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Shining Child

Red-Assassin's page

RPG Superstar 2013 Dedicated Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Indiana—Indianapolis. 1,033 posts (1,043 including aliases). 50 reviews. 1 list. 1 wishlist. 14 Pathfinder Society characters. 1 alias.


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***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Great!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats Thea!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

5-13 Weapon in the Rift

Was an great scenario, congrats Nathan.

It also cool to see how some scenarios are rated, along with others nice top 20 list.

I also think there is a problem with forcing players to play up in older scenarios. I am not sure how prevalent this is right now. But during this last season I GM'd one of the top 20 from season 3. I believe it is a solid 5 star scenario. I had a perfect party that was doomed to fail, based off their level and their APL. First combat PC deaths, what followed was misery for the party. If they were to review the party now, I think it would reach a lower total.

What is surprising now is the low ratings on season 5. I am not sure this is editing or even negatively biased reviews, or even badly GM'd games. I read some of the longer playing scenarios have got bad reviews due to long game times.

The Sealed Gate man that is reviewed bad. Fun Sponge/Classic Baird reviews go back and forth. At Gen-Con I had some local players that played it with Kyle. I have to say they enjoyed it, they actually told me in depth how much they liked it. They also were pretty excited about the whole scenario.

Now these players will likely never write a review about that game!

Was the fact that Kyle being a 5 star GM made it better, or the fact that he was the author make it better?

Do reviews even matter? As a community or author, editor do you read and reflect on reviews? Do you die in a game and blame the author? Do you GM it yourself to see what it is like or how you can improve on it?


Mark Seifter wrote:
Red-Assassin wrote:
Did you enjoy GenCon? Thanks for auditing my character. It was the one the was attached to a bone!

Every new player who I was able to help guide to an awesome game that would bring them gaming joy (whether the RPG or the card game) brought a smile to my face. It was physically exhausting though.

Also, I thought you said that bone scroll was from the guys who run the super-deluxe-prop Cthulhu game you were mentioning?

Yeppers!!!


Did you enjoy GenCon? Thanks for auditing my character. It was the one the was attached to a bone!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

I have to say, I never thought WYC would need promotion 8 months in advance. Also it will fun to see the hotel sell out within a week...

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Hello Pathfinders

Who’s Yer Con (WYC) hosted by Who’s Yer Gamer’s (WYG) on April 17th-19th, 2015

Go to Who's Yer Gamer's for further convention info

The convention is moving to a new hotel, so expect more rooms, more vendors more games and gamers. “We Game to Please”!

WYC is right around the corner 8 months away. Hotel room reservations in the WYC block are running out fast. You can click the link below for reserving hotel rooms at a special block rate.

Go to Wyndham Block info

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Send me an email.
Contact chrisbonnet18@gmail.com

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Kobolds !!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I gave Mark Seifter a large bone that had a leather book attached to it. I then asked if he could audit my character.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

As for my experience, great but parking was horrendous and did they gouge you in parking fees around the city this year.

Parking at GenCon is actually incredibly cheap compared to most cities. I park daily in the closet parking spot to the Sagamore and it is only 24$ a day.

Of course you want to get to the con early, I usually come to the con at 7 and it takes about 5 minutes to get into a parking garage and be within 1000 feet from the Sagamore room.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats well deserved !!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Everyone please take some time at the con to thank Mark Stratton.

He did a great job organizing and setting this up! He is likely a little tired and worn-out, Gen-Con isn’t even officially started yet. Give him your thanks in what-ever form, it may help recharge his batteries.

“Flawless Victory” Mark

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Bee coffee 201 south capitol across from the convention, south of the food trucks are awesome. They will be open 24 hours a day starting friday. They also will allow inside and outside gaming.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

'Sani wrote:

While reading the new Guide to PFS Organized Play, browsing through the new factions, I was stunned to see the phoenix emblem beside the sovereign courts entry. Because I know that phoenix, I've seen it before when I was looking for phoenix tattoo ideas.

What tattoo did you choose?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Link should be fixed, I know some of the locals park south of the convention center near the new Lucas Oil Stadium. I think the parking is much cheaper there but I am not sure it is probably 4 blocks away.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Talon Stormwarden wrote:

This will be my first GenCon. I'll be staying at one of the hotels on the east side.

