Archade wrote:
That is incredibly awesome!
Can I ask what software and methods you used to create that map? I'd love to personally do up my homebrew campaign map in that style ...
I was always looking at Andreas Blicher's maps as great work and wanted something for my table the looked like it. Using Black Spectrum's blank paper for a background and it's already produced maps for the look of the elements I started drawing those elements. I noticed that the existing maps had repeated elements such as trees, mountains, hills, and buildings. Everything had a roughened outline on it. With the repeating elements I wanted to use Illustrator so I could create symbols. Everything (except the rivers) use the Effect/Distort & Transform/Roughen to get the shaky hand drawn look. The size is very low sometimes as low as .1%, Absolute, and detail as high as 50/in, points smooth. Have I board everyone yet? As I drew each tree, each mountain, etc. etc. I would place them in the symbols pallet. The outline of the land/water is created using the roughen with a second stroke offset 3 pixels to get the shore right. Everything is placed using the existing Varisa map as a template. After drawing the land masses and lakes turn them into a complex path and add the rivers as a line with two strokes white top rounded end and the wider black stroke on the bottom flat end. Now comes the most grueling part. Dragging the symbols one by one starting at the top onto the map to give depth. The marsh is a pattern with a few grass symbols thrown on. The type is Goudy Oldstyle Bold with a roughen effect, remember to use the selection not the type tool to add effects to type. Copy and paste the whole thing into photoshop using the parchment as a mask.