DM Voice's Osirion Expedition (Inactive)

Game Master Mark Sweetman

Sent into the Sahure Wastes by Lathrat Ke'shin an 'entrepreneur', the party seeks to recover ancient treasures of the Four Pharoahs....


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Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru completes his summoning and a hyena appears flanking Tarik's scorpion.
bite 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage 1d6 + 3 ⇒ (3) + 3 = 6

Jaru loads and fires his crossbow a the same big bug.
crossbow 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
damage 1d8 + 1 ⇒ (2) + 1 = 3


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 2

Fort Save dc 17 -> 1d20 + 4 ⇒ (17) + 4 = 21

The stinger catches her, but she returns the strike.

Power Attack Falchion w/Furious Focus -> 1d20 + 4 ⇒ (15) + 4 = 19
Power Attack Falchion Damage -> 2d4 + 7 ⇒ (2, 1) + 7 = 10

Status: AC 20, 19/25 HP

WOOT! Just went over 1000 posts.


Minor Crab-beast

Jaru finishes his summoning, calling a hyena into the fray - but neither he nor his fanged friend are able to damage the scorpion.

Noor has better luck, as her falchion carves a deep gash in the chitinous hide - ichor freely flowing from it.

Action Tracker (Round 2): Tarik, Scorpions, Jaru, Setesh / Basrac, Noor

Damage Tracker:
East Scorpion: 10


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 2:

16/25 hp, AC 19/11/18, CMD 19, Mutagen(Strength).

Fort: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23.

Grimacing in annoyance at the scorpion's sting, Setesh rounds upon the beast in a slashing fury!

Claw: 1d20 + 8 ⇒ (2) + 8 = 10, for 1d6 + 6 ⇒ (5) + 6 = 11 S/B damage.
Claw: 1d20 + 8 ⇒ (19) + 8 = 27, for 1d6 + 6 ⇒ (3) + 6 = 9 S/B damage.
Bite: 1d20 + 8 ⇒ (14) + 8 = 22, for 1d6 + 6 ⇒ (2) + 6 = 8 S/B damage.


Minor Crab-beast

Setesh strikes home with tooth and claw, injuring the scorpion he faces.

Basrac ties the camel leads to a magical piton, before driving that into the sand where it holds fast despite the loose sand.

Action Tracker (Round 3): Tarik, Scorpions, Jaru, Setesh / Basrac, Noor

Damage Tracker:
North Scorpion: 17
East Scorpion: 10

Seconding Noor - congratulations on hitting 1,000 guys. Thanks for putting up with me for this long ;)


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

No problem :-) It has certainly been easy to tolerate it ;-) :-P

Round 3:

Grinning from ear to ear, as the joy of battle takes hold, Setesh continues to rip into the overly-large vermin in front of him...

16/25 hp, AC 19/11/18, CMD 19, Mutagen(Strength).

Claw: 1d20 + 8 ⇒ (8) + 8 = 16, for 1d6 + 6 ⇒ (6) + 6 = 12 S/B damage.
Claw: 1d20 + 8 ⇒ (11) + 8 = 19, for 1d6 + 6 ⇒ (5) + 6 = 11 S/B damage.
Bite: 1d20 + 8 ⇒ (17) + 8 = 25, for 1d6 + 6 ⇒ (6) + 6 = 12 S/B damage.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

The foul hyena keeps nipping at the scorpion frpom behind.
bite 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage 1d6 + 3 ⇒ (3) + 3 = 6

Jaru reloads and fires over Tarik's shoulder.
crossbow 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage 1d8 + 1 ⇒ (2) + 1 = 3


Minor Crab-beast

Just pausing for Tarik to take an action before I roll things on.


Minor Crab-beast

Tarik's blade flashes out at the scorpion before him...
1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 for 1d8 + 4 ⇒ (3) + 4 = 7
...cutting into the creature.

The black chitinous horrors return the attention....
Scorpion on Tarik:
Claw: 1d20 + 6 ⇒ (6) + 6 = 12 for 1d6 + 4 ⇒ (6) + 4 = 10
Claw: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d6 + 4 ⇒ (1) + 4 = 5 - Grab: 1d20 + 12 ⇒ (7) + 12 = 19 Tarik is grappled

Scorpion on Noor:
Claw: 1d20 + 6 ⇒ (8) + 6 = 14 for 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 6 ⇒ (3) + 6 = 9 for 1d6 + 4 ⇒ (4) + 4 = 8

Scorpion on Setesh:
Claw: 1d20 + 6 ⇒ (2) + 6 = 8 for 1d6 + 4 ⇒ (5) + 4 = 9
Claw: 1d20 + 6 ⇒ (17) + 6 = 23 for 1d6 + 4 ⇒ (6) + 4 = 10 - Grab: 1d20 + 12 ⇒ (13) + 12 = 25

Jaru's canine assistance damages the beast, though his crossbow bolt does not fly true.

