DM Voice's Osirion Expedition (Inactive)

Game Master Mark Sweetman

Sent into the Sahure Wastes by Lathrat Ke'shin an 'entrepreneur', the party seeks to recover ancient treasures of the Four Pharoahs....


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Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh nods to his compatriots.

"Well then, since there is only one way forward, let us proceed!"

True to his word, he strides forward, morningstar in one hand, keeping an eye out for traps and secret doors...

Perception: 1d20 + 9 ⇒ (12) + 9 = 21.


Minor Crab-beast

The group moves down the tunnel of hewn stone carefully, checking for anomalies or traps as they go.

After travelling about 50ft the tunnel fans out into a large chamber with a chest at it's center. Lining the walls are hundreds of keys on hooks.

Sorry for short post, but it's late - let me know what actions you take and I'll embellish when I can get back on tomorrow


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor lets out a sarcastic laugh. "Hah. Well, the key is here."


Female Human (Garundi) Ranger 1/Sorcerer 2

"Perhaps the key will be magic. If I could look at these and see if....oow.." Noor feels something shift inside her...expand...suddenly her vision shifts. The ioun torch and Jaru's shield still shed light but it is more of a color that they give off. She gazes around in amazement...Am I seeing magic?

She scans the keys seeing if magic, if that is what she is seeing, is present. She will also walk to the chest and then look for any variation in the keys that might match its style of construction and design.

Casts Detect Magic unwittingly

Perception -> 1d20 + 4 ⇒ (19) + 4 = 23


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

"I dare say that this is another test. We should be careful."

He then glances around the keys along the walls, seeing if anything in particular sticks out...

Perception: 1d20 + 9 ⇒ (15) + 9 = 24.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Perhaps we should start with the keyhole..." Jaru inspects the chest.
perception 1d20 + 2 ⇒ (15) + 2 = 17

oops. make that assist Noor inspecting chest.


Minor Crab-beast

Noor:
As you gaze around the room with your augmented sight you are confused. The room is alternately resplendent in magical auras, then bereft, then each key and the chest shine out as tiny pinpricks of power. It is clear that there is some magic at play, but you cannot discern what it's intent is.

Jaru and Noor inspect the chest and find it wholly unremarkable. It is of wooden construction, the seams reinforced with poor quality iron - strange that it has not rusted in the years it has lain in storage. The keyhole is as though that you would find on any inn door.

Setesh regards the keys on the walls and finds that each is peculiar in their own way. The teeth are variable in number and length and the shape of the key head changes from key to key. Some are circular, square, solid, hollow, some have inset gems and precious stones. You do find one peculiar item, a dead scarab upon the floor.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

A little puzzled as to what should be done, Setesh spends some time inspecting the dead scarab...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20.
Knowledge(Nature): 1d20 + 7 ⇒ (20) + 7 = 27.

He then shrugs, before returning to looking at the keys on the walls...

Long shot, but... Int check (to look for a key that is exactly like the key in the sphinx's mouth on the diorama): 1d20 + 2 ⇒ (18) + 2 = 20.


Male Human (Garundi) Magus 3

Tarik is agape at all the wondrous events of the day. He follows the rest of the group into the large room, and his jaw drops as he sees the manifold collection of keys. "By Nethys this is yet another astounding thing! I...I...need to calm down." Taking a deep breath, Tarik begins scanning the magical auras in the room, analyzing them.

Kn:Arcana and Spellcraft:
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 9 ⇒ (4) + 9 = 13


Minor Crab-beast

Setesh:
While inspecting the scarab you make a worrisome connection. The markings upon it are identical to those that were on the scarabs that the horse melted into earlier...

Setesh searches the walls and manages to find a key that matches up pretty closely with his recollection of the key from the diorama.

Tarik:
You are unable to discern much about the auras in the room. You get a sense that the entire room is magically saturated and cannot single out individual signals


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh suppresses a shiver.

"This scarab is exactly like the ones that the 'horse' melted into!"

He then focuses on the room full of keys, eventually finding one that matches-up with his recollection of the image from the previous room.

What the heck...

Biting his lip, he then takes the key, and tries it on the lock on the chest...


Minor Crab-beast

The key does not turn within the lock.

For clarity the lock on the chest is integral to the structure of the chest, it is not a pad-lock.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru frowns, "Perhaps this too will open to the name of Anok Fero?"


