
|                GreyYeti 
                
                
                  
                    Regional Venture-Coordinator, Central Europe | 
| 4 people marked this as FAQ candidate. | 
 
	
 
                
                
              
            
            From an older (November 19, 2013) version of the additional ressources:
Investigator: An investigator is treated as an alchemist for the purpose of creating alchemical items and poisons.
That quote is no longer in the newest version of them. i don't know if that is an intentional change or an oversight.

|        nosig | 
I'm not sure about this - would that apply to all alchemist archetypes then?
I would normally expect any modification to the base class to apply to the archetypes unless there is an exception for that archetype (or a statement saying that a modification only applies to the base class). Otherwise we get questions like, can Musket Masters buy gun supplies like a standard Gunslinger? what about the other archetypes? and we'll have even more "discussions" on the exact meaning of words like "using" (like for the thread on Beguiling Gift)...

|        nosig | 
Ouch! this is going to be a problem for me. Not sure how I can fix this...
I have already done this with both Crypt Braker (alchemists) and Chirurgeon (alchemists) - heck, one of those is already 11th level and he normally hands several alchemical items to every PC in his group (Anti-Toxin, Anti-Plague, etc.). I've even made up business cards with the items written up on them so a player I hand it to has the write up in hand.
IF Crypt Braker (alchemists) and Chirurgeon (alchemists) can't craft like plain alchemists.... I got some corrections to do on my equipment sheets (and a lot of money to spend).

|        CRobledo | 
 
	
 
                
                
              
            
            Id agree. Nosig, archetypes of alchemists are still alchemists so you are in the clear.
As of the last printing of the ACG playtest, advanced classes were NOT automatically counted as their "base" classes, except where specifically stated (e.g. swashbucklers counting as fighter for bonus feats).
If the AR distinction was removed, then I assume that it was delibrate (although being an accident wouldnt be the first time). Until clarification or next August comes, I would err in the side of caution and not craft as an Investigator.

|             Dragnmoon | 
Any Archetype should be fine, unless fo some odd reson the archetype changed the Alchemy class feature to not allow crafting of items.

|        nosig | 
Ah! now I see. an Investigator is a Rogue Archetype! (I was thinking it was an Alchemist archetype!) 
Investigator
Not all rogues work against the law. Investigators use their skills to serve the law, often in the employ of nobles or in the pursuit of noble causes. In some cities cabals of investigators work for rulers or bureaucracies, but often an investigator is a free agent who pursues whatever mysteries come across her path. Of course, not all investigators serve the law. Crime lords and guildmasters often have squads of investigators serving their own nefarious purposes.
Follow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it. False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.
Rogue Talents: The following rogue talents complement the investigator archetype: coax information, fast picks, follow clues, hard to fool, and minor magic*.
Advanced Talents: The following advanced rogue talents complement the investigator archetype: hunter's surprise, slippery mind*, and thought reexamining.

|      Sniggevert | 
 
	
 
                
                
              
            
            Ah! now I see. an Investigator is a Rogue Archetype! (I was thinking it was an Alchemist archetype!)
The Investigator they were talking about is the new hybrid base class that's coming out in the Advanced Class Guide at GenCon (only playtest document now).
It takes a bit of this and a bit of that from a couple of classes to create one new stand alone class.

| David knott 242 | 
 
	
 
                
                
              
            
            The bonus to Craft (Alchemy) is given in the Alchemist class description, not in the skill rules. As I recall, the Investigator class description in the playtest rules had no such provision, so as of now the Investigator gets no such bonus from his class. I would be very surprised to see this FAQ answered with anything other than "No reply necessary".

|                GreyYeti 
                
                
                  
                    Regional Venture-Coordinator, Central Europe | 
 
	
 
                
                
              
            
            The bonus to Craft (Alchemy) is given in the Alchemist class description, not in the skill rules. As I recall, the Investigator class description in the playtest rules had no such provision, so as of now the Investigator gets no such bonus from his class. I would be very surprised to see this FAQ answered with anything other than "No reply necessary".
the Investigator gets the same bonuses to alchemy as the Alchemist
When using Craft (alchemy) to create an alchemical
item, an investigator gains a competence bonus equal
to his class level on the skill check. In addition an investigator can use Craft (alchemy) to identify potions as
if using detect magic. He must hold the potion for 1 round
to make such a check.

