pleasant natural sights around them.

"In case things do not go well - should we find a defensive or hidden spot? I'm confident I can avoid being found in this dusk."


Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16

No need to be so cautious, take a look at them. Would bandits or other ilk camp so? No, I wager a little bit of a chat and friendly introductions would do wonders. Of course, if you are all worried, I will take a gander first.

Doderic walks up to the wagons, sticking to the shadows on the side of the road. He tries to get a look at the folk in the camp, wanting to make sure, at the very least, they are not easily apparent followers of the shadow.

stealth: 1d20 + 10 ⇒ (6) + 10 = 16

Any of the twisted creatures, or particularly outlandish men.

if nothing seems to terribly out of place. He will move to make himself known, keeping ready to dodge away from an attack, but otherwise unarmed holding his hands up.

Greetings fellows! Its always good to meet others on the road, especially in times as these! I merely couldn't keep my curiosity down and wanted to say hello! I've many a tale to tell, if you would enjoy the extra arms and company.

riddle: 1d20 + 8 ⇒ (9) + 8 = 17

I think riddle would work?? I'm not quite sure honestly.


Prior to the Fellowship's Departure

Ingold:
Your sleep the night before your departure with your new companions is troubled and uneasy. You dream of a fallen city blanketed by nature's unending march. Yet despite the vine choked walls and alleys, and hundred year old trees the only true towers to be seen, this ancient place is filled with sorrow, loss, and the restless spirits of a long fallen people.

Doderic:
As you prepare for the morning's departure, you churn through memories and what written notes you've kept of possible sites for exploration and potential treasures. Fornost Erain, once capital of Arthedain and Arnor before being sacked by the dark forces of Angmar. You can't help but speculate about the potential wonders that could still lay buried beneath its ruins. Once the king's treasury held untold riches from all across the north, including the two lost Palantiri of the north. Then of course what wonders would the great library hold if it could be found.

And with a stalwart band of companions such as those you travel with now, exploring the city might actually be possible. For you've also heard the tales of roving ghosts and other foul creature that haunt the sorrow filled city. Not a place to be delved by a lone hobbit, no matter the potential treasures hidden within.


Doderic: Traditions is probably the right skill to use for initial greetings and good impressions.


Doderic and Wulfgith continue across the bridge to learn more of the travelers camped upon the other side. From the vantage point on the eastern side little can be heard on the western, although Wulfgith upon Swiftkiss remains in view as she rides up to the circled wagons.

Doderic and Wulfgith:
Crossing the long span of the bridge you come upon the campsite. A trio of rough looking Breelander men sit on simple camp chairs sharing a flask around the small fire while a fourth stirs a pot and watching a pot of bitter smelling coffee.

A lookout whistles a warning as your approach and all eyes, and the lookouts readied crossbow, turn your direction as you step forward and introduce yourself.

One of the men, a bit older judging by the gray in his beard and thinning hair, stands up and walks to the edge of the nearest wagon. Like the others, he's dressed in simple travelers garb of light pants, shirt, vest, and light coat. A long knife hangs at his belt as does a simple hatchet.

"A good evening to you." He says in a rough voice. "Not often we see Shire folk on the road." His eyes glance toward Wulfgith and Swiftkiss. "Nor in the company of such a fine lady and mount."

"You'd be welcome at our fire, although we've not much in the way of fine food to offer."

[spoiler=WIS(Insight) DC15)]The men all seem friendly enough, and the older man appears to be telling the truth, but they are all clearly ill at ease and on guard. The lookout never sets down his crossbow and as soon as it looks like you don't appear to be a threat, he goes back to his watch. It may be just prudent vigilance and caution. Then again, it could be they are expecting trouble.

Ingold:
For all their high talk and ancient ways, elves seem to have just as much love for tale telling, rumor sharing, and news of the land as any common tavern dweller. During your stay are Rivendell, you not only hear of some of the recent exploits of your new companions, but you pick up rumors of a more troubling nature. While in the kitchens waiting for you travel rations you hear two of Lindir's apprentices speaking of more spirit sightings throughout the lands. When you ask them further about such news they share how all summer long the scouts, both elven and dunedain, have been reported seeing more ghosts and spirits wandering the northern lands this summer.

As if this wasn't troubling enough there has also been word that the harvest in the highlands is not good. The late spring cold and rain delayed the crops while the now overly hot summer is scorching the weaker plants. Already there are rumors of hillmen and other beasts raiding farms and poorly defended settlements.


Warrior 1 / Scholar (Healer) 6| HP: 42/47 | AC: 15 | Speed: 30ft | Initiative: +3 | Perception: +7 | Shortbow +8/1d6+3, Dwarven Shortswords +7/1d6+4, +7/1d6+1 | Healing Dice: 4/6

During the first few days of their journey, Ingold asked many questions of his companions about their previous experiences, adding first-hand testimony to the rumor (and legend) of their exploits (meaning I am going to now read the the full Gameplay story unless there is objection).

"Hobwise, you are an excellent and honorable chef and hobbit. We are favored by the ancients to have such excellent fare during our journey," said Ingold the previous night, having benefitted from several sumptuous repasts over past few days.

