| Ravingdork |
| Ravingdork |
| 1 person marked this as a favorite. |
Well, well, well! You've been busy this Labor Day weekend!
They look real solid. Have you done any work on 'Character' versions?
You mean Dragonlance races such as the Kagonesti, Kender, and Gully Dwarves? Or do you mean Draconian PCs?
| Bwang |
Bwang wrote:You mean Dragonlance races such as the Kagonesti, Kender, and Gully Dwarves? Or do you mean Draconian PCs?Well, well, well! You've been busy this Labor Day weekend!
They look real solid. Have you done any work on 'Character' versions?
Errr, both and all of the above. I currently have 7-8 Dragonoid races, including Kobolds and Spellscales, and have been way too lazy to do the work on bringing any of the Draconians over from Dragonlance. As my Draconic Ecology functions on radically different lines, many little changes will be needed.
Tom Baumbach
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I didn't do any hard examining, but, with the exception of the sivak, all of them to one degree or another look too weak for the CR.
For what it's worth, I think you would benefit from examining the CR as compared to other creatures of the same CR, particularly the bozak and the aurak. (Are these essentially the same creatures as in 3.5, updated to Pathfinder statblocks? If so, that is probably the source of the CR mismatch.)
CR jazz aside, thanks for sharing!
| Ravingdork |
I didn't do any hard examining, but, with the exception of the sivak, all of them to one degree or another look too weak for the CR.
For what it's worth, I think you would benefit from examining the CR as compared to other creatures of the same CR, particularly the bozak and the aurak. (Are these essentially the same creatures as in 3.5, updated to Pathfinder statblocks? If so, that is probably the source of the CR mismatch.)
CR jazz aside, thanks for sharing!
Really? I with all of their abilities and super vision I was thinking they might be too powerful for their listed CR.
Tom Baumbach
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Really? I with all of their abilities and super vision I was thinking they might be too powerful for their listed CR.
Well like I said, I haven't gone over it in depth, but here's what I see with the aurak (and similar problems across the board, but none as bad as the aurak). I'm referring to the Monster Creation and Advancement rules in the Bestiary when I talk about "other creatures."
Issues with the Aurak:
- Half the hit points
- 3/4 the AC
- All poor saves
- Poor damage output (and only if it rolls well on spell damage)
The weak defenses are *meant* to be mitigated by SR, but at 9th level the casters are overcoming SR 20 70+% of the time. The weak damage is *meant* to be mitigated by status (charm, blind) effects, but at 1/day dominate person is a lot to rely on, and its save isn't that rough, and the breath weapon isn't targeting enough people. (The death throes are a surprise kick-in-the-pants, but to use 'em the guy has to lose; they effectively don't count, if you ask me. They'd be a nice surprise on a lower-level party.)
Senses, while useful in mitigating the surprise round and navigating your own status effects, don't help tremendously when it comes to killing, so unless there's something built in to the creature to make use of its senses (like derro or drow have), there's no real benefit to 'em.
At a guess, I'd rate that aurak at CR 6, mabye 7 (still a little low on the defenses, but a little high on damage, with status kickers).
| Ravingdork |
I always felt that draconian s were kind of meant to have character levels, You should drop some of their Cr's a bit to reflect the fact they don't meet with Cr guidelines. Despite this its still a good conversion.
All the draconians shown in the document are basically direct conversions out of the d20 Dragonlance Campaign Setting book.
Ravenmantle
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Ravingdork,
I've finally uploaded the file to the Dragonlance Nexus. It can be found HERE. If you have any other Dragonlance conversions, we'll be more than happy to host them for you.
Oh, and hey there nighttree!
| Ravingdork |
nice work. btw, the sivak has a claw attack but wields a greatsword.
I listed a claw attack in there, but now I realize I didn't take into account the two-weapon fighting penalties on the manufactured weapons.
I've updated my above links with a corrected file.
EDIT: I see what you mean. Corrected again.
| Shizvestus |
Takisis isn't gone, she's just an aspect of Tiamat, as per 2nd edition, and so... Tiamat is still around :) and can still come up with better versions of the Dragonlance Draconians :) Tiamat was considered a Greater Godess in the Dragonlance Demiplane and went by the name of Takisis, and a Lesser Goddess most other places. Bahamut/Paladine went under the same rules :) At least thats what they talked about in them days of the Dragon Magazine and such :)
| Tanis |
Takisis isn't gone, she's just an aspect of Tiamat, as per 2nd edition, and so... Tiamat is still around :) and can still come up with better versions of the Dragonlance Draconians :) Tiamat was considered a Greater Godess in the Dragonlance Demiplane and went by the name of Takisis, and a Lesser Goddess most other places. Bahamut/Paladine went under the same rules :) At least thats what they talked about in them days of the Dragon Magazine and such :)
By 'gone', i meant banished to the Abyss, not dead.
Even i'm not that hopeful.
| Heine Stick |
By 'gone', i meant banished to the Abyss, not dead.
Even i'm not that hopeful.
Actually, Takhisis is dead. Stone dead. As in, she no longer exists. Read the War of Souls trilogy. :)
In the 3rd era of D&D, Dragonlance has its own unique cosmology and as such, there's no real connection between Tiamat and Takhisis (other than the obvious inspiration, of course).
| Hellder |
anyone have any idea of how to convert the Dragonlance minotaur medium creature player character race?
Mike
I made this conversion for my DragonLance campaign:
+2 Strength, +2 Wisdom, -2 Dexterity.Medium: Minotaurs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Minotaurs have a base speed of 30 feet.
Seafaring: Minotaurs receive a +2 racial bonus on Swim and Profession (sailor) skill checks due to their familiarity with the sea.
Intimidating: Minotaurs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Gore: Minotaurs may use their horns as natural weapons to make a gore attack, dealing 1d4 points of damage plus the minotaur’s Strength modifier. If they charge, the gore attack deals 1d8 points of damage, plus 1 1/2 times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack.
Weapon Familiarity: Minotaurs are proficient with greataxes and rapiers and treat all other minotaur weapons as a martial weapon.*
Languages: Minotaurs begin play speaking Common and Kothian. Minotaurs with high Intelligence scores can choose from the following: Kalinese, Nordmaarian, Ogre, Saifhum.
*There are some weapons associated with minotaurs in the Races of Ansalon book.