|    Warhaven | 
The bonus to Craft (Alchemy) is given in the Alchemist class description, not in the skill rules. As I recall, the Investigator class description in the playtest rules had no such provision, so as of now the Investigator gets no such bonus from his class. I would be very surprised to see this FAQ answered with anything other than "No reply necessary".
Sorry, maybe my question wasn't clear. Let me clarify.
Can investigator use Craft (Alchemy) to make alchemical items?
DETAILS: Crafting is prohibited in PFS, excepting rogue poisoners, alchemists, and of course exemptions noted on chronicle sheets.
MORE DETAILS: Investigator lists rogue and alchemist as alternate classes. Which leads me to:
Does that mean investigator is an alternate class for both rogue and alchemist?
If so, then I've answered the first question, as an alternate class counts as its base counterpart, yes?

| David knott 242 | 
 
	
 
                
                
              
            
            David knott 242 wrote:The bonus to Craft (Alchemy) is given in the Alchemist class description, not in the skill rules. As I recall, the Investigator class description in the playtest rules had no such provision, so as of now the Investigator gets no such bonus from his class. I would be very surprised to see this FAQ answered with anything other than "No reply necessary".
the Investigator gets the same bonuses to alchemy as the Alchemist
the revised playtest document wrote:
When using Craft (alchemy) to create an alchemical
item, an investigator gains a competence bonus equal
to his class level on the skill check. In addition an investigator can use Craft (alchemy) to identify potions as
if using detect magic. He must hold the potion for 1 round
to make such a check.
Ah -- I was assuming that it wasn't there because of the fact that the question was raised. Did this change between revisions perhaps? Anyway, the answer now seems to be that the Investigator does not get the Alechmist's bonus to Craft (Alchemy) checks -- he gets something considerably better! Unless I am mistaken, the Alchemist's bonus is only half his level.
Of course, since you cannot craft in PFS, I guess you have a bit of a wait to see what PFS replaces that ability with. The most logical replacement would be whatever PFS replaces the corresponding Alchemist ability with.

|                GreyYeti 
                
                
                  
                    Regional Venture-Coordinator, Central Europe | 
 
	
 
                
                
              
            
            Alchemist get the same ability:
When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
Alchemist get the ability to craft alchemical items:
Alchemists can use the Craft (alchemy) skill to produce items with their Alchemy ability. Follow the Craft rules on pages 91–93 of the Pathfinder RPG Core Rulebook as well as in the alchemist’s Alchemy ability description.
An earlier version of the additional resources said that investigators should be treated as alchemists for the purpose of crafting alchemical stuff. That ruling is missing in the newest version.
So the question I and other people playing investigators want to get answered:
Is that an intentional change and are investigators no longer allowed to craft alchemical stuff?
And in case that is an intentional change:
What happens to stuff i already crafted? Can i keep it, do i have to pay the difference to full price, does it get deleted?

|  N N 959 | 
From an older (November 19, 2013) version of the additional ressources:
Quote:Investigator: An investigator is treated as an alchemist for the purpose of creating alchemical items and poisons.That quote is no longer in the newest version of them. i don't know if that is an intentional change or an oversight.
Can someone provide a link to the version in which this is true. The last version in my downloads was updated Dec 9 2013 and says this:
=Alchemy (Ex): Investigators are highly trained in the creation of mundane alchemical substances and magical potion like extracts.
When using Craft (alchemy) to create an alchemical item, an investigator gains a competence bonus equal to his class level on the skill check.
If there is a version of the ACG that came out between 12/9 and today, can someone link it? Thanks.

