Yojimbo--Kiku's Phantom
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Yojimbo opts-into Grigorii's song and steps up to strike at the rhino-man next to him.
Slam Attack 1 (piranha strike): 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Slam Damage 1 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 10
Slam Attack 2 (piranha strike): 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Slam Damage 2 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 10
Spirit Slam: 1d20 + 10 ⇒ (8) + 10 = 18
Negative Energy Damage: 1d4 + 4 ⇒ (2) + 4 = 6
He notices the concern emanating from his master, though, and he momentarily loses his focus.
Gogo shitty rolls!
Shel Whispertongue PFS
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Shel takes a 5' step and flanks tan rhino with the warpriest. She knew she could barely scratch it, so she accepted Grigori's raging song to go with the heroism spell. She swings twice and the shadow spirits around her attack the creature.
Attack 1d20 + 12 + 2 + 2 + 2 ⇒ (9) + 12 + 2 + 2 + 2 = 27
Damage 1d4 + 3 + 2 + 2 ⇒ (1) + 3 + 2 + 2 = 8 plus
3d6 ⇒ (1, 5, 6) = 12 sneak attack
Attack 1d20 + 12 + 2 + 2 + 2 ⇒ (17) + 12 + 2 + 2 + 2 = 35
Damage 1d4 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10 plus
3d6 ⇒ (5, 5, 3) = 13 sneak attack
Spirit attack 1d20 + 10 ⇒ (17) + 10 = 27
Damage 1d4 + 4 ⇒ (3) + 4 = 7
| GM Hmm |
T: 2 + 9 + 2 + 1 + 11 + 4 + 3 + 4 + 8 + 6 + 9 + 3 = 62
R: 11 = 11
Kiku targets Red with her magic missile wand. Yojimbo attempts to hit the Red Rhino, but keeps bouncing off the rhino's thick skin. Shel hits Tan over and over again, both with kukris and with the raging spirits slams. Her fierce cuts make some progress, though the rhinos thick skin absorbs some of the onslaught.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino, Red Rhino, Kiku, Wei Ji, Grigorii
Baaldryn and Harsk are up!
Baaldryn Ozemson
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Baaldryn takes a step to the south (to negate flanking) and strikes out at the red target...
BSword1+2hPA+FF: 1d20 + 15 ⇒ (8) + 15 = 23 ...DMG: 1d10 + 17 ⇒ (8) + 17 = 25
BSword+2hPA: 1d20 + 8 ⇒ (2) + 8 = 10 ...DMG: 1d10 + 17 ⇒ (6) + 17 = 23
| GM Hmm |
Baaldryn repositions himself and then strikes out at Red. His first blow lands solidly, though he notices that a small part of his damage seems to be absorbed by Red's thick hide. His second hit just glances off the rhino like nothing happened.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino, Red Rhino, Kiku, Wei Ji, Grigorii
Harsk is up!
Harsk Hammerfist dwarf
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sorry for the delay I'm assuming at least one crits
Harsk takes a step closer to his friends and attacks the last rhino. One of his bolts strikes hard into it's skin.
Damm he has thick skin!"
1st attack
attack: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d10 + 1 ⇒ (4) + 1 = 5
fire: 1d6 ⇒ 3
2nd attack
attack: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d10 + 1 ⇒ (9) + 1 = 10
fire: 1d6 ⇒ 3
3rd attack
attack: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d10 + 1 ⇒ (8) + 1 = 9
fire: 1d6 ⇒ 3
crit confirmation
attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d10 + 1 ⇒ (4) + 1 = 5
fire: 1d10 ⇒ 5
2nd crit confirmation
attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d10 + 1 ⇒ (9) + 1 = 10
fire: 1d10 ⇒ 4
| GM Hmm |
I don't know what you mean by 'last' rhino, but I'm going to assume here that it was Tan, the last you fired at. Fair?
T: 2 + 9 + 2 + 1 + 11 + 4 + 3 + 4 + 8 + 6 + 9 + 3 + 8 + 13 + 14 = 97
R: 11 + 21 = 32
Harsk fires at the Tan Rhino. One of his flaming bolts hits solidly, while another hits the Tan Rhino straight in the eye. It goes down...
Tan Rhino Stabilize roll: 1d20 + 9 ⇒ (20) + 9 = 29
...and it stabilizes like the badass rhino it is!
Meanwhile, Red Rhino continues to attack Baaldryn from higher ground...
Long Sword, Higher Ground: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
Long Sword Iterative, Higher Ground: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
...but shaken by watching his comrade fall, he misses Baaldryn every time. He roars his frustration to the sky.
Only one guy is left, but keep in mind he's ten feet up. Most of you will have to climb to get to him.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (barely wounded), Kiku, Wei Ji, Grigorii
The whole party is up. Kick Red Rhino butt!
Wei Ji
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The tengu moves further into the wreckage while looking for a good way to climb up to the fighting, also looking for solid ground.
Climb (presuming Wings are done for now: 1d20 + 7 ⇒ (8) + 7 = 15
It takes a bit of effort, but he gets up well enough, and he gets *away from the edge* so he doesn't fall back down.
Climbing is half-normal speed, so 15' up, but 5' extra left over to move 5' 'east'. Double Move.
Grigorii
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Grigorii moves up to the edge of the debris and stows Glorymane.
"Time to climb"
+4 morale Str is +2 to Climb checks!
Style - Taylor Swift
So it goes
He can't keep his wild eyes off the foe
Watch the gnome
Bets are off, he's going for the throat
I say I heard that you been out and about on some other world
Some other world
He says, what you've heard it's true but I
Can't stop thinking about Apostae
I said I've been there too a few times
You got that mad gleam, raging look in your eye
And I got that big, ripped, classic thing that you like
And when we go crashing in, we come back every time.
Cause rage always makes us hostile
Rage always makes us hostile
You got that long sword, held back, armored suit.
And I got that readied spell and a tight little lute,
And when we go crashing in, we come back every time.
Cause rage never goes out of style
Rage never goes out of style.
Shel Whispertongue PFS
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Shel stows her blades and takes off climbing to help with the remaining rhino person.
Climb 1d20 + 8 ⇒ (14) + 8 = 22
| GM Hmm |
Grigorii, Wei Ji and Shel climb. Baaldryn stands there, readying for new threats, but he looks tough while doing it.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (barely wounded), Kiku, Wei Ji, Grigorii
Harsk, Yojimbo and Kiku are up!
Yojimbo--Kiku's Phantom
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Yojimbo resets his stance, his ectoplasm still churning from Grigorii's music.
"Fall."
He sidesteps around the rhino, swinging with great force and verve, striking a might blow against the poor mutated man.
Slam Attack 1 (piranha strike): 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Slam Damage 1 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15
Crit Confirm: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28
Crit Damage: 1d8 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11
Slam Attack 2 (piranha strike): 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17
Slam Damage 2 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15
Spirit Slam: 1d20 + 10 ⇒ (7) + 10 = 17
Negative Energy Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Kiku Caritas
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Kiku looks up at all of her friends climbing up and bites her lip. Knowing there's only a single wounded rhino-person left, as well as being all-too-aware of her own lacking ability to climb, she declines to rush after. Instead, she closes her eyes and says a quick prayer.
"Korada, the Open Hand of Harmony, please grant this phantom the guidance of your foresight."
She casts Guidance and has Yojimbo deliver it as an immediate action to himself.
| GM Hmm |
Red Rhino doesn't fall, but he certainly notices Yojimbo's first hit, which packs a wallop. Yojimbo's other attacks just glance off the Rhino's tough hide.
Kiku casts guidance, and awaits the upcoming battle nervously.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (a mit more wounded), Kiku, Wei Ji, Grigorii
Harsk, you're up. To save us battle time, why don't you post your shots for both this round and the next?
Harsk Hammerfist dwarf
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my bad...Will do. Work has been busy..
Hark unleashes a furry of bolts at the rhino.
1st attack
attack: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d10 + 1 ⇒ (10) + 1 = 11
fire: 1d6 ⇒ 2
2nd attack
attack: 1d20 + 13 ⇒ (2) + 13 = 15
damage: 1d10 + 1 ⇒ (2) + 1 = 3
fire: 1d6 ⇒ 5
3rd attack
attack: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d10 + 1 ⇒ (10) + 1 = 11
fire: 1d6 ⇒ 6
Next round
1st attack
attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 1d10 + 1 ⇒ (1) + 1 = 2
fire: 1d6 ⇒ 5
2nd attack
attack: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d10 + 1 ⇒ (5) + 1 = 6
fire: 1d6 ⇒ 5
3rd attack
attack: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d10 + 1 ⇒ (10) + 1 = 11
fire: 1d6 ⇒ 4
| GM Hmm |
In his current round of attacks, Harsk's first crossbow bolt hits solidly. The others plink off the Red Rhino's thick hide.
Then the Red Rhino goes, single-mindedly trying to hit Baaldryn on the head.
Longsword, Higher Ground: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Longsword, Iterative, Higher Ground: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Both of his hits glance off the heavily armored warpriest!
Then Harsk's next round of attacks go off! Once again, one bolt hits solidly, while the rest glance off the rhino.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (wounded), Kiku, Wei Ji, Grigorii
Bold players are up. Can you hit the Red Rhino? Only time will tell!
Grigorii
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Grigorii climbs up the woodwork to reach the higher ground.
Climb: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Climb: 1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19
Climb Lirgen's Glory,
Search high and wide,
Follow every byway,
Every path be tried.
Climb Lirgen's Glory,
Search every hole,
Follow every rainbow,
'Till we find our goal.
| GM Hmm |
Grigorii climbs!
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (wounded), Kiku, Wei Ji, Grigorii
Shel, Baaldryn, Yojimbo, Kiku and Wei Ji are all up!
Shel Whispertongue PFS
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Shel delays, waiting for a flanking partner.
If one arrives, she steps forward, drawing on of her kukri, and slashes at the remaining rhino.
Readied Action:
Damage 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 plus
3d6 ⇒ (3, 5, 3) = 11 sneak attack
Possible crit 1d20 + 14 + 2 + 2 ⇒ (3) + 14 + 2 + 2 = 21
Damage 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
| GM Hmm |
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The Red Rhino enthusiastically takes his attack of opportunity on Baaldryn and attempts to clang once again his long sword off Baaldryn's helmet.
Long Sword, Higher Ground: 1d20 + 15 + 1 ⇒ (4) + 15 + 1 = 20
But he fails to connect as Baaldryn slips away, and he gives an unhappy snort and moans, "Aooow!" like someone took his favorite toy away.
Rhino Rhino Rhino
Dumber than a dino
Lurchin’ like a wino
Smashin’ at your spine - oh
Thickhide!
Clear the deck
(Climb on up!)
What the heck?
(Clear the deck)
What the heck?
(Climb on up!)
Thickhide!
Cut 'em up
(Watch 'em bounce!)
Watch 'em bounce
(Cut em' up!)
Cut 'em up
Watch 'em bounce,
Thickhide!
Source: Rawhide Theme Song
Meanwhile, Shel readies for a flanking buddy.
ORDER: Shel, Baaldryn, Harsk, Yojimbo, Tan Rhino (unconscious), Red Rhino (wounded), Kiku, Wei Ji, Grigorii
Yojimbo, Kiku and Wei Ji are all up!
Yojimbo--Kiku's Phantom
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Yojimbo steps into a flank with Shel, seeing an opportunity to end this battle once-and-for all.
Slam Attack 1 (piranha strike flank): 1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13
Slam Damage 1 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 10
Slam Attack 2 (piranha strike, flank): 1d20 + 11 - 2 + 2 ⇒ (19) + 11 - 2 + 2 = 30
Slam Damage 2 (piranha strike, raging song): 1d8 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11
Crit Confirm: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Crit Damage: 1d8 + 1 + 4 + 2 ⇒ (4) + 1 + 4 + 2 = 11
Spirit Slam (flank): 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Negative Energy Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Kiku Caritas
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Shifting nervously in her place as she continues to worry about the fate of the cursed rhino-man, she once again calls upon guidance.
"Korada, the Open Hand of Harmony, please grant this tengu the guidance of your foresight."
She casts Guidance and has Yojimbo deliver it as an immediate action to Wei Ji behind him.
| GM Hmm |
Under the combined onslaught of Shel and Yojimbo, the Red Rhino goes down!
Stabilize?: 1d20 + 9 ⇒ (17) + 9 = 26 Like a champ!
-- COMBAT OVER --
As you look around you, you realize that you're probably in a wrecked recreation room. There are comfy chairs, and scattered game and card pieces everywhere. Along one side is the remains of what appears to a pantry, built in stove, and dining counter.
Portraits of elves dating from happier times appear along the wall, including one of a tiny elven woman with chestnut hair that Wei Ji recognizes as Sonarisa. There is also a portrait of a pair of muscular twins with longswords up against a backdrop of starry sky, and a respectable looking man in a Captain's uniform with the Orrery and a star chart.
Both Rhinos lay unconscious, breathing but barely alive. What do you do? Also, where are you heading next? D4? D6?
On the rhinos you find the following*:
____
* Taking into consideration Grigorii's take ten Spellcraft.
Shel Whispertongue PFS
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"So, these rhinos are teh twins in the portrait. We know about Sonarisa. Who is the Captain, and where is the orrery are the questions that jump to mind for me at least."
Shel, once the group is ready, heads to the door at D4. She looks it over carefully, wondering if it might be trapped.
Perception 1d20 + 17 ⇒ (10) + 17 = 27
If she doesn't spot anything, she opens it. If she does, she attempts to disable the trap.
Disable Device 1d20 + 21 ⇒ (16) + 21 = 37
Grigorii
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After identifying the items found in this area, Grigorii restores Glorymane to his rightful place.
What do you think of this, friend? <Questioning>
The shield's reply comes through their empathetic bond, <Eager Curiosity>, <Delight>
Grigorii stands near the hallway, ready to rush to Shel's aid should she find trouble in her explorations.
Wei Ji
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Brother Wei employs the ancient arcane arts of knot-tying as taught to all novice Pathfinders that had the privilege of encountering Paracountess Zarta Dralneen as well as the in-depth tutorial he had with a member of the Savored Sting's following shortly before this mission to secure the rhinos and ties the knots so they tug against each other if they try to break loose, after verifying that they are stable.
Perception: 1d20 + 22 ⇒ (12) + 22 = 34
He observes them warily, though, to make sure that neither is healing much more quickly than rhino-elfs should... if wounds are closing rapidly or the like, another method will need to be applied, such as fire to slow the process -- not to kill, but to stop them from healing completely and having to repeat the subdual process.
Baaldryn Ozemson
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"Shall we take the potions? I would not mind carrying one one for future use" Baaldryn says as he climbs his way up to rejoin the group.
Wei Ji
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"I'd recommend that folks who do not have a ready and easy source of healing and might be on the front lines take those, and keep them visibly accessible for the rest of the party, just in case."
The tengu gives the bonds an experimental tug just to verify their construction.
| GM Hmm |
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Three bunk beds sit near this room's western wall. The remains of a small shrine clutter one corner of the room, and numerous books rest on thin shelves lining the chamber. Broken and scattered crystals lie all over this floor, as well as the crumpled bodies of a pair of cultists in star-patterned dark robes like the ones Abby and Wendir had worn.
The indistinct shape of a woman coalesces near the dead bodies. She looks like a shadowy elf whose body is made of the darkness of space. Her eyes resemble spiraling galaxies and her long, thin fingers end in talons. She moves casually through the furniture of the room as she turns to stare at Shel.
[There's an image of her from behind on slide 6]
___
Such powerful dreamers lived here...
The woman's voice speaks not only in Shel's mind, but in the minds of everyone else in the party. She sounds like Sonarisa, only far more educated and self-assured. Dreams of travel, of exploration and the stars. Dreams of glory. There was a poet here, once. She had lovely, lovely dreams but she fled the ship before I could ask her about them. About myself.
Then it all went wrong. The dreams, the dreamers, turned twisted. Hope became despair, and the dream... IT BECAME A NIGHTMARE. The minds here now are not nourishing. But you have a lively mind, don’t you? So full of ambition and yearning. You want to be a Venture Captain. Lovely!
Come here, little treat.
____
Initiative, Dream: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative, Baaldryn: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative, Grigorii: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative, Harsk: 1d20 + 5 ⇒ (18) + 5 = 23
Initiative, Kiku: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative, Shel: 1d20 + 9 ⇒ (13) + 9 = 22
Initiative, Wei Ji: 1d20 + 4 ⇒ (15) + 4 = 19
Initiative, Yojimbo: 1d20 + 3 ⇒ (7) + 3 = 10
ORDER: Baaldryn, Harsk, Shel, Wei Ji, Grigorii, Yojimbo, Dream, Kiku
Everyone but Kiku is up!
Shel Whispertongue PFS
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"Get out of my head," Shel yells at the strange woman. She pulls out her captured wand of magic missiles and fires it at the woman.
UMD 1d20 + 16 ⇒ (1) + 16 = 17
Folio reroll: 1d20 + 16 ⇒ (18) + 16 = 34
Damage, if successful 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Grigorii
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At Shel's exclamation, Grigorii moves forward, drawing his own wand.
Know(planes): 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
"That's an animate dream! From time to time, when a powerfully imaginative sleeper wakes from a particularly vivid or unusual dream, a fragment of that dream lingers on the Ethereal Plane. To survive, this animate dream needs the power of living will, imagination, and emotion to sustain it. It’s incorporeal and has spell resistance."
Magic missile has spell resistance
UMD: 1d20 + 10 + 2 + 2 ⇒ (5) + 10 + 2 + 2 = 19
Grigorii brandishes the wand in his hand toward the creature, but it does not fire.
"Blasted splinter!"
Wei Ji
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"Bring her back to us, Shel!"
The tengu draws his shield and his mithril sabre, though both would be of limited use in this particular situation.
"They may say you're a dreamer... but you're not the only one. I hope some day you'll join us... and the world will be as one..." is offered as a thoughtful retort to the dream fragment's efforts to munch on Shel and her dreams.
Drawing weapons, fight defensively (Current AC 30/Touch 18)
| GM Hmm |
Shel, I need you to roll against SR with that caster level 5 wand. Also you have a movement action left if you want it.
Shel Whispertongue PFS
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Spell Resistance check 1d20 + 5 ⇒ (4) + 5 = 9
!}^#£#'#%*^¥!
Unfortunately, I don't think I have a move action left. Drawing the wand was a move and activating it is a standard. I wish I could run away, lol...
Grigorii
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"It's an outsider, not undead. Don't count on it!"
Yojimbo--Kiku's Phantom
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Yojimbo delays for Kiku, who will spend her action turning him incorporeal
| GM Hmm |
Shel fires her magic missile wand, but fails to get past the Dream's spell resistance. Grigorii identifies the Dream, but it shakes him so much that he cannot get his wand to fire. Baaldryn, Yojimbo, and Wei Ji delay in hopes that Shel will lead the Dream to them.
Meanwhile the Dream flies towards Shel, the galaxies in her starry eyes swirling as she meets Shel's gaze. Get out of your head? But how then could I savor your dreams or feast on your fear? We've got all the time in the world.
She reaches out a starry hand to touch Shel's cheek.
Incorporeal Touch vs Shel: 1d20 + 16 ⇒ (9) + 16 = 25
Negative Energy Damage + Nightmare Curse: 6d8 ⇒ (1, 5, 8, 3, 6, 3) = 26
For a few seconds, horrible visions flash through Shel's mind of failed missions, dead comrades, and reports filled with an endless litany of failure, but then...
Shel's Will Save vs Nightmare Curse: 1d20 + 8 ⇒ (17) + 8 = 25
...she shakes it off. Nicely done!
ORDER: Baaldryn, Harsk, Shel, Wei Ji, Grigorii, Yojimbo, Dream, Kiku
The entire party is up!
Wei Ji
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"We don't have all the time in all the worlds. The end is coming, and even you will be swept up with it and erased, with no legacy, no story, no wisdom to impart to those who would seek to learn from you. Do you have no aspirations, no hopes... no... dreams, lost one?"
Did the thing move next to Shel? Action pending on positioning, and Shel moving.
| GM Hmm |
| 1 person marked this as a favorite. |
What is this 'end' you speak of? I was once a dream of stars and a snippet of poetry, and then... I became something else. Those two fools behind me were once devoted to the thing that scared my poet away. They became something else, and they're better a part of me than what they were. If their 'Emissary' comes as you fear.... She pauses. YOU know my poet, don't you, feathered aspirant? A former slave who frees other slaves. Would you like to become part of something greater, too?
____
Yes, she moved!
Just not last night, when I was posting... tired. Sorry about that!
The whole party is still up!
Harsk Hammerfist dwarf
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"Draw it back! If you can"
ready to shoot if I get a clear shot. Not sure if it has complete cover from the doorway
attack: 1d20 + 15 ⇒ (1) + 15 = 16
damage(half): 1d10 + 1 ⇒ (1) + 1 = 2
Wei Ji
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| 1 person marked this as a favorite. |
"I do. Probably better than you. Unshackle yourself and come, grow, learn. Transcend your current state. I am waiting, eager student."
Wei murmurs up a bit as he speaks, hoping that the incorporeal entity takes the bait being dangled him and goes through the wall.
He murmurs a few other things as well, that might be a spell...
Protection from Evil
Shel Whispertongue PFS
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DM, I think Shel can take a withdraw action without taking an AoO as the door should make a hard corner, as best as I understand it. If that is true, that is what Shel will do...withdraw toward her mates.
Shel staggers back toward her friends, knowing she was next to useless against this incorporeal spirit, and its awful magic.
| GM Hmm |
Harsk readies an action. Wei Ji tempts the Dream with himself, and then casts Protection from Evil. A heavily wounded and terrified Shel full withdraws and staggers to her friends.
ORDER: Baaldryn, Harsk, Shel, Wei Ji, Grigorii, Yojimbo, Dream, Kiku
Baaldryn, Grigorii, Yojimbo and Kiku are up!
Grigorii
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Grigorii moves back to the party and casts good hope on everyone.
"With courage and teamwork, we will defeat this nightmare!"
This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
| GM Hmm |
Grigorii moves back and casts good hope.
+2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
ORDER: Baaldryn, Harsk, Shel, Wei Ji, Grigorii, Yojimbo, Dream, Kiku
Baaldryn, Yojimbo and Kiku are up!