Minor Crab-beast

The chest sits motionless at Jaru's words Nice try - but no

Hint:
It's a MacGyver gambit....


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Dang! if I had hair maybe i could try to pick it with a bobby pin...

I have no skill in picking locks but maybe I can force it with my dagger...


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Well, we can always try filing-down a key, and then hammering it into the lock, to force apart the tumblers, and 'pop' it open...


Female Human (Garundi) Ranger 1/Sorcerer 2

"This may sound odd, but what if the scarab is the key? Before trying hundreds of similar keys, perhaps we try the one item that is un-similar."

Noor moves over to the scarab. Using the wide, flat of her blade, she carries it over to the chest. She pokes it toward the keyhole feeling a little foolish, waiting for it to do something.

If nothing happens, she will deposit the scarab on top of the chest, to see if that does anything. If no reaction, she will finally risk picking up the scarab in her hand.


Minor Crab-beast

Noor plays with the dead scarab, but is unable to coax any reaction from the chest.

Bigger Hint:
Macgyver Season 3 Episode 9, Hell Week


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Seriously? Never saw it outside of Simpsons mockery. OK i'll need bubble gum, a garage door opener and a bottle of ammonia...

Jaru will try lifting up one end of the chest.


Minor Crab-beast

Where on the chest are you trying to lift it? from the base or the top?


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

base with the legs. safety first.


Minor Crab-beast

Jaru attempts to move the chest by lifting near the base. Despite adopting a pose that would be laudable under the Osirion Warehouse Workers Guidelines Subsection II-3A with knees bent and applying force vertically through the trunk of body - he is unable to move the chest. It is implacably secured to the floor.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"Eeeermmmmfff." grunting makes you look stronger. Jaru fiddles around with the trunk wondering if there are any trick levers. would lifting from the top make a difference?


Minor Crab-beast

Would lifting from the top make a difference? - dunno, are you going to lift from the top?


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Oddly enough, the Wiki article for that episode is not very informative...

Motioning Jaru aside with a sympathetic smile, Setesh attempts to lift the chest from the top...


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Spoiler:
I tried tv.com, but all i can reckon is something about tilting a glass of chablis to complete a circuit :P


Minor Crab-beast

The lid of the chest creaks open as Setesh lifts it. Though there was a lock upon it, it must not have actually been locked.

Within the chest lies an embossed tray with four key shaped hollows. The underside of the chest's lid has an inscription.

الأول هو منجم كما هو موضح في يلتهمهم أبو الهول في
والثاني هو للقبيح الدم الحمراء، ويلقي في الحجر الأسود
والثالث هو ليلقي اشعاعا قوس قزح ،
والرابع هو من العدد، على قدم المساواة من ثلاثة جوانب
(Ancient Ossirion):
The first is mine as shown within the Sphinx's maw
The second is for the fiend, blood red and cast in black stone
The third is for the radiant, rainbow cast
The fourth is from the number, equal on three sides

You can just assume take twenty on Perception / checks to search for keys.

The clue was that the chest was never locked. The reference in the Macgyver episode is the door that the kid rigged up with a model mechanism in the room. It started unlocked, though the model looked locked. When the radio frequency set off the mechanism it locked the main door, while unlocking the model.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Well, in that case...

(Having already found the first) Setesh eagerly searches for the other three keys, and places them all within the appropriate hollows...


Male Human (Garundi) Magus 3

"Hah! It seems we are too clever for our own good. A good show though, Jaru. Let us help Setesh find these keys."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

Jaru looks disappointed. "Humf, I was hoping for a more interesting display of arcane warding. Maybe the spells have all dissipated over time. I don't know why they bothered with a lock though if they did not wish to use it."


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Setesh shrugs.

"This was probably just intend as a 'mind' puzzle. Most people, when confronted with an apparently 'locked' chest, and a room full of keys, would naturally assume that they needed to unlock the chest, wasting precious time...

...for all we know, there might be some sort of 'timer' effect in place, which causes something nasty to happen if people linger too long in this room..."

Stop trying to provoke the GM ;-)


Minor Crab-beast

Who said I was finished yet? :P

The four keys are sorted out from the myriad of choices and matched by description and shape to the hollows within the chest. As the lid closes light shines from the seams of the chest for a few moments and you hear an audible click as though tumblers within a lock rumble closed.

The walls of the chamber shimmer as though a mirage and are replaced by four door sized corridors, three bathed in wan light while the fourth is in darkness. Clockwise around the room, the corridors are suffused in muted lights of blue, red, white and black.

