[Jehova's Arena, Test] Fight the Sixteenth, Macho vs. Kailin


Play-by-Post


The crowd claps politely for the two entrants, though neither has had much luck so far in the fighting. There does appear to be an actual audience, though, so this may be a good time for reputation redemption. Kailin and Sunahl enter from the north, Macho from the south.

Need initiatives and posturing, Kailin A10, Sunahl A11, Macho L10.


Male Half-Elf

Kailin steps out and looks around at the audience. If the larger crowd, compared to his previous match, means anything to him, he makes no indication of it. He simply turns to face his opponent and draws his blade once again, assuming a battle stance.

Sunahl slithers across the ground, taking position next to him. Like his master, he shows little inclination to posturing, and simply coils up, ready to fight.

Appearance is unchanged since the last fight. Kailin's a half elf, has a masterwork katana and light crossbow, and is wearing leather lamellar armor. Sunahl is a big blue snake, no fancy equipment of any sort. Both medium sized.

GM:
Kailin's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Sunahl's Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Well, this time Sunahl's got the high initiative, while Kailin is low. Sunahl has 21, Kailin's got 8.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

initiative roll:

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5

OHHHHHHHHHH YYYYYYYEEEEEEAAAAAHHHHHH!

The Macho Man enters the ring clad in his familiar leather armor and spiked gloves with spiked armguards.

He flexes his muscles appealing to the crowd.

Time to begin a world of hurt

intitiative roll = 5


Male Half-Elf

Hmm... well then, Sunahl is going to delay his turn until after Kailin, so Initiative will now be Kailin, Sunahl, Macho.
.
Actually, this is a weird question... is acknowledging initiative some form of metagaming? I mean, I guess Sunahl could ready now, as a precaution if he doesn't know what the turn order is and then delay next turn once he knows what the order looks like. I guess it doesn't matter in that regard as it would probably end up the same way. That's a bit weird though.
.
Err, anyway though :: Surprise Round ::

Kailin removes one hand from his sword and makes a few arcane gestures. A blue glow radiates from the free hand and he presses it to Sunahl's back, before the eidolon moves in front of him and coils down, ready to strike.

If you want to make a spellcraft check DC 16, you can. Past that, Sunahl took a 5-foot step to B10 and readied and that's all for their surprise round.

GM:
Kailin casts Shield on Sunahl, and Sunahl 5-foot steps to B10 and is readying to take a bite at Macho if he makes it to within 5 feet of him (so as to get an AoO if Macho moves to within 5 feet, and then his readied attack, assuming that works. Doubt it'll actually come up though, so... *shrug*)


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Spell what?

OHHHHH LOOK A Snake, They really taste good...

he licks his chops as he advances forward As he advances he pulls something from his armored belt.
advance to H10

GM:

move forward and draw a potion of enlarge person as he moves (cannot drink it yet) also enter rage
rage use: 1/8
HP now 29
AC now 13
CMB now +10 (+12 grapple)
CMD now 20 (22 grapple)

surprise round done


Male Half-Elf
The Roughnecks wrote:
Spell what?

.

Heh, I guess that's a nevermind then? :P
.
Also, can I tell what it is you pulled from your belt? Assuming you aren't stealthing it or something, I think they both would autosucceed on the perception check (Sunahl would at least). Actions for them will probably be the same regardless, but still...


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

pulled a small vial


Male Half-Elf

Hmm, okay then. Well, regardless then.

Kailin withdraws a pinch of what looks to be black dust. Tossing it into the air, he mutters a few incantations and sparks fly between the particles, condensing on his hand, before he presses the magical energy against Sunahl once more. This magic has a much more noticeable effect, as the serpent quickly doubles in size, needing to uncoil a bit to make room for the rapid growth.

Kailin walks over to the side some distance, while Sunahl roars and darts toward Macho. Once within striking range, he snaps his head forward for a bite.

Kailin casts a spell on Sunahl, making him large (B10-C11), then walks over to C9.
.
Sunahl, now large, charges to E10-F11, and uses Reach to bite at Macho.

