|Chris Bonnet Venture-Captain, Indiana—Indianapolis aka Red-Assassin|
Tracy Windeknecht wrote:
Congrats and good luck :)
Since the VC's were red shirts and the Star Trek NPC's have redshirts this scares me...
Brian Mooney wrote:
You are Indiana's problem Brian! Don't call me Boss just friend.
Hawkwen Agricola wrote:
Chris, I'm going to try to make it and would be willing to GM if I do manage to get up there. I'll email you.
Go to Incon.
On the link it says pre reg is 45 $ atm For weekend pass, there is no price per slot. Last year I believe it was 20 $ for a day pass. I will contact the Con people to get a price up.
Plus there is a cool room with free snacks and drink.
Thanks, for the heads up Patrick.
InConJunction 2013 – Call for GM’s
Thanks for your help,
Pretty busy here in indy plans haven't been announced yet.
There a couple things that need to be done yet. Plus in middle stages of planning Inconjunction and beggining stages of another event. I will try to contact the Scotties this week. Perhaps another week before we can work out # of tables and slot hours.
I would like to salute Michael Cleland getting his 4th star.
I am not to sure how long Michael has been GM'ing PFS, but it hasn't been that long, Perhaps 18 months or less. He does an excellent job gm'ing. His players have a habit of having their character die, his player surprisingly end up joyfull of the experience.
He regulary journeys to distant stores as a VL.
Please help celebrate my friends fourth star.
Incon is moving forward, communicating with different people sometimes is slower than would I would like. But I should have some info up before the end of next week. Expect allot of rotations of these 2 before and Gencon Locally.
Thornkeep has also kept me busy also. This season is allot different than 2 and 3. I am trying to play most before I run them. Thornkeep is great for organizers it helps in so many ways. As an organizer it is awesome it help slows player rotation. Levels up players to play in the current season. I think the exact opposite is the situation. I hope Emerald spire will follow suite allowing players to play more PFS!!!
Drogon and Netolapus run some Thornkeep. I made some 3d terrain left it at a store and it has been used by 2 gms since april.
Good backstory. A power that he has that he can't come to terms with.
Plus as a dark hero it would be great at high tier if that one abilibity that cost him his paladinhood ended up saving a party.
He could still use the ability but it will cost him an attonement.
Bob Jonquet wrote:
@bob if you want there is a Tome of Horrors kickstarter. You could have your very own flumph miniature.
I just ran this at high tier. The group played up. There was a 3 11's, witch alchemist fighter. A 7 rogue 7 magus and kyra. Valeros joined after apl was established.
Short order no one spoke giant. Diplomacy was off the table after the rogue died in the kitchen. A couple teleports later and the group had a "risen" rogue.
Harpy encounter was tough. But 0 deaths. Last encounter was pretty epic, Val died but the party paid for his res.
So most of the party was pretty skilled the key 11's made quick work of most of the creatures. Witch and alchemist and a trip happy fighter was fun to gm. I had the oppurtunity to tell the fighter with a trip attempt cmd 40. "You did not fail by more than 10.
All the 11s were down or close to death at least once in the scenario.
Good scenario. Granted a ruthless GM could totally kill a party during the last encounter. This is in the hands of the GM. Night watch and a giant party could cause havoc with characters not wearing armor. I perhaps mistakenly informed the party they could stay awake. My partys top perception was a 24. Thankfully they rezed the rogue.
Not sure when I will play this again. If I have a longer slot I will try to use the sleeping PC, un-armored fighter Greg Vaughn hard mode approach. The last fight is pretty Epic.
Gratz Dennis I had a chance to use my Eldrictch Giant from Wotc. First time using this guy in 7 years !!!
Difficulty is hard to calculate. There are plenty of hard scenarios out there that aren't season 4. I played a season 4 that ended with 3 deaths. When I ran it 0 deaths and party make up made the scenario extremely easy.
The both tables each had very experienced players and GMS.
What is surprising is when people think an adventure should be easy. AP's and modules are pretty hard. Allot of times they are allot harder than scenarios for PFS players.
Players say that a monster is to hard for a certain encounter etc. When the CR for the monster is pretty much perfect.
So looking at the table I ran, it wasn't a single thing they did, rather the party worked as a group.
Most of my player kills about 90% have been when parties didn't work as a group. One member can really cause pain for the group. The Lee Roy Jenkins player will cause death to himself and others.
I play a Barbarian that has died due to Leroy Jenkins a dragon. Raging charge followed by a nat 1. A couple crits later dropped in molten lava crit and 2 breath blasts later was the temporary end of poor Trugg. The party survived but it was a good death. If I scored a crit and took the dragons head off it would of only been remembered by me.
Season 4 I think is pretty on par for difficulty.
I played a season 4 where 3 pc,'s died. I recently ran the same scenario where the party had absolutely no problems with it.
As well Storvial Stairs is about the same way group one gets murdered group 2 has no problems in fact finds it easy.
I think mostly the cr system works. In fact some of my favorite scenarios are season 0. Where the monsters got updated to pathfinder. They can be challenging.
Tracy, my most memorable game with you was a We Be Goblins, after a really bad day when a customer stole a very expensive tool from me. I dropped in to Saltire and had an amazing game with you.
