(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Luna Run's behind the caster and gives Lina and herself flanking Do I Provoke while invis? Luna slashes at the caster as she gets into position.
To Hit: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30v Flatfoot
Confirm: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11v Flatfoot
Damage: 1d4 + 2d8 + 4 ⇒ (1) + (2, 3) + 4 = 10

Luna uses her gems mythic power to increase her speed as she strikes again and again.

To Hit: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage: 1d4 + 2d8 + 4 ⇒ (2) + (7, 3) + 4 = 16

To Hit: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d4 + 2d8 + 4 ⇒ (1) + (2, 6) + 4 = 13

To Hit: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d4 + 2d8 + 4 ⇒ (1) + (8, 8) + 4 = 21

Fluster Cuck:

Alright trying this again with rereading the rules
Swift: Fleet Charge into Range = 1 Attack
Standard+Move: Full Attack = 2 Attacks
Free: Amazing Initiative = 1 Attack
4 Attacks


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Trying to figure out where the attacks are coming from. I see 1 standard for 1 attack. One attack for Fleet Charge, and 1 attack for Amazing Initiative. Not sure where the other two attacks are coming from.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

One is due to her dualwielding daggers. And my assumption that she meant fleet->into range, full attack. Otherwise, dunno.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can't use dual wielding with a standard attack, only on a full attack. So, as far as I can tell, Fleet Charge (1 Attack and move into position), Full Attack (same attack bonus with both hands?), Amazing Initative (1 attack). So, 4 attacks. And now I really have to go, dinner time.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Enjoy your meal!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As Luna races up, she runs past the spellcaster. Lina may not know why, but the spellcaster suddenly slams her sword sideways at thin air.

AoO: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 2d8 + 6 ⇒ (2, 4) + 6 = 12 + 1d6 ⇒ 1 13 damage total

Then Luna becomes visible, dripping blood and with icy shards sticking from the wound where the sword hit.

Luna's attacks then go in, and she feels the armor under the girl's cloak, and her weapons don't go in as far as she would have expected.

GM Only:

-40


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The soldiers suddenly put on an unexpected burst of speed and race forward, charging Lina and Luna.

Attack 1, Luna: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Attack 2, Luna: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Attack 3, Lina: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11

The one attacking Lina misses horribly, but the two attacking Luna manage to hit her. They wield the same sort of odd sword that the girl does, but unlike her, they use both hands to swing it.

Damage 1: 1d8 + 7 ⇒ (4) + 7 = 11
Damage 2: 1d8 + 7 ⇒ (8) + 7 = 15


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Not so fast... the guard coming at Lina provokes an AoO from her hooked Lance (with Combat Reflexes), as does the one in the middle

AoO vs Lina's attacker (trip attempt, does not provoke an AoO from the target unless they have reach too): 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

AoO vs middle (same stuff): 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

As the men charge, Lina's hooked lance whips around, snatching at their armor and dragging them downwards. Assuming non-heroic CMDs, both men fall prone 5 feet south of where they are drawn now, while still suffering the prone penalty to AC until next turn. Luna only receives 24 points of damage, not 39.

"Got your back, Luna! Where are the others?"


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, forgot you had a reach weapon. One sec...

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
Acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10

The two men do indeed go down in a pile, reducing the damage Luna takes.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Round 2

"Hang on, I'm going up!"

Liisa called out and started climbing the barrier. Thanks to Johnnys spell, even the uneven and tangled mess of the makeshift barrier didn't slow her down much. And the rasps and cuts of the wall was nothing compared to the sight that greeted her when she stuck her head over the wall. Her visage turned gray and she felt her stomach turning upside down. Swallowing hard she whispered

"Perkele ..."

Tearing her eyes away from the macabre circle for a moment she could see Lina and Luna (and Neri?!) - as well as the small host of soldiers. The foreign warriors where close, so very close, but not yet surrounding her friends. And they never will, if I can help ... Raising one hand above the wall she murmured an invocation.

"Thorn and briar heed my call // Trap these fools once and for all!"

At her call, a roiling mass of sinewy plants erupted from the ground behind the 'evil witch', engulfing the soldiers in a sea of hostile vegetation. To make matters even a bit more unpleasant, thorns busted outwards from the branches providing an experience not entirely dissimilar to a quick bath in barbed wire.

Move action to climb (no check thanks to Johnnys spell), Standard action to cast Mythic Entangle (costs 1 mp)

The spell is aimed at the open ground south of the soldiers, so just enough of the spread reaches both of the rows.

The area is now Difficult Terrain, preventing charges & 5-foot steps.

