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Shining Child

Red-Assassin's page

RPG Superstar 2013 Dedicated Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Indiana—Indianapolis. 1,009 posts (1,019 including aliases). 46 reviews. 1 list. 1 wishlist. 13 Pathfinder Society characters. 1 alias.


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***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Sounds good either way, I think Mark will likely be doing a Facebook announcement

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Looks like they can handle another couple of tables.

So Mark if you want to post on Facebook, lets just make sure they wont be incredibly long games !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

12-5 is the correct time.

I likely will not post this since we are already at 5 players.

Also I am thinking of smoking either a ham or a chicken earlier that day. Which is crazy for the time it will take. So choices?

Also Mark do you think I should recruit another table or 2 since the store usually would be open?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Allot of the Museums in Indianapolis are pretty nice, I would recommend the Indiana State Museum and the Indiana Historical Society.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Nice once we get Thod's input I can get it posted.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

So on August 3 I have reserved space for Hero's Emporium.

It would be great if we could get snigg to run a 2 credit game such as a level of Thornkeep, thus gaining his 5th star.

Now we just need to get a scenario.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Or even through the week. Really it depends on demand as well as a list of scenario's. Hell I could GM almost all of season 1-3 with little prep. season 4-5 I may not have the time to prep them.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Gametime does have some card games set up early in the day.

Also worth mentioning we might be able to do something also on the 3rd of August at Gametime.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thod list some scenarios or modules you would like to play, I think I could run something for you on Aug 2 on the north side of Indianapolis. Perhaps at Game Time.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

2 people marked this as a favorite.

Indiana currently has five, 5 star GM's.

Also Indiana should be emancipated from the Great Lakes Region, with all the up-coming 5-Star's. I expect close to 10 % total 5 star GM's will be in Indiana. We should simply be referred to as either the Capital, or the District.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Congrats Greg,

Greg's first game playing PFS was in July 2010, at the now closed Arsenal Game Room a week before Gen-Con that year. His first game GMing was 3 weeks after Gen-Con.

Since that time he has traveled the mid-west helping local conventions by GM'ing 7 Gencon special's, as well as multiple Bonekeep's and exclusives.

If you live in the mid-west you likely have played at one of his tables.

He improves Indiana Gaming, as well is a great contributor to the Circle of Five in Indiana, the current number of 5 star GM's living in Indiana!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thod,

Sages Shoppe has their own warhorn.

Common room games list their games on the stores website.

Also of course we could run a special slot or game. Or even at a private residence.

Feel free to find us on Facebook.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

I dislike the idea of running cold.

But in reality some of my most memorable/favorite games were ran cold by the GM.

I guess it depends on the GM, it brings allot out in a GM.

Kevin Ingle ran cold a game of We Be Goblins 2 for me and 3 other vo's. It was great !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

King Xeros sails again !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

2 people marked this as a favorite.
Pirate Rob wrote:

Here's something that's been bothering me for awhile...

Where in the Guide to Organized Play (or an official post from campaign leadership) does it say that Venture Officers are able to retroactively change the results of a scenario based on a rules call by the GM that they disagree with?

I hear this suggested on the forums whenever somebody complains that they were killed due to a rules call that they disagree with.

Should it be stated in the guide.

As a VO we are co-ordinator's first. We are selected to represent Paizo as well as the players in our area.

Getting a questionable death overturned, is a great reason to have VO's.

I know some players that spend allot of money just flying to Con's in my area. I am speaking 5k+ to fly their families across the world to attend con's...

So if a player ever comes to me in my region and questions me about a death, I will always listen.

I have yet to over turn a GM death, but I may in the next week once I get feedback from the GM as well as another player to see if the death was valid.

Is it fair that a GM can kill a player, perhaps without recourse? Is it also fair that we may loose a player from PFS and perhaps Pathfinder because a GM may of got a bit loose with the rules killing a player.

Also talk with any co-ordinator of your event, when a weird death comes have someone take a few moments to check the rules


Peyote wrote:

I made a previous thread about a player abusing throwing shields to gain additional attacks.

