Tsin Windscar |
Tsin bolts straight upwards as the forest resounds in Hektir's mighty roar. She flies back from the orb, and waves to the others to follow her back to the path to the north.
"Quinn's gift is too precious for me to wait while you finger the mud. Let's not waste time, and investigate further. The death of the pipers wasn't enough to destroy the First World barrier. Hektir! Someone get Hektir's attention."
She continues to use her flight to move as quickly as her armor allows. A couple of minutes between pipers, possibly?
She keeps a steady eye out for falling trees. The mucus and blood in her tears consistently smear her vision, maintaining her ire with each blink.
Perception: 1d20 + 11 ⇒ (1) + 11 = 12
Malavarius King |
Malavarius watches Tsin zip about through the air with driven purpose and nods, his beard wagging with the motion. He jabs his hat with the head of his staff and opines, "Zeno? Zeno! Why don't you fly around and help us like that, hmm? Lazy! That's what you are!" The old man looks to the halfling, the inebriate, and the ape then sighs. "You know, Zeno, this is quite a mess I think we've gotten mixed up in." The two exchange not-so-quiet observations as Malavarius trundles through the snow after Tsin.
Pemsworth Smith, Esq. |
3 people marked this as a favorite. |
Apetit is happy to wait to see what the magic items are and have a discussion about the orb before moving on.
I just want to revel, for a moment, in the glory that is "Ape-tit".
Pems looks down at the dead fey and gnomeling. "Tsin may be right. If there's more of these pipers, we should see to them before her enchantment is spent."
Tsin Windscar |
Tsin ascends as high as she can, and beckons the others to follow down the path to the north. She ventures ahead more boldly, the dead fey behind her offering her the wind beneath her wings.
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Let's call it 3 minutes at the start of this post, Tsin.
Tsin urges her companions on, rushing ahead of them to find the final dawn piper. Consequently, she doesn't spot two horrid creatures -- each with a stag's body, a hawk's wings and talons, and the head of a slavering wolf with a rack of sharp antlers on its brow -- emerge from the woods and fly over her companions.
They're perytons.
Their shadows touch Hektir and Mal, who feel a shiver run through them, their skin breaking out into goosebumps.
1d4 ⇒ 1
1d20 + 8 ⇒ (19) + 8 = 27
1d4 ⇒ 3
1d20 + 8 ⇒ (8) + 8 = 16
Hektir: 1d20 + 5 ⇒ (7) + 5 = 12
Malavarius: 1d20 + 1 ⇒ (1) + 1 = 2
Pemsworth: 1d20 + 8 ⇒ (12) + 8 = 20
Quinn: 1d20 + 3 ⇒ (8) + 3 = 11
Tsin: 1d20 + 5 ⇒ (11) + 5 = 16
Antagonist: 1d20 ⇒ 10
Everyone but Mal is up. They (and Tsin) are 40 feet up.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Special attacks: Horrific Critical (Ex) A peryton's gore attack threatens a critical hit on an 18–20. If a peryton kills a humanoid foe with a critical hit, it can tear out the victim's heart with its wolf-like teeth as a free action. Any creature that witnesses this savage event must make a DC 13 Fortitude save or be shaken for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.
Shadow Mark (Su) As a free action, a peryton can make a ranged touch attack by flying over a humanoid target—the maximum range of this attack is 300 feet. If the peryton hits, its shadow transforms to match the shadow of the creature struck. Once a peryton has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target, and every time the peryton hits that target with an attack, the creature must make a DC 13 Will save or become frightened for 1 round. This is a mind-affecting fear effect. The save DC is Charisma-based.
DR 5/magic
Worst save: Will
Tsin Windscar |
Round 1, Init 16
AC = 22, Deflection up from Pems
HP = 44/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed, Warded(+2 to Saves), Flight(3 min)
Tsin spins a little too much, finding herself somewhat eye-to-eye with creatures the likes she's never seen.
Knowledge(Arcana}, Monster Lore: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
She flies straight at the closer of the two, intent on splitting it in twain.
MW Cold Iron Longsword, Bless, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (18) + 10 + 1 - 2 = 27 for 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17 damage
Confirm Critical?: 1d20 + 10 + 1 - 2 ⇒ (19) + 10 + 1 - 2 = 28 for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19 damage
She looks at the other creature, and shouts it away. "You're next, it would appear..." She turns back, her sword struggling to cut as clean, and the first creature still alive. "Well, that's unfortunate..."
Hektir the Tracksmage |
Round 1
Apetir roars at the flyers, beating his chest and looking for a tall building structure at which to climb to swat at them. Finding none, Apetir calls upon his manly magic, giving fire to his simian hands. Cast Produce Flame.
