Eranex

Kirtyl's page

52 posts. Alias of Tourach.


Gender

AC 13, T12, FF12 | HP 7/7 | F:+0, R:+1, W:+2 | Init : +6 (+10 with Familiar) | Perc +0

About Kirtyl

Kirtyl
Kobold Wizard 1
LE Small humanoid (reptilian)
Init +6 (+10 with Familiar); Senses darkvision 60 ft.; Perception +0
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Defense:

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 size, +1 natural)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +2
Weakness light sensitivity

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Offense:

Speed 30 ft.
Ranged light crossbow +2 (1d6/19-20)
Wizard Spells Prepared (CL 1st; concentration +5):
. . 1st—charm person[S] (DC 14), color spray (DC 14), grease
. . 0 (at will)—acid splash, daze (DC 13), detect magic

Spellbook:

1st level
Charm Person
Color Spray
Enlarge Person
Grease
Mage Armor
Obscuring Mist

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Statistics:

Str 6, Dex 12, Con 10, Int 17, Wis 10, Cha 10
Base Atk +0; CMB -3; CMD 8
Feats Improved Initiative, Scribe Scroll
Traits arcane temper, Tribe's Patron (Nakpik)
Skills Appraise +7, Bluff +2, Diplomacy +8, Intimidate +2, Knowledge (arcana) +7, Knowledge (local) +7, Spellcraft +7;
Racial Modifiers +2 Diplomacy
Languages Common, Draconic, Gnome, Undercommon
SQ arcane bonds (arcane bond [familiar]), dazing touch, opposition schools (divination, evocation), specialized schools (enchantment)
Other Gear crossbow bolts (10), light crossbow, backpack, bedroll, blanket, chalk, flint and steel, ink, black, inkpen, parchment (4), scroll case, sealing wax, spell component pouch, waterskin

13 gp, 2 sp, 9 cp


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Special Abilities:

Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazing Touch (6/day) (Sp) Touch attack dazes foe for 1 rd, if HD <= wizard level.
Divination You must spend 2 slots to cast spells from the Divination school.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment The enchanter uses magic to control and manipulate the minds of his victims.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Background:

Kirtyl was born with an auspicious sign - his dragon-like horns began to grow early on. Gifted with a natural intelligence, it wasn't long before started reading everything he could. Reading texts turned to reading scrolls and reading scrolls turned to studying magic. Somewhere along the line he decided to become something of a lawyer. Words had power, as studying as a wizard had taught him, and words of contracts had power that even spells couldn't match. A barbed tongue and a series of sweet words became his method of ambush and it was one at which he excelled.

It wasn't long after he began his legal work that he turned to the worship of Asmodeus. To Kirtyl it seemed only natural. Asmodeus was logical, rational, and would deal with any that could be trusted. It seemed a match made in heaven...or hell as the case may be. Kirtyl's zeal in coming up with more complicated texts and studying even more magic only grew. He worked with everyone he could, sometimes doing it for no money and only the thrill of the act itself - he found that the good smith Nakpik was a wonderful companion in such endeavors. His knowledge grew as his skills did.

Being blue scaled and slightly different from his tribe, however, he found himself somewhat apart from the others. That, combined with his love of manipulation, drove him to have greater contact with the outside world. Acting as some time ambassador and often time trader and even foreign lawyer, Kirtyl made a quite decent living for himself. He always kept contact with the tribe, but the recent troubles have called him back full time. The new worship of Old Sharptooth has been a minor problem, but he is a pragmatic kobold. He pays lip service to the tribal deity while keeping his worship of Asmodeus an open secret. He suspects Asmodeus doesn't mind.

Description:

Kirtyl is of average height for a kobold with bright blue scales. His horns are large and impressive - reminiscent of a dragon's and affording him great respect. He is actually quite hale for a kobold, a sign of his rather successful trade as a lawyer. He is generally one with a proverbial smile on his face, keeping a pleasant facade being good for business regardless of his mood. His voice is soft and generally pleasant and he is known for keeping his calm.

Greensting Scorpion Familiar:

Arcane Familiar
Scorpion, Greensting (Pathfinder RPG Bestiary 4 0)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 20, touch 16, flat-footed 16 (+3 Dex, +2 size, +4 natural, +1 dodge)
hp 3 (1d8)
Fort +2, Ref +3, Will +2
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +5 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 8 (20 vs. trip)
Feats Dodge, Weapon Finesse
Skills Appraise -1, Climb +7, Diplomacy -3, Perception +5, Spellcraft -1, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.