Despite being gripped tightly in the arachnid's claw, Setesh lashes out in bestial fury. Claw and fang strike home and the creature collapses in death throes. You would still hit even with grapple penalties

Action Tracker (Round 3): Tarik, Scorpions, Jaru, Setesh / Basrac, Noor

[ooc]I'll collate Basrac's action in with Noors when posted.

Damage Tracker:
North - Dead
West - 6
East - 10

Map is much the same so haven't updated - though the scorp to the North is no longer


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 3

Knocking aside the claws leaves Noor little time to deliver a steady strike.

Power Attack Falchion w/Furious Focus -> 1d20 + 4 ⇒ (3) + 4 = 7
Power Attack Falchion Damage -> 2d4 + 7 ⇒ (3, 3) + 7 = 13

Status: AC 20, 19/25 HP


Male Human (Garundi) Magus 3

Tarik screams loudly as he is grappled by the beast. "This is not good!"

Fort Save:1d20 + 4 ⇒ (4) + 4 = 8
Escaping Grapple Check:1d20 + 4 ⇒ (2) + 4 = 6


Minor Crab-beast

Noor swings at the scorpion facing her, though is unsuccessful.

Bas'rac plants his fists to the ground and utters words that make his form swell in size as before when facing the Gnoll unchosen.

Tarik tries to free himself from the scorpion's clutches, but cannot squirm free. 1d2 ⇒ 2 points of strength lost, and another DC 17 Fort save please

The western scorpion squeezes Tarik in it's claw...
Grapple maintain: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36 for 1d6 + 4 ⇒ (4) + 4 = 8 claw damage and 1d6 + 4 ⇒ (3) + 4 = 7 constrict damage.
I think that brings Tarik to zero?

The eastern scorpion attacks Noor again...
Claw: 1d20 + 6 ⇒ (7) + 6 = 13 for 1d6 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 6 ⇒ (8) + 6 = 14 for 1d6 + 4 ⇒ (3) + 4 = 7
...and once more is unable to find purchase on her armored form.

Action Tracker (Round 4): Tarik, Scorpions, Jaru, Setesh / Basrac, Noor

Damage Tracker:
Western: 6
Eastern: 10

Updated Map


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 3:

6/25 hp, AC 23/11/22, CMD 19, Mutagen(Strength), Shield.

Wincing from the pain where the Scorpion cracked a few of his ribs, Setesh gamely downs another vial, and then moves to assist the stricken Tarik...

Moving to C4.


Female Human (Garundi) Ranger 1/Sorcerer 2

Round 4

Hearing Tarik's faltering cry, Noor redoubles her effort.

Power Attack Falchion w/Furious Focus -> 1d20 + 4 ⇒ (18) + 4 = 22
Power Attack Falchion Damage -> 2d4 + 7 ⇒ (4, 4) + 7 = 15

Confirm
Power Attack Falchion w/Furious Focus -> 1d20 + 4 ⇒ (14) + 4 = 18
Power Attack Falchion Damage -> 2d4 + 7 ⇒ (4, 2) + 7 = 13

Status: AC 20, 19/25 HP


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

The foul hyena bites at the scorpion a final time and disappears.
bite 1d20 + 3 ⇒ (19) + 3 = 22
damage 1d6 + 3 ⇒ (1) + 3 = 4

Jaru channels the power of healing excluding the 3 scorpions.
channel 2d6 ⇒ (6, 5) = 11

Shazzam!! I just healed the CRAP out of y'all.


Male Human (Garundi) Magus 3

Tarik screams in agony as the scorpion practically snaps him in twain. Jaru's wave of healing energy arrives as Tarik's world is going black, bringing his vision back to him. "Damn you, beast! Let me free!"

Tarik struggles valiantly, dearly hoping he can escape.

EDIT: I can't cast that spell, cause I'm grappled, oops. Going back to the escape!

Grapple Escape:1d20 + 4 ⇒ (11) + 4 = 15


Female Human (Garundi) Ranger 1/Sorcerer 2

If Noor made her scorpion 'splode. She will use the rest of her action to move 20' closer to Tarik.


Minor Crab-beast

Secret DM Roll of Secretness:
1d20 ⇒ 2

Noor lays her scorpion low with a massive blow of her greatsword severing one claw entire.

Jaru's beast manages to snare another mouthful of scorpion before dissipating.

Bas'rac lunges for the smooth skinned beast, but badly mis-times his grappling lunge and cannot hold the beast.

Tarik unsuccessfully attempts to free himself.

Perception DC20:
You hear a high pitched chittering sound out across the sand.

