1. More things that can appear on other planets in the solar system.
Dragon78 wrote: Elves are from the planet Castrovel, if you haven't you should read the Distant Worlds book. We really need each planet to get it's own book to develop it. I want to see more lore/fluff. I love the background lore in the Revisited books, because it makes everything more concrete. I want to see more cultural variety around the non human races, and would love to see race/culture guides to the advanced races. I'm not a fan of the Humans Are More Awesome Than Everyone trope, and refuse to allow their culture to eat other races cultures.
Kalindlara wrote:
Don't really want repeat figures, more like 5 or 6 to cover all the basic classes for a single race. You could make several packs like the iconics pack with a focus on class and 5 different races.
I'm just coming to beg for Paizo to put out several sets of miniatures for some of the less common races. Like 5 or 6 minis of the same race in 1 pack for players who want to play races like Tiefling, Aasimar, Catfolk, Tengu, etc. These are races that have almost no representation in miniature form. We're talking things like fins, horns, tails, wings, etc. I can't tell you how fast I'd buy small sets for player characters with these races. And dear god, can we get more male tieflings. There's been some awesome art that just needs to be made into a mini.
My favorite blog post theory: http://exurbe.com/?p=1368 "Perhaps we are to believe he (Loki) was so frustrated that no one noticed the brilliant success of his earlier scheme that this time he has dialed down the subtlety in hopes that at least some of the supposed-genius members of the adversary squad might piece together the logic chain: 'Loki is an unmatched genius. This plan is dumb. Therefore this is not Loki’s plan.' SURFACE PLAN. GOAL: CONQUER EARTH (USING ALIEN GOONS) & BECOME KING (WA HA HA). 1. Make a badly-thought-through treaty with some unknown aliens where they get the universe but I get Earth.
TRUE PLAN. GOAL: BRING INTERSTELLAR ATTENTION TO EARTH & TRIGGER KREE INVASION. 1. Make treaty with Kree Emperor. Let him think that I don’t know I’m really dealing with the Kree, and that Earth is weak.
We are left uncertain about how Loki intends to play the Kree invaders once they come. Will he steal the Dark Crystal* from Asgard at his leisure, and use it to buy favor with the invading Kree, gaining access both to the delights of a worthy war and to the ear of the Emperor which he can comfortably exploit? Or will he play the opposite card and help the Asgardians save Earth? As Earth’s only allied alien world, the Asgardians will certainly make natural leaders in the coming conflict, and as Thor and the other Aesir take the battlefield before the public eye, reinstating awe of the gods in human hearts, Loki would naturally be recruited as the master strategist, and save Earth and Asgard, winning the love and loyalty of all. Or he could join and betray both sides, if that’s more fun." Can you say Kree-Skrull war?
Caineach wrote:
That Widow/Loki conversation was just loaded with stuff. First Natasha comes in trying to look vulnerable and playing up being female by talking about her relationship to Hawkeye and how she wants to save him. Loki doesn't buy this and calls her bluff. Then she starts talking about debts and how she had done bad things and wanted to make up for it. This doubles as an invitation to join the Avengers. The loyalty approach would normally be a good one to use with Loki (he's chaotic neutral), but at this point Loki is just tickled she's trying to get one up on him. In fact it looks like he has to start ranting in order to keep from laughing in her face (after all, he needs intelligence lady to sell his plan, and laughing at her won't do that). Loki casually reveals he knows all about her (and that he has access to some very classified personal info, probably obtained by using the mind gem). This freaks Natasha out because he's basically outclassed her in her own specialty. He then goes on to theatrically rant about his "plan" like the diehard thespian he is, knowing full well that she'll believe he's bragging over having gotten one up on her. Natasha just wants out of there and makes an incorrect call on Loki's motivation, while Loki looks confused by her jumping on it (even more hilarious if he didn't expect her to run with his thread bare hinting). She trots off thinking she pulled the wool over his eyes. Moments later, she's got everyone being herded into proximity of the gem, while hyping the paranoia the gem is giving off. Like a good Unwitting Pawn. God of Mischief and Lies, 1
Freehold DM wrote:
I felt the same way about Loki until I realized Loki wasn't a chump; this has all been a Xanatos Gambit. Loki actually got what he wanted: access to Asgard and to the gauntlet in Odin's vault. Thanos might even have helped him set this game up and the heroes fell for it; they think they won. And yes, he played Natasha like a violin. He wanted her to know part of the plan because Hulk was the weakest point for the group, and he wanted them busy fighting each other. Hench the smirk we see when Loki hears them fighting. In the end everyone didn't worry about what Loki's real motives were. Big mistake. Thanos might not know about the gauntlet, but Loki does. Check this out: http://maskofreason.wordpress.com/2012/05/23/very-good-writing-why-loki-won -in-the-avengers/ Like a stage magician, Loki spent the movie obfuscating everything with paper thin lies, and our heroes were too dumb to question him suddenly trying to take over earth (except for Tony whom Loki immediately distracted when his line of questioning got close to the truth). Coulson and some of the others (Tony) gave hints they realized Loki wasn't serious or something fishy was up, but no one tried to find out what that was. Thor should have realized something was up, but he didn't. Loki is Marvel's consummate Xanatos Gambler. When he's wandering around acting all vulnerable, it's usually a lie. He's not known as the god of lies for no reason. He lies most of the time. Nothing he said was his goal was really his goal in this film.
