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Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


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Male Half-Elf Ranger 1 / Wizard (transmuter) 4

Thanks!

As the alchemical strands finally fall free, San exclaims, "Gods, that lasted forever!!" He spends a swift action to activate his arcane strike, and lashes out at the wereshark in front of him with Ghostfetter.

attack 1d20 + 7 ⇒ (8) + 7 = 15
damage 2d6 + 6 ⇒ (5, 2) + 6 = 13


Male Half-elf Ranger / 5

Egan takes aim and releases another arrow at the wizard.

1d20 + 12 ⇒ (16) + 12 = 28 Bow
1d8 + 3 ⇒ (3) + 3 = 6 Arrow, PB, Magic, Inspired


1 person marked this as a favorite.
Kessel Cobey wrote:

Kessel continues to inspire as a move action, but he'll take a 5ft step to P20 and ready an attack in case any of the shark dudes move within range.

attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Just re-posting this as it would have gone off last round when the shark came into bite me. Also, the old rolls for convenience sake were 24 to hit, 5 damage.


Bribes always welcome
Sanvoros Draben wrote:

Thanks!

As the alchemical strands finally fall free, San exclaims, "Gods, that lasted forever!!" He spends a swift action to activate his arcane strike, and lashes out at the wereshark in front of him with Ghostfetter.

attack 1d20+7
damage 2d6+6

San's glowing blade ends the sharkish horror


Bribes always welcome
Egan Coyle wrote:

Egan takes aim and releases another arrow at the wizard.

1d20+12 Bow
1d8+3 Arrow, PB, Magic, Inspired

The wizard coughs harshly as the arrow punches into him


Bribes always welcome
Magnus Darkenstar wrote:

Sweet! Nice map! Welcome back Monkey! ;)

I do hope that the two teethy ones near me are the stunned ones! ;P

Animated Longsword attack Vs: Caster:
** spoiler omitted **
d20+7; 1d8

AND swing and a miss! ;P

Magnus looks at the two shark-men before him, and glances over his shoulder at the wizard, still fighting off his animated longsword. His sword goes for an overhead chop and misses by a mile, striking sparks from the floor. Upon seeing the wide miss of his weapon he frowns petulantly.

"Hey! What are you doing? Focus!" he yells at the sword.

"Don't worry Mr Wizard. I'll be right with you. I just have to take care of something,... UGLY!" He calls as he turns back to face the wereshark,...

OK, using Spell Combat (NOT spellstrike) to 2-weapon fight, one attack with Sword, casting spell with other hand, but it a defensive spell, (Mirror Image) so no 2nd attack. Appropriate negatives to hit etc included. (I think because it is Spell Combat, it does NOT draw AoO? so no casting defensively. If I am wrong, please correct me.) :)

Magnus mutters in the language arcane as he teases the wereshark with his rapier, looking for an opening while his left hand makes complicated spell gestures. With a final phrase and an "Ah-HAH!" of triumph, he finishes his spell and lunges forward, and FIVE of the Dashing Dandy suddenly leap forward to try and skewer the fish-man.

# Images 1d4+1

Attack, Rapier, Spell combat, +6 to hit, 1d6+1 Dmg, 18-20 X2 (P)
d20+6; 1d6+1

"Hm. Wow. I thought I had a thick head."

The wereshark takes the blow in stride, snarling


Bribes always welcome

Initiatives (Tales of Opal)
Jemerae: 21 [tangled]
Felicia: 18 [atk-kill]
Magnus 18 atk/mirror image]
Izkrael: 18 [pending]
Egan: 18 [arrow-hit]
Averak: 18 [deaf]
Kessel: 16 [atk-hit]
Sanvoros: 16 [atk-hit]
Weresharks:16 [atk/2 stunned-2/6 dead]
Folos: 15 [gone]
Citali: 15 [pending]

I'll hold here and see if we get the final posters. If not by tomorrow I'll to the baddies

Sczarni

Female Human Oracle of the Heavens 5

Citlati levels her spear at one of the sharkmen seeking to skewer him.

