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Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Bribes always welcome

. I have ruled since the sentries boloed their perception that you have all made it to the back door


Elf Magus 5
Kessel Cobey wrote:


"Have you tried the knock?"

Magnus turns slowly to look at Kessel with a look between incredulity, and embarrassment. He steps back and bows the bard towards the door.


Magnus Darkenstar wrote:


Magnus turns slowly to look at Kessel with a look between incredulity, and embarrassment. He steps back and bows the bard towards the door.

Kessel was referring to the secret knock San witnessed, if he demonstrated it to the others Kessel will try it.


Bribes always welcome

I will assume someone has shown it.

Kessel knocks the knock he was shown. After a bit the door opens a crack and an eye peeks out

I am assuming that everyone but Kessel is out of sight on the warehouse sides

A deep voice with an island accent whispers

"Who you here to see, mon?"


"Who do you think I'm here to see friend?" Kessel whispers showing his sword, "I know you'll need to secure this of course, several throwing blades as well, but let's make it quick okay? I've come, as requested, to play my respects and offer a tribute."

Kessel jingles his coin purse.

"They didn't specify what you use out in this little backwater, so I brought platinum and gold, everyone love gold and platinum."

bluff: 1d20 + 6 ⇒ (19) + 6 = 25


Bribes always welcome

1d20 + 5 ⇒ (7) + 5 = 12

The door opens wider

"You just get here? You'll want Lord Gervas or Jemerae. I'll show you. C'mon in"


"You got the lay of the land," Kessel says as he approaches the door, "And I'm not here to step on any toes, why don't you give me the chant? I'm not planning on putting down roots or anything, just do my job and catch another ship out of here. Maybe I could be convinced to stay a bit if either is looking for my unique set of skills, but, no offense, this port doesn't strike me as one capable of keeping me employed for long. Especially with that sahaugin army at your master's beck and call. Brute force usually wins out over elegance when you don't have to worry about concealment and deception. Well, there's the need for some deception, even here at the moment, but probably not too much longer I imagine . . . if the rumors are to be believed. But then I'm not looking for any answers but if my employers want to talk I'd be a fool not to listen."


Bribes always welcome

The guard looks a bit flummoxed by Kessel's palaver. He opens the door about halfway to allow Kessel in. He is an Eastern Islander with the full-body abstract tattoos that are a common sight among those islands. His face is dominated by a large nose which is inked in a tribal bird design that runs across his high cheekbones

"I'd say talk to Jemerae first, mate. He's head of security. He can decide who you palaver with first. Just don' say anything about the army out loud. He don't like us talking about that stuff"


Elf Magus 5

Stealth to move in while Kessel has him flummoxed! 1d20 + 11 ⇒ (13) + 11 = 24


Female Halfling Swashbuckler 5

Felicia tries to sneak as well

Stealth 1d20 + 16 ⇒ (13) + 16 = 29


Bribes always welcome

those are some good rolls. I can work with that. A bit

The guard lets Kessel in and pushes at the door. Kessel jingles his coins and the guard turns just as Felicia lightly grasps the door before it closes. She and Magnus ghost in, keeping to the Adobe walls of the building and vanishing into the shadows of the warehouse

Anyone going in roll stealth. I'll assume the guard is flummoxed with Kessel do a DC 15 to get in undetected


Dungeon Monkey wrote:


"I'd say talk to Jemerae first, mate. He's head of security. He can decide who you palaver with first. Just don' say anything about the army out loud. He don't like us talking about that stuff"

"Hmm," Kessel muses, "I don't go sharing my employer's trade secrets, but it's not as though I didn't over hear people at the bar talking about our little friends kidnapping folks. But point taken. Last I'll mention it. This lord you spoke of, fraid other house members don't like to talk about family, or at least as is my experience, is Gervas a full member with the dagger like teeth and gills? Or is the family "curse" also an off topic amongst associates?"


Bribes always welcome

The guard smirks, and taps a finger alongside his aquiline nose

"It ok amongst us inside, but the high ups don't like scuttlebutt. Best to keep it off yer lips. "


Male Elf Paladin/Ranger 4/1

Izkrael makes an attempt to slip by the distracted guard.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Elf Magus 5

Magnus blends into the wharehouse, just as his teacher taught him. Only the shining smile of his bright teeth mark him in the darkness, and only for an instant as he reminds himself that this isn't ALL fun and games. Yet.

The Magus waits as Felicia and Iskrael make their own way inside. He is entertained by the the absolutely masterful way that Kessel commands the guards every attention and movement. HE wishes he could cheer. He does so enjoy watching a master at work.


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

San silently mouths to Citlali, "Guess that's our cue ..."

stealth 1d20 + 8 ⇒ (10) + 8 = 18

San, still feeling a touch of the alcohol he drank earlier, almost slips and gives himself away. However, he manages to recover and slip inside.


Bribes always welcome

Just Egan and Citali left. I'll write a bit more here

The interior of the warehouse is cool. The thick Adobe walls have kept the desert heat at bay. Boxes lay stacked in rows branching out in different directions. The building is dark, only the guards bullseye lantern shows. There is a second floor with a balcony that overlooks the main floor. Two more guards with lateens seem to be walking it, shining their lantern light down now and again to illuminate the box maze below

Any thoughts about what you want to do, let me know

Sczarni

Female Human Oracle of the Heavens 5

Nodding Citlali follows Sanvoros' lead, almost reaching out to catch him when he slips.

1d20 + 3 ⇒ (17) + 3 = 20


Kessel doesn't have anything else to learn from this guard so if we can get rid of him quietly and quickly that would be great.


Bribes always welcome

I forgot scranford/Egan was away this week. I'll just make his roll real quick

1d20 + 12 ⇒ (19) + 12 = 31

Egan glides into the warehouse as silent as a ghost. Even his own party members have difficulty seeing where among the boxes he ended up

The guard points Kessel down a wide path through the stacked crates

"Down there, at the end is the stair to the second floor. Tell the guard there you want to talk to Jemerae. I have to stay at the door. Don't wander off. The guards have orders to shoot first and ask questions later. "

He points to a crossbow hanging from a hook just inside the door Kessel came in


Elf Magus 5

I could Color Spray him, but the light from the spell might alert the guards, and I think were going to need that one soon. :) I can DAZE him, we'd have to attack him quickly, (He would still have his AC) but the spell says 'can take no actions for one round' I would presume that includes calling for help? :) Does anyone have a spell/ability to do a silent takedown on this guy?

Seeing the guard giving Kessel what is obviously a well-intended final warning, Magnus tenses. He is personally unwilling to leave a fully functional guard behind him. It interferes with his plans for a daring quick exit.


Male Half-Elf Ranger 1 / Wizard (transmuter) 4
Magnus Darkenstar wrote:

I could Color Spray him, but the light from the spell might alert the guards, and I think were going to need that one soon. :) I can DAZE him, we'd have to attack him quickly, (He would still have his AC) but the spell says 'can take no actions for one round' I would presume that includes calling for help? :) Does anyone have a spell/ability to do a silent takedown on this guy?

Seeing the guard giving Kessel what is obviously a well-intended final warning, Magnus tenses. He is personally unwilling to leave a fully functional guard behind him. It interferes with his plans for a daring quick exit.

Sorry; San's spells are all pretty flashy, combat-y types.


Elf Magus 5

Heh. A SILENCE spell on a stone would be helpful about now. :)

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