GM:
Sunahl's Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Grab: 1d20 + 9 ⇒ (9) + 9 = 18Not sure if this gets the plus 2 charge bonus. It's 2 higher if so. I'm assuming since size is a bonus though, it at least doesn't suffer the usual -1
Constrict Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Bite is at 23 to hit, and 3 damage. Automatic attempt for a grab. I'm not sure if it benefits from the charge bonus. If it doesn't it's 18 against your CMD, if it does, then it's 20 against your CMD. If that's successful, you'll be grappled and dragged adjacent to him (so G10) and 6 more damage.
.
Edit: Err, wait a sec! My bad, damage should be slightly different. One second.

GM:
Incorrect Damage, since he's large it goes up to a 1d8 on those.
Bite Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Constrict: 1d8 + 2 ⇒ (6) + 2 = 8

Not a big difference, but the base damage dice went up from being enlarged.
.
And... they both ended up being 8's now, which is actually a sorta big difference. I guess that's the best way to do it though? I can't really change dice type while keeping the same rolls :/


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

may need an arbiter call on something. I realize the snake has 10' reach but he is also intiating a grab which means he has to be close enough to strike. Macho still gets an attack of oppurtunity on it despite its improved grab due to a a class feature. question is can he take it? and if he hits it then the damage is added to his CMD.

BTW the bite does hit so I definately get the 8 damage

EDIT also the 20 to grapple does not make his current CMD but I still need to know about the attack since that may damage it


Male Half-Elf

Hmm. Well, for ease of reference, here's the text for Grab and Grappling.

Rules stuff for perusal:
Bestiary, Universal Monster Rules wrote:
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Unless otherwise noted, grab can only be used against targets of a size equal to or smaller than the creature with this ability. If the creature can use grab on creatures of other sizes, it is noted in the creature's Special Attacks line. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).
CRB, Combat wrote:

Grapple

As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

The Roughnecks wrote:
Macho still gets an attack of oppurtunity on it despite its improved grab due to a a class feature. question is can he take it?

.

Well, this isn't exactly an improved grapple, but a grab. I guess it's basically, "Would you be able to take the AoO on a monster that has the Grab ability?"
.
Edit: Also, in regards to Grab, he's not doing the -20 thing (I suppose that might be obvious or else he'd have a 0 or -2 on the roll).
.
Edit 2: Although actually, considering the Reach, I'd have to figure Macho wouldn't be able to strike back. Despite being able to initiate a grapple at range (pulling the enemy closer on a success), he's still out of range. That's more or less what reach does, yes?


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7
Kailin and Sunahl wrote:

Hmm. Well, for ease of reference, here's the text for Grab and Grappling.

** spoiler omitted **

...

here is the text on the ability:

savage grapple:

Savage Grapple (Ex): At 2nd level, the brutal pugilist takes only half the normal penalties to Dexterity, attack rolls, and combat maneuver checks when she has the grappled condition. She can make an attack of opportunity against creatures trying to grapple her even if they possess the Improved Grapple feat or the grab special attack. If she hits with this attack of opportunity, she gains a +2 circumstance bonus to her CMD against the grapple attempt. She cannot make these attacks of opportunity once a grapple has succeeded. This ability replaces uncanny dodge.

also I was wrong on the damage part being added to the CMD.

Also the grapple attempt failed anyway I was only wondering about the attack of opportunity


Male Half-Elf

Well, it clearly works on a grab then. I guess Reach is the only issue. I'd think he's still too far away for you to hit him unless you also have reach (I put in another edit above), but that might just be my interpretation.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

this might be one of those rules trump reality. I mean realistacly something of the snake has to get close enough to grab hold of him and that something could be hit and cause damage. but rules for reach may say otherwise Macho might just be instantly zapped into its clutches???

in any event the attempt failed so I will post Machos round 1 actions and decide later if there is an AOO or not

Macho realizing his intial plan may not be so good recalculates his strategy.

still gripping the vial he pulled earlier Macho steps in and slams his other fist into the snake.

5' step to G10 and unarmed strike

GM:

5' step in and unarmed strike attack: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d3 + 7 ⇒ (1) + 7 = 8
rage used 2 / 8
HP 21 / 29

attack on the snake
attack = 20
damage = 8


Male Half-Elf

That's a miss. ::Round 2::

Though Macho's strike comes close, it is just barely deflected, as a blue glow, like that of Kailin's earlier spell, briefly lights up before fading out again.

Meanwhile Kailin casts the same spell as before, but on himself this time. Sunahl strikes out once more, biting again.

