
![]() |

As the thread says; what magic items do you want to see?
Kinetic Bracers
Aura moderate conjuration; CL 7th
Slot wrists; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 g[ (+3), 32,000 gp (+4),
50,000 gp (+5)
--------------------------------------------------------------------------
DESCRIPTION
--------------------------------------------------------------------------
These item appear to be wrist or arm guards etched with symbols of the four elements
Kinetic Bracers grant the wearer's ranged attack spells and spell-like abilities an enhancement
bonus, just as though the wearer were attacking with a ranged weapon. Both bracers must be
worn for the magic to be effective.
Alternatively, Kinetic Bracers can grant ranged weapon special abilities. See Table: Ranged Weapon Special Abilities for a list of abilities.
Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage rolls.
Kinetic Bracers cannot have a modifier bonus (enhancement bonus plus special ability bonus equivalents) higher than +5.
--------------------------------------------------------------------------- -
CONSTRUCTION REQUIREMENTS
--------------------------------------------------------------------------- -
Craft Wondrous Item, greater magic fang, creator's caster level must be at least three times
the amulet's bonus, plus any requirements of the ranged weapon special abilities;
Cost 1,000 gp (+1), 4,000 go (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

![]() |

Kinetic
Price +1 bonus
Aura moderate evocation; CL 8th; Weight -
--------------------------------------------------------------------------
DESCRIPTION
--------------------------------------------------------------------------
A Kinetic weapon is able to channel the energy of a Kineticist's Kinetic Weapon or Kinetic Whip spell-like ability.
When the wielder uses either ability, he may choose to channel it through the weapon, replacing the weapons
attack profile with wielders Kinetic Weapon[i] or [i]Kinetic Whip's profile. The weapon type does not change
(i.e. if the weapon is a dagger, is remains a dagger for purposes of feats and proficiencies) For example,
a kineticist channeling a 5d6 cold Kinetic Weapon through a dagger will have a profile of (5d6/20/x2) unless
modifed by feats or special abilities. The Kinetic weapon must be appropriat for the ability used (i.e. one-handed
or light for Kinetic Weapon or have the reach property for Kinetic Whip). Attacks made while channeling have their
burn reduced by 1 and benefit from all enhancement bonuses and special ability's of the weapon.
--------------------------------------------------------------------------- -
CONSTRUCTION REQUIREMENTS
--------------------------------------------------------------------------- -
Craft Magic Arms and Armor, spectral hand; Cost +1 bonus