Apetir stands ready, just daring the witchbirds to come closer.
ApeTir
AC: 19 (1 dex, 4 NA, 1 Deflection, 3 Barkskin)
Str: 23 (19 base + 4) (+6)
Dex: 12
Con: 16
Low Light Vision, Scent
Attack: +4 BAB +6 Str +1 Amulet =+11
Bite: +11, 1d6+7
Claws x2: +11, 1d4+7 + grab
Space 10 ft.; Reach 10 ft.
Speed 30 ft., Climb 30 ft.;
HP 63/63
Barkskin (1 hour)
Resinous Skin (1 hour)
Endure Elements (24 hours)
Resist Energy (1 hour)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Quinn Kestrel |
Round 1
Quinn lines up a shot and fires into the air at the strange creatures, targeting the one Tsin slashed if it's wings are still flapping.
light crossbow: 1d20 + 8 ⇒ (13) + 8 = 21
dmg: 1d8 ⇒ 8
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Malavarius: 2*
Pemsworth: 20
Tsin: 16
Hektir: 12
Quinn: 11
Antagonist: 10
Pems dithers back and forth about what to do, finally shooting a sling stone wildly as he scrambles to get his sling ready.
Tsin shows far more skill, blade cutting deep into the closest assailant, but this time not enough to kill it. Before it can react, though, Quinn's arrow takes it and sends it plummeting to the ground.
The remaining creature turns on the flying swordswoman, jabbing her with its antlers. 9 hp
1d20 + 9 ⇒ (13) + 9 = 22
1d6 + 3 ⇒ (6) + 3 = 9
P2:
Malavarius King |
"Perytons?! Blast it all, why are so many strange beasts and fey in this forest?!"
Scorching Ray: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15for: 4d6 ⇒ (1, 2, 2, 1) = 6
HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 37/42
Ongoing Effects:
Tsin Windscar |
Round 2, Init 16
AC = 21 (Ugh, Ring of Protection, so no Deflection)
HP = 35/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed, Warded(+2 Saves), Flight
Unbelievable! I'm high above the ground, and I'm getting gored by a flying deer beast, mid-air...
Tsin hisses as the antler pulls back, a touch of her blood lacing the tip. "You couldn't see reason here?! We're moments from ending you, and you press your attack?! Why should I expect anything else..."
She moves about the creature, trying to maintain her position in flight, bringing her blade around. Steadying herself after the momentum given to her by the antlers is enough to keep her from a true strike.
MW Cold Iron Longsword, Bless, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (2) + 10 + 1 - 2 = 11 for 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19 damage
Hektir the Tracksmage |
Round 2
Apetir hurls a ball of fire at the peryjerk.
1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 touch to hit; (combat)
1d6 + 3 ⇒ (2) + 3 = 5 fire damage.
Quinn, not sure if you have precise shot, but ya need a -4 if you're firing into combat. I mostly assume that we can maneuver away from cover penalties.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Malavarius: 2*
Pemsworth: 20
Tsin: 16
Hektir: 12
Quinn: 11
Antagonist: 10
Mal's blast catches the peryton, scorching it lightly, but it's easily able to dodge Ape-tir's blast.
Pem's stone seems to bounce off its feathery hide, while Quinn's arrow flies wide, throwing off Tsin's swing as the swordswoman finds herself in the rare position of missing her mark.
The peryton's antlers catch her again, a glancing blow that cuts her cheek, sending blood dripping on those below. 4 hp
gore: 1d20 + 9 ⇒ (14) + 9 = 23
1d6 + 3 ⇒ (1) + 3 = 4
hoof: 1d20 + 3 ⇒ (16) + 3 = 19
1d4 + 1 ⇒ (1) + 1 = 2
hoof: 1d20 + 3 ⇒ (10) + 3 = 13
1d4 + 1 ⇒ (2) + 1 = 3
P2: 6
Quinn Kestrel |
Round 3
Quinn panics as the sky rains blood, "A witchy apocalypse is upon us!" Then he realizes it's just the butcher's vitality dripping from her wounds. Wiping his face, he curses the beast and fires another shot.
light crossbow into combat: 1d20 + 4 ⇒ (20) + 4 = 24
dmg: 1d8 ⇒ 7
possible crit?: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d8 ⇒ 6
Hektir the Tracksmage |
Round 3
Apetir hurls a ball of fire at the peryjerk.
1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 touch to hit; (combat)
1d6 + 3 ⇒ (5) + 3 = 8 fire damage.
Apetir roars in frustration.
Stupid flying feywitcheagles!
Malavarius King |
"Tsin! Tsin! Blast it all, Tsin! Be careful up there! That peryton is liable to gore your heart right out of your hasty chest!" Malavarius huffs and grumbles to himself about butchers getting themselves butchered before sending another lance of fire into the air.
