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There are a lot of Cthulhu mythos related creatures and entities in Pathfinder, but no Deep Ones.
However there are several piscine races that are close to fitting the bill, I was wondering if anyone had any thoughts of which I should use to fill in for Deep Ones, as creatures of Dagon and worshippers of Cthulhu? (Assuming I didn't wish to make Deep Ones from the ground up -- Which I kind of don't.)
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Brandon Hodge Contributor |
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Don't forget about their incestuous inbreeding with the villagers of Blackcove that drives the entire plot of From Shore to Sea.
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Deep ones are more of a saltwater monster, while skum tend to be more associated with freshwater or underground stuff.
Skum are also generally not religious, whereas deep ones are VERY religious.
Of course, before Bestiary 5, when we didn't HAVE deep ones... skum kinda had to do double billing. That's not the case any more.
That said... there ARE more skum on Golarion than there are deep ones.
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Mavrickindigo |
Deep ones are more of a saltwater monster, while skum tend to be more associated with freshwater or underground stuff.
Skum are also generally not religious, whereas deep ones are VERY religious.
Of course, before Bestiary 5, when we didn't HAVE deep ones... skum kinda had to do double billing. That's not the case any more.
That said... there ARE more skum on Golarion than there are deep ones.
Does this mean that we should replace the Skum with Deep ones in the module:
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James Jacobs wrote:Deep ones are more of a saltwater monster, while skum tend to be more associated with freshwater or underground stuff.
Skum are also generally not religious, whereas deep ones are VERY religious.
Of course, before Bestiary 5, when we didn't HAVE deep ones... skum kinda had to do double billing. That's not the case any more.
That said... there ARE more skum on Golarion than there are deep ones.
Does this mean that we should replace the Skum with Deep ones in the module:
** spoiler omitted **?
Nope.
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Mavrickindigo wrote:Nope.James Jacobs wrote:Deep ones are more of a saltwater monster, while skum tend to be more associated with freshwater or underground stuff.
Skum are also generally not religious, whereas deep ones are VERY religious.
Of course, before Bestiary 5, when we didn't HAVE deep ones... skum kinda had to do double billing. That's not the case any more.
That said... there ARE more skum on Golarion than there are deep ones.
Does this mean that we should replace the Skum with Deep ones in the module:
** spoiler omitted **?
What about
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Zhangar |
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@ Rysky: I doubt it.
And then migo come invading, subjugate the skum (and kill most of them along with their slaves), and cause some of them to convert to Shub-Niggurath (including the skum high priest).
I don't know if mi-go and deep ones would've thrown down like that, and the deep ones wouldn't serve Dagon in the first place.
ALso, there's an interesting advantage to using skum over deep ones in a narrative - skum children are often born human and remain human until they "die" of old age, making them much easier to hide in plain sight.
While deep one hybrids... well, yeah.
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thejeff |
@ Rysky: I doubt it.
Spoiler:Zhangar wrote:Which is odd, since Dagon is basically the god of the Deep Ones in the Mythos - which is likely why the skum were his worshippers in the module. Though Dagon does play a different role in PF/Golarion, his writeup does note that he and Cthulhu share worshippers. I don't see why that wouldn't include Deep Ones.A key element of Wake of the Watcher is that the skum were worshippers of Dagon who had converted an influential human family, who in turn took over Illmarsh and has been guiding the townfolk to Dagon (and reinforcing the town's long alliance (and baby trading scheme) with the skum).
And then migo come invading, subjugate the skum (and kill most of them along with their slaves), and cause some of them to convert to Shub-Niggurath (including the skum high priest).I don't know if mi-go and deep ones would've thrown down like that, and the deep ones wouldn't serve Dagon in the first place.
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James Jacobs wrote:What about ** spoiler omitted **Mavrickindigo wrote:Nope.James Jacobs wrote:Deep ones are more of a saltwater monster, while skum tend to be more associated with freshwater or underground stuff.
Skum are also generally not religious, whereas deep ones are VERY religious.
Of course, before Bestiary 5, when we didn't HAVE deep ones... skum kinda had to do double billing. That's not the case any more.
That said... there ARE more skum on Golarion than there are deep ones.
Does this mean that we should replace the Skum with Deep ones in the module:
** spoiler omitted **?
Nope.
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2 people marked this as a favorite. |
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Skum being primarily not-religious kind of surprised me, since my understanding was that they had turned to Dagon and similar entities after the aboleths abandoned them.
Back in the day when we had to have skum pull double-duty as agents of aboleths AND the in-world deep ones AND the OGL-safe incarnation of the kuo-toa, they had to wear a lot of hats.
Today, now that we DO have deep ones, the skum can pull back from the religious fish person role and cede that more to the deep ones.
Had I done Shore to Sea or Wake of the Watcher today, they would be about deep ones, but having them be about skum works fine as well.
In a way, it's similar to arguing whether you should have painted your room violet or lavender. They're both purple flowers, and both do the same thing in the end but with slightly different connotations.