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Red-Assassin's page

RPG Superstar 2013 Dedicated Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Indiana—Indianapolis. 774 posts (784 including aliases). 43 reviews. No lists. No wishlists. 12 Pathfinder Society characters. 1 alias.

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Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Out of the 152 options, Scenarios + modules.
I have played 102 and GM'd 90 of them.
But those GM scenarios are hard to represent.

I have gmd some of them 7 times

But really someone has played them all, time to start GM'ing them all.

Most of the hard to scheduale scenarios are those 7-11s.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

The Arsenal game room is a good place to go, but likey will only be able to accomadate 2 or so tables.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks everybody!

Tracy Windeknecht wrote:
Congrats and good luck :)

Since the VC's were red shirts and the Star Trek NPC's have redshirts this scares me...

Brian Mooney wrote:


Congrats!

Guess I should call you Boss now huh?

Just keep an eye out for Michiganders trying to steal me away.

You are Indiana's problem Brian! Don't call me Boss just friend.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats Mark, hope to play at your table sometime soon.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Yeah it is still going on, I believe most of the slots have already been filled. I will check Thursday to see if all the players have signed up.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Patrick they do have day passes. They are available at the door. There isn't any info yet about the cost. The con people are going to try to post it. They had a quick reply to my question.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Last year I had 2 players come, I thought they had purchased a day pass on Saturday. I could be wrong.

I volunteered last year to help unload a truckload of 2- liters.

I think they go through 400 a day...

It is a pretty interesting con.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Hawkwen Agricola wrote:
Chris, I'm going to try to make it and would be willing to GM if I do manage to get up there. I'll email you.

Nice

Go to Incon.

On the link it says pre reg is 45 $ atm For weekend pass, there is no price per slot. Last year I believe it was 20 $ for a day pass. I will contact the Con people to get a price up.

Plus there is a cool room with free snacks and drink.

Thanks, for the heads up Patrick.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

InConJunction 2013 – Call for GM’s
Warhorn will be here. http://warhorn.net/incon/
Greetings everyone I am seeking GM’s for Incon.
Most Scenarios being offered will be for new players.
I would like some GM’s to offer to run either
4-21 Way of the Kirin
4-23 Rivalries End
I am also seeking GM’s to run a module, or a part of an AP that can fit in 8 hours.
I will also be offering to run a session of Bonekeep Part 1 for the GM’s that are going to be running it at GenCon, If we have enough local GM’s to make a legal table I will offer the GM’s a chance to run it at Incon.
Incon
Friday
1pm-5pm 4 gm's
6pm-10pm 6 gm's
*Midnight Madness11am-4am
Sat
8am-12pm 4 gm's
1am- 5pm 6 gm's
6pm-10pm 4 gm's
2pm-10pm Module/ap 4 gm's
*Midnight Madness 11am-4am
Sun
10am-2pm 6 gm's
Convention info and badge price
http://www.inconjunction.org/
Link for rooms
http://www.inconjunction.org/dept/hotel/
Last year we had around 20+ table this year I hope we have around 40 tables.
I invite you to a GM discussion here.
http://pfsindy.org/wp_pfs/user-groups/pfs-indianapolis/forum/topic/inconjun ction-2013/

Thanks for your help,

Chris Bonnet

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Pretty busy here in indy plans haven't been announced yet.

There a couple things that need to be done yet. Plus in middle stages of planning Inconjunction and beggining stages of another event. I will try to contact the Scotties this week. Perhaps another week before we can work out # of tables and slot hours.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Arrrr

AAARRRRRRRGGG

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I would like to salute Michael Cleland getting his 4th star.

I am not to sure how long Michael has been GM'ing PFS, but it hasn't been that long, Perhaps 18 months or less. He does an excellent job gm'ing. His players have a habit of having their character die, his player surprisingly end up joyfull of the experience.

He regulary journeys to distant stores as a VL.

Please help celebrate my friends fourth star.

Chris Bonnet

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Sniggevert wrote:
Tamago wrote:
Sniggevert wrote:
Tamago, as an FYI, both retirement scenarios are currently planned on being offered at InCon Junction in July in Indianapolis as well, if you wanted to get them in before GenCon.

I hadn't heard that. InConJunction has been really slow at getting their event list up (not that Gen Con is doing much better this year, but still...). I'll bet that means I will be running at least one of them then :-P

It's nice that it will be offered there, but if you look at the number of people at Gen Con vs. the number of people at InCon ... it's rather lopsided ;-)

Well, main reason I know, is I volunteered to run them there, and Chris said OK (at least so far).

