PFS 2-02 Before the Dawn part II: Rescue at Azlant Ridge (Inactive)

Game Master Aeshuura

After infiltrating Bloodcove, you make your way to Azlant Ridge, delivering much needed supplies. With the Aspis Consortium hot on your heels, you must hurry to the dig site!


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Grand Lodge

Owlbear Rodeo

Nope, Morgrim is still up. EDIT: Fixed map.

Dias nods in response, calling her men into action as Shandor calls up a silent image of the monolith approaching the East wall, which appears to draw some 'fire' from the apes, trash, rocks, sticks, and other debris come flying from the wall at the giant golem, seeming to plink ineffectually off its armor. In reality, things rain down further in to the camp, sparing the defenders at the wall and giving them openings to attack.

It isn't until one of the charau-ka points out the lack of sounds emanating from the golem, that the ape-men begin to ignore the image and return their attentions to the defenders of the wall...

Grand Lodge

Owlbear Rodeo

Guessing that nobody has any more preparations they would like to make...

As you all make your way to the East wall, you see two charau-ka drop their two of the ex-Aspis refugees and make their way into camp!

GM Rolls:

Exitium: 1d20 + 2 ⇒ (6) + 2 = 8
Garret: 1d20 + 6 ⇒ (13) + 6 = 19
Morgrim: 1d20 + 4 ⇒ (3) + 4 = 7
Ralklain: 1d20 + 3 ⇒ (1) + 3 = 4
Ryskovich: 1d20 + 4 ⇒ (6) + 4 = 10
Shandor: 1d20 + 8 ⇒ (12) + 8 = 20
Charau-ka 1: 1d20 + 1 ⇒ (6) + 1 = 7
Charau-ka 2: 1d20 + 1 ⇒ (2) + 1 = 3

Initiative Order - Round 1
Shandor <-
Garret <-
Ryskovich <-
Exitium <-
Morgrim <-
Charau-ka 1
Ralklain
Charau-ka 2

Shandor, Garret, Ryskovich, Exitium, and Morgrim go!

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

Aye! Tigah goes fisst! Useless summoner!

Exitium sprints across the battlefield, raising dust across his path, and end up slashing the closest Charau-ka with a thousand cuts!
PA Bite: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19! Damage: 1d6 + 5 ⇒ (5) + 5 = 10
PA Claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21! Damage: 1d4 + 5 ⇒ (4) + 5 = 9
PA Claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25! Damage: 1d4 + 5 ⇒ (4) + 5 = 9

AC 18 for the round. Nice numbers are nice...

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor, deep in his wrathful trance, utters words of arcane and anger in ancient Thasslionian to empower his magic. Tattoos flare, magic comes alive, his enemies soon will be no more.

Casting Magic Missile on the furthest charau-ka.
Magic Missile (clvl 6th): 3d4 + 6 ⇒ (4, 3, 3) + 6 = 16

Silver Crusade

DECEASED

I'm a little confused by the map - is the grey area difficult terrain or anything? Wondering if a charge is an option...

Grand Lodge

Owlbear Rodeo

Garret is correct, as described at the entrance to the structure, the gray area is a terraced dig site. Each gradation is 5' deeper than the first. It is considered difficult terrain, so unless Exitium has some way to ignore difficult terrain he will not be able to charge.

Silver Crusade

DECEASED

Garret moves into the dig site, ready for the charau-ka to approach.

Double move as indicated on the map

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

He will just circle around and Bite, then. He moves 8 squares. Can he do that? Otherwise he can jump with +10 bonus, crossing the bottom of the hole.
Acrobatics to jump: 1d20 + 10 ⇒ (14) + 10 = 24

Grand Lodge

Owlbear Rodeo

No, you will be out of movement. It takes 2 squares to move into the first square of your move, and the second diagonal would be another 2 squares. You may jump up to your move, if you make a check. (Your check would allow you to jump 10-12 feet, because you do not have 10' running start, in which the DCs double.)

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

Tigah just moves, then!
Next!

Grand Lodge

Owlbear Rodeo

Shandor's arcane bolts fly across the camp, slamming into the chest of the furthest charau-ka! It stumbles a bit, but continues to stand!

There is a flurry of movement as the various Pathfinders move into tactical positions!

Initiative Order - Round 1
Shandor
Garret
Ryskovich <-
Exitium
Morgrim <-
Charau-ka 1
Ralklain
Charau-ka 2

Waiting for Ryskovich and Morgrim.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

double move/run, whatever to position on map :)

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim skirts the edge of the pit, hoping they can surround them before they can cause any more damage to the camp.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

I've moved Exitium a little so he won't be so vulnerable, since he could not attack anyway.

After the first Charau-ka acts Ralklain moves to get out of cover and casts Daze (DC 12) on the monster who have not acted yet.