The lone surviving scorpion stands up in place a moment, claws clicking before dropping Tarik and turning tail to skitter away from the group. Withdraw action to 100ft away

Action Tracker (Round 5): Tarik, Scorpions, Jaru, Setesh / Basrac, Noor

Damage Tracker:
Western: 10
Eastern: Dead


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Round 4:

17/25 hp, AC 23/11/22, CMD 19, Mutagen(Strength), Shield.

Setesh breathes a sigh of relief when he feels the holy energy of Nethys wash over him, and his spirits are buoyed-up even further when Noor lays low one scorpion, and the other retreats.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23.

He then frowns.

"We may have more incoming; I can here a high-pitched chittering sound out across the sand..."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"A sandstorm followed by waves of attacking scorpion? This doesn't seem natural to me at all. Perhaps we should keep moving quickly."

Jaru looks around for a place of retreat.
perception 1d20 + 2 ⇒ (19) + 2 = 21


Minor Crab-beast

Jaru and Setesh:
Neither of you are able to pick out any threats beyond the retreating scorpion, nor identify any nearby shelter.
You are able to note that the tracks lead off Northerly...the same direction that the chittering seemed to come from. Would need a Survival check to follow


Female Human (Garundi) Ranger 1/Sorcerer 2

"If we run, the camels will be in danger. Those things can outrun us. It seems best to at least wait to see if another attack comes while we hold a defensive position and then move out if things are clear."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru shakes his head, "I'd hardly call this a defensive position; we're out in the open. The tracks and sound appear to be coming from the north. Perhaps we should switch to offense and see where these tracks lead."


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor's eyes flash for moment. "We are guarding the camels." But then she takes a deep breath. "They are our lifeline. If no attack is imminent than yes, let us go investigate. Bas'rac will need to keep a firm hand on the leads to again secure them once we find trouble again."

If no attack is evident, she will start to follow the escaping scorpion trail.

Survival +1 for Track -> 1d20 + 3 ⇒ (12) + 3 = 15


Male Human (Garundi) Magus 3

Tarik coughs, wretching up blood as he lays crumpled in the sand. "I think...I've had...enough of adventure for now. Rest and-" His statement is interrupted by a scream of pain.


Minor Crab-beast

Perception DC 18:
You see that the scorpion that fled has doubled back around to join the trail you are following further along.

Tarik might like a bit of healing before you continue ;)
Assuming that goes well...

Setesh is able to follow the track Northwards for a while before it trends around to come roughly from the direction that the wayfinder was pointing. Noor, one more Survival check for following the trail please


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Sheesh, I just healed you. how far are you down?

Jaru calls the wounded near as his outflung hands suddenly glow with positive energy.
channel 2d6 ⇒ (3, 5) = 8

perception 1d20 + 2 ⇒ (17) + 2 = 19

Jaru points out the fleeing big scorpion's tracks. "Tarik, your friend is headed the same direction."


Female Human (Garundi) Ranger 1/Sorcerer 2

Survival -> 1d20 + 3 ⇒ (19) + 3 = 22

Perception -> 1d20 + 4 ⇒ (2) + 4 = 6

Following is good. What I'm following, not so good.


Minor Crab-beast

After another hour or two spent following the scorpion tracks, Bas'rac stops and squints into the distance. "There, be wary" pointing at a squat structure protruding from the sand. It looks to be a small stone shelter, with an aperture maybe 10ft across facing your direction.

Perception DC 17:
You can see the flicker of torches playing on the internal walls of the structure, and it looks as though the entrance leads downwards via stairs or perhaps a tunnel.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (2) + 10 = 12.

Setesh regards the structure with open distrust.

"If Whomever, or whatever, was controlling those scorpions is within, we should probably ready ourselves for the inevitable."

I assume buffing time is available? :-)


Minor Crab-beast

Ain't nothing threatening you right now...
Or - yes.


Female Human (Garundi) Ranger 1/Sorcerer 2

Perception -> 1d20 + 4 ⇒ (4) + 4 = 8

[b]"How one could live with scorpions is a mystery that I know we will not like the answer to. I would guess more worshipers of the Beast."

She has her sword out and again calls on additional protection.

arcane failure 20% 1d100 ⇒ 65 1/4 spells left

In the strange light of the sun off the sand she could almost swear she saw a dragon tail coil itself protectively around her. But in the blink of an eye that image is gone.


Male Human (Garundi) Magus 3

Forgot to make second Fort Save.
Fortitude:1d20 + 4 ⇒ (13) + 4 = 17

Tarik struggles to his feet, thanking Jaru once more. "I think tomorrow I shall prepare a shielding spell for myself. I cannot be such a drain on your abilities Jaru." Tarik flexes his arm, feeling the weakness in himself. "That thing's venom has left me somewhat weakened, but I think I shall be alright for now. Let us move onwards."

