
Tippo Dakar |

I'm inviting respondents to this thread to join me here for an exploration of the town of Sandpoint and its surroundings.
Rules: The Hero's Handbook, Game Master's Guide, and the supporting material online.
Who: TheHairyAvenger, P.H. Dungeon, john doe 498, Aroach1188, Joba Tett, Keith the Thief, and Varrian Lunari.

Tippo Dakar |

Keith: The Invisible Castle site lets you do online rolls and pace the results into a post. There are also tags under "How to format your text" that let you place rolls in a post, though I'm not sure how they'd do "roll 4d6, drop lowest".
Aroach: Just the BB classes (including the Barbarian from the web enhancement). I'm trying to keep it simple for this, my first foray into only GMing. I'll be posting more in a moment, but go ahead and make a character. If you don't have the BB, use the regular Pathfinder SRD and we'll change anything (feats, skills, etc.) that aren't in the BB rules. Fair enough?

Tippo Dakar |

For the benefit of those who don't have the BB (Beginner Box) rules:
Character Creation Steps
1. Choose Race:
- Dwarf
- Elf
- Human
2. Choose Class:
- Barbarian
- Cleric
- Fighter
- Rogue
- Wizard
3. Roll Ability Scores:
- 4d6, drop lowest dice; six times.
- If your highest roll is 13 or under, or you ability bonuses added together are +3 under, roll them all again.
- Assign to attributes as you wish.
4. Add Racial and Class Features
- For those without the BB rules, I will let you know what these are.
Skills, Feats, and Gear follow in the next post...

Tippo Dakar |

<a href="http://invisiblecastle.com/roller/view/3522811/">4d6.takeHighest(3 )=12, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=18, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=11</a>
I think this is right?
Almost, but instead of the HTML format use the BBCode, so it will look like this:

Tippo Dakar |

Character Creation Steps (continued)
What the heck, here are the racial features and 1st level class features:
4a. Racial Features:
Dwarf
- Speed 20 feet (ignore encumbrance and armor)
- Darkvision 60 feet
- +1 Attacks vs. Goblins and Orcs
- +2 vs. Poison and Spells
- Know how to use battleaxes and warhammers regardless of class
Elf
- Speed 30 feet
- Low-light vision
- +2 Perception skill bonus
- +2 vs. Poison and Spells
- Know how to use longsword, longbow, rapier, and shortbow regardless of class
Human
- Speed 30 feet
- Bonus Feat at 1st level
- Bonus skill rank per level

Tippo Dakar |

Character Creation Steps (continued)
4b. 1st Level Class Features:
Barbarian
- Fortitude Save: +2, Reflex Save +0, Will Save +0
- Hit Points: 12 + constitution bonus
- Attack Bonus: +1
- Skill Ranks: 4
- Class Skills (+3 bonus for skill checks): Acrobatics, Climb, Knowledge Nature, Perception, Ride, and Swim
- Armor and Weapons: You know how to use shields, light armor, medium armor, simple weapons, and martial weapons.
- Rage: For a number of rounds per day equal to 4 + constitution bonus you can rage for: +2 to your attack rolls, +2 to melee and thrown weapon damage, +2 to Fortitude and Will saves, and +2 hit points. The drawbacks of raging are -2 to your Armor Class, can't use your Bluff, Diplomacy, Disable Device, or Knowledge skills, and at the end of your rage you are fatigued for twice the number of rounds you were raging.
- +10 to your racial movement speed, negated by heavy armor.
Cleric
- Fortitude Save: +2, Reflex Save +0, Will Save +2
- Hit Points: 8 + constitution bonus
- Attack Bonus: +0
- Skill Ranks: 2
- Class Skills (+3 bonus for skill checks): Diplomacy, Heal, Knowledge Arcana, Knowledge History, Knowledge Religion, Sense Motive, and Spellcraft.
- Armor and Weapons: You know how to use shields, light armor, medium armor, and simple weapons.
- Channel Energy: For 3 + charisma bonus times per day you can heal any living creature within 30 feet of where you are standing, giving them back 1d6 of lost hit points. Alternatively, you can damage undead creatures within the same range for 1d6 hit points.
- Spells: You can cast 0 level and 1st level cleric spells. You can cast any number of 0 level spells per day. You can only cast one first level spell per day unless your wisdom is 13 or higher, then you get an extra spell. You have to prepare your 1st level spells in advance (your character pray an hour each morning and pick the spells to cast that day). 0 level spells do not require preparation. Spell lists will be provided further on.
- Deity: Your cleric worships a specific god from whom you derive a holy weapon and two special powers. The gods are Desna (goddess of travelers, stars, and luck), Gorum (god of strength and battle), and Sarenrae (goddess of sun and healing).

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I am going to switch Stats:
Dex to 12
Con to 15
Do the races not provide the stat bonus like in the core book?
Also do we get the bonuses for favored class? The 1 point to HP or Skill?
Thanks
I know feats are coming.
Also have a .pdf updatable character generator for PF if you would like it Tippo? We can all keep our characters on it and you could get a copy of all of our sheets. Let me know.