Grand Lodge

Owlbear Rodeo

The uninjured charau-ka warrior lopes over to Exitium, hoping to wrangle him into a double team situation!

Club: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d4 + 3 ⇒ (3) + 3 = 6

The stone club bounces off Ralklain's magic armor spell, eliciting a luminescent flash!

Ralklain casts a spell at the wounded ape! Will DC 12: 1d20 + 2 ⇒ (12) + 2 = 14

The wounded ape-man steps to above Exitium, and swings down on him!

Club: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

But the eidolon's low profile allows it to duck the blow, causing it to slam into the earth and kick up dirt!

Initiative Order - Round 2
Shandor <-
Garret <-
Ryskovich <-
Exitium <-
Morgrim <-
Charau-ka 1
Ralklain
Charau-ka 2 [16 hp taken]

EDITED: Okay, boys, back up again!

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

Tigah Bite'n'Slash 'cause Tigah love to Hack'n'slash! Charau-ka 1
PA Bite: 1d20 + 4 ⇒ (13) + 4 = 17! Damage: 1d6 + 5 ⇒ (5) + 5 = 10
PA Claw: 1d20 + 4 ⇒ (17) + 4 = 21! Damage: 1d4 + 5 ⇒ (1) + 5 = 6
PA Claw: 1d20 + 4 ⇒ (8) + 4 = 12! Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor gets a little closer to the charau-ka, then casts another wrathful arcane missile. One of the missiles is aimed at the already wounded charau-ka, whereas the two other pierce the air to reach the other one.

MM x1: 1d4 + 2 ⇒ (4) + 2 = 6 on the wounded charau-ka that got hit by magic missile the round before

MM x2: 2d4 + 4 ⇒ (4, 4) + 4 = 12 on the other one

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

This is assuming I can single move and attack, no access to map right now :(

Ryskovich, seeing the ape creature tag team against the tiger, he leaps into action, hoping to catch them off guard.

PS rapier: 1d20 + 4 ⇒ (18) + 4 = 22
dam: 1d4 + 2 ⇒ (3) + 2 = 5

crit confirm: 1d20 + 4 ⇒ (1) + 4 = 5
dam: 1d4 + 2 ⇒ (4) + 2 = 6

Grand Lodge

Owlbear Rodeo

Shandor's missiles of fury slam into the charau-ka, dropping one and injuring the other! Seeing his opening, Ryskovich scrambles up the terraced face and stabs the remaining ape-man through the leg! Then, Exitium mauls the simian warrior, leaving a bloody, twitching mess.

After dropping the beast men, you have a few seconds 1 round to catch your breath before a couple more leap over the wall! Seeing you, the shriek and charge at you!

If anyone needs to do anything, you have one round, then everyone except Ral may go!

Initiative Order - Wave 2- Round 1
Shandor
Garret
Ryskovich
Exitium
Morgrim
Charau-ka 1
Ralklain
Charau-ka 2

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

Tigah will move north boarding the fence to hide, in his free round.
When the monsters jump off the fence he will pounce!
TIGAH! TIGAH! TIGAH!
PA Bite: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26! Damage: 1d6 + 5 ⇒ (4) + 5 = 9
PA Claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7! Damage: 1d4 + 5 ⇒ (1) + 5 = 6
PA Claw: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7! Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Confirmation: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22! Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor remains afar, his anger slowly boiling down. Yet when another wave appears, he's quick to cast another agressive spell.

Casting Magic Missile on the Charau-Ka closest to me (so the southern one).
Magic Missile: 3d4 + 6 ⇒ (1, 1, 2) + 6 = 10

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Btw Shandor, how do you get that +2 (instead of +1) for each missile? I have a sorcerer that could use that.

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

"Any one injured?" Morgrim asks in ragged breaths between waves. If anyone's badly injured, he will switch his battleaxe into his shield hand, move to them, and pull out his wand of CLW.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

The orc bloodline arcana give +1 damage per die rolled.

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

I am fine Morgrim, but I cannot speak for the others. Was that the... Ryskovich voice rails off as he sees two more charu-ka jumping the fence.

PS rapier: 1d20 + 4 ⇒ (7) + 4 = 11
dam: 1d4 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Owlbear Rodeo

If Garret does not respond by tomorrow, we will proceed.

Silver Crusade

DECEASED

Ah, shoot, sorry - lost track of things. Didn't mean to hold things up!

Garret moves quickly out of the dig site and swings his scimitar at the charau-ka nearest him (charau-ka 1), missing entirely.

Attack (Scimitar): 1d20 + 6 ⇒ (3) + 6 = 9
Damage (Scimitar): 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Owlbear Rodeo

Dropping down from the palisade, the ape man swings a club at Garret!