I called to find out about parking near the convention center. I don't recall now exactly how much they said it would be, $25-$30 a day I'm thinking. Then I read about the shuttle for a one-time $50 fee. Now I'm torn. The shuttle is much cheaper, but the schedule is fixed and wouldn't provide the convenience of having a nearby supply cache.

I'm already paying a small fortune for the hotel room, what's an extra hundred dollars for parking?

Any advice on the availability/convenience of parking near the convention center?

I am not sure how far east you are, but there is a decent bus system in Indy

http://www.indygo.net Go to INDY GO.

Also the farther out you go the cheaper the parking is at the Con, you could ask around and get a carpool thing going or sharing a taxi.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

There are some good places downtown for breakfast, I guess it depends how early you wake up! Some of the places downtown are great!

Apples are AWESOME!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Jiggy since you have a car, a good breakfast at Bob Evan's or someplace about 2 miles away from the con is really worth it.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Con Crud

I would also suggest washing your hands often, perhaps carring around some anti bacterial hand wipe or lotion, limit a set of dice for "guests!!".

I would skip any form of snack that you need to touch unless you first wash your hands.

Don't kiss Mark Moreland on his lips I think he is Con Crud carrier 0.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Game Marshals are the volunteers that muster players to sit at tables, I think Game Marshals are a old timers term.

Also there are Klingon Wedding Marshals for those people who are getting married at Gen-Con.

Snacks since you have a car Jiggy I would suggest spending 20$ or so on snacks at a CVS or Walgreens.

Something like Fiber Bars or Granola bars, even that Vio stuff is great.

Snacks I wouldn't recommend nuts trail mix, anything that is not wrapped that you can avoid touching.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

So Gen-Con is coming right up. So I would like to just offer some advice.

This year will be the busiest year more so than any other year. Expect record attendance as well as added space this year.

For the record attendance expect longer lines everywhere. Expect more food trucks on Georgia Street. (My favorite is a Pork Chop Sandwich and a Velvet Cupcake from 2 different trucks).

Couple things I would recommend.

Don't loose your badge, I have personally done this twice. Both times the Companies HQ held on to it for me. I was very lucky both times.

Shower every morning (has to be said), dedicate yourself to at least one good meal a day. Skip fast food like McDonald;s, Subway and Steak and Shake. They usually are extremely busy. Consider some of the area’s dining-in restaurant’s or just trying something different. You may like whatever fast food, try something different.

Drink plenty of water, have some sort of back-up snacks as well as aspirin.

If you have a vehicle at the Convention, consider packing a cooler with some food. It is almost always faster to walk to a car and get food than getting food at or around the Convention. Also if you do bring a cooler, it is always nice to give away some water soda or chips. Over the years, I have given out allot of water that big name Author on the New York Times best seller list, they don’t want to pay 5-6$ on a bottle of water. I have had allot of good conversations with some of my favorite Authors and Game Designers that have started with giving out a bottle of water.

Cosplay - be respectful of people in costume. If you want to take a photo be polite and ask, don’t photo bomb. Also if you are going to be wearing a costume, please consider wearing it only for one day or have some sort of laundry service available.

Be considerate of your GM, ask if they need anything, they are your volunteer’s. For ticketed events try to not waste tickets, if you are going to skip a game turn your ticket in for a refund that way someone else will at least have a chance to purchase a ticket for that game.

Also be kind to the Game Marshal’s they volunteer their time and have a stressful job, yelling at them or hurting their feelings helps no one.

If you wake-up late and think you may skip playing an event. I would recommend skipping it, relax drink some coffee and get a big breakfast.
There is allot of stuff going on at the Convention you simply can’t see everything. If you are crazy enough check-out some of the late/early morning stuff. Between midnight and 7 a.m. you can find a whole different Gen-Con.

I am sure others will have some good advice.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Greed ! That would be awesome!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Great job on making this happen Mark!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Sounds good either way, I think Mark will likely be doing a Facebook announcement

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Looks like they can handle another couple of tables.

So Mark if you want to post on Facebook, lets just make sure they wont be incredibly long games !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

12-5 is the correct time.

I likely will not post this since we are already at 5 players.

Also I am thinking of smoking either a ham or a chicken earlier that day. Which is crazy for the time it will take. So choices?

