Arcana Evolved Conversions - What Would You Like to See?


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What have you seen converted? What would you like to see converted? What have you seen converted and would like to see converted differently?

I have an ongoing series of blog posts where I am adding heightened and diminished aspects to all of the CRB, APG, UM, and UC spells, and I am working on updating the Akashic class. In addition, I worked on the conversion of about half of the AE races for Heroes of the Jade Oath. But I am also interested in what you want to see converted.

--Tim Wallace (aka Hawkins)


I really like of the Arcana Evolved classes, but I would love to see the Champion converted to PF. The Warmain, Magister, and Totem Warrior were also really cool.


I have never played Arcana Evolved, but I have had my eye on it for a few years now. Someone else I knew had the book, but the game he ran was always a hodgepodge of so many different game settings (and houserules) that I eventually stopped playing.

I would love to see the whole book at this point, but that is a large endeavor. I think just the main classes, skills, feats, and similar would be cool for me. That and I just want to play the setting to get a feel for it.


I'd be interested in seeing the fey/halfling races, and the caster classes, as well as the Runechild and champion.


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Thanks for the ideas. As I stated before, I am working on an Akashic conversion. It should be up on my blog on Tuesday. And I have already converted the faen for Heroes of the Jade Oath, but I did that about a year before the Advanced Race Guide was published, so I might just revisit it and aim for publishing it on my blog a week and a half from now.

Thank you all, once again, for your suggestions. They quite helpful, and give me a less intimidating starting point than ALL OF IT!!!

--Tim


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The Akashic is great. I would like to see the Runethane get some attention.


Unearthed Errata: The Akashic


Pathfinder Maps, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The class that most interests me in terms of conversion is probably Totem Warrior. That just fascinated me in general back in my Arcana Unearthed / Evolved days.


Unearthed Errata: Faen Race


Grand Moff Vixen wrote:

I have never played Arcana Evolved, but I have had my eye on it for a few years now. Someone else I knew had the book, but the game he ran was always a hodgepodge of so many different game settings (and houserules) that I eventually stopped playing.

I would love to see the whole book at this point, but that is a large endeavor. I think just the main classes, skills, feats, and similar would be cool for me. That and I just want to play the setting to get a feel for it.

There are already pretty good class analogs in Pathfinder for some of the Arcana Evloved classes:

AE Class -> PFRPG Class
Magister -> Arcanist (Advanced Race Guide)
Mageblade -> Magus (Ultimate Magic; specifically the bladebound magus archetype)
Warmain -> Fighter (Core Rulebook)
Witch -> Witch (Advanced Player's Guide; not quite an analog, but I like the PFRPG witch better than the AE witch, and it would be silly to have two classes with the same name)
xorial wrote:
The Akashic is great. I would like to see the Runethane get some attention.

Would you mind if I instead adapted the Runeblade from the Book of Experimental Might (also by Monte Cook)? It is a fusion of the Mageblade and the Runethane.

lstyer wrote:
The class that most interests me in terms of conversion is probably Totem Warrior. That just fascinated me in general back in my Arcana Unearthed / Evolved days.

I thought that the Totem Warrior worked better as a Barbarian archetype with a focus on totem rage powers. Though I can look into converting the whole class, if you would like.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

Totem Warrior, Champion, Akhasic, and the races.


I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.


Pathfinder Maps, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Hawkins wrote:
I thought that the Totem Warrior worked better as a Barbarian archetype with a focus on totem rage powers. Though I can look into converting the whole class, if you would like.

That sounds like an awful lot of work, and you've probably given Arcana Evolved a lot more recent attention than I have, so if your instinct is that a Barbarian archetype would work better, then I'm inclined to defer to your judgment.


Pathfinder Maps, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Freedom16 wrote:
I wouldn't mind seeing more of the races and race classes converted. Also love the Faen, got to ask my DM if I can play one.