Charau-ka 1: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Coming closer than any of his kin, the club swings mere inches from the halfling's head!

Initiative Order - Wave 2- Round 1
Shandor
Garret
Ryskovich
Exitium
Morgrim
Charau-ka 1
Ralklain
Charau-ka 2

Ral, you are up!

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Ralklain shots his crossbow at Charau-ka 2:
L.Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14! Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Owlbear Rodeo

The charau-ka (2) sticks his head up over the palisade wall, hopping over hoping to overwhelm the halfling dervish. Almost in mid-air, Ralklain's bolt rips through the creature's shoulder! Before he can charge at the summoner, Exitium, a streak of iridescent grey fur, speeds at the ape-man, mauling it viciously!

Shandor's screaming bolts of magic having slammed into the chest of the other charau-ka overhead before its swing on Garret, cause the creature to wobble uncertainly above the halfling!

Initiative Order - Wave 2- Round 2
Shandor
Garret
Ryskovich
Exitium
Morgrim
Charau-ka 1 [10 hp taken]
Ralklain
Charau-ka 2 [dead]

You all may move except Ral.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor moves along the excavated pit to get closer to the action and conjures arcane energies, focusing them on a ray of frost aimed at the last Charau-ka of this wave. However, the ray misses the mark completely.

Range Touch Attack: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Ray of Frost damage: 1d3 + 1 ⇒ (3) + 1 = 4

Silver Crusade

DECEASED

Once more, Garret begins to spin, swiftly darting his blade in and out. The blade lashes out and strikes the remaining charau-ka...

Move action: Begin battle dance (3/7 rounds remaining)
Standard action: Attack charau-ka 1
Attack (Scimitar, Battle Dance): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Damage (Scimitar, Battle Dance): 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Critical Confirm (Scimitar, Battle Dance): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Critical Damage (Scimitar, Battle Dance): 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Grand Lodge

Owlbear Rodeo

Shandor's spell leaves a small hunk of ice on the palisade wall! Garret dances in and out, his curved blade weaving a hypnotic pattern, and slashes a deep gouge in the ape-man's side! The charau-ka yet stands!

Initiative Order - Wave 2- Round 2
Shandor [acted]
Garret [acted]
Ryskovich
Exitium
Morgrim
Charau-ka 1 [17 hp taken]
Ralklain
Charau-ka 2 [dead]

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich attempts to stab at the charu-ka next to him that bounded over the wall.

PS rapier: 1d20 + 4 ⇒ (2) + 4 = 6
dam: 1d4 + 2 ⇒ (1) + 2 = 3

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

The Tigah! steps on the body of the fallen Charau-ka and tries to reach for the other one:
PA Bite: 1d20 + 4 ⇒ (15) + 4 = 19! Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Owlbear Rodeo

Exitium leaps at the remaining ape warrior and latches onto its neck, dragging it down to the ground. Soon, it is a twitching mass of blood...

Looking around, it seems that most of the others are fighting off the last vestiges of the attack...

--

A ragged, much more muted cheer goes up from the camp’s exhausted defenders. The cheer is short-lived, however; almost immediately the guards in the tower sound their horns, and pointing at the cliff that looms over the south end of the dig.

You see what looks almost like a fool's plan, as all of the remaining charau-ka begin scaling the cliff face that houses the giant golems. Almost comically, you see one ape-man slip and fall to its death, and then another! After tens of the ape warriors have fallen to their death, one pair makes it safely to the bottom of the cliff face!

Initiative Order - Wave 3- Round 1
Shandor
Garret
Ryskovich
Exitium
Morgrim
Charau-ka 1
Ralklain
Charau-ka 2

Since it takes a while for the two to make it to the bottom, you may place yourself anywhere you please. Then, everyone but Ralklain may go...

Silver Crusade

Eidolon HP 15/15 | AC20/T12/F18 | CMB+5, CMD17(21trip) | Attacks +5/+5/+5 | 1d6+3/1d4+3/1d4+3

I'm getting angry now with so much bias against poor Ralklain... Always the last...

The fur ball charges to one of the apes (2) with baleful intent and takes out the poor thing. "Gimme gimme blood plx!" the tiger speaks, in a sinister voice!
PA Bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22! Damage: 1d6 + 5 ⇒ (4) + 5 = 9
PA Claw: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21! Damage: 1d4 + 5 ⇒ (2) + 5 = 7
PA Claw: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25! Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor shoots another volley of magic missiles at the charau-ka to the West.
MM: 3d4 + 6 ⇒ (4, 4, 1) + 6 = 15

Silver Crusade

DECEASED

Garret stands below the cliff, waiting for the charau-ka to descend. However, he judges the distances a bit too closely; the charau-ka lands so close to him that he's off-balance, and his blade cannot connect.

