| Wheldrake |
| 1 person marked this as a favorite. |
Bonjour,
I know this topic has been discussed (ad nauseum) recently on the forums, but it came up again, in of all places Adventure Path #110, the Thrushmoor Terror.
Since the NPC in question has none of the special feats that allow hidden casting, this seems like an attempt that will automatically fail, given the recent ruling on flashing lights and glyphs that accompany spellcasting.
I would have kind of expected a recent adventure path release to respect recent rulings... but that doesn't appear to be the case. PCs will automatically see that a spell is being cast, without recourse to one of the tricky feats meant to mask spellcasting, right?
Alternatively, this line from AP#110 may be evidence of alternative views on the ability to cast spells surreptitiously without recourse to those pesky feats on the part of Paizo developers.
| Wheldrake |
Suggestion has only verbal and material components, and like all sorcerers the NPC in question has eschew materials, so without the ruling on the magical light show, she only has to deal with the verbal component.
One could easily imagine using the bluff skill to mask a "spoken incantation" in normal conversation. Something like "Please, let me serve you some of this delightful Spectro Petronum wine!" or similar.
But the new ruling on the arcane light show makes that impossible, and makes the wording of the paragraph, "attempts to surreptitiously cast", entirely specious, since there is a zero percent chance of her casting not being noticed as a spell, even barring a successful spellcraft roll.
Personally, I prefer the angle offered by AP#110 to the recent faq on arcane manifestations. Since I play in home games, not PFS, that means everybody's happy. But still, I find it slightly annoying that the kind folks at Paizo can't get their story straight on something as profoundly essential to the basic workings of magic. I mean, all they'd have had to do was give the NPC one of those clever magic-hiding feats, and there'd be no ambiguity.
Rysky
|
| 1 person marked this as a favorite. |
If you keep assuming it's an arcane light-up show then yeah it will fail as you describe it.
But manifestations can be anything.
And as for the suggestion wording you wouldn't even need the "spectro petronum" part since exact wording isn't spelled out for verbal components so they also could be anything.
"Would you like some wine?" said when the PC's are looking at his partner.
There, spell cast.
Rysky
|
Rysky wrote:And all the PCs get their spellcraft check, because... reasons."Would you like some wine?" said when the PC's are looking at his partner.
There, spell cast.
No, no they don't.
It's not spell"sense", you have to see the person doing the casting or the spell.
Someone casting a spell like suggestion when you aren't looking them would not entitle you a spellcraft like you assume the FaQ says.
| Wheldrake |
| 2 people marked this as a favorite. |
Hmmm. Guess I shouldn't have tried to crosspost to the Strange Aeons forum, all the action is going to be here.
OK, Rysky, I'll bite.
So yeah, it doesn't specifically say there is an arcane light show, but the art strongly suggests it. What is does say is that "these manifestations are obviously magic of some kind, even to the uninitiated" and then mentions "special abilities" which do allow surreptitious casting. The strong inference is that without such "special abilities" there is no game mechanic allowing it.
I like the new bluff usage from the Spymaster's Handbook, but even that doesn't appear to address arcane manifestations.
Rysky
|
Pathfinder art strongly suggests plenty of things.
None of which is outright rules.
And you are inferring way too strongly, since the bit afterwards says "but they will always provide an onlooker" as in someone watching them.
Just because the art, being, ya'know, art, shows a lot of effects for the viewer's benefit doesn't mean an actual caster causes a whole cutscene every time they want to cast a spell in game.
| Claxon |
| 1 person marked this as a favorite. |
Can we all just say that the particular individual who wrote that section was probably unaware of the ruling? Tito Leati appears to be the author and appears not to write that much for Paizo, so it's possible that they were unaware of the clarification. Although editors should have caught the mistake.
If people are trying to use this as an excuse to say the FAQ isn't valid...just stop. It's valid. I know you hate it, but someone making an error in an AP isn't grounds to say the FAQ is invalid.
ryric
RPG Superstar 2011 Top 32
|
| 1 person marked this as a favorite. |
That FAQ is recent enough that this AP issue was probably already at the printer by the time it was resolved. My guess is that the author thought things worked differently than the FAQ eventually clarified.
