Hypothetical new Golarion products and what would you like to see in them


Lost Omens Products

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joela wrote:
A new setting that's linked to Golarion in either time (past or future Golarion!) or space (either on another plane or in the same solar system).

A past Golarion mini-setting could be very cool. We've got a whole bunch of history, including some options that don't exist any longer (like clerics of Aroden) that could make for a neat setting.

Might be better for an adventure path, than a full on mini-setting.


nightflier wrote:

I think that Taldor is more based on the Byzantium than on ancient Greece. And it's hostility towards Qadira is a reflection of Byzantium's wars against Persia.

That said, Taldor is tragically underdeveloped. If it can in any way be compared with Byzantium Empire, than there is a lot of material that can be "ported" from our world's history.

Now, the question is - is there an interest for a Byzantium-like country in the USA, which is primary market for RPGs?

The struggle between Byzantium and the Arabs, I think it is a better description. I would like to see an AP around Taldor and Quadira.


Evan Tarlton wrote:

We're going to get a 64 page planetary sourcebook, so I'd love to see a planet-hopping AP one of these days.

I'd also like to see more of Golarion. We're already starting to do so, and that is awesome, but I'd love to see even more.

I'd love to see each planet get a separate sourcebook. The same for each of the planes and possibly some cities/locations on each plane.


Todd Stewart wrote:
Gorbacz wrote:
Mikaze, just let it go and ask for My Little Pony: Friendship is Magic supplement. I'd buy one! ;-)
I want to do the Nightmare Moon writeup! ;)

I'm going to be seriously disappointed if at some point we don't get magical ponies in our bestiary. The MLP jokes have a been around so long now it just has to be addressed....


"Magical ponies" hahaha :)

I like the idea of a book for each planet and the other continents of Golarion but I would happy with a big book for the planes.

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I would like to see an iconics book that fleshes out their stats at levels 1, 5, 10, and 15. Accompanying each statblock would be a snippet of their history and personality at that time, with explanation to why they have those particular feats, equipment, etc.

Shadow Lodge

Subjects I would like to see books on.

psionics

Numeria

Galt

Inner Sea Combat

Arcadia


I've said it before, and I'll say it again. A big city supplement; a box set or hardback. I know James has said this is something they'd definitely like to do at some point, which makes me very happy.


Arcadia World guide please!!!


Lilith wrote:
Gorbacz wrote:
Todd Stewart wrote:
Gorbacz wrote:
Mikaze, just let it go and ask for My Little Pony: Friendship is Magic supplement. I'd buy one! ;-)
I want to do the Nightmare Moon writeup! ;)
Sold.
Squee!

You mean I'm not the only fan of the Mare of Air and Darkness on these boards? I guess a rough idea of her would be, what, a cauchemar nightmare with maxed-out levels in Sorcerer with the Starsoul bloodline?

More on-topic, any write up of Numeria and its super-tech would delight me.


I would love to see a Pathfinder version of the Darklands, particularly a campaign setting book. The world underneath the surface has always fascinated players, and with so much left unexplored and unexplained about the Darklands I believe such a book would be quite popular.


Numeria based AP and Sourcebook - sorta like a Thundarr vibe

Tian Xia hardcover book.

Arcadia AP with a Cortez vs Aztecs vibe.

Contributor

I'm glad to see there's interest in a book on Arcadia. I put in a lot of work many years ago into developing a campaign setting that was an analog of the colonial Americas with the Aztec and Inca Empire analogs still intact.

However, I wouldn't hold my breath waiting for this one. I assume Paizo will be interested to see how folks respond to the Tian Xia expansion; if that works out, I'm sure Casmaron gets developed next.

Of course, I'd hope there's some interest in fleshing out the Isles of the Shackles.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I am far more interested in learning about Arcadia than anything to do with Tian Xia. (No offense to Ameiko or others from that region).

I'd like to see a part of Arcadia that has: tribal centaurs who hunt buffalo (or something more fantastic); red, mesa-dotted deserts; hostile desert lizardfolk; turquoise dragons; vast canyons; lost cities of long forgotten civilizations; giant sandworms ala "Tremors"; tribal humans who didn't know their land is being "discovered"; explorers who follow and map a long river and have adventures with the help of their attractive female guide; small settlements of easterners who build wooden forts around their towns; a slightly new variety of Goblin (maybe with orange or tan skin); "primitive" armies of Orcs (with Gray skin); interesting new herd animals; breathtaking landscapes; perhaps an Incan or Aztec-ish group of humans who commit human sacrifices to appease their creepy gods and who have had contact with beings from another world; new products, such as cocoa, tomatoes, and maize; rainforests inhabited by tribal pygmies and all kinds of bizarre flora and fauna; giant, carnivorous, brightly-colored tree frogs; jackalopes; implausibly tall tales about a collossal blue auroch and his lumberjack companion...