Just trying to roleplay what I suppose someone being crushed in a scorpion claw would feel like. Up to 19/28 for now, so we're good.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"You still appear somewhat bruised, Tarik. Let's make sure you are ready for a fight."

Jaru converts command to CLW.

1d8 + 3 ⇒ (5) + 3 = 8


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Before approaching the building, Setesh will buff with a Mutagen(Strength), and a Shield extract.


Minor Crab-beast

Bas'rac accepts your intent to go to the underground structure but leaves you with a warning "I can feel that there is something beyond merely animals within.... be cautious, be very cautious...."

As you approach the entrance you can see that you are presently alone and there is nothing untoward within view. Beyond the structure's threshold there is a tunnel that twists downwards at a gentle slope. Upon the walls within the structure are a crude painting of a crab with a mouth upon it's back. There is a flicker of torchlight coming from deeper within the structure.

Knowledge (Religion) DC15:
The painting is a sign of Rovagug, the Rough Beast.

Perception DC17:
You see a few small scorpions crawling across the sand both towards and away from the entrance.

Perception DC 25:
There is a faint clicking of claws and chitin upon rock from within the tunnel. You also hear faint echoes of chanting.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

religion 1d20 + 6 ⇒ (16) + 6 = 22

perception 1d20 + 2 ⇒ (9) + 2 = 11

Jaru's attention is drawn to the painting- "This is a very primitive symbol for Rovagug the Destroyer. I mean Nethys has his destructive aspect as well, but we're usually a bit more balanced in our approach and have more flair."


Female Human (Garundi) Ranger 1/Sorcerer 2

Perception -> 1d20 + 4 ⇒ (1) + 4 = 5

Noor's eyes adjust poorly to the darkness of the cave entrance.


Minor Crab-beast

Setesh and Tarik can still roll and react to the Perception spoiler, but moving on...

The tunnel within the cave mouth slopes gently downwards in a spiral. The religious iconography upon the walls continues, though still remaining crude. As you walk you spy small scorpions scurrying over the walls, roof and floor.

After a few minutes traversing the spiral, you spy that the corridor widens into a chamber ahead. It is dug from rough hewn stone and roughly forty feet square. There is a single exit on the opposite side of the chamber. Torches burn in sconces in the corners of the room, casting flickering shadows throughout the room.

Perception DC 8:
You can hear bestial chanting coming from beyond the exit on the opposite side of the chamber.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

perception 1d20 + 2 ⇒ (7) + 2 = 9

"Do you hear that chanting? I think we may be interrupting a ceremony."

Jaru casts comprehend languages.


Minor Crab-beast

Jaru:
The chanting appears to be a litany of praise for Rovagug, more along the lines of general prayers of worship than a specific ceremony.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Perception: 1d20 + 10 ⇒ (5) + 10 = 15.
Perception: 1d20 + 10 ⇒ (11) + 10 = 21.

"Right then. Let's deal with the vermin hiding here!"


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor attempts to call on her power.

Arcane failure 20% for Enlarge Person -> 1d100 ⇒ 82

Noor grows in stature. "Ready"

Status: Shield, Enlarge Person, AC 18, HP 25


Minor Crab-beast

Crossing the room without being challenged, the exit on the other side leads to a circular corridor surrounding a central room - though any entrance to the room is currently blocked from view.

Stealthy or brusque in approach? - Stealthy needs rolls

Sense Motive DC15:
You get a sense of dread welling up within you, as though you are in grave danger...


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Heh. Well, we can *try* the stealthy approach; we are just not particularly good at it ;-)

Sense Motive: 1d20 - 1 ⇒ (10) - 1 = 9.
Stealth: 1d20 - 3 ⇒ (19) - 3 = 16.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

sense motive 1d20 + 2 ⇒ (8) + 2 = 10
stealth 1d20 ⇒ 10

stealthy we are not.


Male Human (Garundi) Magus 3

Stealth:1d20 + 1 ⇒ (20) + 1 = 21
Sense Motive:1d20 + 1 ⇒ (10) + 1 = 11

Tarik pulls his blade slowly from its scabbard, praying to Nethys under his breath that he might survive another fight.


Female Human (Garundi) Ranger 1/Sorcerer 2

Stealth -> 1d20 + 2 ⇒ (16) + 2 = 18
Sense Motive -> 1d20 + 0 ⇒ (3) + 0 = 3

Despite her size, Noor moves quietly across the floor, but it takes all of her concentration.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

and the cleric blows the stealth action. typical :)


Female Human (Garundi) Ranger 1/Sorcerer 2

We still love you...........

Press here if you need to test our love:
......for your healing! :p

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