Yes, the size difference in numbers is immense between the two conventions, but was just throwing it out there if you were looking to play them before GenCon.

Incon is moving forward, communicating with different people sometimes is slower than would I would like. But I should have some info up before the end of next week. Expect allot of rotations of these 2 before and Gencon Locally.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thornkeep has also kept me busy also. This season is allot different than 2 and 3. I am trying to play most before I run them. Thornkeep is great for organizers it helps in so many ways. As an organizer it is awesome it help slows player rotation. Levels up players to play in the current season. I think the exact opposite is the situation. I hope Emerald spire will follow suite allowing players to play more PFS!!!

Drogon and Netolapus run some Thornkeep. I made some 3d terrain left it at a store and it has been used by 2 gms since april.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Good backstory. A power that he has that he can't come to terms with.

Plus as a dark hero it would be great at high tier if that one abilibity that cost him his paladinhood ended up saving a party.

He could still use the ability but it will cost him an attonement.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Most societies posion is illegal.

I would suggest taking the feat, just don't use it.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Bob Jonquet wrote:

Finally, a "PFS is..." thread that doesn't make me want to drive my truck into a tree :-)

I always thought a flumph would be soft and deadly, like snuggling up to a big gel-pack. Unfortunately, the acid kinda spoils the soft and snuggly. I hear the same is true when snuggling a Daigle ;-)

@bob if you want there is a Tome of Horrors kickstarter. You could have your very own flumph miniature.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I just ran this at high tier. The group played up. There was a 3 11's, witch alchemist fighter. A 7 rogue 7 magus and kyra. Valeros joined after apl was established.

Short order no one spoke giant. Diplomacy was off the table after the rogue died in the kitchen. A couple teleports later and the group had a "risen" rogue.

Harpy encounter was tough. But 0 deaths. Last encounter was pretty epic, Val died but the party paid for his res.

So most of the party was pretty skilled the key 11's made quick work of most of the creatures. Witch and alchemist and a trip happy fighter was fun to gm. I had the oppurtunity to tell the fighter with a trip attempt cmd 40. "You did not fail by more than 10.

All the 11s were down or close to death at least once in the scenario.

Good scenario. Granted a ruthless GM could totally kill a party during the last encounter. This is in the hands of the GM. Night watch and a giant party could cause havoc with characters not wearing armor. I perhaps mistakenly informed the party they could stay awake. My partys top perception was a 24. Thankfully they rezed the rogue.

Not sure when I will play this again. If I have a longer slot I will try to use the sleeping PC, un-armored fighter Greg Vaughn hard mode approach. The last fight is pretty Epic.

Gratz Dennis I had a chance to use my Eldrictch Giant from Wotc. First time using this guy in 7 years !!!

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Running 7 or something.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

There are allot of GM's out there. Allot of people want different recognition.

I would like to play a Kobold, hell 15 point buy this likely will never happen. Peer recognition is enough for me.

Make sure you thank your GM's.

SCARAB sounds great !

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks for all the hard work Tracy. Hope to see you at some tables in the future.

You have been a great VC!

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats Greg, look forward to playing "The Fishergnome" in Shattered Star !!!

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Nosig I like the idea . I would format it as a quest...

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks everybody.

Dan coming to incon?

Thanks Chris and all the other awesome 5 star Gm's its a privelage to join the ranks.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Difficulty is hard to calculate. There are plenty of hard scenarios out there that aren't season 4. I played a season 4 that ended with 3 deaths. When I ran it 0 deaths and party make up made the scenario extremely easy.

The both tables each had very experienced players and GMS.

What is surprising is when people think an adventure should be easy. AP's and modules are pretty hard. Allot of times they are allot harder than scenarios for PFS players.

Players say that a monster is to hard for a certain encounter etc. When the CR for the monster is pretty much perfect.

So looking at the table I ran, it wasn't a single thing they did, rather the party worked as a group.

Most of my player kills about 90% have been when parties didn't work as a group. One member can really cause pain for the group. The Lee Roy Jenkins player will cause death to himself and others.

I play a Barbarian that has died due to Leroy Jenkins a dragon. Raging charge followed by a nat 1. A couple crits later dropped in molten lava crit and 2 breath blasts later was the temporary end of poor Trugg. The party survived but it was a good death. If I scored a crit and took the dragons head off it would of only been remembered by me.

Season 4 I think is pretty on par for difficulty.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

thaX wrote:


I know, Chris, that you like the turn some of the 4th season has gone to. I liked several of the scenarios I have played, but there still has been an amp in the overall DM vs. Player feel.

I also have seen some 0 and 1st season that are the same way, but because of a particular aspect that the writer didn't think would be a factor. (Hardness for 1st level tier? Eh.)