Even if the notion has already been rejected, I'd love to see new, hardbound sourcebooks for each of the four primary archetypes, ala the 3.5 "Complete" series.

A Pathfinder version of the Book of Exalted Deeds--a way for PCs and NPCs to be more than "good," but good turned up to 11.

An AP, or even just a module--or connected series of modules, that takes the PCs to those mysterious spires at the top of the world.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would be interested in seeing a Gazetteer for each continent, maybe one every other or every 3rd year, and then do World Guides for the ones that get the most interest.

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Kelvar Silvermace wrote:
I'd like to see a part of Arcadia that has: tribal centaurs who hunt buffalo (or something more fantastic); red, mesa-dotted deserts; hostile desert lizardfolk; turquoise dragons; vast canyons; lost cities of long forgotten civilizations; giant sandworms ala "Tremors"; tribal humans who didn't know their land is being "discovered"; explorers who follow and map a long river and have adventures with the help of their attractive female guide; small settlements of easterners who build wooden forts around their towns; a slightly new variety of Goblin (maybe with orange or tan skin); "primitive" armies of Orcs (with Gray skin); interesting new herd animals; breathtaking landscapes; perhaps an Incan or Aztec-ish group of humans who commit human sacrifices to appease their creepy gods and who have had contact with beings from another world;

Awesome ideas. I particularly like the idea of an Aztec/Incan/Mayan realm that propitiates something more like the Great Old Ones, through blood sacrifice, than the average pantheon of gods.

Unktehi and Thunderbirds and cliff-dwellers (whose dwellings not only protect them from invaders overland, but also, inexplicably, are sheltered by great overhangs of stone, making them well-defended against attackers from above...) and imprecators and the Raven Mocker. There's tons of fun stuff to explore there.

Contributor

Set wrote:
Kelvar Silvermace wrote:
I'd like to see a part of Arcadia that has: tribal centaurs who hunt buffalo (or something more fantastic); red, mesa-dotted deserts; hostile desert lizardfolk; turquoise dragons; vast canyons; lost cities of long forgotten civilizations; giant sandworms ala "Tremors"; tribal humans who didn't know their land is being "discovered"; explorers who follow and map a long river and have adventures with the help of their attractive female guide; small settlements of easterners who build wooden forts around their towns; a slightly new variety of Goblin (maybe with orange or tan skin); "primitive" armies of Orcs (with Gray skin); interesting new herd animals; breathtaking landscapes; perhaps an Incan or Aztec-ish group of humans who commit human sacrifices to appease their creepy gods and who have had contact with beings from another world;
Awesome ideas. I particularly like the idea of an Aztec/Incan/Mayan realm that propitiates something more like the Great Old Ones, through blood sacrifice, than the average pantheon of gods.

I also really like a lot of these ideas for Arcadia. One of the most intiguing issues that pops up for me involves how one would handle the Aztec analog cultures. The easy way, of course, is to say that these cultures are some shade of evil in terms of alignment (lawful, neutral or chaotic) to account for their worship of gods who have such a voracious appetite for blood sacrifice. However, I think it's a lot more interesting to consider that these peoples don't have a whole lot of choice in the matter: the gods who hold sway over their hemisphere of Golarion are bloodthirsty--if our quasi-Aztecs didn't worship them in the manner they demand these gods would cause death and havoc on a massive scale (by sending plagues, famine, hungry magical beasts). Fiction set in the Aztec Empire (Gary Jennings' brilliant Aztec, Aliette de Bodard's cool fantasy novels) depict good people who nonetheless worship bloodthirsty gods. I'd be interested to hear how one might handle this in PFRPG.

Contributor

I'm generally not a fan of being slavishly devoted to having cultural analogs in the place where 'they should be' because of rough geographical association. Just because Arcadia is like the americas in some way, it needn't have mayas in the spot the mayas should be, or eskimos up north, or etc etc. If those analogs must be there, warp them sufficiently to be interesting, otherwise we end up with Maztica mk.2.