Scorching Ray: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9for: 4d6 ⇒ (5, 5, 2, 4) = 16
HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [ ] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 38/42
Ongoing Effects:
Tsin Windscar |
Round 3, Init 16
AC = 21
HP = 31/56
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed, Warded (+2 Saves), Flight
Tsin blanches a little, as Mal speaks lucidly about the dire threat posed by the creature flying about her. "What?! Its horns are painful enough, but couldn't you have told me that after I kill this one, and I'm safely on the ground?!"
She arcs her sword and moves carefully away from the creature. 5' fly from the creature, back towards her companions
MW Cold Iron Longsword, Bless, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10 for 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20 damage
Yep... I'm spent...
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Malavarius: 2*
Pemsworth: 20
Tsin: 16
Hektir: 12
Quinn: 11
Antagonist: 10
The strange shadows from the thick canopy wreak havoc in your aim, as Mal and Hektir send flame spewing wide of the peryton and Tsin's blade swings far wide as she descends.
Her space gives Quinn an opening, though, and the archer hits his mark squarely in the chest. The peryton hisses, but continues its pursuit of its closest target, descending again on Tsin. One of its hooves catches her in the head, nearly denting her skull, though she ducks away at the last moment. 3 hp
gore: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 3 ⇒ (1) + 3 = 4
hoof: 1d20 + 3 ⇒ (5) + 3 = 8
1d4 + 1 ⇒ (1) + 1 = 2
hoof: 1d20 + 3 ⇒ (20) + 3 = 23
1d4 + 1 ⇒ (2) + 1 = 3
crit: 1d20 + 3 ⇒ (7) + 3 = 10
1d4 + 1 ⇒ (4) + 1 = 5
P2: 14
Malavarius King |
"Deer should not have wings! Just as bears should not have owls' heads! Blast this wintery abyss and everything in it!" Malavarius leans on a spell of his own as the Peryton continues to bleed Tsin. He smashes a pulsing ball of fire between his palms, sending the magic beneath the hide of the flying beast.
Spontaneous Immolation (fire): 3d6 ⇒ (2, 4, 4) = 10 + catch on fire; Fort Save DC 19 for 1/2 damage + negates catching on fire
HP: 35/35
AC: 11 (11 T / 10 FF)
Fort: +2 // Ref: +3 // Will: +7 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/18 absorbed
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (3+2+1): feather fall [ ], hold portal [ ], protection from evil* [ ], magic weapon [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], protection from arrows* [ ], resist energy [ ], spontaneous immolation [X] [ ]
Level 3 Prepared (2+1+1): dispel magic* [ ] [ ], fireball [ ], haste [ ]
Protective Ward used: 1/8
Scorching Ray charges used: 38/42
Ongoing Effects:
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Tsin Windscar |
Round 4, Init 16
AC = 21
HP = 28/56 (not sure if ever got close enough for Pems's healing :()
Weapon Equipped = MW Cold Iron Longsword
Condition(s) = Blessed, Warded(+2 Saves), Flight
Tsin shakes her head, recently rattled, and tries a swing at the creature's underbelly, looking to carve a little hoofprint 'u' into its hide, to match the one on her forehead.
MW Cold Iron Longsword, Bless, Power Attack: 1d20 + 10 + 1 - 2 ⇒ (9) + 10 + 1 - 2 = 18 for 1d8 + 6 + 6 ⇒ (2) + 6 + 6 = 14 damage
She retreats a second time, 5' only, to bring the creature closer to her comrades. She looks down at her sword, worried that she'd be doing better with her falchion.
Hektir the Tracksmage |
Round 4
Apetir bellows with anger as Tsin continues her skydance with the peryton out of his reach. He hops from one large gorilla foot to the other, anxiously ready to pounce either target if they come within reach.
1d20 + 6 - 4 + 1 ⇒ (15) + 6 - 4 + 1 = 18 touch to hit; (bless)
1d6 + 3 ⇒ (4) + 3 = 7 fire damage.
3/6 charges used/left.
ApeTir
AC: 19 (1 dex, 4 NA, 1 Deflection, 3 Barkskin)
Str: 23 (19 base + 4) (+6)
Dex: 12
Con: 16
Low Light Vision, Scent
Attack: +4 BAB +6 Str +1 Amulet =+11
Bite: +11, 1d6+7
Claws x2: +11, 1d4+7 + grab
Space 10 ft.; Reach 10 ft.