Hawkwen, glad to see you organizing games down south hope you have a chance to come up to Incon in July (hasn’t been announced).
Doug, I have the beating stick ready… Covered in duct tape (sadly like my paladin in a my last home game I have a -9 perception check and my party still wants me on watch). Cross eyed staring down the mountain looking for the Dragnmoon yeti.
Mike B (Tall Mike) good job organizing in Bloomington, hope to see you up in Indy this summer.
Kevin, I will definitely make room time to play at one of your tables at InCon.
Michael Y. Thanks allot had fun meeting you the first time at Tino’s game, when he let a couple PFS players crash your home game due to no shows.
Andrew thanks had fun playing with you at GenCon last year.
Thax thanks, glad you are catching up, a good friend and a home game member since the 80’s.
Michael Costello, I had a blast at Sages Con, by the second game my brain was turning to dust. Next time I will offer you a set of lucky dice.
Brian cool seeing you at Sages, look forward to seeing you at Incon.
Thea it took a couple months to catch up with you, I enjoy watching you during your 5th star game. Try to play a table of mine at Gencon… Please.!
Michael Cleland Thanks allot buddy. When you feel all excited, think back to the month of Darkness where you picked me to run every scenario that had darkness in it back... to back... to back. Good times (for a GM).
Everyone else thanks, allot. I am proud to join the 5 star ranks.
It is pretty cool to be a part of a large gaming community. It is pretty fulfilling to be a part of the awesome Indiana community.
On my todo list, convince my GF to play PFS, Run Dawn of the Scarlet Sun and kill her pre-gen. That surprisingly isn’t a joke.
Let me just add Bonekeep fills the game for what your talking about. As well as Thornkeep. To a smaller degree most modules also fill that gap.
These exlcusives good reasons to travel to cons. If nothing else it is a good reason to help organize a con.
There are some amazingly deadly scenarios out there. Check my reviews.
Last month at a free con, I ran thornkeep level 1 2 and day of the demon. I killed characters at each one except Bonekeep.
I would ask your local VO to run Thornkeep or Day of the Demon.
I am not sure where you live Fox. But if you live near Indiana, come play. Hell in 6 hours I am driving to a con for the day to GM 2 games. For me this will be my 4th con this year that is in Indiana some are 2-3 hours away.
Carpool and visit other areas for these exclusives.
Difficulty is very Very subjective. What you find hard other groups find easy.
I would recommend a home game.
I play a Slumbering Tsar 15 point buy CRB only game. Tough brutal batttles. I died on the second round of the first encounter on the first game. So far it has been the groups only death.
I don't think many people would enjoy this game.
If PFS became that difficult I don't think there would be many happy people.
You could start a group and play modules at the lowest PFS level possible. I am not sure were you live but thornkeep is pretty tough. I would love to run level 3 (3-5) for a group of 3's. Or From Shore to Sea. Or Fellkinght Queen or Cult of the Ebon Destroyers Mask of the Living God , Carrion Hill.
The module approach may be the best option.
This area is showered with dry, dusty, crunchy cashew like brain matter. "Why stop at indiana? Why not have ALL Mikes and Michaels" the contimplation of this triggered the surprising death of Red-Assassin. "Some body get a dustpan, surprisingly dusty for a head explosion. Open the window help get this nutty dust out of here.
"If I could create an ideal world, it would be a Qadira with the fire of the Shackles, the correct taste of the Rachikan, and the refinement and pure ideals of the Rahadoum..."
There is a spawning ground in the shaded hills of Indiana. A powerfull beast is quickly thrusting out PFS GM's. He dwells in a cave off Spicer Road, it has been around 15 years since I have seen the beasts dark unholly lair I narrowly escaped with my life. You will know the beasts spawn when you hear their first name - Mike. You will be surprised though by the beasts secret true name, his self-admiration is also his personal curse. The beast is Michael Landon.
Congrats to the 2 new Mike spawns, you are now in the Indiana Mike collective. You share 19 soon to be 21 stars of Mike Indiana Pfs goodness.
"Ph'nglui mgw'nafh Michael Landon Spicer Cave wgah'nagl ftagn"
I think your stats look good, I would even have int at 8 and con of 12.Make sure to have a back up weapon and shield. There will be random groups likely where you may be forced to play lead.
If you are human I would go skill point for a favored class bonus. Paladins are fun to play, I would play the character without a long term build. Just see how it goes at low levels.
Michael Brock wrote:
This is why Mike rocks.
Don't expect these modules to be easy.
Level 1 - Level 2's
I would not advise playing any levels at the lowest possible level.
I have ran the first level 2x and the second 3x. Third level 1x
Thornkeep = goodtimes it will challenge you.
River of Wind:
RIVER OF WIND
School evocation [air]; Level druid 4, sorcerer/wizard 4
A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind's direction of flow, take 2d6 nonlethal damage, and be knocked prone—a successful Fortitude save means the creature merely takes 1d6 nonlethal damage. Creatures under the effect of freedom of movement and creatures with the air subtype are unaffected by a river of wind.
My Sorc, loves it.