Also Mark do you think I should recruit another table or 2 since the store usually would be open?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Allot of the Museums in Indianapolis are pretty nice, I would recommend the Indiana State Museum and the Indiana Historical Society.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Nice once we get Thod's input I can get it posted.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

So on August 3 I have reserved space for Hero's Emporium.

It would be great if we could get snigg to run a 2 credit game such as a level of Thornkeep, thus gaining his 5th star.

Now we just need to get a scenario.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Or even through the week. Really it depends on demand as well as a list of scenario's. Hell I could GM almost all of season 1-3 with little prep. season 4-5 I may not have the time to prep them.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Gametime does have some card games set up early in the day.

Also worth mentioning we might be able to do something also on the 3rd of August at Gametime.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thod list some scenarios or modules you would like to play, I think I could run something for you on Aug 2 on the north side of Indianapolis. Perhaps at Game Time.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

2 people marked this as a favorite.

Indiana currently has five, 5 star GM's.

Also Indiana should be emancipated from the Great Lakes Region, with all the up-coming 5-Star's. I expect close to 10 % total 5 star GM's will be in Indiana. We should simply be referred to as either the Capital, or the District.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Congrats Greg,

Greg's first game playing PFS was in July 2010, at the now closed Arsenal Game Room a week before Gen-Con that year. His first game GMing was 3 weeks after Gen-Con.

Since that time he has traveled the mid-west helping local conventions by GM'ing 7 Gencon special's, as well as multiple Bonekeep's and exclusives.

If you live in the mid-west you likely have played at one of his tables.

He improves Indiana Gaming, as well is a great contributor to the Circle of Five in Indiana, the current number of 5 star GM's living in Indiana!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thod,

Sages Shoppe has their own warhorn.

Common room games list their games on the stores website.

Also of course we could run a special slot or game. Or even at a private residence.

Feel free to find us on Facebook.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

I dislike the idea of running cold.

But in reality some of my most memorable/favorite games were ran cold by the GM.

I guess it depends on the GM, it brings allot out in a GM.

Kevin Ingle ran cold a game of We Be Goblins 2 for me and 3 other vo's. It was great !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

King Xeros sails again !

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

2 people marked this as a favorite.
Pirate Rob wrote:

Here's something that's been bothering me for awhile...

Where in the Guide to Organized Play (or an official post from campaign leadership) does it say that Venture Officers are able to retroactively change the results of a scenario based on a rules call by the GM that they disagree with?

I hear this suggested on the forums whenever somebody complains that they were killed due to a rules call that they disagree with.

Should it be stated in the guide.

As a VO we are co-ordinator's first. We are selected to represent Paizo as well as the players in our area.

Getting a questionable death overturned, is a great reason to have VO's.

I know some players that spend allot of money just flying to Con's in my area. I am speaking 5k+ to fly their families across the world to attend con's...

So if a player ever comes to me in my region and questions me about a death, I will always listen.

I have yet to over turn a GM death, but I may in the next week once I get feedback from the GM as well as another player to see if the death was valid.

Is it fair that a GM can kill a player, perhaps without recourse? Is it also fair that we may loose a player from PFS and perhaps Pathfinder because a GM may of got a bit loose with the rules killing a player.

Also talk with any co-ordinator of your event, when a weird death comes have someone take a few moments to check the rules


Peyote wrote:

I made a previous thread about a player abusing throwing shields to gain additional attacks.

I've explained to him that while they are society legal and the text is a bit confusing, the throwing shield does not actually grant additional free attacks. It simply allows you to throw is as a free action which can be used as part of a normal attack.

He has built characters around this this misconception.

He wants to have an official word from above in order to fully accept my ruling. He has accepted my ruling for now but he does not want this issue to be put at rest until word of god says otherwise. I have volunteered to consult the campaign organizers on his behalf.

Rule Zero, you are correct.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

At 15 + CR the Tarrasque is cited as an example. I think this is because earlier editions there was some info that there was only one per world.

So when I use any knowledge checks I consider how truly rare a creature may be. I actually do allot of 5+cr knowledge checks.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Chris Mortika wrote:
Well, here we are. I will be running Emerald Spire, levels 1 and 2, at a convention tomorrow. Are there Chronicle sheets, or should I tell the players that I hope they had a good time?