As a half-measure if the addition of Faen seems too much, since Gnomes have a fey-related flavor in Pathfinder, maybe the Spryte transformation could be ported over to Gnomes.

Dark Archive

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Before Pathfinder was Pathfinder, I'd converted the Arcana Unearthed races over for use, but now that races have a +2 total attribute modifier, instead of the 3.5 trend towards a +0 attribute modifier, I'd probably have to redo them.

The Mojh, Faen and Giants were particularly interesting. I liked the Sibbecai as well, as a sort of 'good Gnoll' (they felt very similar to Hamunaptra's Anpur, for that matter), as well.

Converting the various Witch types into Witch patrons and / or Archetypes / hexes / feat chains could be neat, as well. There's already a Winter Witch, but (random ideas, trying not to pillage from / copy Domains, Mysteries, Bloodlines or Wizard Elementalists);

Witch Patrons
Iron: 2nd – lead blades (APG), 4th – heat metal, 6th – keen edge, 8th – versatile weapon (APG), 10th – rusting grasp, 12th – wall of iron, 14th – statue, 16th – repel metal or stone, 18th – iron body

Wind: 2nd – alter winds (APG), 4th – gust of wind, 6th – wind wall, 8th – suffocation (APG), 10th – control winds, 12th – elemental body IV (air only), 14th – mass fly, 16th – whirlwind, 18th – winds of vengeance (APG)

Wood: 2nd – animate rope, 4th – barkskin, 6th – tree shape, 8th – plant growth, 10th – tree stride, 12th – command plants, 14th – live oak, 16th – transmute metal to wood, 18th – wooden phalanx (UM)

Strap on some Archetypes or feats or hexes (or, ideally, some combination of all three) to emulate the other Witcheries, and further bend an 'Iron Witch' or 'Wood Witch' towards that theme, just as Irreseni Winter Witches have access to both special cold and ice themed hexes *and* an Irriseni Ice Mage feat *and* both a Winter Witch Archetype and a Winter Witch PrC, and it could get pretty funky.

Heck, even though the Winter Witch is literally the *least* in need of more toys to play with, the Witcheries of the UA/UE Winter Witch, such as Freezing Word, Chill Spirit and Ice Song could be worked up as Hexes easy enough.


The Champion class.

Dark Archive

Hawkins wrote:
xorial wrote:
I would like to see the Runethane get some attention.
Would you mind if I instead adapted the Runeblade from the Book of Experimental Might (also by Monte Cook)? It is a fusion of the Mageblade and the Runethane.

Between the Eldritch Warrior (Book of Eldritch Might 2), the Mage Blade, the Runethane and the Runeblade, as well as the 3.X Eldritch Knight PrC (which, IIRC, he also designed), Monte made quite a few stabs at the 'fighter/wizard' combination.

And then there was Green Ronin's Thanemage, 3.5's Duskblade and PF's Magus. IIRC, Super Genius Games has at least two base classes along that line. It's not a concept lacking for development. :)

[tangent]
As long as you're looking at Book of Experimental Might ideas, how about those exciting Wizard Disciplines? I'd love to make a base class that uses only expanded use of Disciplines, and doesn't have spellcasting, sort of like a Book of Experimental Might variation on the 3.5 Warlock. (In the end, it probably wouldn't take much more than saying 'Use base Wizard HD, BAB, saves and skills, gain 1 discipline per level, plus 2 at 1st level, plus others through feats, if desired, and drop all spellcasting, while leaving Sor/Wiz spells on spell list for item use and item creation purposes.')
[/tangent]


Set wrote:

Converting the various Witch types into Witch patrons and / or Archetypes / hexes / feat chains could be neat, as well. There's already a Winter Witch, but (random ideas, trying not to pillage from / copy Domains, Mysteries, Bloodlines or Wizard Elementalists);

Witch Patrons
Iron: 2nd – lead blades (APG), 4th – heat metal, 6th – keen edge, 8th – versatile weapon (APG), 10th – rusting grasp, 12th – wall of iron, 14th – statue, 16th – repel metal or stone, 18th – iron body

