PFS Doom Comes to Dustpawn -- GM Hmm (Inactive)

Game Master Hmm

Doooooom!

Doom!Leeara's Hideaway


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Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

"Exploring the mine seems like the most straight-forward approach. While simple, the lack of complexity makes it the most appealing.

However, if they are assembling a Sky Key-scale artifact and we have the last remaining piece to make it work, that could be an issue, as we'd essentially be bringing it to them.

On the other side of the coin though, if they are smuggling pieces of the device into Dustpawn for whatever reason, then we're moving another piece into position for these people.

I'd like to know a little bit more, maybe rally some local support or at least get the town aware of the possibility of danger. Just leaving them at the whim of who knows what doesn't sit very well with me, and if we go haring off after the mines and *don't* make it out, we can't very well Report, can we?

Aside from which, there is also the prospect of acquiring more scrolls and such in town should we need them. We already know these individuals are casually -- no offense, Leera -- tossing around very expensive Curses on folks, so being prepared a bit better for that would be ideal.

That all being said, I'll follow the lead of the party, because we have to Cooperate on this or it's going to become a hot steaming mess.

How do we want to Learn today?"

Willing to go either way, or a different direction, but wanted to hit concerns that came to mind.

Scarab Sages

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AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Sorry, busy weekend!

Sense Motive: 1d20 + 10 ⇒ (20) + 10 = 30

Kiku cant help but narrow her eyes at Leeara when she mentions her age. She waits until she has a quiet moment with Leeara and whispers to her.

"You don't have to lie to us about your age, Leeara. If you go through the training, it takes several years to do field work anyways."

She makes sure Leeara is looking at her, then smiles, her voice returning to its normal volume.

"I am certain a young girl as bright as you would have no trouble making her way as a Pathfinder."

Kiku then shifts her attention back to the matter at-hand.

"Grigorii is canny as always. I would not wish to make you spend another evening here, Leeara, if you would be more comfortable at home, however. Also, we do not want to let those villains have their run of the town for longer than necessary."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Lee blushes a bit, looking a bit shame-faced under Kiku’s disapproval. “Sorry. I just want to travel and do the kind of exploration and rescue missions you guys do.”

Lee nods at the plan, considering it. “I camp out here all the time. I can camp another night. Can I at least make you guys a meal before you go? I’ll just go get some supplies and...” She stops, horrified, in the supply cave, in front of the two bodies of the cultists, her hands shaking and her face draining of color.

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

"If you truly want to join the Pathfinders, you must know that you will face worse than this." Grigorii says softly as he walks over to put a reassuring hand on Leeara's shoulder. "These men were here to kill you, and you defended yourself. Even if you were under the effects of their rotten curse. You've learned what it is like to lose control. Should it happen again, you will be ready to fight off the effects and remain yourself."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

“I savaged them.” Lee leans into Grigorii. “I didn’t just kill them. I tore them apart.” Then she looks up with wide eyes. “Do you ever get used to this? The killing?”

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

"It does not get easier, and you won't ever forget this. But, you do get used to how hard it is."

After a pause, "If you would like, I could help you practice staying yourself. My songs are rather ...inspiring."

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Wei gets a thousand-yard stare for a moment or two as Leera attempts to struggle with the ramifications of her primal curse-inspired death vagrancy.

"All challenges in life are presented to one to help one grow. By adapting and understanding and learning from them do we expand our wisdom. It is not an easy path to find, nor is the Way always clear, but everyone's path is different.

That you've had this revelation now, before you got really started is a good thing. Better now than on a mission where you're forced into a choice you'd rather not make, but have no choice.

Remember that all things have the chance to try it again in time, and that by denying them a chance in this life they may have a chance in another. Carry the lesson with you, and grow from it."

Wei Ji shakes his head a bit. "My first expedition with the Society we were forced into a similar circumstance. It marks a soul, and remembering is painful but necessary."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

“Okay.” She nods, takes a deep breath, and then calms her trembling hands. "Can you get them out of here?"