I've explained to him that while they are society legal and the text is a bit confusing, the throwing shield does not actually grant additional free attacks. It simply allows you to throw is as a free action which can be used as part of a normal attack.

He has built characters around this this misconception.

He wants to have an official word from above in order to fully accept my ruling. He has accepted my ruling for now but he does not want this issue to be put at rest until word of god says otherwise. I have volunteered to consult the campaign organizers on his behalf.

Rule Zero, you are correct.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

At 15 + CR the Tarrasque is cited as an example. I think this is because earlier editions there was some info that there was only one per world.

So when I use any knowledge checks I consider how truly rare a creature may be. I actually do allot of 5+cr knowledge checks.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Chris Mortika wrote:
Well, here we are. I will be running Emerald Spire, levels 1 and 2, at a convention tomorrow. Are there Chronicle sheets, or should I tell the players that I hope they had a good time?

Chris perhaps you could email Mike and ask him on the status of these.

If they were out I also would be running it at a convention this weekend . Perhaps you could run it for the players with 0 credit.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I would ask the GM to run the Pallid Plague.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Mike, did your group do some investigating before the show down?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I am so looking forward to this!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats!


Congrats Mark!!!

Hope to talk with you at GenCon!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Swiftbrook I would send an email to McNerny directly ohiopfs@gmail.com

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks sure helps !!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Pay

http://indypopcon.com/

RSVP

https://www.warhorn.net/events/central-indiana-pfs/schedule/2014/05/30

Event Listing PopCon

Black Waters

Saturday 8pm-12am

A Pathfinder Society Scenario designed for levels 1-5.
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

Crypt of the Everflame

Friday 1pm-9pm

A Pathfinder Society Module designed for levels 1–2.
The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Day of the Demon

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 3-7.
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.

Destiny of Sands, Part 1, A Bitter Bargain

Friday 6pm-10pm, Sat 10am-2pm, Sunday 10am-10pm

A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.

Destiny of Sands, Part 2, Race to Seeker’s Folly

Sat 3-7

A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

Destiny of Sands, Part 3, Sanctum of Sages

Sat 8pm-12am

A Pathfinder Society Scenario designed for levels 3–7.
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past.

Fangwood Keep

Sat 10am-6pm

A Pathfinder Society Module designed for levels 3-5.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Fate of the Fiend

Friday 6pm-10pm

A Pathfinder Society Scenario designed for level 7–11.
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands?

Sewer Dragons of Absalom

Friday 1pm

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.

Silent Tide

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 1-5
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

The Blackrose Matrimony

Sunday 10am-2pm

A Pathfinder Society Scenario designed for levels 3-7
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?

The Confirmation

Friday 1PM, Sat 3pm-7pm, Sunday 10-2pm

A Pathfinder Society Scenario designed for levels 1-2
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

The Horn of Aroden

Friday 1pm, Saturday 10am-2pm, 8pm-12am

A Pathfinder Society Scenario designed for levels 1–5.
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.

The Jester’s Fraud

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 5-9.
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.

The Night March of Kalkemedes

Saturday 3-7

A Pathfinder Society Scenario designed for levels 1-5
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

The Sealed Gate

Friday 1pm, Saturday 3-7

A Pathfinder Society Scenario designed for levels 7-11
Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools as well as two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition

The Stranger Within

Saturday 8pm-12am, Sunday 10-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.

The Traitor’s Lodge

Sat 10am-2pm

A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Weapon in the Rift

Sat 10am-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Where Mammoths Dare Not Tread

Sunday 10am-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.

Words of Ancients

Saturday 8pm-12 am

A Pathfinder Society Scenario designed for levels 7-11
After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Info Sent!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

TwoWolves if you are interested, I am only GM'ing Weapons in the Rift at GenCon. So PM me and I can give you my schedule.


1 person marked this as a favorite.

Nice!!!