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http://invisiblecastle.com/roller/view/3523314/
...
Race = Dwarf
Class = Rogue
Align = NG
STR = 12
DEX = 18
CON =11 + (+2 race ) = 13
INT = 12
WIS = 8 + (+2 race) = 10
CHA = 11 + (-2 race ) = 9
Ability Mods
STR = +1
DEX = +4
CON = +1
INT = +1
WIS = 0
CHA = -1
Race Bonuses
Speed = 20 feet
Darkvision = 60 feet
Hatred + 1 vs. Goblins and Orcs
Hardy + 2 vs. Poison and Spells
Weapon Familiarity = Battleaxe and warhammer
Fortitude Save = +0
Reflex Save = +2
Will Save = +0
Attack Bonus = +0
Skill Ranks = 8
hp = 8
Light Armor
Simple Weapons
Rapier
Shortbow
Short sword
Sneak Attack = +1d6
Trapfinding = +1

TheHairyAvenger |

Wizard spells are:
Cantrips:
-Detect magic
-Ray of Frost
-Mage Hand
-Read Magic
For first level:
-Alarm,Detect secret doors and disguise self.
-Burning Hands, Cause Fear, Charm Person, Magic Missile, Sleep.
-Mage armor and Feather fall.
There is more on the free PDF that you can download from the Beginner Box Page under beginner box player pack.
Will Save:+2, Fortitude:+0, Reflex:+0, Hit Points:6, Attack Bonus:+0 and skill ranks:2.
Is that all you need or are you wanting anymore.

TheHairyAvenger |

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How many spells per day? And about cantrips, can I use all of them an unlimited amount of times? Do I get to choose my own equipment, or does the BB choose? If the 2nd, what do I get?
...
Cantrips -- "Weak wizard spells you can use over and over again as much as you want, up to once per round" per Hero's Handbook.* Detect Magic
* Mage Hand
* Ray of Frost
* Read Magic
1st-Level Wizard Spells -- Choose 3 + INT spells from page 29 of Hero's Handbook.
One spell per day if INT < 13
Two spells per day if INT >= 13
* Alarm
* Burning Hands
* Cause Fear
* Charm Person
* Detect Secret Doors
* Disguise Self
* Feather Fall
* Mage Armor
* Magic Missile
* Sleep

Belethor Grimwood |

This is my character (TheHairyAvenger) I think Ive done this all correctly just thought I'd make it as an alias. Grateful if someone could check it over to be sure.
Oh and you can choose what you wanna buy, BB just gives suggestions that your character should have to make it simpler when you first start, Im guessing its easier if you just choose your stuff for the 70 gp limit then post and someone can say what's in and whats not but the BB has most of the necessities.

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This is my character (TheHairyAvenger) I think Ive done this all correctly just thought I'd make it as an alias. Grateful if someone could check it over to be sure.
Oh and you can choose what you wanna buy, BB just gives suggestions that your character should have to make it simpler when you first start, Im guessing its easier if you just choose your stuff for the 70 gp limit then post and someone can say what's in and whats not but the BB has most of the necessities.
How did you create the alias?
And I may need some help understanding how the Skills system works.
That's been a stumbling block here at home.

Tippo Dakar |

Keith: Thanks for putting up the wizard stuff and all the other help you're giving.
Ye 'ol C-dog: Thank you for the interest, but we're full up for now. Would you like me to get in touch if a slot opens up?
Everybody:
I spaced on the racial bonuses last night, sorry. If you haven't already factored them in, Dwarves: +2 Constitution and Wisdom, -2 Charisma; Elves: +2 Intelligence and Dexterity, -2 Constitution; and Humans: +2 to ability of your choice.
Starting Gold: Clerics and Rogues - 140 GP, Fighter - 175 GP, Wizard - 70 GP; I can't find Starting Gold for Barbarian in the expansion so I'm going to rule 140 GP.
Also, Alignments: as per the book, no evil.
I am unusually busy at work today so i won't be able to post more until evening.

TheHairyAvenger |

How did you create the alias?
If you go on my account then you can go on create new alias middle of the screen I think, then just enter your character details etc. Il warn you that it went weird on me when I was halfway through putting the character stuff on and I lost everything so either save often or do the bulk in word and copy in later.
And I may need some help understanding how the Skills system works.
What bits don't you get and il see if I can help I managed to get my head around it not long ago (I hope!!)

TheHairyAvenger |

Also, A list of the Wizard abilities would be nice. I know what CRB Wizard gets, but I don't know if in the BB I'd get Arcane Bond(Therefor a familiar), scribe scroll or anything else. I was going to get a Cat and call him Finbat.
Well Arcane Bond is definitely there and it says with masterwork dagger, masterwork quarter staff, ring or wand. It doesn't say anything about Familiars or any other stuff. But I guess its up to Tippo in the end whether your allowed a Familiar. Finbat sounds awesome :D.
There are four Schools Universalist, Evocation, Illusion and Conjuration I do you need any info on those things.

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THA is a Human Cleric. I'll post my character later. Let me know Tippo if you want that adjustable .pdf for everyone. It adjusts all the stats for you in certain areas. I'll PM my character to you to look over later. Thanks. I work a second shift job so a lot of my postings will be either before 1:30pm or after 11pm.