Every creature in the area (the soldiers) immediately takes 1d6 damage (untyped) now and every round they remain in the area (probably at Liisas initiative count, but perhaps not given the variable initiative : ) )

Every creature in the area (the soldiers) need to make a DC 16 Reflex save or be Entangled (-4 Dex, -2 attack, concentration 15+spell level to cast & as their bonds is teetered to something [the ground itself] they are unable to move). Should anyone elect to enter the area, or remain there at the end of any of Liisas upcoming turns must also save.

To escape the Entanglement, a DC 16 Strength or Escape Artist check (remember Dex penalty!) is needed.

As the plants now have thorns, any failed save or escape attempt deals 1 point of damage


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

On the initiative it went off this round.

Reflex, Soldier 1: 1d20 ⇒ 13
Reflex, Soldier 2: 1d20 ⇒ 4
Reflex, Soldier 3: 1d20 ⇒ 13
Reflex, Soldier 4: 1d20 ⇒ 13

3 succeed, one fails

Thorns: 4d6 ⇒ (1, 3, 6, 6) = 16

GM:

-40
-1
-3
-7
-6


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 3
Initiative Johnny: 1d20 + 7 ⇒ (20) + 7 = 27
Initiative Liisa: 1d20 + 1 ⇒ (19) + 1 = 20
Initiative Lina: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative Luna: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative Neri: 1d20 + 4 ⇒ (20) + 4 = 24

Initiative Girl: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative Soldiers: 1d20 + 2 ⇒ (6) + 2 = 8

Johnny, Neri, Liisa, Lina/Girl, Luna, Soldiers

Lina and the Girl have the same init, dex, and init bonus. So, they're going to go off at the same time. I'll resolve their actions simultaneously.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Round 3

Assuming Johnny delays until Liisas turn

With a disappointed frown that most of the soldiers escaped her spell, Liisa climbed down half a metre and reached out for Johnny.

"Take my hand!"

The barricade isn't that high - and if Liisa spends her round giving Johnny a hand, he shouldn't have any trouble spending a single Move Action to climb to the top - right (with a standard for a spell left!)?

If it is too high for such a mundane trick, she will resort to Climbing Beanstalk


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's not that it's too high, it's that the top will be trecherous ground, and he'll need to make reflex saves to avoid spiking himself (similar to how Lina did)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Concentration DC=16: 1d20 + 8 ⇒ (13) + 8 = 21
Acrobatics DC=15: 1d20 + 13 ⇒ (19) + 13 = 32 If I fail this, I will cut people.

Neri, while in cover casts Expeditious Retreat, then slips from the roof with his newfound movement speed, tucking into a roll and then continuing the movement, seeing that the cavalry (in Lina's case, somewhat literally at one point in her life) had arrived. It would have been significantly better to regroup and wait out the woman's spells... but they had what they had. And besides, he couldn't complain... he'd done much worse the first time they'd come here. Ironic that Luna told him to run and he didn't listen, and now he told her to... and she didn't.

Standard = Cast, Move = move 45 feet. Last round of entangle.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
mdt wrote:
It's not that it's too high, it's that the top will be trecherous ground, and he'll need to make reflex saves to avoid spiking himself (similar to how Lina did)

In that case, I'll leave the decision Johnny if he wants a magic boost or not.

If he could simply spend a move action to reach the top, without issues, both of us could throw magics at our foes ... : )


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Deciding that Lissa's suddenly gray complexion is a good sign he should get up there now, Johnny attempts to pull himself just high enough to see over the barricade.

Climb: 1d20 + 1 ⇒ (6) + 1 = 7 I don't remember if we ever said a DC for that, but I'm guessing a mythic surge is appropriate here.
1d6 ⇒ 4

Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

If he makes it up far enough to see over, he'll cast burst of radiance. He'll center it in such a way so as to get the 3 guys in a line, but miss the one next to Luna (and therefore miss mage-girl and Lina)

DC16 Reflex save
If success: Dazzled for 1d4 ⇒ 2 rounds (-1 to hit and -1 on sight-based perception checks)
If fail: Blinded for 1d4 ⇒ 2 rounds (-2 AC, -Dex to AC, -4 on most Str or Dex based skill checks or opposed perception, all opponents have total concealment/50% miss chance, DC10 acrobatics check to move faster than 1/2 speed or fall prone)

Regardless of their save, they take 5d4 ⇒ (4, 2, 1, 4, 1) = 12 damage if they're evil.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Johnny runs up to the barricade, and leaps up to grab onto something, and the wooden rod he grabs onto breaks off in his hand. Fortunately, he manages to land without falling. DC 15


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

I take it the spell doesn't cast, then?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can't see the target


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Just realized that if my initial climb attempt failed, that means I still have an action.