Magic/Piercing: 1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 2 ⇒ (3) + 2 = 5


Cartographer Monkey wrote:

Many of the sharkmen look very wounded. pale red blood squirts from their greyish hide

>NEW MAP<

repost for convenience


Bribes always welcome
Citlali One Skull wrote:

Citlati levels her spear at one of the sharkmen seeking to skewer him.

[dice=Magic/Piercing]1d20+6
1d8+2

There is a stunned and blinded sharkman roaring near Citali. The one she and san were fighting just fell. She whirls and with preternatural accuracy pierces the blinded foe


Updated map

>MAP<


Kessel will continue his bard song as a move action, take a 5ft step diagonally to get a flank, and stab a wereshark.
attack: 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Bribes always welcome

Iz hasn't responded and I PMed Nathan as well. I'm going to DMPC him shortly, but I need to crash now.


Crashing good. (The sleep kind, not the car kind!) O-0

Enjoy! ;)


Bribes always welcome

Iz atk/dam: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 3 ⇒ (3) + 3 = 6

Crit confirm : 1d20 + 9 ⇒ (2) + 9 = 111d10 + 3 ⇒ (3) + 3 = 6

Iz slices a shark man deeply. The horror falls to the floor foaming blood


Bribes always welcome

Initiatives (Tales of Opal)
Jemerae: 21 [tangled-freeing]
Felicia: 18 [atk-kill]
Magnus 18 atk/mirror image]
Izkrael: 18 [hit-kill]
Egan: 18 [arrow-hit]
Averak: 18 [deaf-fleeing]
Kessel: 16 [atk-hit]
Sanvoros: 16 [atk-hit]
Weresharks:16 [atk/2 stunned-4/6 dead]
Folos: 15 [gone]
Citali: 15 spear]

The trapped fighter attempts to free himself

UGH. What was the DC on freeing entangle? Anyone?

The mage is deafened and seems to not be doing well, he bolts for the door his friend departed from

The only wereshark still standing and not stunned attacks Izkrael

Atk on iz: 1d20 + 2 ⇒ (8) + 2 = 101d8 + 2 ⇒ (7) + 2 = 9 Fort save DC 15 if hit
NEW ROUND!

Sovereign Court

Male hu-man Paladin

They need a Str check or an Escape Artist check DC 14 as a move action . . . which means they need to do a double move to get out of the entangle. The entangle is difficult terrain. If they're not out of the entangle by the end of their turn they have to make a new Reflex save.


Female Halfling Swashbuckler 5

Felicia continues to attack

attack 1d20 + 11 ⇒ (15) + 11 = 26

Damage1d4 + 10 ⇒ (4) + 10 = 14


Male Half-elf Ranger / 5

Egan smoothly sends another sharp, pointy gift the mages way.

1d20 + 12 ⇒ (9) + 12 = 21 Bow
1d8 + 3 ⇒ (5) + 3 = 8 Arrow, PB, Inspired, Magic


Bribes always welcome
Guy Humual wrote:
They need a Str check or an Escape Artist check DC 14 as a move action . . . which means they need to do a double move to get out of the entangle. The entangle is difficult terrain. If they're not out of the entangle by the end of their turn they have to make a new Reflex save.

Thanks!

strchk: 1d20 + 3 ⇒ (4) + 3 = 7


Elf Magus 5

Magnus glances at the fleeing mage.

"Hey! Come back here! We're not done sparring yet!" He calls after the fleeing mage, sending his floating sword after the man with a thought.

Animated sword follows mage to limit of spell (Pretty much when he leaves room I think) and attacks!
Free Action:(Swift action?) Sword attack/Dmg:
1d20 + 7 ⇒ (5) + 7 = 121d8 + 1 ⇒ (8) + 1 = 9

Then he turns his full attention back to the sharkman in front of him.

"Hm, A little off the top I think!" And he lunges,...

Full attack Rapier/Spellstrike w/Daze:

Att #1 1d20 + 6 ⇒ (9) + 6 = 15
Dmg #1 1d6 + 1 ⇒ (5) + 1 = 6

Att #2 w/Daze: 1d20 + 6 ⇒ (5) + 6 = 11
Dmg #2 1d6 + 1 ⇒ (4) + 1 = 5
Save vs DC:13 or be Dazed (if hit)

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