Then she sets to her meal preparations: starting a fire, chopping ingredients and cooking up savory sourdough flapjacks with a filling made from wild onions, herbs, nuts, beans, birds eggs and some tubers. Some of the herbs she uses are peppery. Others taste faintly of lemon. While she fries it up in a cast iron pan, she says, “You should know the two guys who own the Nesher Mine, Garth and Hub, are a little eccentric and crotchety. Pretty territorial, too.”

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

"Do you have any spare burlap lying about? I'd rather not sacrifice blankets to do this, but will if I have to."

Wei is going to suggest tying the bodies up in burlap and weighting them slightly with rocks so they don't float and tossing the bodies in the river -- only because the party doesn't seem to have the time and means to dispose of the dead individuals in a better fashion...

If someone has a better suggestion, please chime in.

Sovereign Court

1 person marked this as a favorite.
Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"Dumping them in the river is probably best. If left here, they could attract scavengers. With some heavy rocks, we could take care of the problem. And you Lee, have been very brave. I've got a decent reputation with some of the higher ups in the Society. I'll be sure to put a good word in with them about you helping my team here."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

The smells of the meal she’s cooking fills the cavern. It smells really good, especially to those who skipped lunch this morning.

Lee looks around, and swallows. “Um, I guess you can use the canvasses I’ve got on the walls.”

Dark Archive

4 people marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Grigorii rolls his eyes at Shel as he pulls a mess kit from his haversack. "Pathfinders come prepared. You never know where your next meal is going to come from!"

Reflection of Leeara:

Grigorii takes Leeara out to the waters edge and sits with her, their feet dipping into the current. He pulls his lyre out from his haversack and tunes it patiently before singing soft, but clear into the evening's air

Look at Lee
You may think you see
Who she really is
But you may never know her

Every day
It's as if I play my part
So you see
If you wear a mask
You can fool the world
But you cannot fool your heart

Who is that girl I see
Staring straight back at me?
When will her reflection show
Who she is inside?

We are now
In a world where we
Have to guard our hearts
And what we believe in
But somehow
You can show the world
What's inside your heart
And be loved for who you are

Who is that man I see
Staring straight back at me?
Why is my reflection
Someone I don't know?
Must I insist that I'm
Civilized for all time?
When will my reflection show
Who I am inside?

There's a heart that must be
Free to find
That burns with a need to know
The reason why

When will we all reveal
What we think, how we feel?
Must there be a secret we
Are forced to hide?
I won't be told that I'm
Someone else for all time
When will my reflection show
Who I am inside?

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

"We're not going to destroy your art. You might need to put it in a museum when this is all done. I'll use a blanket or two instead, figure it out the rest of the way... never had to carry extra burlap before, learn something new every day."

Wei will work on dealing with the bodies unless there are objections, then come back for dinner with thankful noises.

Scarab Sages

2 people marked this as a favorite.
AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

You absolutely MUST do a version of I'll Make a Man Out of You, Grigorii!

Kiku frowns as she listens to the discussion on killing. Several minutes after the conversation apparently ended, she speaks up. "Killing does get easier for some people. They trade themselves away piece-by-piece, bartering their hearts, their souls, and their dreams for victories. They think they can win anything if they merely give up enough. But we all lose someday. What do you think happens to someone who loses when they had already traded away everything for victory? I have seen it, the emptiness of their anger as they fall silent for the final time."

"Please, always hold onto as much of yourself as possible. Faith, honor--" her voice gets very quiet, her gaze turning inward "--foolish dreams--" she returns her eyes to Leeara, managing a smile "--or even something as simple as the feeling of cooking a nice meal for people you care about. Your heart may bleed, but at least you will always know it's still alive."

She laughs, an exhausted exhale following.

"I apologize for being so serious. You can tell I was rereading Vildeis's holy texts."

She walks up to Wei Ji, tapping him on the shoulder as he moves to take the bodies.