A sibilant voice sounds out from the chest.

قد تأتي أربع وأربع طرق الكذب عليها.
لأول المؤمنين يواجهان
والثانية لزجاجة المخفية وحشية
ثالث سائح في هذه الأراضي
المخاوف التي الرابع الذي يختبئ في الظلام داخل(Ancient Ossirion):
Four have come and four ways lie forth.
The first for the two faced faithful
The second for the bottle hidden savage
The third a tourist in these lands
The fourth fears that which hides in darkness within


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

Interesting...

Setesh starts to look excited again.

"It would appear that the next tests are individualised; I will translate what the voice said:

Four have come and four ways lie forth.
The first for the two faced faithful.
The second for the bottle hidden savage.
The third a tourist in these lands.
The fourth fears that which hides in darkness within."

He then heads in the direction of the 'red' corridor, before pausing, and turning back to the others.

"See you on the other side!"


Female Human (Garundi) Ranger 1/Sorcerer 2

Noor turns and stares and the dark corridor and in a deadpan voice, "The Gods are cruel...and very prescient. Seems they have been waiting for us."

She sets off for the dark tunnel. See if I ever share my fears again.


Male Human (Garundi) Magus 3

"A white light in a tunnel, within a strange dungeon? I must admit a small amount of fear, friends. I press onward, however! My adventuresome soul demands it."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

"AH! Now this is a most wonderful diplay of eldritch power. A personal trial devised by the ancient pharoahs. Nethys look favorably upon me."

Jaru eagerly enters the blue corridor.


Minor Crab-beast

Anyone who glances at the other members of the party see them fade away as they enter their corridors. Except for Noor, who seems to step through a solid wall of shadow.

Jaru:
As you walk along the corridor, you can see a figure in the distance. It appears to be a human garbed in simple brown robes, with his hands held behind his back. You cannot see his face as it is hidden behind a mask. You recognize the mask as a sign of your faith, vertically split down the center between black and white.

Setesh:
Walking through the corridor, you see a chamber ahead that appears to be a workshop. A man is working at a bench with his back to you. A hodge-podge of wooden racks adorn the walls, which are covered with potions and vials.

Tarik:
At the end of the white lit corridor you see a room lit by candlelight and filled to bursting with books. An old man dressed in clothes that are common in Quantium is feverishly searching through the piles of books, grabbing one at random and scanning a few pages only to discard it a few moments later.

Noor:
As you step through the curtain of black, your senses disappear from your grasp. You are surrounded by an oppresive curtain of blackness and silence. After a few moments that feel like hours you can hear soft padding sounds as though a beast is walking upright towards you.
It draws ever nearer and you can hear it's susurrant growling and raspy sound of it's lungs drawing air.


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

VV:
Curious about the nature of this phenomenon, Jaru casts detect magic to study the auras.
arcane know 1d20 + 5 ⇒ (8) + 5 = 13
He addresses the figure, "Greetings! What sort of manifestation are you? Will you reveal my trial?"


Minor Crab-beast

Jaru:
The man before you speaks, though his voice modulates as he speaks between two distinct voices - one grandfathery and soothing, the other almost guttural "Curious, it's trust is more in arcane sight than his own. One wonders how it would feel if it could not see with either" for a few brief moments your eyes go blind "Come now it is a guest, we should be civil." your vision then returns, though not as it was before.

Rather than seeing with your own eyes, it is as though you view the magical threads that bind everything together. The man before you is no longer plain in appearance - his left side is wreathed in flame, a display of overt power; while his right is smooth and perfect, softly glowing with power. "It regards us through our own eyes. What are your thoughts mortal? Why have you come?"


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

DM - Voice:
Setesh cautiously moves down the corridor, and respectfully waits for an opportune moment (e.g. when he clearly is not pouring reagents), before hailing him.

"Greetings! My name is Setesh. Who are you, and what are you working on? Would you like some assistance?"


Minor Crab-beast

Setesh:
The man answers without stopping to look or pausing in his mixing "And what makes you think that you can assist me? Half-human, half-elf, half-beast." the man chuckles slightly menacingly.

Thrusting a hand behind him and pointing unerringly at a distant vial that sits alone he sneers "Tell me, what do you see within that mixture? Is it what you seek?" then his hand whips back before him to continue working. In the short glimpse you had of his fingers they looked overlong and with wickedly hooked fingernails.