However if any S.American culture needs an analog: the Moche. Oh dear God there must be a Moche analog. Nothing says fantasy awesomeness like an empire whose chief deity is called 'The Beheader". >:)

Sczarni RPG Superstar 2012 Top 32

Darklands - more info on the Darklands; some locations, beasties, archetypes, hazards, etc

Undersea World Guide - show a few underwater kingdoms or underwater ruins of past civilizations; a couple races, hazards, magic, etc

Inner Sea Combat - featuring Fighter Academies, Thieves Guilds, gladiator arenas from Tymon and the Sodden lands, etc

Gazetteer for each continent


Tian Xia hardcover world guid

Gazetter for each continent

Undersea world guide

a book for sorcerers(bloodline feats, traits, alternate class features, etc.)

Numeria guide book, AP, Primer, Gazetter, etc.

Hardcover Psionics book

more stuff fior the other planets


I'd like to see more information on the Dark Tapestry--of course, I can't get enough of that Lovecraftian stuff, so I'm a bit biased there...

More alternate magic systems would be nice--I really liked the wordspells from Ultimate Magic. Although that might be more for the Pathfinder system as a whole than the Campaign setting.

It would be amazing to get some PrCs, feats, alternate class abilities/archetypes from the history of Golarion. Secrets lost to the ages and that sort of thing are always extremely interesting.

A book covering magical and extraordinary plants; using them for spell components, growing them as a druid, possibly even having plant companions (again, as a druid). Harvesting these plants for special effects, or growning them on your own skin to get special bonuses.

Cover the roles of the races in the countries that haven't really been covered yet. I've only read Halflings of Golarion so far, but the 'Nations' section didn't cover everywhere--I know there a lot more that weren't mentioned. Are these races just not very present there, or is it something that will be covered later? If they aren't present, what races are taking their place?

I know the Distant Worlds book is coming out, but it isn't very large for something covering all the other worlds; they each look interesting enough to have their own 64-page little books, if not entire campaign settings devoted just to them.

Also (although this again might be more related to Pathfinder as an RPG than to the setting specifically), I'd like to see more variant classes along the lines of what has been done with the Samurai and Ninja in Ultimate Combat; classes that are the same at the core, but remade to the point where they look and feel completely different.

Each country has its own delicious and wonderful flavor, each race its own beautiful, uniquely Paizo artistry. I'd like to see more alt. class abilities, archetypes, PrCs, and feats for them.


Guide to Riddleport
Guide to Urglin
Guide to Janderhoff
Guide to Rural Varisia
Guide to the Storval Plateau
Player's Companion: Varisia
(basically I want Paizo to use Varisia as the part of the setting that's for GMs who want as much as possible pre-written material).

"Book of the Damned" for celestials.
Book of the Damned: Divs and/or asuras.
Cheliax Campaign Setting book.


In keeping with stuff on the div and asura I'd also want big books on Vudra and the Keleshite empire. Though I guess the former won't be done until/if Paizo decides to take a stab at doing psionics (which I can honestly live without).

RPG Superstar 2009 Top 32

Ultimate Psionics
Fashions of the Inner Sea
Ultimate Technology
Pathfinder Space Opera RPG


Mikaze wrote:

Champions of Purity - A book devoted to options for strongly good/celestial flavored characters of all classes, so that one can play a non-paladin character just as holy as any well-played paladin. Stuff like celestial totems for holy barbarians, good-aligned Qinggong monk powers, celestial-inspired martial art feats, stuff to tie a character to a specific type of celestial(azata, angel, etc.) thematically, and so forth.

Perhaps the same could be done for Champions of Balance and Corruption later down the line.

Humanoids of Golarion - A book dedicated entirely to helping players of "monster" races finding ways to fit into the setting, primarily through further fleshing out the cultures of these races and adding some more nuanced options that give them options outside of villain territory. Something that takes the player advice from Goblins of Golarion to heart rather than Orcs of Golarion. Offer real options and advice on how to fit these characters into a traditional party, and offer some options that add and support possibilities for these races rather than shut them down.

Throw in some neutral or even good-leaning tribes/societies these characters could come from. Stuff like that.

Also, options for martial characters to rock without needing the Christmas...

Books of the Exalted - Celestial answer to the Book of the Damned series. Include ugly/scary/alien-looking celestials. Really ramp up the variety and weirdness of celestials. Give us some celestials at least as weird as the zoveri from Planescape.