Ideally, he would full attack to tail slap as well, but I think it's required that attacks go in order of Attack bonus? Which means the bite needs to go first. If he fails to grapple again, then he'll do the tail slap but I'm not sure if he can follow through on the attack afterwards if the grapple does succeed? I know you can't do anything requiring two hands when grappled, but a natural attack would theoretically be fine. Hmm... :/ I clearly need to learn more about grappling for this character. I'll roll out the tail slap as well, since the grab will probably fail.
.
Anyway...

GM:
Sunahl's Bite: 1d20 + 3 ⇒ (5) + 3 = 8
Bite Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Grab: 1d20 + 9 ⇒ (9) + 9 = 18
Constrict: 1d8 + 2 ⇒ (5) + 2 = 7
Tail Slap Attack: 1d20 - 2 ⇒ (10) - 2 = 8
Tail Slap Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Wow. The only thing I rolled even remotely well on was the nonexistent grab attempt. Nothing goes through and your turn. Although... considering the bite didn't land, I'm not sure how Grab procs to allow for your counter AoO... but I'm assuming it probably would? These are some weird interactions.
.
Anyway, your turn.


Pathfinder doesn't make allowances for stuff stuff like swinging at an opponent's arm as he smashes you with reach, or hitting a snake in the face as it tries to bite you. For example, if you ready an action to hit someone when they hit you, and they're outside your reach when they do, no attack for you. Macho therefore gets no AoO on Sunahl. The AoO that Macho would get, were Sunahl smaller, is in response to a grapple attempt, and the grapple is only attempted when the attack hits, so there is no AoO going on period in the second instance, just a snake missing a lot.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

kind of what I figured. like I said rules (at times) trumps reality. and I am ok with that just a little quirk of the rules that we hashed out.

need to log off for a bit possibly till tomorrow


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

OHH YYYEEAAHH, Time ta stop playing and start smackin

Macho lays into the beast once more

GM and rolls:

unarmed attack again 1d20 + 9 ⇒ (18) + 9 = 27
damage 1d3 + 7 ⇒ (2) + 7 = 9

Attack roll = 27
damage roll = 9

status:

rage used 3/8


Male Half-Elf

That'll hit.

Sunahl snarls as the blow lands. Kailin moves up behind Macho to get into flanking position, before they both strike out.

Kailin moves to H9, flanking with Sunahl from E11, and staying out of Macho's threatened area to get there (I guess to be specific: starting from C9, then to D9, E9, F8, G8, H9. 30 feet of movement total), and then he'll make a stab at Macho.
.
Sunahl takes his turn after Kailin and full attacks Macho.

GM:
Flanking bonuses already factored in:
Kailin's Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Sunahl's Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Grab Attempt: 1d20 + 11 ⇒ (2) + 11 = 13
Constrict: 1d8 + 2 ⇒ (5) + 2 = 7
Sunahl's Tail Slap: 1d20 ⇒ 8
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Crit Confirmation: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Kailin's Attack: Actually, this is a Nat 20. 10 Damage.
Confirmation: Eck. 12. Well, it would be +8 damage, but I'm doubting that hits.
Sunahl's Bite: 21 to hit, for also 10 damage.
If successful, Grab: Going to take the grab attempt, but I'm pretty much positive he failed at 13. 7 more damage if not though.
Sunahl's Tail Slap: Yeah, at 8 to hit, that's a miss.
.
So, that's that. You'll get an AoO on Sunahl I believe for the Grab attempt, though 10 or possibly 20 damage goes through first. After that, if you're still up, your turn.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

AOO for grab attempt:

attack: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d3 + 7 ⇒ (3) + 7 = 10

AOO attack = 23
Aoo damage = 10

thats total 19 damage to the snake need to know if its still up before I take my action

Yes Macho is still up


Male Half-Elf

Sunahl snarls and collapses in the sand.

He is down. Not dead, but down.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

not sensing any more movement from the snake macho turns a give a closeline type wrestling maneuver on Kailin.

rolls and Gm:

macho makes a knockdown attack on Kailin Trip attempt: 1d20 + 10 ⇒ (10) + 10 = 20
then tumbles back to J13 tumble check: 1d20 + 5 ⇒ (16) + 5 = 21

Knockdown attack (trip) 20 vs CMD
if successful Kailin is prone and takes 7 damage

Macho then acrobatically withdraws

acrobatics check to move to square J13
Acrobatics check = 21


Male Half-Elf

Success on the trip, so the acrobatics wasn't necessary.