Frustrated, Johnny casts spider climb on himself rather than attempting to climb the barricade again.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

I think Liisa never actually cast a spell, just took a move action? If she gets a spell in, it'll go off before Lina's turn, unless she's delaying to cast a spell after Lina acts—but meanwhile, I'll post Lina's actions here, to be resolved (simultaneously?).

Lina deftly steps five feet around the girl, putting more distance between herself and the soldiers, and drops the lance. At a whispered word, the snake on her arm begins to wriggle distractingly.

Aid another: 1d20 + 5 ⇒ (1) + 5 = 6 (I believe this provokes an AoO against the snake, who has 18 AC and 11 HP)
Grapple (Standard action): 1d20 + 11 ⇒ (17) + 11 = 28

As she dodges to the side, Lina reaches out and grabs the girl, trying to put her in the best law enforcement headlock she can.

Swift action to spend one Ki and gain +4 dodge bonus to AC for one round. Lina's AC is now 23, or 21 if she's successfully grappling. Her CMD for grappling increases to 31, no spells with somatic components can be cast while she grapples and those without have a concentration DC of I believe 21+spell level.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

No, I didn't really have Liisa do anything, as I waited to see if Johnny wanted a boost or not. And it looks like he took care of that himself : )

(On a side note, climbing the hodgepodge stack of things seem a little hard, but I guess it was 'designed' to keep people out!)

Liisas turn: Inspired Spell to cast Burst of Radiance, targeted as Johnny mentioned earlier. (Frost Fall would have been an interesting option, but I don't think that is wise ...)

Reflex DC 17 on three soldiers!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Reflex 1: 1d20 ⇒ 8
Reflex 2: 1d20 ⇒ 4
Reflex 3: 1d20 ⇒ 4

Three blind mice.

Blind: 1d4 ⇒ 3
Blind: 1d4 ⇒ 1
Blind: 1d4 ⇒ 1

Escape Artist: 1d20 + 7 ⇒ (8) + 7 = 15
Escape Artist: 1d20 + 7 ⇒ (7) + 7 = 14

Damage: 1d6 ⇒ 3


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lina and the girl move simultaneously, the girl's sword slashes at Lina's snake.

AoO: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (2) + 6 = 8 + cold: 1d6 ⇒ 5

The frozen blade slashes out at the snake as it provokes, and the snake falls to the stones, slashed open.

Lina grapples the girl even as she slashes the snake...

...and then promptly realizes that she's holding an ice spike. The girl materializes in a burst of snowflakes next to Lina, and holds out a hand, a small smile on her face. "Freezing Wind Howl, Arctic Ice Crackle, Frozen Void Surge, Icy Death Come!"

Icy shards burn from her hand to Lina, and then the blast of ice slashes sideways at Luna! Reflex DC 17 for half

Lina: 8d6 ⇒ (4, 5, 3, 4, 1, 5, 4, 5) = 31
Luna: 4d6 ⇒ (3, 5, 3, 1) = 12


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

Lina once again sidesteps the blast of ice harmlessly, though she's beginning to get a bit worried at this point. (And I assume that's another auto-success on casting defensively?)

Seeing that her grab missed (I've still got a move action left, and there's no reason to use the swift action on dodging now), Lina instead draws her flying dagger, and begins swinging it around her head menacingly. (Which once again will threaten approaching soldiers)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, your grab actually went off, she vanished out of your hands after you succeeded. So you already used the swift action. You do have the move left however.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

reflex: 1d20 + 10 ⇒ (18) + 10 = 28 Oh thank god, would Luna be safe if she ran to the top of the church or would she still be targetable?

If she can: Luna throws a few bombs hoping to distract the Minions and give her time to make an escape careful of her first movement but once out of range of swords she would run up the side of the church for cover.
bomb: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d6 + 3 ⇒ (3, 3) + 3 = 9 Fire Damage

bomb: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10 Fire Damage

Luna is going to aim for center Minion on both bombs so the two beside him take 10 damage each.


Standard: 5 bombs left
Move: 5-ft Step back
Swift: Fleet charge, Run to church and bomb, 1 mythic left 4 bombs left


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Err... the swift action was specifically taken at the end of my turn, but it's probably what Lina would do anyway, so no worries.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Hearing the various yells of battle, Johnny swears under his breath as he looks up at the annoying barricade. Well, at least I got Liisa up there and she seems to be doing a good job aiding our companions.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Luna throws two bombs, and kills two soldiers, sending body parts and gibbets cascading over herself, Lina, and the girl. Then she turns to run up the side of the church, and as her foot comes into contact with the building stones, a horrible black energy arcs into her body, throwing her off violently. She lands 15 ft away on the ground, bouncing as she hits, and landing another 5 ft further. The girl nimbly sidesteps the dropping body, her cold eyes never leaving Lina's face.