Caineach wrote:
Loki is known for setting up win/win scenarios, so yeah. Plan A Spoiler:
rule the world and keep Thanos from killing everyone. Plan B Spoiler: Make a group of folks strong enough to stop Thanos.
Jal Dorak wrote:
Now, I disagree that she guessed it right. I notice everyone assumes that, but... Spoiler:
...the gem in the center of Loki's staff is the Mind Gem. That was Loki's secret weapon, not Hulk. He just knew Hulk was the weak point for the group because they were afraid of him. Loki's not a sucker, he's just overconfident. And in the middle of break down. Spoiler: And has Thanos breathing down his neck. I'm pretty sure this is going to turn out to be an Evil to Save You play to keep Thanos away from his home turf.
James Jacobs wrote:
I want reaper minis! There is a serious shortage of aasimar and tiefling minis!
Steve Geddes wrote:
But the thing was, you got most of what was in the set at a reasonable price. Almost all the minis were highly reusable monsters that would hit the table a lot. Also, repeats didn't hurt since many of the monsters were things you'd fight in a group. More individuals will buy bricks than cases for this new set. Which means they'll have to hit the secondary market or risk buying a second, third or fourth brick with a rising chance they're going to get repeat figures they don't want. If folks mostly go to the secondary market, expect to see single prices akin to the D&D large/huge dragons in a very short time.
HangarFlying wrote:
A. You assume it will still be available at the same price it is now in six months. August is only four months away. I fully expect price jumps as the line sells out. The longer it takes to scrape together the money, the greater the chance the price will go up. B. Considering they set the price for the Champions of Evil Encounter Pack, it's not "much, much less". It's just not a room full of minis at one time. C. It's pretty obvious this set was meant for shops rather than customers. Other than shop owners, how many individuals are going to fork out almost $700 for a case of minis?
Steve Geddes wrote:
It depends a lot on the size of the set and my likely-hood in getting repeats that aren't useful. Randomize sets of 60 are always a better deal than randomized sets of 100+, provided I can be assured repeats of useful minis only. Repeat NPCs minis are utterly useless unless you're planning a mystery twin in a campaign. Guess how much you'll be doing that? Nothing sucks worse than opening a bunch of minis and getting little of what you wanted. Frankly the new Champions of Evil Encounters Pack has the right idea, I think. The price is low enough for an impulse buy, and the non-random format prevents me from worrying about my money being wasted (I know what I'm going to get). 3 zombies are useful in a lot of situations. The cleric I don't give a rip about (NPC), the succubus is insanely overpriced in the first set as a single, so it's obvious the market wants more of it. The gargoyle, while in need of repainting (Red? Really?), is a useful mini also. So 3 commons, an uncommon (or two) and a rare/large/whatever is a smarter way to get the minis into people's hands. With the global economy in the crapper, people are going to be more and more risk adverse, and randomization is risky. It feels too much like gambling. Plus if I just needed one extra zombie, I'd have no problem buying this set and getting the other minis at this price. I don't see why the NPCs aren't being removed from the monsters and sold as a single non-random set anyway; I can always use two monsters, but not two specific NPCs. Also, I don't understand why the huges aren't just being sold as non-random singles, or in several packs of two non-randoms. I don't think it saves that much money to make a random box of huges in the first place. I think $16 for a randomized pack of one large and three non-large figures is a good deal, provided I know I'm not going to have to turn around and buy another set to get what I really wanted. Don't get me wrong, if you can pony up money for the case, the pricing isn't bad. The issue is that a set with this many minis is just too much to afford in one go. It's a turn off for the casual gaming market that doesn't have that much spare cash and doesn't play regularly (or only semi-regularly).
Deanoth wrote: You will have my thanks for that not to mention causing the value of the individual mini to go up because you are buying singles too and making the seller some money to buy more of them. I wouldn't bet on them buying many at these prices; the secondary market is a joke when it comes to pricing minis. I've heard of these minis shattering when they hit a hard floor, so I'd rather just wait and buy metal from Reaper. More expensive, but easier to shoulder the price and get something much more durable. The prices right now for certain monsters in the first set are just ridiculous. I'd rather buy a game for my phone or comics. When I get priced out of something, I'm more likely to consider it snobbery and just stop even looking at the items, especially if it's not something I would be able to use regularly. There's plenty out there that wants my money and is within my budget.