Female Human (Garundi) Ranger 1/Sorcerer 2

Voice in the Darkness:
Noor is taken back to her trials. She remembers those words that burned her. The trial is over. You are not yet fit for what this temple has to offer. You took your first steps out of the darkness toward your destiny. Come back when you realize what you have chosen.

Memories of her failure re-freshened, Noor knows what she did wrong. Her impatience and ultimately anger were her downfall. She knows what she did wrong.

Noor falls to her knees. Her sword held point down in front of her. She waits to be addressed by the voice, she will not invoke its ire...yet.


Minor Crab-beast

Noor:
From your kneeling position you sense the entity drawing nearer. It pauses a few moments in front of you before moving around to your side. It brushes against your arm - a feeling of rough yet supple scales flows past you. It is close enough for you to feel the warm exhale of it's breath that draws beads of sweat upon the back of your neck.

The entity speaks, a rough sound as though the words are being dragged over stone as they exit "Child of the تنين, mountain dweller. Why are you here?" At it's words, it is as though a fire is sparked within your belly, slowly gaining in heat and intensity.

You don't understand the word spoken, but you could repeat it to one of your companions later for a translation


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

DM - Voice:
Annoyance rises inside Setesh, but he does his best to ignore the 'man's' barbs.

This is a test, after all...

"We, each of us, struggle to find our path through life. Truly, some of us take the path less traveled, but that is better than never bothering to try... What is important, is to remember to be true to oneself, regardless of what that 'self' might be. The flesh, after all, is but a vessel, and does not determine whom, or what, we are."

He then cautiously goes over to look at the indicated vial...

Perception: 1d20 + 9 ⇒ (1) + 9 = 10.
Craft(Alchemy): 1d20 + 10 ⇒ (12) + 10 = 22.


Minor Crab-beast

Setesh:
A gurgling chuckle emanates from the man "Is the flesh a vessel or does the vessel hold your flesh..."
The vial indicated is a small stoppered beaker finished in smoky glass.

As you peer within you make out a tiny animate figure trapped within. You watch as the figure distorts from a near-human appearance to a hulking bestial form. Grotesquely oversized muscles bulge from it's form and claws like sharpened machetes hang from it's fingers. It turns to face you and issues what you think must be a primal bestial howl, though no sound can be heard through the glass. The figure then melts into a few ounces of viscous red liquid.

In your best examinations this seems beyond what you believe alchemy is capable of alone. There must be some additional magic involved.


Male Half-Elf Alchemist (Beastmorph/Vivisectionist) 4 (HP 31/31) (AC 21/11/20) (CMD 18) (Fort +6, Ref +5, Will +2) (Init +3) (Perception +13)

DM - Voice:
Setesh's right eyebrow twitches as he regards the vessel, and hears the man's comments, but he refrains from saying anything inflammatory.

I know that it is possible to render-down the essential salts of beasts, so that they may live again for a short time, but this sort of entrapment is beyond what I can achieve...

...I think it would be better to think of all of this as a magical creation, which is meant to reveal something about me, and my... habits...

Choosing his words carefully, he then speaks.

"It is both - The flesh is a vessel, which holds the spiritual essence of a being.... and vessels may hold elixirs which can alter that flesh, enhancing certain characteristics, as needed. I know what I am, and I am not afraid of it. The Beast does not control me."


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

VoV:
Jaru gazes in wonder at the figure. "Are you really and aspect of Nethys or only a figment? We seek the key. I wish to know more of the arcane mysteries left behind by the Four Pharoahs."


Minor Crab-beast

Setesh:
As you finish speaking, the man stops for a moment as though pondering your words, then resumes his mixing.

In a slightly gentler tone the man continues "What brings you to the vault of Anok Fero?"


Minor Crab-beast

Jaru:
Both sides of the figure smile "It seeks absolutes We are not in an obliging mood Is proof requisite? or can you act on faith?"

"No doubt the key is your goal Though not your only You also seek the knowledge of the far past" the figure holds its hands to the side, balls of light form above each palm. One roils with destructive force, whilst the other is smooth perfection "What would you do with power unrivalled?"


Pharasmin Clr 5 AC:18; hp: 36/38; Saves: fort +6 ref +3 will +7; 1 reroll

VoV:
"Does it matter what my intentions are? Magic can be used for weal or woe and that is as it should be. Lost secrets should be revealed so that all may wonder before the power of the arcance."

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