PFS 2E Rose Street Revenge (Inactive)

Game Master Tyranius

Tactical Maps


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Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Didn't realize I had the Green one in front of me, but no worries!

Pawl swings his bastard sword at the Green zombie.

Bastard Sword w/Power Attack: 1d20 + 6 ⇒ (5) + 6 = 112d8 + 4 ⇒ (6, 1) + 4 = 11

In case Pawl missed (which Pawl probably did), a second swing is needed on the same zombie:

Bastard Sword w/Power Attack: 1d20 + 1 ⇒ (12) + 1 = 132d8 + 4 ⇒ (4, 5) + 4 = 13

And since that one probably missed as well Pawl might as well raise his shield to complete his third action.


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

Seeing Nat under assault and getting hammered, Alec abandons his plan to hurl magic at the caster skeleton.

since when do skeletons have magic?

Instead he steps forward and slashes out with his longsword and the zombie strangling Nat.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage, S, crit: 2d8 + 6 ⇒ (3, 7) + 6 = 16

If the Zombie is still up, Alec slashes again. Else he'll cast inspire courage

Attack 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage, S: 1d8 + 3 ⇒ (7) + 3 = 10

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Pawl is quite surprised as both swings find their mark on the shambling zombie. The first swing severs through it's arm and chest and the second swing finishes cleaving through, sending bits of zombie to the floor.

Alec rushes to Nat's aid and slashes the head right off of the remaining zombie!

A small and weak voice calls up from beneath the floor in one of the holes. "Help! Is someone there?"

A blackened ray leaps forth from the skeleton's hand as it washes over Alec.

Ray of Enfeeblement vs Alec TAC 13: 1d20 + 7 ⇒ (5) + 7 = 12

DC 16 Fort Save vs Ray of Enfeeblement.

Round 2
-------------------------------------------
Skeleton (-3)
-------------------------------------------
Keznan (16/16)
Nat (4/15)
Pawl (18/21)
Alec (21/21)


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

FORT: 1d20 + 2 ⇒ (7) + 2 = 9

Looks like I'm... Enfeebled 2?

Alec curses as a wave of weakness washes over his body after the black ray hit, instantly he knows his blade will be less useful against the skeleton magic user.

Luckily his blade isn't his only option. Quickly chanting his way through a spell, grabbing a pinch of dust as he does so, 3 darts of energy flare from his outstretched fingers and unerringly zip to the skeleton.

cast a 3 action magic missile. I'm now out of 1st level spells

Magic Missile: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Did that ray even hit you, Alec, for you to have to make the save? Looks like the GM rolled a 12 against your TAC of 13.

"Oof, thanks Alec. I gotta quit doin' this." And yet, here I go again.

Nat loops around to avoid any opportunistic strikes and into a flanking position, with the broom on the far side of the skeletal caster. He lashes out with his rapier at the bony figure when he gets into position.

Assuming the summoned broom can provide a flank:
Rapier (1st) vs. flat-footed: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Sneak: 1d6 ⇒ 3

If that hits:
Assuming he sees some sort of resistance to his piercing attack, Nat drops his rapier and draws his light mace as his third action.

If that misses:
Nat swings again, hoping this time to connect.

Rapier (2nd) vs. flat-footed: 1d20 + 0 ⇒ (6) + 0 = 6
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Sneak: 1d6 ⇒ 2


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

With Pawl right beside him, Keznan doesn't hesitate. He starts chanting and lays his hand on Pawl's weapon, magically enchanting it. (Cast magic weapon on Pawl's sword.) He then moves along the wall, keeping an eye on the skeleton.

The broom continues smacking away at the skeleton, now flanked with Nat.
Vs yellow
bristles: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 dmg: 1d4 ⇒ 2
bristles: 1d20 + 7 + 1 - 5 ⇒ (8) + 7 + 1 - 5 = 11 dmg: 1d4 ⇒ 2


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

you are correct Nat, that's what get typing a post while juggling a yelling infant and crazy toddler. I transposed the dice result with my TAC. Got distracted with looking up what enfeeblement did. I was gonna magic missile the skeleton regardless


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Pawl takes a five foot step towards the skeleton and swings his sword at it a few times after thanking Keznan for the enchantment.

Bastard Sword w/Power Attack: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 82d8 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

Second action:
Bastard Sword w/Power Attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 122d8 + 4 + 1 ⇒ (8, 2) + 4 + 1 = 15

Pawl raises his shield as his third action.