So, my overall dread for 5th season is that it will turn the corner, getting to difficult and becoming a hindrance for getting new players and maybe losing a few players as well.

I hope I am not the only one that has these concerns.

I played a season 4 where 3 pc,'s died. I recently ran the same scenario where the party had absolutely no problems with it.

As well Storvial Stairs is about the same way group one gets murdered group 2 has no problems in fact finds it easy.

I think mostly the cr system works. In fact some of my favorite scenarios are season 0. Where the monsters got updated to pathfinder. They can be challenging.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Mark nice new profile pic, you are gaining CR sir.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Strong assertion Thax have you read this scenario to see if it was ran correctly?

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

1 person marked this as a favorite.

Tracy, my most memorable game with you was a We Be Goblins, after a really bad day when a customer stole a very expensive tool from me. I dropped in to Saltire and had an amazing game with you.

Hawkwen, glad to see you organizing games down south hope you have a chance to come up to Incon in July (hasn’t been announced).

Doug, I have the beating stick ready… Covered in duct tape (sadly like my paladin in a my last home game I have a -9 perception check and my party still wants me on watch). Cross eyed staring down the mountain looking for the Dragnmoon yeti.

Mike B (Tall Mike) good job organizing in Bloomington, hope to see you up in Indy this summer.

Kevin, I will definitely make room time to play at one of your tables at InCon.

Michael Y. Thanks allot had fun meeting you the first time at Tino’s game, when he let a couple PFS players crash your home game due to no shows.

Andrew thanks had fun playing with you at GenCon last year.

Thax thanks, glad you are catching up, a good friend and a home game member since the 80’s.

Michael Costello, I had a blast at Sages Con, by the second game my brain was turning to dust. Next time I will offer you a set of lucky dice.

Brian cool seeing you at Sages, look forward to seeing you at Incon.
June hopefully something changes and you can make it to GenCon this year.

Thea it took a couple months to catch up with you, I enjoy watching you during your 5th star game. Try to play a table of mine at Gencon… Please.!

Michael Cleland Thanks allot buddy. When you feel all excited, think back to the month of Darkness where you picked me to run every scenario that had darkness in it back... to back... to back. Good times (for a GM).

Everyone else thanks, allot. I am proud to join the 5 star ranks.

It is pretty cool to be a part of a large gaming community. It is pretty fulfilling to be a part of the awesome Indiana community.

On my todo list, convince my GF to play PFS, Run Dawn of the Scarlet Sun and kill her pre-gen. That surprisingly isn’t a joke.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Thanks for all the nice words everyone.

Been a good time, still have allot to learn about GM'ing though. I ran 2 games yesterday and nobody died :(, but they were still fun to GM.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

This was fun. Great store.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Let me just add Bonekeep fills the game for what your talking about. As well as Thornkeep. To a smaller degree most modules also fill that gap.

These exlcusives good reasons to travel to cons. If nothing else it is a good reason to help organize a con.

There are some amazingly deadly scenarios out there. Check my reviews.

Last month at a free con, I ran thornkeep level 1 2 and day of the demon. I killed characters at each one except Bonekeep.

I would ask your local VO to run Thornkeep or Day of the Demon.

I am not sure where you live Fox. But if you live near Indiana, come play. Hell in 6 hours I am driving to a con for the day to GM 2 games. For me this will be my 4th con this year that is in Indiana some are 2-3 hours away.

Carpool and visit other areas for these exclusives.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

@The Fox

Difficulty is very Very subjective. What you find hard other groups find easy.

I would recommend a home game.

I play a Slumbering Tsar 15 point buy CRB only game. Tough brutal batttles. I died on the second round of the first encounter on the first game. So far it has been the groups only death.

I don't think many people would enjoy this game.

If PFS became that difficult I don't think there would be many happy people.

Or

You could start a group and play modules at the lowest PFS level possible. I am not sure were you live but thornkeep is pretty tough. I would love to run level 3 (3-5) for a group of 3's. Or From Shore to Sea. Or Fellkinght Queen or Cult of the Ebon Destroyers Mask of the Living God , Carrion Hill.

The module approach may be the best option.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I really like the dwarven forge KS. Hirst is nice, but you can't run it over in a truck.

If dwarven forge sold 1 ft sections I would tile a room floor with it.

There are allot of mediums for 3d terrain.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Boom

Spoiler:
This area is showered with dry, dusty, crunchy cashew like brain matter. "Why stop at indiana? Why not have ALL Mikes and Michaels" the contimplation of this triggered the surprising death of Red-Assassin. "Some body get a dustpan, surprisingly dusty for a head explosion. Open the window help get this nutty dust out of here.