There are huges in the standard case sets right? Is there an overlap between the huge case and the standard case? No, I'm guessing? At these prices pre-ordering and getting charged upfront isn't going to happen. It's going to take me a lot longer to save up enough money. I hope production realizes this set will have a longer tail than the last one... Regular folks are going to have to buy slowly, say only getting a few bricks at a time or just grabbing the huge case and waiting until they get enough for the others.
1. Repeated information from another pathfinder supplement. I don't like paying for the same info twice. Just reference the other material.
2. Subject was unsuited to making a player companion in the first place. Let's face it, only things immediately relevant to starting players need to be in a player companion. Things like equipment, race info,etc. Location info is something the DM is going to fill the players in on. Or just let them see parts of the campaign setting books. And the info for things like races needs to be not Tolkien/D&D to justify having a race book in the first place. The reason the Gnome book did so well was because Pathfinder gnomes aren't like D&D gnomes, so people wanted more info. The elf book doesn't really depart from Tolkien/D&D enough to justify it's existence. Same for humans. 3. Writing style is just boring more often than not. 4. Lack of cohesive formula/format for each book. Let's face it, too many pathfinder books in a grouped type (player companion, campaign setting, etc.) vary in the material they offer between books *of the same subject matter*. Take the Linnorm Kings campaign setting and contrast it with Rule of Fear or Heart of the Jungle. We get part of a bestiary at the end of that one as well as local people of importance. Both of those things are missing from Heart of the Jungle. Rule of Fear has the people of importance, but no bestiary section. These are books covering areas/kingdoms with the CS type of book, yet what you get in each book varies a lot.
Mikaze wrote: Been wanting aasimar heritage options ever since the tiefling options came out. Here's hoping they cover a wide range. They totally got robbed of their potential weirdness in 3.x. Yeah, I've always thought it was odd that Tieflings get weird appendages/tails/horns, but Aasimar were just...normal looking baring odd coloration. Actually their coloration isn't even that odd. They should have odd physical characteristics to, like feather hair, wings on their feet/head, or something.
Aelryinth wrote:
I really love this. It's almost enough to make me allow guns. I plan on allowing higher tech certain other planes/planets, but not Golarion.
KestlerGunner wrote:
Actually, I like Numeria. To me it's so far beyond the tech level of the world that it actually works without disrupting things. But then I like the Mammoth Lords, so... What I dislike/change: 1. No guns *on Golarion*. They're too much of a disruptive tech jump that will obliterate traditional classes since *my* campaign world is moving forward in time even if the setting isn't. 2. The gods just lack something. They just feel...thin and shallow in a bad way. I think basing gods around virtues/vices makes more sense and has more flavor than putting them over, say, baking or warfare. 3. The humancentricness is annoying, but I do like that we're going to have other worlds/planes where humans *won't* be the majority. Human-centric worlds are just...blah. I think it's high time for humans to be the minority, possibly on the verge of extinction for the blah-ness. All hail the jellyfish overlords! 4. I've tweaked the elves, giving them the colorful hair and skin from Faerun. I'm also stealing some underlying ideas from Ebberon. There *is* a plane/homeworld inhabited primarily by elves. The same goes for each non-human race with the exception of gnomes. Pathfinder gnomes rock! 5. No silly uniforms for Andoran. 6. Galt is on another planet/plane where it can take it's concept full tilt without disrupting the other Golarion nations. There *are* guns in this place. Over all I do like the setting, I just hope that we get development of the planets and planes.
Todd Stewart wrote:
I'm going to be seriously disappointed if at some point we don't get magical ponies in our bestiary. The MLP jokes have a been around so long now it just has to be addressed....
Evan Tarlton wrote:
I'd love to see each planet get a separate sourcebook. The same for each of the planes and possibly some cities/locations on each plane.
Chris Mortika wrote:
Just my two cents, As someone who doesn't own the campaign setting books, this is actually where Golarion makes me hesitate to get into the setting. As a single world it looses me because the cultural pollution is going to force a *rapid* forward movement in the entire world's tech level (guns being the biggest issue). While it's fine and dandy that there won't be any official advancement of the timeline, there certainly *will* be in my campaigns. Faerun had city states rather than nations because the number of monsters kept moving armies from being feasible; for Golarion, this doesn't appear to be a problem. After all, they've formed nations, which puts them ahead of Faerun already. There's a pathfinder society, so travel can't be that dangerous. Thus tech should spread like wildfire, and it should only take a few years for guns to replace all melee and ranged weapons, thus making most of the classes obsolete. You can't tell me there's a government out there doesn't want to get its hands on guns. If you get rid of guns, then Galt and Andora are going to have real problems since their military appears to take little interest in armor... Possibly this could be explained away with magic armor, but I'm not sure how plentiful enchanters are in Golarion. Honestly, to me it feels like Golarion should be a collection of planes rather than a single planet due to how modular it is. |