Necromantic Energy: 4d6 ⇒ (2, 2, 4, 6) = 14
Fall Damage: 1d6 ⇒ 2


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The surviving unentangled blind soldier stumbles out of the entangle, moving toward where he remembers the church being.

The one with sight, heavily wounded, but still also unentangled, staggers out of the entangle and next to Luna.

It looks as if he's preparing to chop her head off with his sword.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 4
Initiative Johnny: 1d20 + 7 ⇒ (10) + 7 = 17
Initiative Liisa: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative Lina: 1d20 + 5 ⇒ (4) + 5 = 9
Initiative Luna: 1d20 + 7 ⇒ (19) + 7 = 26 Unconscious?
Initiative Neri: 1d20 + 4 ⇒ (2) + 4 = 6

Initiative Girl: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative Soldiers: 1d20 + 2 ⇒ (2) + 2 = 4

Luna(?), Girl, Johnny, Lina, Neri, Liisa, Soldiers


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

The soldier who moved next to Luna just entered my range, and can't get AoO'd yet—however, if he attempts to coup de grace (which I don't think he can actually do yet), he provokes an AoO

Disarm vs soldier fleeing into church: 1d20 + 9 - 4 + 2 ⇒ (11) + 9 - 4 + 2 = 18

Lina's twirling dagger whips out at the blinded solder as he crawls by, attempting to yank the sword out of his hand.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Lina grimaces. Didn't the others mention something about touching the church ending in pain? But we'll want some way to tear it down...

5' step to the NW, then using fleet charge to circle around, protecting Luna–this has the potential to provoke an AoO from the soldier, but not the girl. She won't use acrobatics because of the risk of failure, but will switch weapons once again. 1 Ki for Power Attack

Lina circles around, avoiding the grabbing thorns. As she does, she drops her flying dagger, and draws the three-piece-staff that is the last part of her monastic arsenal, whipping the thing around as she tries to push back her enemies.

Fleet Power Charge vs girl: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage (ignores DR): 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

Flurry vs soldier: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage: 1d10 + 5 + 3 ⇒ (10) + 5 + 3 = 18

Flurry vs soldier, or girl if he's dropped: 1d20 + 7 - 1 ⇒ (3) + 7 - 1 = 9
Damage: 1d10 + 5 + 3 ⇒ (9) + 5 + 3 = 17

Flurry confirm: 1d20 + 7 - 1 ⇒ (15) + 7 - 1 = 21
Bonus Crit Damage: 1d10 + 5 + 3 ⇒ (4) + 5 + 3 = 12


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Uhm, Luna then Girl, Then Lina, so you might want to hold your action until you find out where she is. Soldier by Luna moved in such a way that you didn't get an AoO, he had plenty of movement and has seen you use reach.


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

"God, f~$#ing, damnit!" Luna manages to get out a word per bounce but manages to get on her feet mid flight and slide on her heels. Luna doesn't take fall damage as per Nimble Glide and always lands on her feet, meaning shes only taken 37 instead of the 29 needed to ko her "Alright still not strong enough for that, Bye." Luna ran to the first cover she could reach.


Full Round Action: Withdraw


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Never mind, Lina moved her token early, and confused me on where Luna started.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The girl flicks a glance at the fleeing Luna. "Kill that b#&*~, I'll deal with this one." She turns back to Lina, and her eyes glow blue. "Cold that Burns! Ice Eat Flesh! Bones to Slurry! Agonizing Death!" The girl's hand begins to drip a black icy stubstance and she reaches out to touch Lina.

MTA: 1d20 + 8 ⇒ (11) + 8 = 19

Cold: 1d6 ⇒ 6 + Acid: 1d6 ⇒ 4 Fortitude DC 17 for half

Lina Entangled for 3 rounds


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Fortitude: 1d20 + 9 ⇒ (6) + 9 = 15 (against the spell that matters the least)

Lina shivers at the damage but swings away anyway. (-2 on all the above attack rolls.) "Why do you keep naming your spells?" she shouts out, annoyed but less worried as the enemy's soldiers are torn apart around her.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The girl raises her hand as the one blow that lands comes in, and ice explodes from her palm where the stick hits. More ice shards coat her body afterwards, and Lina feels like she hit a tank with her rod. "Why do you not die?" She asks philosophically, in response to Lina's question.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"Why do you murder our people, torture your own, and then call us the demons?" Lina retorts, swinging the staff around her head defensively.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

"Because you are. You carry the demon seed within you, you are demons."


