DM RichD's Council Of Thieves Campaign

Game Master Briccone

Council of Thieves Book 5: The Mother Of Flies
Part 1: A Mother Scorned

The PC's are troublesome to the Council of Thieves. Could the Mother of Flies be an ally?


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NARRATOR Skirgaard GS Map / SS MAP/

Will Save DC15: 1d20 ⇒ 12

Harvey smiles. Well, I guess you are all good eggs! Have at it! They make way for you all to pass.

D4. Long Hall

This hallway stretches for over fifty feet with only an occasional closed door to break its length. Two candle sconces provide a dim illumination among it many shadows.

*******************************

Walcort

COMPLETED

C1. Overgrown Wall
C2. Cesspit
C3. Caretaker’s House
C4. Caretaker’s House—First Floor
C5. Hitching Station
C6. Cloister Entrance
C7. Reception Chamber
C8. Flophouses
C9. Soup Kitchen
C10. Dining Room
C11. Test Entrance
C12. Testing Chamber
C13. Meeting Room
C14. Guildsmen’s Quarters
C15. Armory
C16. Guardsroom
C17. Bunkrooms
C18. Spiked Pit
C19. Abandoned Hallway
C20. Storeroom
C21. Forgotten Storage
C22. Guildhall Entrance
D2. Hangman’s Room
D3. Guardroom

IN PROGRESS
D4. Long Hall

Walcourt 2nd Floor


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Well, that was close..." Richard sighs as they enter the hallway.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17
Sherix's Perception: 1d20 + 13 ⇒ (19) + 13 = 32

"Anyone see anything dangerous?" He takes a look. "If not, let's go that way." He points to D5.


NARRATOR Skirgaard GS Map / SS MAP/

Hint:
Read the 09/04/2025 post regarding this hallway. While it has been over a month in RL, you would have been told this a few minutes ago.


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Ah, of course! >The fine gentlemen warned us< about the pit trap, it's about halfway down here. Also this hallway isn't as long as it seems."

"Be ready if the guards on the other side start asking questions." Richard starts to carefully poke the ground as he goes along, looking out for the pit trap in particular.


NARRATOR Skirgaard GS Map / SS MAP/

About halfway down the hall, Richard's tapping strikes something that doesn't sound like the rest of the hallway.

The DC to disable the trap is 25


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Anyone good at disabling devices?" Richard shrugs.


NARRATOR Skirgaard GS Map / SS MAP/

So, what are you all doing?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

"Alright, sounds like we'll need to set it off." He ties a rope around his waist and hands it to Tal. "Hold onto this just in case a pit trap opens underneath me."

Richard bravely -and foolishly- steps onto the trapped area.


NARRATOR Skirgaard GS Map / SS MAP/

How much slack are you allowing for the rope?


HP 108/108 | AC 20 T 13 FF 18 | Saves 8/10/8 | Init +3 | Perception +14 | Richard's familiar | Spells -/4/4/2/1 | Bardic Performance 27/31| 10 Human Bard (duettist) | Anonymous Interaction | Adjustable Disguise

It's a 50 ft rope, let's say we use 40 ft of slack and tie the rest around me.

"Alright, here we go..." Richard braves the trap, hoping someone can yank him back before danger strikes.

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