Chris perhaps you could email Mike and ask him on the status of these.

If they were out I also would be running it at a convention this weekend . Perhaps you could run it for the players with 0 credit.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I would ask the GM to run the Pallid Plague.

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Mike, did your group do some investigating before the show down?

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I am so looking forward to this!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats!


Congrats Mark!!!

Hope to talk with you at GenCon!!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Swiftbrook I would send an email to McNerny directly ohiopfs@gmail.com

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks sure helps !!!

***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Pay

http://indypopcon.com/

RSVP

https://www.warhorn.net/events/central-indiana-pfs/schedule/2014/05/30

Event Listing PopCon

Black Waters

Saturday 8pm-12am

A Pathfinder Society Scenario designed for levels 1-5.
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?

Crypt of the Everflame

Friday 1pm-9pm

A Pathfinder Society Module designed for levels 1–2.
The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.

Day of the Demon

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 3-7.
The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor.

Destiny of Sands, Part 1, A Bitter Bargain

Friday 6pm-10pm, Sat 10am-2pm, Sunday 10am-10pm

A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.

Destiny of Sands, Part 2, Race to Seeker’s Folly

Sat 3-7

A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize?

Destiny of Sands, Part 3, Sanctum of Sages

Sat 8pm-12am

A Pathfinder Society Scenario designed for levels 3–7.
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past.

Fangwood Keep

Sat 10am-6pm

A Pathfinder Society Module designed for levels 3-5.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Fate of the Fiend

Friday 6pm-10pm

A Pathfinder Society Scenario designed for level 7–11.
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium’s collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands?

Sewer Dragons of Absalom

Friday 1pm

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.

Silent Tide

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 1-5
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.

The Blackrose Matrimony

Sunday 10am-2pm

A Pathfinder Society Scenario designed for levels 3-7
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?

The Confirmation

Friday 1PM, Sat 3pm-7pm, Sunday 10-2pm

A Pathfinder Society Scenario designed for levels 1-2
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

The Horn of Aroden

Friday 1pm, Saturday 10am-2pm, 8pm-12am

A Pathfinder Society Scenario designed for levels 1–5.
For months Taldor faction leader Lady Gloriana Morilla has mustered a small army to aid the Mendevian Crusade; however, without a powerful, unifying icon to rally around, progress is slow. When her agents learned of a dormant relic that might be awakened, she petitioned the Pathfinder Society for its aid in recovering this so-called Horn of Aroden, knowing that the Society would benefit from her army’s hastened arrival. The PCs travel to Brevoy, a fragmented land of dueling, cold, and conquest to secure this horn, though in doing so they join an ongoing plot of politics and intrigue.

The Jester’s Fraud

Friday 6pm-10pm

A Pathfinder Society Scenario designed for levels 5-9.
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.

The Night March of Kalkemedes

Saturday 3-7

A Pathfinder Society Scenario designed for levels 1-5
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

The Sealed Gate

Friday 1pm, Saturday 3-7

A Pathfinder Society Scenario designed for levels 7-11
Following its efforts to set up a base camp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools as well as two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition

The Stranger Within

Saturday 8pm-12am, Sunday 10-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Guaril Karela, a close ally of the Pathfinder Society and the leader of the Sczarni faction, made dangerous enemies during his bid for territory and influence, and several of the rivals that he once thought defeated have returned with every intention of ending Guaril’s little empire and his life. The PCs must travel to the dangerous city of Kaer Maga, track down these assassins, and sabotage their efforts in order to save one of the Society’s most reliable spymasters.

The Traitor’s Lodge

Sat 10am-2pm

A Pathfinder Society Scenario designed for levels 3–7.
During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city’s defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons’ offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion.

Weapon in the Rift

Sat 10am-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor’s tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor’s secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders—a task complicated by their pushing past enemy lines.

Where Mammoths Dare Not Tread

Sunday 10am-2pm

A Pathfinder Society Scenario designed for levels 5–9.
Despite several promising developments on the front lines, it’s increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead—all without falling prey to the area’s powerful megafauna, savage demons, and relentless barbarian tribes.

Words of Ancients

Saturday 8pm-12 am

A Pathfinder Society Scenario designed for levels 7-11
After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay.

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