|  N N 959 | 
Yes. I figured that from another discussion. Apparently people think that a lack of an inclusion for crafting is tantamount to a prohibition. The problem with that logic is that the verbiage used to state that alchemists and investigators can craft using Craft Alchemy is identical.
I believe there was a post by one Paizo dev that when things are described similarly (in this case exactly) they are meant to function as equivalents. Logically that means if an Alchemist can use craft, then so can an Investigator. In fact, the AR page would arguably need to explicitly prohibit such a use if that was intended.

|       Ferious Thune | 
 
	
 
                
                
              
            
            Resurrecting this thread, as I'm reworking a GM credit character for a con in a couple of weeks, and I'm thinking of changing him from a Cryptbreaker Alchemist into an Investigator, because it fits the original concept better. So, any new thoughts, or any link to anything official for PFS as to the following:
1) Can an Investigator craft Alchemical Items and Poisons like an Alchemist in PFS?
2) Can an Investigator purchase Poisons like an Alchemist, Ninja, or Poisoner Rogue in PFS?
For question 2, the Investigator's ability is called Poison Lore, not Poison Use, so it is not readily apparent whether or not it qualifies them to be able to purchase poisons in PFS, though a strict reading would say no. I'm hoping common sense might prevail, as it's based on the Alchemist's Poison Use ability and provides much the same mechanical benefit. The Investigator's Poison Lore ability actually goes beyond what the Alchemist's Poison Use ability provides.

|  N N 959 | 
For question 2, the Investigator's ability is called Poison Lore, not Poison Use, so it is not readily apparent whether or not it qualifies them to be able to purchase poisons in PFS, though a strict reading would say no.
It was originally called Poison Use. They reflavored it, nonetheless it provides the same ability to use poisons without poisoning yourself. Sure, I suppose PFS could say that Investigators are not allowed purchase poison. However if you look at how weak the class is in combat, I believe the ability to use poisons was meant to be an important aspect of making them viable. Of course poisons are prohibitively expensive, so I don't know how well that works out.
As far as crating poisons, I don't know.

|       Ferious Thune | 
 
	
 
                
                
              
            
            Poisons in general are too expensive to use every attack, or too underpowered to use effectively every once in a while. But there are some (expensive) ones in the Rival Guide, which are in fact PFS legal and provide better effects (if still being too expensive and with a low DC).
The best of that bunch, because of the higher DC, is probably Hag Spit: DC16 injury or ingested Initial Effect: blindness for 1d10 rounds Secondary Effect: 1d4 Wis Damage Frequency: 1/round for 6 rounds. Cure: 2 saves Cost:1,500 gp
1,500 is a lot for a DC 16 item, but 750 (or would it be 500 for crafting?) would make somewhat more sense. Again, not for every attack, but to hit the odd low fort spell caster with, maybe.
There's also the Rainbow Jellyfish Toxin, at 500gp, which can stagger and possibly paralyze on a DC 14. Again, not great, but if allowed to craft, at 250gp (or 167gp if poisons are 1/3 cost like alchemical items) it's a potential encounter ender on a low fort opponent.
The answers to the two questions won't affect my decision on whether to rebuild as an Investigator, but they'd be nice to know, since poisons and crafting alchemical items are a big part of their class abilities. I realized I hadn't FAQ'ed the original post, so I've done so now.

|       Ferious Thune | 
 
	
 
                
                
              
            
            No, they get the ability to analyze poisons in addition to the ability to use them. Read the first two sentences under Poison Lore again.
Poison Lore (Ex): An investigator has a deep understanding and appreciation for poisons. Starting at 2nd level, he cannot accidentally poison himself when applying poison to a weapon.
Whether or not that qualifies as Poison Use with regards to the Additional Resources to allow the purchase of poisons is the question, but as written, the Investigator class can absolutely safely use poisons, even if they aren't allowed to buy them without them being on a chronicle.

|             Dragnmoon | 
Currently even Ninja can't craft poisons in PFS.
-j
That is because unlike the alchemist and a rogue with the poisoner archetype, ninjas don't have any special abilities with crafting poisons. They only have a special ability with using poisons which is why they can buy them.
 
	
 
     
     
     
 
                 
                  
     
	
  
	
  
	
  
 
                 
                  
     
	
 