You want to know why I quoted you? Because I agree with all the stuff I quoted from you (especially on supporting the non-standard races, because that's what I always do). And celestial-inspired martial arts would work as a mirror opposite to the Hamatulatsu or whatever that devil Monk martial art was. As for the Books of the Exalted idea, I can only ask for more info on the Empyreal Lords and on what they are up to (hopefully they aren't just sitting back and watching Golarion burn).


Galt. There really needs to be a three musketeers/scarlet pimpernel AP set in Galt, with a contrast against Andoran. Revolutionaries, Milori, guillotines, public speaking, formal parties... it would be glorious.


The handbooks concerning Golarion setting I would like to see published soon would be:

-Heirns to the StarFall: Guide to Numeria, it's barbaric clans, cities and the Technic league plus an approach to the hi-tech one could find in that cruel land from the steel steed (an anti-grav bike) to the terrible gear men known as the Lords of perpetual war.

-Masters of industry: Alkenstar, a place where magic dies and science and technology thrives and endures against the horrors lurking in the wastes of ancient arcane conflict, where two new rising new social classes fights for their supremacy and swords and heavy armor are a thing from the past.

-Perpetual revolution: Once one of the most prosperous lands concerning enlightenment, now Galt is a nation stagnated in perpetual violence against invisible menaces and not so fictional ones. Rules for manipulate and lead mobs against the "enemies of the people" in other nations, gadgets and wondrous objects for spy centered theme campaigns, the Grey Gardeners and how they maintain certain order in the Chaos what is Galt.

-Guide to the Realm of the Mammoth lords: In the far North there is a land where beast from old are more abundant than those one could find in the forest of the inner sea and men fight them with weapons of stone. Rules for civilize primitive tribes and uplift them from superstition, the ancient spirits and how they rule the world before the arrival of the gods, Vault builders and the Aboleth plus new playable races like the half giants and the pseudomen (neanderthals, cromagnon...)

Sczarni RPG Superstar 2012 Top 32

Jek wrote:

Also (although this again might be more related to Pathfinder as an RPG than to the setting specifically), I'd like to see more variant classes along the lines of what has been done with the Samurai and Ninja in Ultimate Combat; classes that are the same at the core, but remade to the point where they look and feel completely different.

Each country has its own delicious and wonderful flavor, each race its own beautiful, uniquely Paizo artistry. I'd like to see more alt. class abilities, archetypes, PrCs, and feats for them.

MOAR!!!

I wish there were PrCs or archetypes available for more of the different organizations. Like the Hellknight, Red Mantis Assassin and Pathfinder PrCs.

Organization only feats would be cool as well. Character must be a Riftwarden to select x feat or x amount of fame points with the Riftwardens.

My favorite part of the Inner Sea Magic was the variant spellcasting. More of this for Golarion. Combat, rare alchemy, variant mounts bred by the Imperial Union of Breeders, etc.

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More Empyreal Lords, and more detail on them (which are archons, angels and azata, for instance).

Team Evil has nine Arch-devils, four daemon Horsemen, four evil Elemental Lords, a passle of Great Old Ones and twenty or so Demon Lords, all with domains and favored weapons. Almost any combination of domains you want are going to be there somewhere, and there's a few exotic weapons of note available on that list, like the spiked chain.

Team Good has six Empyreals. That's kinda weak.

Team Neutral, Team Law and Team Chaos? Yeah. They've never really mattered since D&D became AD&D. Afterthoughts, mostly. Even Paladins, the lawful-est of the lawfuls care not a whit for allies acting chaotic, only those that act evil.

(The Elemental Lords, or some sort of 'Animal Lords,' might have been an interesting route to go with Neutral 'demigods,' for that matter. It's kind of what Moorcock did, suspending Kakatal and Grome and Meerclar and Roofdrak between the great Law/Chaos war, and beholden to neither side.)

A book devoted to the Empyreal Lords would be useful for PCs and GMs, as it would provide twenty-ish new 'minor gods' for use by cleric, paladins, inquisitors and good-aligned religious non-divine spellcasters of any class.

The setting pretty strongly discourages playing evil folk, like drow or necromancers or orcs, so it would only make sense to incentivize playing good folk by giving them even half the domain/favored weapon/cool deity choices that the evil NPCs are getting...

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