"Um, before we move the bodies, I would like to perhaps try something. There is a spell I used before, Grave Words, that may provide us with some help."

She looks at each of the bodies, taking a deep breath as she steels herself for whatever madness they might spew.

If nobody objects, she will use the spell on each body

Here's a [url=http://www.d20pfsrd.com/magic/all-spells/g/grave-words] link to the spell for a refresher. GM Hmm will need to roll the percent chance of useful info secretly.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk turns to Kiku.

"That's fine with we. Anymore information we can learn will surely help us."

Harsk mentions to Lee.

"No...the killing doesn't come easy. Sometimes it's a matter of your life. Other times it's the life of your friends or family. I've hunted giants and other creatures for many years. I don't like it. But sometimes you have to defend yourself and your clans people. And don't worry about crotchety! I know a thing or two about that!"

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

"Any information we can get right now is good information. Right now we're operating in a bit of a void. Go right ahead, Kiku."

Wei supports Kiku's thought of using special techniques.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Kiku touches a hand to one of the dead cultists and the man starts babbling in a horrible-sounding language that is half-screech. " ឆ្កេញី ! ដែលមាន ក្រញ៉ាំជើង !"

Aklo:
Aaargh! The b+~!$ has claws!

Pausing here in case you want to do anything before casting Gravewords on the other one.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Done! But, you'll have to wait until we fight again ;)

Grigorii attempts a mending on Leeara's bed. He gives the cot an appraising look, "When we have reached the bottom of this mess, I will come back and make whole your bed here. We will set this to rights."

"I prefer the dead speak through song and legend, but this might help. Could anyone understand that?"

Reflection (alternate):

Disney version instead of Christina
Look at Lee
She could almost pass for a pathfinder
Or a baker’s daughter
Can it be
She is here to play some part?
Now you see
That if she were truly to be herself
She would warm this party's hearts

Who is that girl I see
Staring straight back at me
Why is her reflection
Someone she won't show

Somehow she cannot hide
Who she is, though she tried
When will her reflection show
Who she is with pride


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Leeara's eyes go wide. "That's the screeching language they spoke back in the mine. I've never heard anything like it before."

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Kiku is taken aback by the corpse's speech. She looks to her companions, a concerned expression on her face.

"Hmm...do any of you speak this language? I am unfamiliar with it. I do have a scroll of Comprehend Languages, but I would prefer to save it for when it might be more useful."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

If your sheets are accurate, none of you do. Someone might have a wand that I missed, though. I didn't search your gear.


1 person marked this as a favorite.
"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

When Kiku touches the other dead cultist, he screeches, “លាមក ! ទទួល នាងពី ខ្ញុំ! ទទួល នាងពី ខ្ញុំ!

Aklo:
Sh*t! Get her off me! GET HER OFF ME!

Linguistics 20:
You can’t understand it, but you’re pretty sure that this is Aklo, a language spoken by some very unpleasant creatures. It’s found in remote pockets of the Darklands, and is thought to have otherworldly origins. It is believed to be the language of some serpentfolk, but also spoken by creatures as diverse as the linnorm, neothelid, aboleth, shoggoth, and gibbering mouther]; mortals struggle to learn and speak it. It shares certain similarities with Gnome and Orvian. Aklo is also spoken in the Darklands of Tian Xia, and by strange eldritch entities and certain ancient powers from the First World.

If one of you had a Comprehend Languages wand, you can of course use it to read the Aklo spoiler. Otherwise, I'm assuming that you guys mainly heard screech.

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Linguistics: 1d20 + 5 ⇒ (11) + 5 = 16

"I don't know what language that could be, but now we know what to listen for. Keep that scroll handy, Kiku."

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

"I agree. Save your scroll. We know there is obviously something not human waiting for us, and the ability to communicate with them might be important to talk our way out of a possible fight."

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Linguistics(For Reasons? DC 20: 1d20 + 6 ⇒ (8) + 6 = 14

The tengu winces at the second painful-to-listen to screeching. "Ugh, it's worse than gears grinding! Second time doesn't help any!"

