Help with Gnome Alch / Fighter (Eldritch Guardian) Build


Advice


Hi Forum Gurus,

I played a fun tanky Gnomish Artificer in the olden days (3.5/Faerun setting) and really enjoyed the flavor and crunch.

I am looking to recreate a little of the flavor and fill the role of a party front-line fighter. I don't need to be min-maxed to the gills and I also don't have to be the primary damage dealer (we have a ranger/archer and a rogue on top of a support oracle).

The character concept and flavor is that of a older military vet who has a gift for developing clockwork toys for children. He improved his skills over the years and managed to graps some basic aspects of alchemy, which allowed him to create "life" in the form of a clockwork-ish homunculis. He takes improved familiar at lvl 7 to take a clockwork familiar, which resembles a small ball with crab legs and a stinger (instead of the listed bite for clockwork familiars. It also loses the flight in exchange for a climb speed.) His clockwork/magical experimentation has also granted him a "grafted" clockwork arm (vestigal arm).

The cunch goal is to get a "mounted" character who rides his familiar (mauler) when convenient, and who'se familiar rides HIM when otherwise inconvenient. Since the familiar gets the same feats (Fighter Eldritch Guardian Archetype), it could contribute reasonable damage from his shoulder with reach-evolution stinger (Alch Homunculist Archytpe). He fights with a 2H weapon and a shield, using the vestigal arm to get the 2H strength bonus on a reach weapon (maybe a lance?) that also lets him in the future utilize combat reflexes to his advantage. He takes mutagen to get a combat boost, but it won't last long due to alch 4.

I threw together this idea and I feel it is zany enough to be fun and I just want to tinker a little with the crunch, so suggestions are welcome. I don't know where I want to take it, but we are starting at lvl 8. Note: I pruned the statblock info down to just the core concepts.

Thanks

======================================================

Carnige Cogwright
Gnome alchemist (homunculist) 4/fighter (eldritch guardian) 4 (Pathfinder Player Companion: Familiar Folio 7, 8, 11, Pathfinder RPG Advanced Player's Guide 26)
CG Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +13
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 20 (+6 armor, +2 Dex, +3 shield, +1 size)
hp 68 (8 HD; 4d8+4d10+20)
Fort +10, Ref +7, Will +2 (+1 vs. fear and mind-affecting effects.); +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 lucerne hammer +10/+5 (1d10+11)
Ranged bomb +11 (2d6+1 Fire)
Special Attacks bomb 5/day (2d6+1 fire, DC 13)
Spell-Like Abilities (CL 8th; concentration +9)
1/day—arcane mark, comprehend languages, message, read magic
Alchemist (Homunculist) Extracts Prepared (CL 4th; concentration +5)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 15, Int 12, Wis 10, Cha 12

Base Atk +7; CMB +7; CMD 21

Feats Brew Potion, Improved Familiar, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Throw Anything

Traits nirmathi militia

Skills Perception +13, Ride +12, Spellcraft +5, Use Magic Device +14; Racial Modifiers +2 Perception

Other Gear elven chain, +1 heavy wooden shield, +1 lucerne hammer[APG], 24,326 gp

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Help with Gnome Alch / Fighter (Eldritch Guardian) Build All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice