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Tales from the City of Opal

Game Master Patrick Curtin

This is my homebrew world Arcaia. This particular setting is the free city of Opal, a lush equatorial city set on the edge of an immense jungle rife with undead , ancient civilizations, and dinosaurs.


3,401 to 3,441 of 3,441 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

DO NOT STICK FINGERS IN CAGE

Initiatives (Tales of Opal)
Jemerae: 21
Felicia: 18
Magnus 18
Izkrael: 18
Egan: 18
Averak: 18
Kessel: 16
Sanvoros: 16
Guards:16
Folos: 15
Citali: 15

1d20 ⇒ 15

The armored man at the table leaps up and screams

"Attack the intruders! CHANGE!"

He grabs something off his belt and hurls it

Touch ATK: 1d20 + 5 ⇒ (20) + 5 = 25

Tangkefoot bag on first person through the door

The six guards suddenly morph, the loose kilts they had been wearing ripping as their skin turns grey and a fin erupts from their back. Rows of sharp teeth emerge as their faces elongate. The party faces six humanoid sharks wielding tridents.


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

Reflex save to avoid being stuck to the floor 1d20 + 5 ⇒ (19) + 5 = 24

He's not stuck but still entangled. He'll take a move action to move out of the way and then try to break out of the goo

strength check 1d20 + 3 ⇒ (7) + 3 = 10

and fails miserably


Female Halfling Swashbuckler 5

Felicia charges in and attacks one of the gillmenAttack

1d20 + 11 ⇒ (15) + 11 = 26

Damage 1d4 + 10 ⇒ (1) + 10 = 11


Bribes always welcome

Felicia's strike opens a gash in the sharkman 's side


Bribes always welcome

Just a quick question: everyone using magic weapons at this point?


Bribes always welcome

Initiatives (Tales of Opal)
Jemerae: 21 [yell~tanglefoot]
Felicia: 18 [hit]
Magnus 18 [pending]
Izkrael: 18 [pending]
Egan: 18 [pending]
Averak: 18 [casting]
Kessel: 16 [pending]
Sanvoros: 16 [gooed]
Guards:16 [atk]
Folos: 15 [retreat]
Citali: 15 [pending]

The merchant-looking fellow heads towards the back of the room behind the advancing wereshark guards. The other fellow wearing House Akkavin colors begins an incantation


Kessel will attempt to cast entangle to hit as many goons as possible.

Oh, also, I don't think I've actually bought any gear for Kessel past level 1, maybe I should get on that seeing as there could be a wereshark in this fight ;)


Bribes always welcome

lol-yeah that might be an issue :)

Sczarni

Female Human Oracle of the Heavens 5

Citlali rushes forward with an expert strike, her spear effortlessly plunging into one of the shark men.

1d20 + 6 ⇒ (20) + 6 = 26
1d8 + 2 ⇒ (1) + 2 = 3

Confirm
1d20 + 6 ⇒ (20) + 6 = 26
2d8 + 4 ⇒ (5, 3) + 4 = 12

Editm you're right! Thanks


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

I think spears are x3 on crits, aren't they?


Male Half-elf Ranger / 5

Longbow is magical

Egan picks out the ugliest sharkman and sends an arrow his way.

1d20 + 11 ⇒ (5) + 11 = 16 Bow
1d8 + 2 ⇒ (6) + 2 = 8 Arrow

Sczarni

Female Human Oracle of the Heavens 5

And yes the spear is magic


Elf Magus 5

Whoops! Magnus wanted to fight, and I almost made him miss it! ;P

Hot on Felicia's heels, Magnus dashes forward. "Scuze' me shark-bait, I've got a date with yon caster!" The elf razzes as he assumes a traditional fencing stance with his hands help up and empty.

Getting a closer look at the approaching shark-guard, he makes an ugly face. "I say Old Salt, it might be time for you to retire. Looks like your getting a little long in the tooth! HAH!"

In an eyeblink, Magnus draws his rapier in a move called 'unfolding the fan' and lunges at the nearest were shark with a hasty chant,...

...,then the magic kicks in, and the Magus blurs into motion, PAST the were shark, leaving a rainbow of images in and around his buddies, ending next to the chanter wearing the House Akkavin colors. The line of rainbow images catches up to Magnus, leaving the (hopefully) surprised caster standing next to the dashing dandy.

"Nuh-Ah-Ah!" Magnus chastises the man, waving his sword in a 'no-no' gesture. "You didn't say 'Magnus May I'?" And thrusts his blade at he man,...

Sword is magic +1, Move action- enter room, Free action- Draw rapier (quick draw), Swift action-1 point to enchant additional +2(+3 total), Standard Action- Cast Bladed Dash (30' movement, no AoO's, free attack at end with Int bonus to hit, must end in free square.)

Rapier strike! (+1 Rapier, +2 Enhancement, +7 base, and +3 SPell/incident bonus= +13) 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (4) + 3 = 7

Oh! Crit Confirm? (X2 dmg?) 1d20 + 13 ⇒ (11) + 13 = 24


Female Halfling Swashbuckler 5

Rapier is indeed + 1


Male Half-Elf Ranger 1 / Wizard (transmuter) 4

Yes, Ghostfetter is a +1 incorporeal binding greatsword.


Poke


Bribes always welcome

Sorry, been a little hectic this week


Bribes always welcome
Dungeon Monkey wrote:

Initiatives (Tales of Opal)

Jemerae: 21 [yell~tanglefoot]
Felicia: 18 [hit]
Magnus 18 [hit~crit~need extra dam roll]
Izkrael: 18 [pending]
Egan: 18 [hit]
Averak: 18 [casting]
Kessel: 16 [entangle-maybe]
Sanvoros: 16 [gooed]
Guards:16 [atk]
Folos: 15 [retreat]
Citali: 15 [hit]

Kessel the group is pretty intertwined. Do you want to cast entangle and inadvertently trap others?