As Doderic prepares to head off to investigate the camp, Ingold cautions, "Beware, my good Took, for I have heard tales of ghosts and spirits wandering the land from the elven scouts--best make sure our fellow travelers are manifestly mortal before engaging them in conversation." Musing aloud to himself, he adds, "Of course, it could just be hungry Hillmen come down from the mountains, looking for an easy meal."


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

"He will be fine. I shall see to that." Wulfgith told Ingold with a reassuring nod as she and Doderic readied to head off.

GM and Doderic:
Insight: 1d20 ⇒ 2

"Well met." Wulfgith said with a soft nod. "I am Wulfgith, daughter of Wulf, my friend here is Doderic Took." She added as she dismounted, patting Swiftkiss's neck she finished the introduction with "And this is Swiftkiss."

"Thank you for your offer, a warm fire and a safe place to rest is morn than many can ask." She respectfully told them.


Doderic and Wulfgith:
"Harold Sturmsson." The man says running a rough hand through his hair. "This is Devin and Burly William." He adds gesturing to the two men by the fire. "And up on the watch is young Tomas."

At the mention of his name Tomas tilts his head and glances back across the bridge. "Seemed like you were traveling with other folk as you came into the valley Lady Wulfgith" He says with more than a hint of curiosity and concern in his voice. "Where'd they get off to? Or why did they not come forward with you and the good hobbit?"


Warden(Counsellor) 7| HP: 32/41 AC: 18 Spd: 30ft | Init: +3 Perc: +4 PP:14 | Great Bow: +4 (1d8), Longsword +3 (1d8) | Shadow: 0

GM and Doderic:
"Tis just Wulfgith." She said as she offered and thankful smile at the man's politeness.

"We have not always had good fortune on our journeys. We are, the scouts I guess you could say. The two of us easily can flee back to the group if things get bad enough. Or call for them. We where sent to see if you where friend or foe." Wulfgith honestly explained.


From where the rest of the fellowship waits, it looks like Wulfgith and Doderic have been invited into the camp as Wulfgith dismounts. But so far you've seen no signal that all is clear to proceed.

Doderic and Wulfgith:

"Aye, easy enough I suppose." Harold says pouring a fresh cup of the coffee from the pot on the fire. "And anyone traveling these roads who doesn't expect trouble is a dewy-eyed fool."

His eyes continue to glance back toward the distant figures of the other members of the fellowship. "Rather rough looking bunch aren't you?" He says. "Swords, armor, fine bows, grand war mount from the south. Doesn't seem like much you need fear except a full company or orcs or goblins." He says with a worried filled laugh. "Not much a simple band of merchants could do against the likes of you, now is there?"


Treasure hunter 6/Warden 1 HP:52/52 | AC:19 | Saves: Str: -1, Dex: +8, Con: +2, Int: +5, Wis: +3, Cha: +4| Init: +5| PP: 16

gm,wulfgith:
That is true, dangerous country it can be at times, but it just makes those moments like this all the better, since ya don't expect them! Good company always does wonders at keeping the ilk away on the road. He gives a chuckle to Harold.

When he comments on their group.

As you said, dangerous roads. Best to always try and be prepared. No need to take chances and get someone hurt. And long as your of the goodly sort, theres nothing to fear from us. You can always trust a took! Where are you headed for business, if you don't mind a mite too curious hobbit askin'.


Doderic and Wulfgith:

"Aye well, we're making the run over the mountains." Harold says to Doderic. "We've grains, ales, a bit of Shire leaf, and a few other goods to trade along the way to Esgaroth. Figure to come back with some of those good dwarf crafted goods to sell back in Bree."

"It's a long risky haul for sure, but we've heard this King Bard is working to keep the roads safe east of the mountains. And on this side..." He pauses for a bit to pull out a short pipe and pack it with leaf. "Well on this side, going anywhere is a risk I'd say. But I must admit, I didn't expect things to be quite as treacherous as folk are saying this year."

He lights the pipe using a stick from the fire. With a glance back across the expanse of the bridge he gestures toward those waiting in the growing evening twilight.

"You gonna invite your friends to join us? Or are the four of us burly merchants a bit too worrisome. Haha!" He bursts into a loud laugh at his own joke that's soon accompanied by the others around the fire. All except the young lookout who keeps his eyes focused across the river and back along the road west.

Doderic or Wulfgith on a successful WIS(Insight) DC15:
Harold's story sounds true and the man doesn't appear to be lying at all. But something has these men spooked. They aren't nearly as comfortable and relaxed as Harold tries to make them sound. The laughter is forced and the lookout, Tomas, is nervous as a rabbit in a wolf's den.


Treasure Hunter (7) | HP: 21/46 AC: 15 Spd: 25ft| Init: +4 Perc: +9 PP:15 | Short Bow: +7 (1d6+4), Broadsword +7 (1d8+4) | Inspiration: No

"This is taking far too long," Hobwise says to rest of the group. "I'm going to scout around."

Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

The Hobbit disappears into the landscape, looking for any signs of distress, obfuscation, or subterfuge, while keeping an ear trained for sounds of trouble.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh shrugs, continuing to hide where she is.

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