Wind: 2nd – alter winds (APG), 4th – gust of wind, 6th – wind wall, 8th – suffocation (APG), 10th – control winds, 12th – elemental body IV (air only), 14th – mass fly, 16th – whirlwind, 18th – winds of vengeance (APG)

Wood: 2nd – animate rope, 4th – barkskin, 6th – tree shape, 8th – plant growth, 10th – tree stride, 12th – command plants, 14th – live oak, 16th – transmute metal to wood, 18th – wooden phalanx (UM)

Strap on some Archetypes or feats or hexes (or, ideally, some combination of all three) to emulate the other Witcheries, and further bend an 'Iron Witch' or 'Wood Witch' towards that theme, just as Irreseni Winter Witches have access to both special cold and ice themed hexes *and* an Irriseni Ice Mage feat *and* both a Winter Witch Archetype and a Winter Witch PrC, and it could get pretty funky.

Heck, even though the Winter Witch is literally the *least* in need of more toys to play with,...

I already did something like this for Archetypes of the Jade Oath (which should more accurately be titled Class Options of the Jade Oath, but that was really early in my design career). Basically I took archetypes and alternate class options from the Arcana Evolved version of Heroes of the Jade Oath and converted them to Pathfinder. For witches, I basically designed four new patrons (dragon, five elements, ghost, and jade) and then had "hex trees" based on each of those patrons. This would probably my approach to adapting witches from the Arcana Evolved core rulebook as well.


Question for Everyone: How important is it to have a full Pathfinder-ified write up for each of the AE races (see Unearthed Errata: Faen Race for example)? Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?

Liberty's Edge

Hawkins wrote:
Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?

+1


Corsario wrote:
Hawkins wrote:
Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?
+1

Since I want to begin working on this right now, the single vote carries. =)


Pathfinder Maps, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Hawkins wrote:
Or would you rather a quick conversion of the base racial traits (something I can easily bust out for next week's blog post) and following posts that flesh out each race with alternate traits, feats, et cetera?

I'd rather see a basic, playable version of all the races than fully developed versions of just a few, but if, say, you get super into designing for Litorans, I wouldn't begrudge you really digging in on them.


Runeblade would be cool. IIRC, it was actually a better take on the concept, anyway.


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Here you go, Unearthed Errata: Arcana Evolved Races. Next up, the runeblade class.


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The Runeblade class (a combination of the AE mageblade and runethane classes, if you missed it above). Next up, the totem rager (a conversion of the totem warrior into a barbarian archetype).


I love these.

The spells are what I am most interested in. I've always felt the heightened/diminished effects were fantastic, and love what I have seen you have done for the Pathfinder spells you have got.

I prefer the quick and dirty racial stuff. The classes you are doing are great as well.


Lord Mhoram wrote:

I love these.

The spells are what I am most interested in. I've always felt the heightened/diminished effects were fantastic, and love what I have seen you have done for the Pathfinder spells you have got.

I prefer the quick and dirty racial stuff. The classes you are doing are great as well.

I am glad you are enjoying the articles, Lord Mhoram. I will get around to finishing the Multi-Variable Spells series. I just needed a break, and Arcana Evolved is another project I had on the back burner.


Hawkins wrote:
Lord Mhoram wrote:

I love these.

The spells are what I am most interested in. I've always felt the heightened/diminished effects were fantastic, and love what I have seen you have done for the Pathfinder spells you have got.

I prefer the quick and dirty racial stuff. The classes you are doing are great as well.

I am glad you are enjoying the articles, Lord Mhoram. I will get around to finishing the Multi-Variable Spells series. I just needed a break, and Arcana Evolved is another project I had on the back burner.

Understood.

I loved most everything about Arcana Unearthed so anything you do in that vein is great. It always felt that if D&D was gaming Tolkien/Howard that UA was a riff on things from Donaldson's The Land; given what I chose for a username that means instant acceptance.


