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This is my first time actually trying to do up a race, and I was inspired by a picture of a teddy bear fending off a monster with a tiny sword and shield, to protect its kid master. I kind of cheated on the Reach one because it says you have to be large, but I think any creature should be allowed to have it.
Eventually I want to run a mini-campaign one-shot at a convention with only teddy bears as the PCs. Have them go after the Bogeyman.
The book's fairly limiting in what you can give a creature. I was hoping to give it DR 2/piercing and slashing, or some kind of cold resistance, but the book doesn't allow for you to completely homebrew the character from scratch.
Teddy Bear Race
Type Construct 20
Size Tiny 4
Base Speed Slow -1
Ability Score Modifiers Flexible (+2 Dex, +2 Cha) 2
Languages Linguist 1
Racial Abilities
Gregarious 1
Integrated 1
Skilled Bonus (Acrobatics, Climb) 4
Skill Training (Disguise, Intimidate) 1
Magical Racial Traits
Object of Desire 1
Reach (5 ft.) 1
Lesser Spell-like Ability (Endure Elements 1/day) 1
Greater Spell-like Ability (Charm Monster 1/day) 4
Racial Senses
Darkvision 60 ft. --
Low-light Vision --
Total RP: 39

Irnk, Dead-Eye's Prodigal |

It's the Construct Type. Take that away & the race becomes only 'noticeably' over powered. Considering I am not entirely convinced they 'need' Charm Monster to fit the concept, you could knock that & Construct off and you would have a fairly solid 'small-folk defender' race going there.
Granted, I don't know what the RP costs on Race Types are, but I could easily see this as Fey or even Humanoid, at most Monstrous Humanoid.

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Why does it have a DEX bonus? I'd say if anything a teddy bear would have a DEX penalty, since it has stubby limbs and all. I'd give it +2 CON, +2 CHA, -2 DEX.
It's a construct. It doesn't get Con.
Does it bounce here and there and everywhere???
No, those are Gummi Bears after they drink their magical potion.
It's the Construct Type. Take that away & the race becomes only 'noticeably' over powered. Considering I am not entirely convinced they 'need' Charm Monster to fit the concept, you could knock that & Construct off and you would have a fairly solid 'small-folk defender' race going there.
Granted, I don't know what the RP costs on Race Types are, but I could easily see this as Fey or even Humanoid, at most Monstrous Humanoid.
Actually the 4e race version did make them fey. The other version of this made it a living construct like a warforged, but they don't have rules for that in the ARG.
Charm Monster was more so to make anyone considering to attack their child, to go away without any kind of fight. Or, it can also be used to calm down a child (as opposed to Calm Emotions which I also considered and it's only a 2nd level spell too).
As for the type, I chose that because you make bears. They're stuffed. They don't bleed, and are immune to fear because of it. Fey are around 3-5 RP points.

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kevin_video wrote:Snip
Base Speed Slow -1I don't understand that.
Does that mean 5, or one square max?
It means the same as a dwarf. It's what they have. So, 20 ft.
I would take out the Charm Monster, Darkvision, and Low-light vision. Overall though, I think it's a pretty good concept.
Charm Monster I could take out, but constructs automatically have both types of vision. That's a staple that can't be removed. The "--" signifies it's free with the race.

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I would take out the Charm Monster, Darkvision, and Low-light vision. Overall though, I think it's a pretty good concept.
Charm Monster I could take out, but constructs automatically have both types of vision. That's a staple that can't be removed. The "--" signifies it's free with the race.
You are the GM, right? You don't have to follow the book. It is a 'Guide' after all.

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RedDogMT wrote:I would take out the Charm Monster, Darkvision, and Low-light vision. Overall though, I think it's a pretty good concept.kevin_video wrote:Charm Monster I could take out, but constructs automatically have both types of vision. That's a staple that can't be removed. The "--" signifies it's free with the race.You are the GM, right? You don't have to follow the book. It is a 'Guide' after all.
Um, yeah, it's a guide that's very specific and doesn't really give you much leeway in how to build your own race outside of what's already available.. Unfortunately, the book doesn't tell you what everything costs. Otherwise I'd have built a living construct from scratch. And bears can see in the dark with low-light vision. Considering they're supposed to be protectors of the night, not being able to see is kind of a disadvantage.

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Um, yeah, it's a guide that's very specific and doesn't really give you much leeway in how to build your own race outside of what's already available.. Unfortunately, the book doesn't tell you what everything costs. Otherwise I'd have built a living construct from scratch. And bears can see in the dark with low-light vision. Considering they're supposed to be protectors of the night, not being able to see is kind of a disadvantage.
You're the GM. If you want it to have the one, but not the other, MAKE IT SO. The book doesn't define the leeway the GM has, the GM defines the leeway the book has.

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I still say it shouldn't have a DEX bonus. If it's too OP, then replace the DEX bonus with a DEX penalty-- makes more sense for a stuffed bear with stubby legs, and helps balance out the fact that the bears are Tiny and will thus have a nice bonus to stealth, hit and AC.
I just took it from the 4e version which did have a +2 Dex.
You're the GM. If you want it to have the one, but not the other, MAKE IT SO. The book doesn't define the leeway the GM has, the GM defines the leeway the book has.
I want it to have both. It make sense to me that the protector of children during the night can see in the dark.

Goth Guru |

Card Rules. War/Gear forged bend some of the rules for constructs because it makes sense from a roleplaying perspective. Your teddy bear golem makes sense that way, so I say take it or leave it. You have to use eagles grace and wizard eye to make it, so it will cost more to make. It all balances out.