"In addition, the Master of Masters has seen fit to give me such insight as well today, should I need to call up on in. Given the last mission I was on I'd prefer to hang onto the option as long as possible as well."


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Heigh ho! Heigh ho!

With more questions raised than answered, you ponder the mystery of the screeching corpses for only a little while before you realize it's time to move on if you're going to make it to the mines tonight. You wrap the bodies in the blankets, weigh them down with stones, and toss them into the river.

Before you go, Lee hugs all of you, especially Grigorii and Kiku. “Thank you for the song, and helping me, and for trying to fix my bed. I’ll see you tomorrow?”

Buoyed up by excellent home cooking, you follow Lee’s map traveling for a couple hours through some very pretty hill country covered in prairie grasses. The whole area is peppered with old mining roads and occasional caves. The Nesher Mine is located about 13 miles southwest of Dustpawn, though only ten miles east of Leeara’s hideaway. You arrive there about an hour before sunset. The mine itself is relatively unimpressive from the outside—merely a cave opening at the base of a hill that’s been widened and braced with timbers. A weathered, hand-painted sign with faded red lettering proudly proclaims, “NESHER MINES.”

The cave beyond is relatively shallow, extending only 15 feet underground before it ends. A hole in the center of the cave allows access to the mine proper—a wooden lift operated by a hand-cranked winch mounted on the platform, allowing an easy descent to the mine below.

GM Screen:

Perception, Azara: 1d20 + 13 ⇒ (15) + 13 = 28
Perception, Biter: 1d20 + 6 ⇒ (16) + 6 = 22
Perception, Grigorii: 1d20 + 6 ⇒ (1) + 6 = 7
Perception, Harsk: 1d20 + 14 ⇒ (7) + 14 = 21
Perception, Kiku: 1d20 + 6 ⇒ (9) + 6 = 15
Perception, Shel: 1d20 + 14 ⇒ (12) + 14 = 26 17 if a trap
Perception, Wei Ji: 1d20 + 22 ⇒ (18) + 22 = 40
Perception, Yojimbo: 1d20 + 4 ⇒ (2) + 4 = 6

It appears to be untrapped. Though the lift mechanism is old, it looks sturdy enough to send one person down at a time. Perhaps two, if they’re both small and light.

Survival DC 15:
There’s lots of fresh humanoid tracks leading into and out of the mine, made by different feet.

Survival DC 25:
There are multiple sets of footprints leaving the mine. The impressions are spaced far apart and heavy on the toes, a pattern consistent with sprinting. Among them, you see Leeara’s distinctive footprints along with those made by much heavier boots.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Survival 1d20 + 7 ⇒ (19) + 7 = 26

"Look, distinctive tracks yet again. Little ones that I'd bet are Lee's and heavy ones by someone who looks like they were chasing her from the spacing of them. There was a definite chase here..."

Scarab Sages

1 person marked this as a favorite.
AC 30 T 14(22 vs incorp touch) FF 26| HP 24/59 (DR 5/magic+slashing) | F +9 R +11 W +4 (+4 morale vs enchant) | Init +3| Perc +4 Phantom (zeal)
Spells/Effects Active:
Haste, Contagious Zeal, Displacement, Shield, Mage Armor, Ectoplasmic Form

Yojimbo floats over towards Shel at the mention of tracks. He stops and looks over her shoulder, a rather simple task given the height difference.

Survival: 1d20 + 9 ⇒ (20) + 9 = 29+3 if tracking

He nods sagely. Glances to Shel, then back at the tracks, then to Kiku, then back to the tracks.

"She is correct."

He floats back to Kiku's side, folding his arms once more.

Silver Crusade

1 person marked this as a favorite.
Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"Good eyes. I didn't see as much as you did Shel!"

Survival with tracking bonus: 1d20 + 20 ⇒ (1) + 20 = 21

Sovereign Court

1 person marked this as a favorite.
Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Shel shoots a crook eye at Yojimbo, "Of course I am. Don't act so shocked."