"If I could create an ideal world, it would be a Qadira with the fire of the Shackles, the correct taste of the Rachikan, and the refinement and pure ideals of the Rahadoum..."

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

It would be amazing to have all the Indiana Mike's to share the same picture.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

There is a spawning ground in the shaded hills of Indiana. A powerfull beast is quickly thrusting out PFS GM's. He dwells in a cave off Spicer Road, it has been around 15 years since I have seen the beasts dark unholly lair I narrowly escaped with my life. You will know the beasts spawn when you hear their first name - Mike. You will be surprised though by the beasts secret true name, his self-admiration is also his personal curse. The beast is Michael Landon.

Congrats to the 2 new Mike spawns, you are now in the Indiana Mike collective. You share 19 soon to be 21 stars of Mike Indiana Pfs goodness.

"Ph'nglui mgw'nafh Michael Landon Spicer Cave wgah'nagl ftagn"

Qadira

I think your stats look good, I would even have int at 8 and con of 12.Make sure to have a back up weapon and shield. There will be random groups likely where you may be forced to play lead.

If you are human I would go skill point for a favored class bonus. Paladins are fun to play, I would play the character without a long term build. Just see how it goes at low levels.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Michael Brock wrote:

FWIW, while playing Day of the Demon with my paladin of Iomadae, he went unconscious in the foyer of the manor. I had made it clear that he would not accept a IH. Once unconscious, one of the other characters just couldn't resist casting IH upon him. It brought my paladin back from the brink of death.

However, when my paladin awoke, he could feel the evil coursing through him. Did it cause him to fall? Certainly not. He didn't willingly commit an evil act and certainly couldn't object to accepting the IH at the time it happened due to being unconscious. The character who cast it celebrated quietly causing grief to my paladin. I accepted that for what it was. What I also did was make my paladin take the sickened condition the rest of the scenario. I made sure it was known to the rest of the party that if my paladin was hit with IH again, he would become nauseated for the remainder of the scenario, and be useless to the party. It got the point across quite clearly to the party, through in character actions and without OOC arguments, that casting IH on a holy warrior was unacceptable. Luckily, the party, and player casting IH, was smart enough not to do it again because they didnt want to cripple the party further with a lion share of the adventure to finish.

I try to take these kind of situations and try to turn them into a teaching situation. Yes, the player with IH was able to "get" my paladin character by casting IH on him. However, he hurt the party by making it tougher on my paladin for the remainder of the scenario.

This is why Mike rocks.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Grants Dan

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Congrats !!!

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

I am getting ready to run this. I agree with Seraphrim. The rest of the Thornkeep levels rock this is pretty easy.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

It was cool to see several of you at WYC. On April 12-14 layfeyette is goin to have a small con at Sages Shoppe.

http://paizo.com/threads/rzs2phpr?Sages-Con-April-1214-West-Lafayette-India na#9

Qadira Dedicated Voter

Great submission.

Qadira

Hmm

Qadira

Looks like within a week at this point.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

It would be nice to do a GM dinner or something next year.

I didn't get a chance to talk to Kevin or Tall Mike or the out of state GM's as much as I would of liked.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Don't expect these modules to be easy.

Level 1 - Level 2's
Level 2 - Level 3's - 4's
Level 3 - Level 5's
Level 4 - Level 5's - 6's
Level 5 - Level 6's - 7's

I would not advise playing any levels at the lowest possible level.

I have ran the first level 2x and the second 3x. Third level 1x

Thornkeep = goodtimes it will challenge you.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

Mike Costello has an AWESOME 3D terrain made for Bonekeep.

Qadira ***** Venture-Captain, Indiana—Indianapolis aka Red-Assassin

River of Wind:

RIVER OF WIND

School evocation [air]; Level druid 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range 120 ft.
Area 120-ft. line
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes
Summoning up the power of the tempest, you direct a current of forceful winds where you please. This spell creates a 5-foot-diameter line of wind—the direction of the wind is away from your location when you cast the spell, and remains constant in that direction for the spell duration. Creatures caught in a river of wind take 4d6 nonlethal damage and are knocked prone. A successful Fortitude save halves the damage and prevents being knocked prone.

A creature that begins its turn wholly or partially within a river of wind must make a Fortitude save or be pushed 20 feet in the wind's direction of flow, take 2d6 nonlethal damage, and be knocked prone—a successful Fortitude save means the creature merely takes 1d6 nonlethal damage. Creatures under the effect of freedom of movement and creatures with the air subtype are unaffected by a river of wind.

My Sorc, loves it.

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