Standard action: Attack charau-ka 1
Attack (Scimitar): 1d20 + 6 ⇒ (1) + 6 = 7
Damage (Scimitar): 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Owlbear Rodeo

As soon as the first charau-ka lands safely, he looks around for his first target. As he looks to his right, to see another of his tribe-mates land safely, Shandor's volley of eldritch energy slams into his chest, knocking him back into the wall! The ape warrior claws his way back to a standing position, barely able to duck Garret's spinning blade!

The second charau-ka barely is able to decide to help his tribal brother when the flash of movement that is Exitium launches off into the first terrace into him! Shrieks of terror soon trail off and are replaced with a gurgle as it drowns in its own blood...

Initiative Order - Wave 3- Round 1
Shandor [acted]
Garret [acted]
Ryskovich <=
Exitium [acted]
Morgrim <=
Charau-ka 1 [15 hp taken]
Ralklain
Charau-ka 2 [dying]

Grand Lodge

HP 21/21 AC 19(18)/12/17(16) F+5 R+2 W+5 (+2 vs magic and poison) Init+4 Perc+7/+9 darkvision 60 ft SenseMotive+8 CMB+4 CMD16

Morgrim picks his way down the slope and slams his axe into the remaining ape-man.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Dark Archive

HP 50/50, AC/T/F 21/14/18, Intimidate +3, Perception +12, Initiative +2 , F/R/W: 8/6/4 (6 v fear) Halfling Fighter (Rondelero Duelist) 6.0

Ryskovich, looks around. He takes a couple deeps breathes than hears loud thuds coming near the entrance into the temple. He looks to see charu-ka, falling to their doom, an he laughs a bit. He walks closer to the temple, to watch the falling enemies, then a couple land on their feet. He watchs as Exitium rip one to shreds. He then moves into position with Garret, while arcane energy slams into it.

PS rapier: 1d20 + 6 ⇒ (12) + 6 = 18
dam: 1d4 + 2 ⇒ (3) + 2 = 5

Grand Lodge

Owlbear Rodeo

Ryskovich moves quickly into position, stabbing the ape-man through the chest! As the charau-ka warrior slumped to the ground, and Morgrim comes up to help, a falling body slams into it!

End Combat!

With the charau-ka and their champion defeated, the remnants of the ape-men flee back into the jungle, giving the excavation site its first relative peace in 10 months. With most of the camp either wounded or sick, Dias fears she may have to bury the site and take the key with her back to Absalom. Regardless, she thanks you profusely for your timely help, promises to report to her venture-captain in Absalom that the success at Azlant Ridge was due in no small part to your efforts.

A handful of the ex-Aspis agents survive the battle, Dias thanks them and then informs them they have 1 hour to rest and then vacate her camp before she orders her Pathfinders to flay the skin from their bones. The Aspis grumble about it, but leave as they were told to, the captain turning to give you all a final salute as the crest the last rise before descending out of view.

Over the next several days, Dias guides the camp through packing and loading the caravan wagons to head for the coast and catch a vessel bound for Absalom. She packs away the key and the monolith control device and has the camp workers bury all signs of their dig, including triggering a rock fall to rebury the door to the Azlanti complex.

--

Congratulations everyone! I will get you your chronicles in the next couple of days. This one was fun! I wish I could have done justice to the Kaiju fight! :p I hope that you all had fun!

I am going to take a little break, then I will start up again with another scenario!

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Poor Charau-kas.... I guess they faced the wrong party... Well done folks!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Thanks for this great experience! The monolith fight was definitely a unique moment, I had a blast! I'm always game for any scenario you plan on GMing, so I'm definitely interested.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

By the way for the Chronicle sheet, don't forget I'm out-of subtier. Here's my day job roll, almost forgot. Thanks!
Day Job (Craft Tattoo): 1d20 + 7 ⇒ (20) + 7 = 27

Grand Lodge

Owlbear Rodeo

Yup, got it.

Silver Crusade

H.Summoner 2 HP 15/15 | AC17/T13/FF14 | CMB+2/CMD15 | F+1/R+3/W+3(+2) | Init +3/Conc. +4 | Perc +0, SM +0, DK vis.
Exitium:
HP 15/15 | AC20/T12/F18 | Perc. +4 SM +4 - CMB+5, CMD17(21trip)

Diplomacy for Caravan: 1d20 + 7 ⇒ (19) + 7 = 26

Oh yes day job. If you can, make a note of buying a caravan for me please Aeshuura (5PP).

Grand Lodge

Owlbear Rodeo

Anybody else have Day Jobs? Ryskovich, Garret, Morgrim?

Silver Crusade

DECEASED

Perform (Act): 1d20 + 7 ⇒ (10) + 7 = 17

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