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Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Bribes always welcome

Sorry folks. I've been really lost with this game. Just want you to know I am reconstructing things. I've been pressed for time, but FSM willing I'll get it done doonish


Male Half-elf Ranger / 5

Egan drops to one knee and aims his bow at the mage whom has suddenly placed his hands upon his ears.

1d20 + 12 ⇒ (7) + 12 = 19 Bow
1d8 + 3 ⇒ (1) + 3 = 4 Arrow (PB Shot, Magic Bow, Inspired courage)


Dungeon Monkey wrote:
Sorry folks. I've been really lost with this game. Just want you to know I am reconstructing things. I've been pressed for time, but FSM willing I'll get it done doonish

Is all good! :)


DO NOT STICK FINGERS IN CAGE

Just an update. I'm sorry about this game. I still don't know where my notes have gone, and I am perennially tardy getting things redone. I will hopefully get going on this soon. Thank you for your patience


1 person marked this as a favorite.

No worries, just take care. We'll see you eventually. :)

<engages self-drip IV of Pathfinder adventures until game restarts> ;)


Bribes always welcome

Ok. Here goes nuttin

Egan's Shot hits the mage, and wounds him sore grievous. He drops his hands from his ears and clutches his side


1 person marked this as a favorite.
Bribes always welcome

Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [pending]
Magnus 18 [vanish k14]
Izkrael: 18 [pending]
Egan: 18 [hit]
Averak: 18 [hit bad and deaf]
Kessel: 16 [inspire]
Sanvoros: 16 [gooed]
Guards:16 [atk]
Folos: 15 [retreat-entangle]
Citali: 15 [deaf strike]

Trying my best to get this jump started. Please bear with and yell out if you have any observations on things I've missed


Elf Magus 5

I just re-read the last page, and It looks good to me. If I'm reading everything right we are just waiting for Izk & Felicia's actions for this round, yes?

Oh! And welcome back Pat! ;)


Bribes always welcome

Yeah I need to get your antagonists sorted out as well


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

San continues to struggle against the tanglefoot bag. "Gods! This stuff lasts forever!" :-) Welcome back!


Feels like Sancoros has been stuck for months doesn't it?


Bribes always welcome

Years even!


new map


Bribes always welcome

So I got the map done. Sadly, between coaxing my crotchety old computer and some unexpected company I didn't have a chance to update the Gillian's actions. I will remedy this ASAP


Male Elf Paladin/Ranger 4/1

Izkrael moves forward (to q19) and attacks the sharkman closest to Felicia with his blade (nonmagical.

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (16) + 9 = 251d10 + 3 ⇒ (8) + 3 = 11


Bribes always welcome

Izkrael's blow strikes true, opening a gash in the shark man's arm


Bribes always welcome

The were shark Iz hits opens his gaping maw wide and attempts to bite him

1d20 + 2 ⇒ (19) + 2 = 211d8 + 2 ⇒ (1) + 2 = 3

DC15 fort save if hit


Bribes always welcome

A wereshark near Magnus attempts a snap at him despite his invisibility

Miss 1d100 ⇒ 11

1d20 + 2 ⇒ (5) + 2 = 71d82 ⇒ 17. Dc15 fort roll if hit


Bribes always welcome

Another wereshark attacks the tangled San

1d20 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (3) + 2 = 5


Bribes always welcome

Two were sharks, hampered by the entangling vines manage to reach Felicia

1d20 ⇒ 91d8 + 2 ⇒ (8) + 2 = 10

1d20 ⇒ 41d8 + 2 ⇒ (1) + 2 = 3


Bribes always welcome

One were shark, breaking free of the entanglement, rushes to bite Kessel

str chk : 1d20 + 5 ⇒ (13) + 5 = 18

1d20 + 2 ⇒ (13) + 2 = 151d8 + 2 ⇒ (6) + 2 = 8

All attacks are bites, all need a DC 15 first to avoid certain fishy consequences


Bribes always welcome

The distant man attempting to flee finally manages to unentangle himself, rushing to the back door and diving through it

str chk: 1d20 + 2 ⇒ (19) + 2 = 21


Bribes always welcome

The armored Eastern Islander attempts to break from the vines

str chk: 1d20 + 3 ⇒ (9) + 3 = 12

He fails, but moves slowly towards the main mass of people to the front, large curved greatcutlass in hand

OK I think that is the foe. I'll gussy up an initiative roster and see who is left to go


Female Halfling Swashbuckler 5

Felicia attempts to stab the wereshark closest her

Attack

1d20 + 11 ⇒ (8) + 11 = 19

Damage

1d4 + 10 ⇒ (4) + 10 = 14

Pretty sure Felicia was the only one left to go so should be back to Jemerae so I'll take felicias next round action as well if thats okay?

Felicia continues her attack on the shark man

Attack

1d20 + 11 ⇒ (6) + 11 = 17

Damage

1d4 + 11 ⇒ (2) + 11 = 13


Bribes always welcome

[ooc] That's cool[/occ]


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

San decides trying to escape the goo is fruitless, and resigns himself to fighting the man-shark. He takes a move action (can move half-speed) to retreat from the creature's reach (move back about 5') and casts magic missile at the one who attacked him.

concentration due to entanglement DC 16 1d20 + 8 ⇒ (11) + 8 = 19
damage3d4 + 3 ⇒ (4, 2, 2) + 3 = 11


DO NOT STICK FINGERS IN CAGE

Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [atk hit]
Magnus 18 [pending]
Izkrael: 18 [pending]
Egan: 18 [pending]
Averak: 18 [deaf]
Kessel: 16 [inspire]
Sanvoros: 16 [hit-still tangled]
Guards:16 [atk]
Folos: 15 [gone]
Citali: 15 [pending]

Roughing out this next round. I'm away from the house ATM, but I will continue posting tomorrow afternoon. Post actions and I will also update the map


Elf Magus 5

Did I miss the post-link to the latest map? After the Gillmen went and attacked? I'd love to color spray at least 2 (3 if at all possible) but I need to see where they moved to so I can follow them and zap'em! :)


Elf Magus 5

While Magnus invisibly maneuvers, his enchanted longsword continues to threaten the caster.

Dancing Masterwork Longsword att:(Base attack 5 (Magus Lvl) + 3 Int bonus +1 Masterwork) 1d20 + 9 ⇒ (19) + 9 = 28

Damage: 1d8 ⇒ 5

Critical Threat: 1d20 + 9 ⇒ (1) + 9 = 10 Yeah I don't think so


Kessel continues to inspire as a move action, but he'll take a 5ft step to P20 and ready an attack in case any of the shark dudes move within range.

attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Elf Paladin/Ranger 4/1

Fortitude Save: 1d20 + 10 ⇒ (12) + 10 = 22

Screaming in pain and rage at the bite, Izkrael continues to attack the sharkman with his blade (nonmagical).

Masterwork Elven Curveblade: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 3 ⇒ (2) + 3 = 5


Bribes always welcome

Working on this, but by the gods it is hard to find time. Keep an eye out, I should have some updates by the weekend

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