Speed 30 ft., Climb 30 ft.;
HP 63/63
Barkskin (1 hour)
Resinous Skin (1 hour)
Endure Elements (24 hours)
Resist Energy (1 hour)
Malavarius King |
"I beg your pardon! Ape? Ape?! Well I never," exclaims Malavarius, indignation plain in his tone.
"He meant Hektir you old, wrinkle-headed goat!"
"What's that? Hektir? Oh! Oh yes! Of course he di- di- di- wrinkled old goat?!" Zeno does his best to refocus his wizard on the threat at hand, tamping one foot atop Malavarius' head impatiently while pointing at the peryton with an outstretched wing. "We have more pressing concerns right now, you ninny!"
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
1 person marked this as a favorite. |
Malavarius: 2*
Pemsworth: 20
Tsin: 16
Hektir: 12
Quinn: 11
Antagonist: 10
The peryton ignites, the pain distracting it enough to leave it open for attacks from Tsin, Quinn and the ape. It falls to the ground, hitting with a dull thud.
1d20 + 7 ⇒ (8) + 7 = 15
P2: 38
Fight over. Though it's close enough now you can do something, Pems.
Malavarius King |
Malavarius harumpfs loudly as the peryton continues to smolder from the inside. "I have had just about enough of blasted, blustery, blighted Irrisen!" Malavarius pauses between each word as he describes Irrisen, the frustration in his tone building from one to the next. He looks around at the surrounding wood before turning to his comrades, his bushy eyebrows bunched together in anger. "What's next, I wonder? Witchy dogs? Witchy bees? Witchy fey dogs with witchy bees in their mouths and when they bark they shoot witchy bees at you?! Perytons indeed! Hmmpf!"
Pemsworth Smith, Esq. |
Pems sees it hit, then walks over and kicks it hard. The he heads over to Tsin to see to her wounds.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Hektir the Tracksmage |
When Tsin alights back to the earth golarion, Apetir knucklewalks over and punches her with his big monkey fist.
1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9 to hit; (nonlethal)
Apetir stomps and roars, pointing up in the air, then at Tsin, then back in the air again. He points at the peryton, then the air, then Tsin and then back in the air. It's clear that if he has feces to hurl, he would be.
Apetir roars and stomps around for a few more rounds, letting lose his monkey anger.
Quinn Kestrel |
"Sneaky witches and their stinky minions, Onward friends, before they freeze our hearts and resolve!" Quinn loads his crossbow, ready to follow the angry ape and relentless butcher.
Tsin Windscar |
Tsin barely has time to inspect the peryton, when she finds herself ducking Hektir's swing. Her eyes widen, imagining the blows he struck before striking her, and her first thought carries back to the beginning. Rokhar!! He's here, and this time he's targetted the ape!! He still lives!! Rokhar still lives!!
She flies back, dropping her longsword, and drawing her falchion. You are no fey, Hektir, and neither is Rokhar, so this blade will do better, if you continue your hostility...not now... not this close...you're still valuable to us... Her eyes dart to and fro, hoping to locate the puppermaster.
She watches as Hektir pantomines his displeasure. When it's clear he's done swinging, or no one but Hektir swings his own arms, she relaxes a bit.
Seeing Pems draw the wand, she flies back to him, reaping the healing the halfling provides. "Thank you, Pems. At least some of us here remember our manners..." She continues watching the ape ape something.
Tsin bellows at Hektir. "FINE! The next time Quinn provides his gift of flight, you can have it. I'll decline, if you're going to start throwing tantrums!! You want wings, you take this creature's form next time, for the love of the gods." She goes so far as to cleave the wings off, and throws them in the general direction of the infantile simian. She then retrieves the longsword.
"Mal, thank you for your wisdom regarding the creature's gory ability, but perhaps you could find a less shocking way of explaining it next time? I know it was only me who checked my swing, but there were two of them, aerially, and my concentration was fractured."
When the group is ready, Tsin continues up the path, hoping against the hells there aren't more perytons flying about. She takes to the heights again, hoping to enjoying the last couple of minutes before the magic dies.
Hektir the Tracksmage |
Confident that Tsin has gotten his exact point - Don't be an idiot. - Apetir is ready to move on.
He knucklewalks his way north again, looking for solutions to get to the hut.
Malavarius King |
Malavarius' eyebrows bunch together as he regards Tsin, "Perhaps if you weren't drunk with bloodlust and rather unbird-like flight you'd spare me half a moment to recall such things!" He throws his hands up in exasperation and tromps through the snow, grousing with Zeno about the impatience and bullheadedness of youth.
Pemsworth Smith, Esq. |
Pems watches with horror that gradually turns into a grin as Ape-tir vents his frustrations and Tsin shouts back. Turning to Quinn, he mutters quietly to him. "When those two finally realize they're in love, it's going to be explosive."