Race |
Human (Garundi) |
Classes/Levels |
Ranger 1/Sorcerer 2 |
Gender |
Female |
About Noor El'Harkon
NOOR EL'HARKON CR 2
Female Human (Garundi) Ranger 1 Sorcerer 2
LG Medium Humanoid (Human)
Init +0; Senses Perception +4
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DEFENSE
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AC 15, touch 10, flat-footed 15. . (+5 armor)
hp 25 (1d10+2d6+6)
Fort +4, Ref +2, Will +3
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OFFENSE
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Spd 20 ft.
Melee Masterwork Falchion +6 (2d4+4/18-20/x2)
Ranged Longbow, Composite (Str +3) +2 (1d8+3/20/x3)
Special Attacks Claws (6 rounds/day)
Sorcerer Spells Known (CL 2, +5 melee touch, +2 ranged touch):
1 (5/day) Enlarge Person (DC 14), Shield (DC 14)
0 (at will) Read Magic (DC 13), Message, Detect Magic, Mending, Spark (DC 13)
Ranger Spells Known (CL 0, 5 melee touch, 2 ranged touch):
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STATISTICS
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Str 16
Dex 10
Con 14
Int 10
Wis 10
Cha 16
Base Atk +2; CMB +5; CMD 15
Feats Eschew Materials, Furious Focus, Intimidating Prowess, Power Attack -1/+2
Traits Ease of Faith, Highlander (hills or mountains)
Skills
Acrobatics -3
Climb +0
Diplomacy +8
Escape Artist -3
Fly -3
Handle Animal +7 (with Wild Empathy)
Intimidate +12
Knowledge (Arcana) +5
Knowledge (Dungeoneering) +4
Knowledge (Geography) +4
Knowledge (History) +1
Perception +4
Ride -3
Stealth +2
Survival +5
Swim +0
Modifiers Highlander (hills or mountains)
Languages Common, Osiriani
SQ Draconic: Brass Dragon (Fire), Enemies: Humanoids (Human) (+2 bonus) (Ex), Heart of the Wilderness +1, Hot Weather Outfit, Track +1, Wild Empathy +4 (Ex)
Combat Gear Arrows (40), Breastplate, Longbow, Composite (Str +3), +1 Mithral Chain Shirt, Masterwork Falchion; Other Gear Backpack (empty), Bedroll, Blanket, Flint and steel, Hat, Hot Weather Outfit, Iron Spike (5), Perfume/Cologne, Shaving kit, Soap, Bar (50 uses), Waterskin, Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Claws (6 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Draconic: Brass Dragon (Fire) +1 damage per die for [Fire] spells.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Eschew Materials Cast without materials, if material cost is <= 1gp.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Heart of the Wilderness +1 +5 on CON checks to stabilize, +1/2 level to negative HP level for death, +1/2 level Survival.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Hot Weather Outfit +2 Fort vs. Hot Weather (does not stack with Survival skill's bonuses)
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 +1 to survival checks to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Loot Unguent of Regeneration (When smeared into an injury the unguent causes it to quickly heal. When used gives Fast Healing 2 for one minute up to 20 HP healed). 678 gp. 20 gp in silks.