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

Magic weapon gets you an extra damage die in 2nd, not just a +1 damage, I believe

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The ray did not hit you Alec. :)

The broom continues to smack into the skeletal frame as Keznan turns Pawls sword magical.

Nat's rapier pierces through the skeleton's ribs, not dealing much damage. Finding his rapier to be a bit ineffective Nat drops it to the ground and draws his mace instead.

Pawl's attacks all miss as he focuses on not falling through the floorboards rather than on the offensive.

Alec's magical missiles bash into the skeleton breaking bone as the frame heaves.

Moving out of the corner the same dark energy that injured Pawl seems to heal the skeleton.

Harm; Unlife's Blessing: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Harm; Unlife's Blessing: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11

"Join the others..." The voice rasps low and menacingly as the bones all but reset back into their joints.

Round 3
-------------------------------------------
Skeleton (-4)
-------------------------------------------
Keznan (16/16)
Nat (4/15)
Pawl (18/21)
Alec (21/21)


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Hopefully the low rolls are out of the dice roller now!

Action 1: Bastard Sword w/Power Attack: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 132d8 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12

Action 2: Bastard Sword w/Power Attack: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 62d8 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7

Third action is to raise the shield.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

"Well, you're about the most terrifying thing I've seen this week." Worried about retribution, Nat ducks between his allies to get back into a flanking position with the broom (passing through Keznan's square to avoid a potential AoO if he has them). When he arrives, he once again attacks, this time with his mace.

Light mace (1st) vs. flat-footed: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sneak: 1d6 ⇒ 2

Light mace (2nd) vs. flat-footed: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Sneak: 1d6 ⇒ 2


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

"That is most unusual skeleton. Not that I have met that many myself though to be honest." While, he speaks he concentrates on his staff still on his back and draws forth the arcane power he invested in it earlier this morning to call forth... yet another broom!

Use arcane focus to cast summon monster

In tandem, the two brooms smack at the skeleton.
Vs yellow
broom 1 (blue), bristles: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 dmg: 1d4 ⇒ 1 flank
broom 1 (blue), bristles: 1d20 + 7 + 1 - 5 ⇒ (6) + 7 + 1 - 5 = 9 dmg: 1d4 ⇒ 2 flank
broom 2 (green), bristles: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 dmg: 1d4 ⇒ 1
broom 2 (green), bristles: 1d20 + 7 + 1 - 5 ⇒ (10) + 7 + 1 - 5 = 13 dmg: 1d4 ⇒ 3

Animated Broom, blue(3/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun

Animated Broom, green (1/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

"Keep it up! Then the necromancer is next!" Alec shouts some inspiring words to the group before adding to the weapons slashing at the skeleton.

Attack 1: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage, S: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Attack 2: 1d20 + 4 + 1 - 5 ⇒ (5) + 4 + 1 - 5 = 5
Damage, S: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

inspire, attack twice

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The group doesn't fair as well as the brooms and Alec are the only ones that manage to and any kind of damage on the skeleton.

The skeleton raises his shield and slashes a clawed hand at Nat's face.

Claw vs Nat AC 16: 1d20 + 7 ⇒ (8) + 7 = 15

Nat ducks low, nearly falling into the hole, giving the skeletal champion a chance to step back from being surrounded.

Round 4
-------------------------------------------
Skeleton (-12)
-------------------------------------------
Keznan (16/16)
Nat (4/15)
Pawl (18/21)
Alec (21/21)


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Nat loops around the far side of the hole to get back into a flanking position, then swings again with his mace. Stride, stride, strike.

Light mace (1st): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sneak: 1d6 ⇒ 5


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Keznan circles around, trying to keep the skeleton in sight as he lobs a magically created blob of green goo at it. But he trips over a loose board and the tanglefoot falls to his feet.
vs yellow: tanglefoot vs TAC: 1d20 + 3 ⇒ (3) + 3 = 6

At the same time, he directs the two brooms to attack, then circle around the skeleton to cut down its retreat routes.
Vs yellow
broom 1 (blue), bristles: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 dmg: 1d4 ⇒ 1 flank
broom 2 (green), bristles: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 dmg: 1d4 ⇒ 4

Animated Broom, blue(4/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun

Animated Broom, green (2/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

Continuing his helpful banter, Alec inspires his team to greatness even as he chants a different spell. Seamlessly combining spellcasting and inspirational song and chant without others noticing is truly a Bard's greatest skill, and Alec was well practiced. As his spell completes, the decapitated head of a zombie raises a few feet in the air, then zips towards the skeleton at high speed.

inspire courage, telekinetic projectile. Preferably the zombies noggin

Ranged Attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage, B: 1d10 + 1 ⇒ (5) + 1 = 6


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Pawl attacks again!