Liberty's Edge

1 person marked this as a favorite.
Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Even though the fallen individuals are not members of his faith, after Kiku is done with her efforts for the slain Wei is exceptionally respectful of the dead, almost formal as he puts together their improvised burial shrouds.

Tien:
"May the Master help you find enlightenment in your next incarnation, if it should be so. May your rest be peaceful and retun you to the world when you are ready to learn again."

The tengu is quiet for a significant time after the disposal of the fallen. Master of masters, thank you for the lesson, that we might all grow from it.

Survival(+5 for tracking, if applicable): 1d20 + 10 ⇒ (9) + 10 = 19

"Hold on. I've seen something like this before, but it slipped my mind to prepare for it. Oil. If we don't prepare the device properly, it will be very loud and squeaky, or worse."

K: Engineering(How effective would oil be to diminish a noisy lift?): 1d20 + 6 ⇒ (12) + 6 = 18

Profession: Engineering (How practical is Wei's suggestion?): 1d20 + 8 ⇒ (8) + 8 = 16

EDIT: Wei has Oil of Daylight, flint and steel, but hadn't been carrying oil because of paranoia from having a Mad Bomber what Bombs at Midnight in a previous expedition and was terrified of being *set on fire* again, relying on things like Light spells and the such. Lesson *learned*. Also, sorry for the post and edit-method, but there really isn't a good way to model a die roll without being presumptive as to the results...


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Harsk, you do know you can take ten, right?

So, who'll be first into the mine?

Silver Crusade

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Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Oh...right. I'm use not not taking ten.

Harks moves forward cautiously into the mine trying to take advantage of the rocky sides.

Stealth: 1d20 + 17 ⇒ (15) + 17 = 32


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"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Wei Ji thinks that the creaky lift will make more noise than an orcish marching band. To counteract that, you would need to improve its performance with a knowledge engineering, disable device or other applicable skill. Yes, oil would help.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Wei will put a cautioning hand out to Harsk.

"Hold up a second, let me oil that sucker. Got some handy? Anyone?"

Take 10 (if allowed) K: Engineering: 10 + 6 = 16

If allowed, that'd be an assist to Shel for Disable Device, if needed.

The tengu will eagerly point out the points where the thing will make enough noise to raise the dead to Shel, since she was very capable in the hideout, and then he gives Grigorii a glance, for the possibility of inspirational tunes...

Dark Archive

Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

I would like to hear that!

Grigorii casts heroism on Shel again when the party reaches the mine. "Think you can take care of that noise, Shel?"

I can sing for Strength checks, or hustled overland movement. Heroism will have to do.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sorry, was in court this mid morning. Back now.

Disable Device with Heroism 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36

"Yep, good call. I think I might be better to ride down in it, Harsk, no offense meant of course, but the weight um, distribution might be a bit better with me in the saddle. And it just so happens I have just the thing," she says as she produces a regular flask of oil. "Three of them, in fact. Always be prepared, right, Grigori?!" She oils the appropriate places and hops in the basket.

If the basket is large enough, Shel doesn't object to everyone coming down at once. I was thinking more of a bucket type thing, but I might be wrong about that.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Shel gets up in the mechanism, cheerfully oiling the gears and winches, tightening some bolts, adjusting others to smooth the descent. She makes the cantankerous lift far more quiet, though she cannot remove all the creakiness. Some remains from the sheer age of the wooden boards used to build it.

Considering how light Shel is, there'd be room for her and one other person. If you rode down with Harsk, you two would both want to give me acrobatics checks to keep the balance right as you descended. The weight disparity between you two is extreme unless you're sitting on him somehow.

Are you both going down?

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

What did Shel do to have to go to court? haha. I think Harsk would want to go too.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Real life Shel has Profession: Barrister maxed. She's always in court!

If you're both going, roll those acrobatic checks!

Sovereign Court

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Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Let's do it, Harsk!