Kailin rolls to his feet as Macho retreats, and takes a step back. Looking over at Sunahl, he makes a gesture, and the snake disperses as if into stormclouds.

Move action to stand, standard to dismiss Sunahl, and 5-foot step over to I8. That'll be it for Kailin's turn.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Macho is making use of the pillar for cover at the moment

GM and rolls:

using the pillar as cover I don't think he will see what macho is doing pull a potion cure light and drink
for playing purpose stealth: 1d20 + 0 ⇒ (5) + 0 = 5

clw: 1d8 + 1 ⇒ (1) + 1 = 2

Kilin perception DC 5:

Macho pulls out another vial and drinks.

end turn


Male Half-Elf

GM:
Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Eyeing the pillar Macho waits behind, Kailin lowers his blade a moment and tosses a free hand forward. A flash of light appears by it and a screech heralds the arrival of an eagle, its plumage an unnatural blue and white. It claws at Macho without delay.

There is now a Celestial Eagle at I13, and it is attacking you, assuming you're still at J13. I would ask if you were evil so it should smite, but it's got a negative Cha, so I doubt that would help either way :P

GM:
Standard to summon the Eagle with Summon Monster SLA. It full attacks Macho.
Talon 1: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 3
Talon 2: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 ⇒ 1
Bite: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 3

Man, talk about cool matchups on attack and damage.
Attacks: 9/16/7
Damages: 3/1/3
.
Kailin will 5-foot step back to H7, and then that'll be all for his turn.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Now annoyed at the bird Macho drops the vial in his hand (never found a time to gain an advantage to use it.) and smacks this dang bird

GM and rolls:

attack on bird: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d3 + 7 ⇒ (2) + 7 = 9
contigency acrobatics check: 1d20 + 6 ⇒ (13) + 6 = 19

attack on bird =16
damage on bird = 9

Macho then tumbles (if the bird still is there) to get to square H9
acrobatic check = 19


Male Half-Elf

The bird died so the acrobatics wouldn't be needed. Did you want to move all the way up to Kailin? (assuming you have more than 20 feet of movement and that was simply to avoid increasing the DC of the acrobatics?)


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

ok cool I have 40' movement so yes I'll be right up next to Kailin since the bird died.


Male Half-Elf

As Macho approaches, Kailin sets his feet and brings the katana across in an arc. Here's hoping for a good swing.

GM:
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Oh awesome, 2 on the attack roll (prior to modifiers), with max damage. Welp, that's cool :P Macho's up again.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

OK started getting back to posting again and totally forgot this one please forgive me

With his opponent now right beside him.
Its time ta end this

and Macho just balls his fist and lays into Kailin with a right hook

GM and rolls:

attack roll cestus: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d4 + 7 ⇒ (1) + 7 = 8

Attack roll 27
damage roll 8

that is total 15 dmage to Kailin so far by my count


Male Half-Elf

That is indeed 15 damage, but Kailin is not yet down. Close though.

Kailin grunts as the force hits him. "Agreed," he says quietly, in response to Macho's statement, and swings the sword forward towards Macho.

GM:
Attack Roll: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Could be worse. 17 to hit, and 7 damage. And that'll be all for Kailin's turn.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

Hit and Macho goes down. (-4 HP / end rage now -8)

would have been up if I didn't roll a 1 on the CLW.


Male Half-Elf

I'm... surprised actually, I thought you had probably healed up nicely if you were coming back to melee.
.
That was quite close though. Another hit pretty much certainly would have seen Kailin knocked out.

Kailin takes a breath as his opponent falls, steadying himself. He raises his sword and closes his eyes in something like a moment of silence. After a few seconds of this, he opens them again and drives the sword down.

Withdrawing the blade carefully, he sweeps it to the side to remove most of the blood and turns to leave the arena.

Macho does seem to get stabbed for finishers somewhat often, huh? Well, good match though.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

yeah would be nice if he could fight only one opponent for a change.

every fight has been two on one against him (at least i think it was that way.) the first one might as well should have been two on one with the mutegens giving his opponent 3 attacks a round all at nearly full attack bonus and getting critted twice in the second round of combat.


Male Half-Elf

His first fight was against Kyrian wasn't it? The one against Jack actually was a 2v2, though with caster backup against 2.5(Kitty) martials, he was perhaps a little outgunned in the melee department.

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