Dennis I hope this turns out great!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

The more time I spend on creating stat blocks or reading up on specific monster abilities, decreases the amount of time I have to spend on creating maps, custom terrain or general preparation. I recently ran a season 2 scenario, I have ran it 2 other times at this point. I think I still put in about 10 hours of prep time on it.

There is so many other things to consider other that a monster's stat block.

Finding out specific skill check DC, DC's for items. Creating play hand-outs. Looking up an items hardness and HP. Thinking of monsters tactics.

Just general presentation takes allot of time. Of course I try to cover and consider allot of things that aren't really presented in a scenario. Will there be flying, light and heat terrain. Will this NPC use Power attack, what is his morale, languages.

Now consider how many hours are needed for all volunteers to prepare one scenario's stat-blocks. Then consider how much better these hours may be spent if all the volunteers used this time to prepare to present a scenario.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

This would be great!

I think the new season makes prepping allot harder than it should be.

The GM Shared Prep s great. When I have time I try to recreate stat blocks for an encounter on one page, low tier left side.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats!!!


1 person marked this as a favorite.

Just Bullrush into water...

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Under A Bleeding Sun wrote:


Shadows are kind of crappy too. One guy I GM for regularly is a shadow dancer and his shadow gets a stoneskin on it and they just send it ahead with an order to retreat if something actually does damage to it. Its can literally wipe out entire 10-11 scenarios single handily.

This sounds like it shouldn't work. I understand that mechanically it would...

I think I would remove.

Vargouille

Keep the shadow.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Just ask him away from others not to sit at your table.

Ask him to run a second table of the same scenario.

Or run something he has already played.

I would hope you not turn your back on PFS because of one player.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Couple upcoming dates.

Note these are not regular gamedays.

May 3 WYG Meeting at the Clarion
May 11 Siege of Bloomington
May 14 Comic Book day, at Comic Book University(Greenwood)Comic Carnival(Northside)
May 30 Popcon(Indiana Convention Center)
June 14 Origins Columbus
June 21 Free RPG Game Day Gametime (Northside)
July 4 Inconjunction Radisson Eastside

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Please give Michael Bramnik a big round of applause!

In less than 2 years he has received his 5th star. Michael has been an integral part of the PFS in Bloomington Indiana. As well as fostering Indiana PFS, attending Who’s Yer Con, as well GenCon.

Most of Michael’s tables have very attentive players that really enjoy themselves, as most of the Bloomington players will testify.

Not only is extremely prepared, his involvement in PFS will have a long lasting effect, as those that are lucky enough to play with him, they will travel to across the country and will become active members/leaders of their future lodges.

If are around Bloomington Indiana, on May 11.
Come to the Siege of Bloomington, where we will be celebrating his 5th star as well as the parting of the class of 2014 Indiana University Pathfinders.

Sign-up

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Will come down for this, can we make it a longer day, with more than just the special.

I could overseer it, I have played as well as GM'D it.


26 hours left!


This is a great KS!!1

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats !!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Venture Captain Mary Reed

Mistress of Trade and Captain of the Time Bandit operating a covert lodge out of Queen Bes, in the Shackles.

Cleric of Besmara 3/ Ninja 3/Gunslinger 1/ Master Spy 6

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Brent that sucks that you won't be at Origins.

But it awesome that you will be in Indianapolis performing.

I will let the local players know that you will be in town !!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Why not just pay for the shipping?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congratulations!!!

How many women 5 stars are there now, I think this will be the 5th?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Indiana welcomes its newest VL, Mark Stratton. Mark is taking PFS to the Danger Room in Anderson and will be helping Richard Webb with PFS at the Wizards Keep in Muncie. Mark is a long time player and GM. I am honored to add him to the ranks of Venture Officers.

As always you can sign up for our games via warhorn here.

Warhorn Central Indiana

As well as joining or Facebook here.

PFS INDY Facebook

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Welcome Jim, hope to GM all 3 of you sometime at Origins...

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats!!!


Also if I remeber correctly, inquisitors gain profiency with reapeating xbows. Late tired on phone...

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