The easiest fix would be to give the NPC one of the new abilities that allows concealed casting.
Rysky
|
That FAQ is recent enough that this AP issue was probably already at the printer by the time it was resolved. My guess is that the author thought things worked differently than the FAQ eventually clarified.
The easiest fix would be to give the NPC one of the new abilities that allows concealed casting.
I wouldn't consider a year old recent.
While the new abilities would help yes there's nothing stopping him from simply casting when he thinks no one is paying attention to him.
| Wheldrake |
I tend to agree with you, Claxon, and was willing to let sleeping hellhounds lie... until I came across that line from AP#110.
It would be easy enough to retcon the NPC from that AP, so as to give her "concealed casting", and that would totally fit with the character - nasty aristocratic cultist and all.
Rysky's mention of the caveat "but they will always provide an onlooker some sort of chance to detect the ruse" still refers specifically to the use of a "special ability" which the NPC doesn't have, as written.
I'm strongly tempted to use the "perform inconspicuous action" mechanic from the new bluff rules in the Spymaster's handbook to allow surreptitious casting in the case of spells with only a verbal component... but given the faq on arcane manifestations it seems like that would constitute a houserule. I mean, that mechanic has a lot of language in common with the "concealed casting" feat.
I guess the real question is why Paizo felt the need to lock concealed casting behind a feat. I guess the answer is right there in the faq: to prevent non-spellcasters from abuse from the godlike spellcasters mucking about during non-combat situations.
Rysky
|
| 1 person marked this as a favorite. |
You're reading way too far into the FaQ.
If someone is off in the corner of the room and someone casts a subtle spell like suggestion it doesn't mean everyone immediately stops what they're doing and turns to the caster pointing and hissing "SPELL!"
You have to see the manifestations to make a spellcraft roll for it.
| skizzerz |
| 3 people marked this as a favorite. |
Couple of things (spoilered because it gives info about this particular NPC)
The Conceal Spell feat does what we want, but it has a prerequisite of Deceitful. This means we'd need to swap out two feats. Conceal Spell has a prerequisite of 1 rank of Bluff, Disguise, and Sleight of Hand; of which she only has Bluff. Reallocating a point of Sense Motive and Perception into the missing skills seems apt. Then we can swap out Skill Focus (Bluff) with Deceitful and something else (maybe Dodge? although her AC is already pretty low) with Conceal Spell.
With the feat, all that the PCs will notice is that she is thinking really hard about something for a round; although they can get a Perception, Sense Motive, or Spellcraft check to notice (whichever is higher) at a +3 bonus. Since the check is automatic, I'd roll it for them behind the screen so they can't metagame the knowledge they just made a check. The check would be DC 25, and succeeding just lets them know she is casting a spell, they'd still need to make another check to figure out what.
Alternatively, as Rysky said, just have her cast it out of the way of the PCs, such that they aren't actively paying attention to her at the time. Maybe a passive Perception check (taking 10) to notice the manifestations in that case, or have her chug a potion of invisibility first after stepping around a corner (bluffing that she needs to step into some other room to get something for them, and she'll be right back).
| wraithstrike |
Have the NPC excuse herself to get some drinks. She walks out the door, but leaves it slightly ajar. Before entering back into the room, she peers through the crack between door and frame to target the PC for her spell.
This is just an example, but other such situations would suffice.
I think this could work since it would allow her to get a stealth check. I don't know if the book map has that option since I have only skimmed it.
However, when you cast a spell you are speaking in a strong voice and the DC for hearing someone is 0+the modifier for distance. It is likely to be no more than a DC 3(assuming 30 feet of distance) to notice the casting.| Wheldrake |
| 1 person marked this as a favorite. |
Et voilà!
Saldiven, that's just the thing. Arcane manifestations appear in the other room, unseen by the players, they get no spellcraft check or even notion that a spell has been cast. Her voice (and line of effect) is enough for the spell to work.
"You really want to try some of this wine, it's a special vintage from one of Ustalav's finest vinyards."
