0gre
|
I'm not sure there is any official word on this. I guess it depends on how generous you are feeling towards the player.
I would probably let my player enchant it as a single weapon but that's mostly just me being generous.
Most likely you should have them enchant the sling part separate from the rest.
| Ravingdork |
It's clearly not a double weapon (if it were, it would say so) and so any enhancements to the weapon apply to all aspects of the weapon, provided you are using it in the way it was intended. If you are NOT using it in the intended manner, consult your GM for a ruling.
| Grokken |
It's clearly not a double weapon (if it were, it would say so) and so any enhancements to the weapon apply to all aspects of the weapon, provided you are using it in the way it was intended. If you are NOT using it in the intended manner, consult your GM for a ruling.
I can see boost enchantment working both ways, but not so sure that Flaming/frost would. Flaming/frost would transfer to the missile, but if you were to whack someone with your bow would you get it in melee?
0gre
|
It's clearly not a double weapon (if it were, it would say so) and so any enhancements to the weapon apply to all aspects of the weapon, provided you are using it in the way it was intended. If you are NOT using it in the intended manner, consult your GM for a ruling.
Well considering the wording of the item it is NOT entirely clear.
"Made from a specially designed Sling attached to a short club, a halfling sling staff can be used by a proficient wielder to devastating effect. "
Fairly clearly a conglomerate of 2 weapons. In my home game I'd let it slide but I wouldn't try passing it off on one of my PFS characters.
Deidre Tiriel
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I am also curious about this, as I have a sling staff in a game I'm playing in and am about to enchant it.
I kind of assumed it would be for the whole thing.
For example, it was a +1 flaming distance halfling sling staff, then the distance enchantment doesn't affect the use as a club. The flaming would affect the club and the bullets, though.
| Grokken |
I am also curious about this, as I have a sling staff in a game I'm playing in and am about to enchant it.
I kind of assumed it would be for the whole thing.
For example, it was a +1 flaming distance halfling sling staff, then the distance enchantment doesn't affect the use as a club. The flaming would affect the club and the bullets, though.
I'm considering that it might work on the whole but at a cost of 1.5 the normal for enchanting. Otherwise you are getting 2 for 1 on the enchant.
| pres man |
Deidre Tiriel wrote:I'm considering that it might work on the whole but at a cost of 1.5 the normal for enchanting. Otherwise you are getting 2 for 1 on the enchant.I am also curious about this, as I have a sling staff in a game I'm playing in and am about to enchant it.
I kind of assumed it would be for the whole thing.
For example, it was a +1 flaming distance halfling sling staff, then the distance enchantment doesn't affect the use as a club. The flaming would affect the club and the bullets, though.
Well it wouldn't be totally different than enchanting a throwing weapon like a spear. It gets the benefits whether it is being used in melee or for ranged attacks (just some abilities wouldn't make sense in one mode or the other, like distance).
Set
|
Well it wouldn't be totally different than enchanting a throwing weapon like a spear. It gets the benefits whether it is being used in melee or for ranged attacks (just some abilities wouldn't make sense in one mode or the other, like distance).
That's my feeling as well. If you put a +1 flaming enchantment on a spear, dagger, club, etc. it applies both when you poke/smack someone with the weapon or when you chuck it at their head.
None of those items are projectile throwing weapons, but the precedent of a single enchantment affecting both melee and ranged utility does exist.
I'd be inclined to say yes, until someone tried to come up with a way to abuse it (this is my mace-shotgun, and I've enchanted it with the splitting property, so that when I hit someone, it splits into two maces and hits them twice!), and then I'd say no. :)
[Yes, I use 'enchant' as a word to describe putting magic on items. I don't care that enchantment is also a term for mind-affecting magic. I'm American, I live in a country where lots of words have multiple meanings, like 'fly,' 'address' and 'skirt,' so I can handle two different meanings for 'enchantment.' :)]
| DeathQuaker RPG Superstar 2015 Top 8 |
As a common sense ruling, I would go with the "enchants as a double weapon" even though it is not a double weapon (i.e., you don't use it for TWF). The reason double weapons are doubly enchanted are because they're essentially two weapons in one; so is the sling-staff, even if both ends aren't used in TWF.
| Majuba |
I think it's important to note that it's not a double weapon, and you wouldn't need to pay twice for masterwork. The weapon is exotic essentially *because* it is two weapons in one. A 1d8 melee weapon is simple, and 1d8 ranged weapon bludgeoning is probably martial (sling is simple, but this is two dice up). Combining them is exotic - it has no other real benefits.
That said, the benefit is pretty strong. Feats apply to both, single masterwork cost. The load time is a drawback, but applying strength damage is always a benefit. Except of course, this will usually be used by Halflings.
I would go with single magic enhancing cost, because there is nothing listing the weapon as being treated as two, and because of spears, tridents, daggers, handaxes. The weapon itself though is unprecedented, as melee + projectile (+strength), and I could see that calling for an unprecedented costing, such as +50%. I cannot see it costing double, since a double weapon's benefit isn't that it's two weapons in one, it's that it's two weapons at once - which a staff sling is not.
| Lord Pel |
The way I think I am going to adjudicate this in my game (the one Deidre and Majuba are in by the way) is as follows:
I am leaning toward 1x cost for those enhancements that ONLY affect the 'slingy' bit of the weapon and 1.5x cost for those enchantments that affect BOTH aspects of the weapon.
Thus, Distance would be base cost while Frost would be 1.5x cost.
Of course if the player knows about this sliding scale ahead of time then they might 'plan' their weapon so that the 1.5x costs occur first before the 1x costs to save some gold. I am ok with the player doing that in this case.
*********
But an official ruling on this would of course be darn special.
| Poit |
Taken straight from RAW:
Weapons come in two basic categories: melee and ranged. Some of the weapons listed as melee weapons can also be used as ranged weapons. In this case, their enhancement bonuses apply to both melee and ranged attacks.
But the sling-staff isn't listed as a melee weapon. It's listed as a ranged weapon.
Skerek
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I'm going to suggest that the slingstaff does not give enhancements when used as a melee weapon, as there are already ranged weapons that are considered double weapons for masterwork versions and enchanting for use in melee or ranged.
So for PFS you probably won't be able to get enhancements on melee attack rolls for the slingstaff, but for a home game saying it's a double weapon for the purposes of masterwork and enhancements would probably be the best way to do it.
EDIT: cleared up the post a little
| Hayato Ken |
Its even worse:
The halfling slingstaff can be used with weapon finesse in melee and all enchantments short of special ranged enchantments count for melee and ranged for the price of one.
Why? Because that´s the specialty of the weapon, since its a racial weapon. At least its a martial weapon, but it should be exotic for all non-halflings.
It´s actually the only weapon in the game usable for ranged with ammunition and melee.
If you search in the archives there are some threads about it.
It´s even PFS legal.