The Akashic class makes a dandy Oracle mystery, if you don't want yet another separate base class -- that's what I did with it in my homebrew. All the SLA-type abilities they get can be turned into mystery spells instead, and you then spread the other class features out as revelations.

Dark Archive

Kirth Gersen wrote:
The Akashic class makes a dandy Oracle mystery, if you don't want yet another separate base class -- that's what I did with it in my homebrew. All the SLA-type abilities they get can be turned into mystery spells instead, and you then spread the other class features out as revelations.

Ooh, that's a neat idea. Putting the Akashic knowledge / memory features as Revelations on the already-workable Oracle chassis is brilliant.

Spell Templates and Dire Weapons are two more things I liked about Arcana Unearthed.


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Compendium Arcanum, Volume 2: 1st-Level Spells just launched. It is available on Paizo, d20pfsrd, and DriveThruRPG. The content will continue to be free on my blog. And I will still convert the 6th-9th level spells on my blog.


Set wrote:
Spell Templates and Dire Weapons are two more things I liked about Arcana Unearthed.

Spell templates are on my to-do list. I am not sure how much conversion dire weapons would really need.


Unearthed Errata: The Totem Rager (the totem warrior class converted to a barbarian archetype). Next week I will be returning to multi-variable spells.


Are you planning on doing the evolved racial classes or do you think they are good as they are?


Unrealparagon wrote:
Are you planning on doing the evolved racial classes or do you think they are good as they are?

I am considering it. I am just not sure how well they balance with the core classes. If I did, I would probably feel the need to at least go through and make them for the seven base PFRPG races as well.

Dark Archive

Hawkins wrote:
Unrealparagon wrote:
Are you planning on doing the evolved racial classes or do you think they are good as they are?
I am considering it. I am just not sure how well they balance with the core classes. If I did, I would probably feel the need to at least go through and make them for the seven base PFRPG races as well.

I mostly just used the evolved racial classes as guidelines as to what stats to modify when Pathfindering-up the racial attribute modifiers of the base races. PF doesn't really use the idea of racial levels, so gating off any further 'racial evolution' into racial feats would probably better fit the PF way of doing things.


Love this. Runeblade is very cool. I tried to convert the Mageblade a while back both as its own class and as a magus archetype a while back and deciding what spells to give them was a pain for the class. I think mixing Mageblade with Runethane is a brilliant way to solve this.


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Multi-Variable Spells – 6th-9th Level Spells Beginning with A & B. I estimate nine more posts until I am done with mult-variable spells. I will probably take a break about half way through to do spell templates and maybe a couple other magic-related AE things.


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Multi-Variable Spells – 6th-9th Level Spells Beginning with C. Enjoy! =)

Liberty's Edge

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Thanks


Runeblade :)


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Multi-Variable Spells – 6th-9th Level Spells Beginning with D & E.


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Multi-Variable Spells – 6th-9th Level Spells Beginning with F & G.


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Multi-Variable Spells – 6th-9th Level Spells Beginning with H & I. I will be taking a couple of weeks break before finishing up the final five posts of the multi-variable spells. I intend for some of that to be used for more AE conversion to PFRPG. =)


Unearthed Errata: Arcana Evolved Spellcasting Systems.

Enjoy!

--Tim


Unearthed Errata: Arcana Evolved-Themed Witch Archetypes.


Multi-Variable Spells – 6th-9th Level Spells Beginning with J - 0.

We are in the homestretch.

--Tim

Spoiler:
Compendium Arcanum Volume 4: 3rd-Level Spells (d20PFSRD|DriveThruRPG)


Multi-Variable Spells – 6th-9th Level Spells Beginning with P.


I'd love to see those nifty Prestige Classes converted.


Rallaster wrote:
I'd love to see those nifty Prestige Classes converted.

Hi Rallaster,

Would you mind narrowing it down to 2-3 to start?

Thanks,
Tim

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