Action 1: Bastard Sword w/PA: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 162d8 + 4 + 1 ⇒ (4, 5) + 4 + 1 = 14

Action 2: Bastard Sword w/PA: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 132d8 + 4 + 1 ⇒ (5, 7) + 4 + 1 = 17

Action 3 is to raise his shield.


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Oops, forgot about the inspire courage bonus of +1 to everything in my rolls.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Me too (not that it's likely to make a difference). Mine should have been 14 to attack and 11 total damage.


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

I have only been using the +1 Magic Weapon bonus. I didn't realize we had that Inspire Courage bonus.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Remember that Magic Weapon is a +1 to hit, but is an extra damage die rather than a +1 to damage in this edition.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Keznan's brooms give the skeleton a sound beating while everyone's attacks continue to miss the armored skeleton's breastplate. One of the zombie's head's even tears loose and flings against a shattered table.

The skeleton continues to slip out of the way as it repositions and heals once more.

Harm; Unlife's Blessing: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

The Pathfinder's find their resources being wasted against such a foe as it begins to corner Nat in, raising it's shield once more.

Round 5
-------------------------------------------
Skeleton (-4)
-------------------------------------------
Keznan (16/16)
Nat (4/15)
Pawl (18/21)
Alec (21/21)


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Nat pauses for a moment, waiting to see where his allies will go before committing to a plan.


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

"Well, if at first you don't succeed..." Another glob of greenish goo flies at the skeleton.
vs yellow: tanglefoot vs TAC, IC: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23

tanglefoot:
Success: The target is entangled. It can attempt an Acrobatics or Athletics check against your spell DC to remove the entangled condition (and immobile condition, if necessary).
Critical Success: Per success, and the target immobile as long as it’s entangled.

Meanwhile, he sends the brooms dancing around. Unfortunately, their slow movement prevent them from moving very far (but hopefully preventing it from retreating further) before they start smacking at the skeleton again.
Vs yellow
broom 1 (blue), bristles, IC: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 dmg: 1d4 + 1 ⇒ (1) + 1 = 2 flank
broom 2 (green), bristles, IC: 1d20 + 7 + 1 + 1 ⇒ (9) + 7 + 1 + 1 = 18 dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Animated Broom, blue(4/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun

Animated Broom, green (2/10): AC: 15 (13 when broken), TAC: 11 (10 when broken) | F:+5 R:+2 W:+0 | HP: 6/6 (Hardness 3) | Immune: asleep, bleed, disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

missed on a 17? Dang. Should have invested in disrupt undead

Shocked that the zombie head missed the skeleton, Alec nevertheless continues inspiring the group while chanting out another spell, more zombie parts flinging ar the skeleton, hopefully with more impact.

inspire courage, telekinetic projectile

Attack, Ranged: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 2d10 + 2 ⇒ (4, 8) + 2 = 14


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

I didn't know that on the Magic Weapon. If Pawl ever hits that will be great!

Pawl takes a five-foot step towards the skeleton and hopes that broom counts for flanking.

Frustrated beyond belief at his inability to strike the skeleton, Pawl screams and hacks wildly at the evil foe!

This all depends if it is still standing

Bastard Sword w/Power Attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 233d8 + 4 ⇒ (1, 2, 8) + 4 = 15

Second action is contingent on what is happening, but in case the skeleton is still up...

Bastard Sword w/Power Attack: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 183d8 + 4 ⇒ (6, 5, 2) + 4 = 17

Third action is to raise his shield if the skeleton is still up.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Having no flanking positions available, Nat swings his mace, then takes two careful steps away. Strike, Step, Step.

Light mace (1st): 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Resolving their own doubts the group of Pathfinder finally begins to work together as a team. They pounce on the skeleton and send bones scattering all over the broken room.

From beneath the broken floorboards you hear the weak and scared voice call out once more. Looking down the broken floorboards to the northeast you find a female elf looking up hopefully at you. She seems to have broken her leg. This must be the missing Pathfinder, Nelfurhin Zor "Oh thank the gods. Get me out of here." She sighs, seeing that you are very much living.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

"Well, quite the pickle you're in there. You must be Nelfurhin. Hold on a moment, and we'll have you out of there." Taking a moment to collect his dropped rapier, Nat reaches for his rope, only to realize that it's still hanging down from above where they climbed down into this ravine. "Anyone else got some rope?"