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Demon seed?

Johnny quickly climbs up the barricade, finally getting a good view of their enemies. "So what's going on?"

Assuming Liisa tells him, including that the girl next to Lina is a spellcaster.

He makes a finger gun, closes one eye to aim, and shoots at mage-girl.

Casting blindness/deafness. DC16 Fort save or she's blinded.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"Well, things are going to hell, for everyone ... That one sounds like a second-rate Disney villain, black magics to boot!"

Liisa replied and hurried down over the wall. Stopping the remaining soldier from reaching Luna felt like her priority for now. Then, we can light that sorry b!#$@ on fire! With a quick gesture, she willed a sphere of fire into existence, cutting off the soldiers interception route.

Cast Flaming Sphere on the soldier chasing luna, move action to move over the wall

DC 17 reflex or take 3d6 fire


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri becomes a shimmering blur as ice begins to cascade off of his body in layers of frost. He slips across the battlefield, barely visible for an instant.

"Cold like thunder, stop like stones. Chill of winter, lock her bones." Neri says, and it seems almost like an obvious and purposeful mockery.

Move action, move into range of girl. He has 90 feet, I'll mark where he started. Standard action, spell strike (Casting Frigid Touch). Spell Strike becomes a trip action. After he tries to trip her, wherever she is... either fleet charge to ten feet away and attack (within 90 feet, but not stepping inside the church), or if she doesn't move, Surprise Strike v. Flatfooted. Either will ignore DR. He positions himself to prevent the other from charging Luna unless he simply can't. If he can't reach her without stepping inside of the church, sudden strike the soldier.

Trip: 1d20 + 10 ⇒ (17) + 10 = 27

Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24-1 to hit and v. Flatfooted if she doesn't move, or against his flat footed if she moves into the church.
Damage: 1d4 ⇒ 3
Frost Damage: 4d6 ⇒ (2, 4, 2, 1) = 9And the target is staggered for 1 round.

Ice arcs along his whip, clinging to the chips of metal near the tip, as the whip snakes out with the sound of a sonic boom, in an attempt to put the woman on the ground.

The rest of the flavor depends on how she reacts. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Save Vs Blindness: 1d20 ⇒ 12 Success

Save vs Sphere: 1d20 ⇒ 5 Failure

Damage: 3d6 ⇒ (1, 6, 4) = 11

The soldier screams and bursts into flames and falls to the ground.

Neri races forward and strikes the girl with the frozen whip, causing her to fall to the ground. Then he reaches out again, this time ice coating the whip.

Perception 20:

...Neri's attack seems completely and totally ineffectual, as if she completely ignored it... no blood, no sliced open garments, and the ice just seems to be ignored...

The blind soldier stumbles into the church doorway, hanging painfully against the frame of the door.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Round 5
Initiative Johnny: 1d20 + 7 ⇒ (13) + 7 = 20
Initiative Liisa: 1d20 + 1 ⇒ (11) + 1 = 12
Initiative Lina: 1d20 + 5 ⇒ (13) + 5 = 18
Initiative Luna: 1d20 + 7 ⇒ (6) + 7 = 13
Initiative Neri: 1d20 + 4 ⇒ (13) + 4 = 17

Initiative Girl: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative Soldiers: 1d20 + 2 ⇒ (11) + 2 = 13

Girl, Johnny, Lina, Neri, Luna, Soldiers, Liisa

The girl bursts into a shower of snow flakes, and reappears next to Neri.

"Freezing Wind Howl, Arctic Ice Crackle, Frozen Void Surge, Icy Death Come!"

Icy shards burn from her hand to Neri, and then the blast of ice slashes sideways at Lina! Reflex DC 17 for half

Neri: 8d6 ⇒ (4, 4, 2, 5, 1, 5, 5, 6) = 32
Lina: 4d6 ⇒ (5, 5, 3, 6) = 19


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I assumed she'd ignore the ice, but the staggered shouldn't normally rely on the damage from that, should it? Further, the whip should ignore DR for fleet attack.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13
reflexes: 1d20 + 7 ⇒ (14) + 7 = 21

9 HP, Liisa, you are a godsend.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

DR/Epic ignores anything that isn't epic, even things that normally ignore DR (slight house rule here, otherwise DR/Epic isn't very epic). The staggered does require that some damage get through. Just like you can't get a bleed effect if you can't get damage through the DR.

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