This said (and I missed the psychic bloodline element that Skizzers pointed out) I would think that psychic spells should be able to opt out of the arcane manifestations rule. It all comes down to how far the DM wants to houserule them out of existence for specific circumstances, like psychic spells, spells without visible components or even invisible spellcasters.
I can see that this issue is going to come up again and again. There are so many possible cases of extenuating circumstances, especially once crafty players start trying to finesse their surreptitious castings. <g>
| Saldiven |
Saldiven wrote:Have the NPC excuse herself to get some drinks. She walks out the door, but leaves it slightly ajar. Before entering back into the room, she peers through the crack between door and frame to target the PC for her spell.
This is just an example, but other such situations would suffice.
I think this could work since it would allow her to get a stealth check. I don't know if the book map has that option since I have only skimmed it.
However, when you cast a spell you are speaking in a strong voice and the DC for hearing someone is 0+the modifier for distance. It is likely to be no more than a DC 3(assuming 30 feet of distance) to notice the casting.
As pointed out by someone else, this is a Psychic Bloodline Sorcerer, so the spell doesn't have a verbal component.
| wraithstrike |
wraithstrike wrote:As pointed out by someone else, this is a Psychic Bloodline Sorcerer, so the spell doesn't have a verbal component.Saldiven wrote:Have the NPC excuse herself to get some drinks. She walks out the door, but leaves it slightly ajar. Before entering back into the room, she peers through the crack between door and frame to target the PC for her spell.
This is just an example, but other such situations would suffice.
I think this could work since it would allow her to get a stealth check. I don't know if the book map has that option since I have only skimmed it.
However, when you cast a spell you are speaking in a strong voice and the DC for hearing someone is 0+the modifier for distance. It is likely to be no more than a DC 3(assuming 30 feet of distance) to notice the casting.
They still have line of sight. A cracked door does not change that since it only provides cover, so they still get a perception check. It is just opposed by a stealth check vs the voice DC I gave above. I would modify the NPC to have a decent stealth check in order to get the spell off if the GM does not want to change any feats out.
Longer version: 5 foot step from around the corner to the cracked(ajar) door. As you move make the stealth check, which is a nonaction.
| Blindmage |
| 1 person marked this as a favorite. |
Et voilà!
Saldiven, that's just the thing. Arcane manifestations appear in the other room, unseen by the players, they get no spellcraft check or even notion that a spell has been cast. Her voice (and line of effect) is enough for the spell to work.
I notice you keep saying 'arcane manefistations', yet the rule applies to all spellcasting, arcane, divine, psychic, etc.
| Wheldrake |
Yes, I do keep saying "Arcane manifestations" because that's what the FAQ was about.
As Claxon hinted, a lot of folks weren't happy with that FAQ since it is a kind of nerf-bat on any spellcasters trying to pull the wool over hapless NPC eyes (or the other way round, for that matter).
And yes, it clearly applies to all spellcasting, whatever the source, even component-less, invisible or psychic spellcasting.
I like the casting through the half-open door suggestion above, and it does seem like a semi-legitimate way for the encounter in AP#110 to play out.
Regardless of not having a verbal component as such (being a psychic spell) the target does need to hear and understand the action that is being "suggested" by the spell. And it does seem legitimate to have some mundane mask for the "arcane manifestations" - happening in another room, past the half-closed door.
I agree with Wraithstrike that there should be some chance (perception check) of the PCs catching a glimpse of said manifestations. But at least it seems like a scenario in which the NPC has some chance of actually succeeding her "attempt at surreptitious casting". If they were all just sitting around the coffee table, she would have zero chance of pulling it off, psychic bloodline notwithstanding.
KingOfAnything
|
Have you cross referenced with the levels of observation explanation from Ultimate Intrigue?
It is easy to let the FAQ swing your interpretation too far in the "never works" direction. But, it does leave room for using a half-open door, or a mundane distraction (Bluff) if the caster is not being actively observed. Manifestations are always noticeable, but not always attention-grabbing.
I'm glad you're finding a way to work with it.