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Pawl says, "I think I have some in my backpack. Hold on and I'll dig it out." He sheathes his sword, pulls off his backpack, and opens it up so he can pull out the coil of rope. "Here you go, Nat." Pawl hands Nat the 50' coil of rope.


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Nat ties off the rope and drops it down into the hole. "Are you able to climb up, or maybe to tie the rope around yourself? Or should one of us climb down there to help you?" Is there a check needed to get her out?


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

Alec breathes easier as the skeleton finally goes down. When Nat starts asking for rope the bard hastily looks in his pack but doesnt find any. When the warrior finds some, Alec lends a hand in offering to pull the Parhfinder out of the hole.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Nelfurhin wraps the rope around herself in a makeshift gurney as she is hoisted back up to the surface. She looks saddened as she looks at the fallen skeleton. "That was a cleric, Wennel Ardonay. He helped me find my bearings when I was freed with no money." She groans as she grabs at her broken leg. "The last 2 months he said that he was close to proving that several abductions around Absalom were connected to a secretive cell of slave traders. He said that he was going to expose them." A few tears begin to fall from her wet eyes as she stifles a cry. "A few days ago I heard a knock on my door. Much to my surprise as I opened it he was there, looking like this...this monster." She shakes her head. "I don't remember much else. Next thing I was waking up in Sanguine Thorn. I tried to escape and fell through the floorboards."

Nelfurhin doesn’t have any information about the slavers’ identities or how Wennel was reanimated.

DC 12 Religion (Recall Knowledge):
You know that those who perish from treachery, with unfinished business, or after great suffering can sometimes rise as undead spontaneously—a process that twists even that person’s best intentions into hate.

Helping Nelfurhin to her feet it takes some time to get her back to the surface where you are met by several guards to give you a helping hand. Several hours later you are able to report back to Ambrus Valsin. He thanks you for uncovering the killer, ending the murders, and rescuing Nelfurhin. As a reward, he awards you 15 sp and invites you to join him and several other venture-captains for dinner, after which you should have many informed contacts and countless more opportunities for adventure.

This is the end. I hope you all enjoyed and I will get this reported ASAP.

As for your Playtest reporting sheet you can put in the following information.
Date: 15 Dec 2018
PTP: 4 points
GM #: 95737
Initials: DJL

Also don't forget to complete the survey which can be found here (Link).

The total amount of time this took if each day = 6 minutes would be: 330 minutes or 5.5 hours

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Open Survey


Male halfling rogue 1 | hp: 4/15 Res: 2/2 Hero: 1/1 | AC 16 TAC 15 | F+2 R+6 W+3 | Speed 25ft | Per +3, Stealth +5 | Melee: Rapier +5/1d6+4 (deadly 1d8), Dagger +5/1d4+4 (agile), Light mace +5/1d6+4 (agile) | Ranged: Dagger +5/1d4, Sling +5/1d6 | Sneak 1d6

Thanks, that was fun!


Alec Greene | Male Human Bard 1 | Perception +2 | | AC 15 TAC 13 | F +2 R +3 W +2 | HP 14/21 | Spell Points 3/3 | Hero 1/1 | Spells 1st 1/2 | Cond:

to be continued ... da da DAAAAA

Recall Religion: 1d20 + 1 ⇒ (11) + 1 = 12

Thanks GM, it was fun! I'm thinking I've gone from kinda cynical and ambivalent about 2nd ed to pretty excited with the changes


Human Fighter 1 | HP 21/21 Res 1/1 Hero 3/3 | AC 16 TAC 13 | F +5 R +3 W +2 | Speed 20 ft. | Per +3 | Class DC 15

Thanks! This was a great learning experience and a lot of fun!


Smudge:
Cat Familiar 1 | HP:4/4 | AC:11 TAC:11 | F:-1 R:-1 W:-1 | Perception +0 |
Gnome Conjurer Wizard 1 | HP:16/16 | AC:13 TAC:13 | F:3 R:3 W:3 | Perception +2 | Spell Pool: 2/4 | Arcane Focus: 0/1 | Resonance: 2/2 | Hero Points: 1/3 | Conditions:

Hmm, my post got eaten up? Or I didn't hit submit...

Keznan gently pats the hand of Nelfurhin. "There, there, what was done on him was terrible, but at least it is over now. The Society will get to the bottom of this."

Thanks for the game!

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