Charna the Morbid
|
Charna approaches the alcove cautiously. She tries to ascertain whether the gem is magical.
perception: 1d20 - 1 ⇒ (15) - 1 = 14
Also detect magic.
Nectanebo the Vulture
|
"Allow me - gems are something I happen to have some knowledge of...."
Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27
Appraise: 1d20 + 9 ⇒ (2) + 9 = 11
Charna the Morbid
|
Charna starts to look through the desks for anything that might shed more light than the gem.
| Helikon |
Just about to leave the complex you are jumped by three people!
A dwarf leading an halfling brandishing a rapier and an half-orc appears like magic behind a pillar.
"You do not mind if we take that. Secrets are our metier! The Bunny does not approve!"
Harana please make a will save DC13
IniEvils: 1d20 ⇒ 3
IniBeni: 1d20 + 0 ⇒ (4) + 0 = 4
IniCharna: 1d20 + 0 ⇒ (6) + 0 = 6
IniHara: 1d20 + 3 ⇒ (17) + 3 = 20
IniClara: 1d20 + 2 ⇒ (20) + 2 = 22
IniBNec: 1d20 + 2 ⇒ (6) + 2 = 8
Patros Therinor
|
all good man...we're only human....well you guys are...i might not be....lol
Patros rushes forward towards the dwarf and brings his blade down in a flash of polished steel and braided leather.
attack: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 4 ⇒ (8) + 4 = 12
on phone so cant move token...going to the figure on the right....also setting up parry/ riposte
riposte: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 5 ⇒ (8) + 5 = 13
Harada "The Hammer"
|
will save: 1d20 + 1 ⇒ (8) + 1 = 9
Harada's skin loses some of its color as the curse takes hold of him.
Which effect?
Harada steps up and quickly throws a pair of hammers at the nearby halfling.
quick draw thrown hammer: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 + 5 ⇒ (1) + 5 = 6
two weapon fighting other hammer: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 5 ⇒ (2) + 5 = 7
Harada's hammers go about everywhichway except towards the halfling.
Charna the Morbid
|
Charna runs over to the halfling and attempts to give it the touch of death.
touch attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Nectanebo the Vulture
|
A 'last call' before sending the puppet strings down would have been appreciated. You never actually posted an initiative block, so I was a little uncertain.
Will save: 1d20 + 3 ⇒ (16) + 3 = 19
Nectanebo approaches the cleric, his sword thrumming with power and his coat billowing in a mysteriously-absent wind, its tattered ends moving like beckoning fingers. Suddenly, out from behind the baleful cleric, one of the shrine's urns rattles itself to the floor, and out comes a half-cremated skeleton burning for one last strike at the glory it was denied in life!
Spending 1 Focus from the Gloaming Shroud to animate a Necromantic Servant. It has 6 hit points.
claw vs cleric: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d4 + 3 ⇒ (3) + 3 = 6
claw vs cleric: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 + 3 ⇒ (1) + 3 = 4
Charna the Morbid
|
will save: 1d20 + 2 ⇒ (11) + 2 = 13
Charna watches Benedict skewer the halfling in front of her, so she turns, draws her heavy flail, and attacks the half-orc witch.
attack: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d10 + 2 ⇒ (1) + 2 = 3
Charna the Morbid
|
will save again?: 1d20 + 2 ⇒ (13) + 2 = 15
Charna flails at her half-orc counterpart again.
heavy flail: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d10 + 2 ⇒ (5) + 2 = 7
Nectanebo the Vulture
|
Will save: 1d20 + 3 ⇒ (10) + 3 = 13
skeleton claw vs cleric, flank: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 3 ⇒ (2) + 3 = 5
skeleton claw vs cleric, flank: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Guidingstar vs cleric, lead blade: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 2d8 + 3 ⇒ (3, 5) + 3 = 11
Patros Therinor
|
will: 1d20 + 2 ⇒ (3) + 2 = 5
Patros slices at the cleric again, looking for a weakness in his armour.
attack: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 211d8 + 4 ⇒ (5) + 4 = 9
if that drops him, i will go to beside Nectanebo's creature, diagonal to the half-orc.
Benedict Ignatius Stark
|
VS Hex: 1d20 + 3 ⇒ (20) + 3 = 23
Vs Channel: 1d20 + 3 ⇒ (19) + 3 = 22
Benedict shrugs off the attempts to hex him and the channel. He moves around to attack the witch.
1d20 + 3 ⇒ (2) + 3 = 5
1d8 + 3 ⇒ (5) + 3 = 8
Nectanebo the Vulture
|
Am I close? I don't know...which one is Witch.
| Helikon |
Benedict manages to kill the witch with a well placed stroke.
@ He does not get close to someone else. With that you can return to drendle deng and give him the papers. I will post a conclusion when I return home. Thank you for adventuring with Faffnyr travels. Thank you for helping me to me first pfs adventure as gm! If you didn't fill out the information about your chars, please do so!
Charna the Morbid
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Cool! Good job everyone. :)
Good job Helikon amd thanks for running the game. I hope to play at more tables you GM.
boon roll: 1d20 ⇒ 15
Darn.. one away.
Also I am adding my character info to the discussion tab. Thanks again for a great game!
| Helikon |
n the end you manage to bring those reports to Drendle Deng.
The Venture captain personally thanks the PCs for their successful investigation, indicating his interest in their future careers as Pathfinders. For those that have already finished their confirmation, Dreng assures they will receive further assignments soon.
For those that didn´t, he promises to take care that it will happen soonish.
A couple of days later each of you receives a letter