Acrobatics with Heroism 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34

"Keep on your side, HArsk! Not too far, or you'll knock yourself off balance," Shel grumbles in a whispered voice, hoping the dwarf didn't upset the applecart, as it were.

Yeah, I failed my Will save when I was younger and ended up mucking up my Profession roll badly, lol.


I am the tool of the GM

Click... Whirr...

BOTTING HARSK'S ROLL so that we can roll on into the Mines tonight.
___

Harsk's Untrained Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

While not the trained acrobat that Shel is, Harsk is graceful enough to stick to his side and let Shel do the tough work of balancing the bucket for their two disparate weights. The bucket swings a bit, but does not thud heavily into the side of the wall as the two of them descend into the mine.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Shel and Harsk descend in the bucket, swaying and creaking gently. Twenty feet below, they hit the floor of the cavern. The shaft above you offers enough light to see by. To the north a winding tunnel leads deeper underground. Numerous pickaxes, shovels, buckets, sledges, and other mining gear sit near the walls. Here and there, remnants of the dismantled tracks lean against walls.

Knowledge Engineering or Profession Miner 15:
Those tracks were once part of a system of tracks and carts that ran through this whole mine. Them being pulled up like this is a sure sign of a mine on hard times, one that has had to cannibalize and sell its equipment in order to keep going.

Perception 15:
The tools on the ground are serviceable, but none of them are particularly valuable. Many of them have the initials, ‘H.N.’ or ‘G.N.’ carved into them.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Perception 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31

"Yep, it's a mine all right. These tools are initialed though. H.N. or G.N. Ring any bells?"


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

If you call up and down the shaft, it will be loud. Are the rest of you descending?

We are at Slide 7, Location C1.

Sovereign Court

Ranger 2/Rogue 10 | HP 85/99| AC 29/ 22(23) touch/23(24)flatfooted | Sneak Attack +5d6 | Resiliency 1/day F+16,R+22,W+13 ((1/day can reroll Will save)| Init. +10(+12)| Perc +19/24*(+21/26)| Evasion | Trap Sense +4 | Improved Uncanny Dodge

Sorry, DM, that comment was meant to just be to Harsk.

Dark Archive

1 person marked this as a favorite.
Male N Half-Orc Skald 11 (songs) | AC: 24 (12 Tch, 22* Fl ) | DR: 1/- | CMB: +11, CMD: 21 | F: +14 , R: +10, W: +12 | Init: +2 | Perc: +10, SM: +20 (GM: +5) | Speed 30ft | HP: 85/85 | Raging Song: 31/36 | Glorymane Attacks: 3/3 Spells: 1st- 6/6 2nd- 3/5 3rd- 5/5 4th- 2/3 | Spell Kenning 2/2 | Active conditions: Heroism(Extended)

Grigorii volunteers to be the next to descend.

When he reaches the bottom, "Leeara mentioned that Garth and Hub Nesher are the owners of the mine."

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

When it is his turn, Wei will head on down quietly and then keep an eye on the perimeter/down the tunnel.

Take 10(Perception): 10 + 22 = 32


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

The whole party makes it down the shaft. As Shel and Harsk scout ahead down the tunnel, they discover that the tunnel branches in two directions. One direction leads to a widening cavern to the left, the other down a longer passage to the right that turns in the distance.

Which way do you choose to go?

Scarab Sages

AC 19 T 13 FF 16 | HP 84(87)/84(87)| F +13 R +10 W +17 (+4 to all vs. undead, +1 vs death effects) | Init +3| Perc +9 Human (Half Varisian, Half Tian-Min)
Spells Per Day Remaining:
3-4/5 2-5/6 1-6/7
Spells Active:
Haste

Kiku will have Yojimbo take the lead, floating out a bit ahead of the rest of the party. Unless someone else has a different preference.

"Um...I believe the rule is that you always go left first?"

Kiku concentrates, drawing upon what she has learned from her connection to her phantom to sense spirits and other undead.

She has detect undead at will from her class, so she will concentrate and keep that up as the party progresses along

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