
elgabalawi |
so the flurry of maneuvers ability allows this archetype to do an additional combat maneuver during a full round action. my question is, is there anyway to use that with an overrun? if you're charging for the overrun, would you be able to add another combat maneuver attempt after the overrun since a charge is considered, in many ways, a full round action? also, i'm thinking of this for pfs, so i guess i need more of a raw interpretation.
thanks in advance.

sk8r_dan_man |

Flurry of Maneuvers (Ex): At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action.
Overrun: As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square.
Charge:Charging is a special full-round action that allows you to move up to twice your speed and attack during the action.
Overrun is a standard action maneuver, so you could use an Overrun with your Flurry of Maneuvers, but if you're charging as well, the charge is a full-round action, not part of your Flurry of Maneuvers, so you don't get an extra Maneuver after that charging overrun.
The distinction is that Flurry of Maneuvers requires a full-attack action, and a charge is a full-round action. Full-attack is a full-round action, but a full-round action does not count as a full-attack. You have to be doing a full-attack to get the extra maneuver from your flurry; at least that's my interpretation.
DM permitting, I guess you could, but RAW, I don't think so.

elgabalawi |
yeah, i guess what is weird is that movement is required in an overrun.
so are you thinking it might be legal if the maneuver master was directly in front of the guy? so his flurry of maneuvers could be overrunning him to the square behind him and then doing an additional maneuver to him or to someone else the pc was adjacent to?

sk8r_dan_man |

Yeah. Even though Overrun involves movement, it is a standard action, so it can be used in a Flurry of Maneuvers. I never really thought about it before, but it seems you could use it to move through opponents during a flurry, and continue your flurry from there, effectively taking a 10 foot step mid-flurry, or possibly further if the opponent is a larger creature.
Any other monk with Flurry of Blows may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows, but only the Maneuver Master can do this with the other standard action maneuvers (Bull Rush, Overrun, Feint, Dirty trick, Drag, Reposition, and Steal). That's one of the main perks of choosing Maneuver Master, from what I can tell.
Sweeping Maneuver and Whirlwind Maneuver specify that they can't be used with Maneuvers involving movement (Bull Rush, Overrun, Drag), so maybe I've missed something. I'm pretty sure that you can still use Bull Rush, Overrun, or Drag in a Flurry of Maneuvers though.