Just Iz and maybe Kessel

The room erupts in a confused tangle of fighting

1d20 + 4 ⇒ (18) + 4 = 22

Magnus' attack throws the caster off his invoking. His spell energy fades


This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Save DC is 14

Without a map all I can say is Kessel is trying to keep as many of those goons out of the initial fight as he can. He's trying to keep his fighters from getting swarmed.


Elf Magus 5

"Now then. Let's have a civilized battle, shall we?" Magnus grins at the caster, moving into a ready position he calls 'Coatl faces the mouse'.

Sorry, I thought Crits just doubled damage already rolled. :)

Crit dmg: 1d6 + 3 ⇒ (3) + 3 = 6


Bribes always welcome

Things are a bit muddled spatially. I am going to make a map tonight to help us with the spatial features


OK. Crude start to map, but I'm beat. Take a look, give me an idea what you want to do

>>MAP<<


Elf Magus 5

Crude map better than NO map! Now I can see just how much trouble Magnus has gotten himself into now! :)


Okay then, Kessel is targeting the wall at R9 and R10, with a 40ft radius spread that should hit all the unique guys, and two of the shark dudes that are near Felicia at the bottom of the map. I can't hit the one she's currently attacking, nor the other three at the top of the map. but I can attempt to entangle the better part of half the enemies in the room.


Elf Magus 5

, That's cool. If Magnus over-complicated yet brilliant magical moves work, he can zap the top three with a color spray. :) (AND hope they don't make their saves,...) ;P


Bribes always welcome

Ill be updating by Thursday. Just a Hectic week coming on. Patience folks well get this done


Elf Magus 5

Lol, I'm in no hurry for the bad guys to realize they have Magnus surrounded! :) (For now!) ;P


Bribes always welcome

Just popping in to say should have some more updates by tomorrow. Today wasn't the quiet day off id planned :/


Bribes always welcome

Ugh. Apologies all around. I'm having a very hard time of things lately

The walls and floor erupt with grasping vines, as if the wood was returning to life

1d20 + 2 ⇒ (16) + 2 = 181d20 + 2 ⇒ (3) + 2 = 51d20 + 1 ⇒ (10) + 1 = 111d20 + 5 ⇒ (18) + 5 = 231d20 + 6 ⇒ (3) + 6 = 9

One of the man sharks becomes enmeshed in the vines as does the merchant-looking fellow.


Elf Magus 5

No apologies Monkey-man. Life (and PbP's apparently) carry on! ;)


Bribes always welcome

The spell caster cries out as Magnus spears him

1d20 + 9 ⇒ (14) + 9 = 23

He keeps his composure and keeps chanting


Elf Magus 5

"Now wait a minute! You stuttered! I heard you! Rules of interdimensional dynamics require you to re-start the incantation from the beginning or risk interspatial energetic feedback! That's as unsporting as using a claymore in a rapier duel!" Magnus sputters in rage.

I got confused. i thought he already failed that check? :/ Just let me know when it's Magnus turn again. He has a few tricks up his puffy sleeves. ;)


Bribes always welcome

I didn't think I rolled for it. Is it posted somewhere in the thread? The last few weeks have been most confusing


Elf Magus 5

That it has my friend,, that it has. :) Reposting the relative part here,...

Dungeon Monkey wrote:

The room erupts in a confused tangle of fighting

1d20 + 4 ⇒ (18) + 4 = 22

Magnus' attack throws the caster off his invoking. His spell energy fades

The total difference is only one point. Which makes all the difference in a save I guess! ;)


Bribes always welcome

My faux pas

The spell caster stutters and the spell fades


Bribes always welcome

Man my rolls are all messed up. I need to find his stats :/


Elf Magus 5

Lol! Or not. (If lack of stats makes him an easier target?) ;P I think it's just been a long week for everyone. (AT least me and you. But I'm willing to give the others the benefit of the doubt) ;)

If I'm reading your previous round/action list right, I think we're just waiting on Isk's action for this round? Then we can move onto the next? I just don't want to jump rounds, too easy to get confused. ;P


Male Elf Paladin/Ranger 4/1

Izkrael attacks the closest shark-man.

attack: 1d20 + 9 ⇒ (2) + 9 = 11
damage: 1d10 + 3 ⇒ (8) + 3 = 11

(Izkrael's blade is not magical. sorry for my abscence, work is kicking my butt lately. And I will stick around as long as you need us to Pat, though I may temporarily get tied up at points also.)


Bribes always welcome

No worries Iz. I have been stalling because I lost this game's 'bible' in the confusion of packing up my life, and I haven't had a moment to recreate it


Bribes always welcome

Ugh. Three months. And my notes are still MIA. Well, nothing ventured ...


Bribes always welcome

Initiatives (Tales of Opal)
Jemerae: 21 [yell~tanglefoot]
Felicia: 18 [hit]
Magnus 18 [hit~crit~need extra dam roll]
Izkrael: 18 [pending]
Egan: 18 [hit]
Averak: 18 [casting-interrupted]
Kessel: 16 [entangle]
Sanvoros: 16 [gooed]
Guards:16 [atk]
Folos: 15 [retreat-entangle]
Citali: 15 [hit]

OK. I am now working on setting up this cluster. I think Iz has to go. My windows update ate my Photoshop and I don't have the disk unpacked :/ We're going to have to wing this to get through. If I make a glaring error please point it out to me

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