In Varisia's bustling frontier city ofMagnimar, the Pathfinder Society's newest lodge recruits a team of rookie Pathfinders to track down rogue agent Natalya Vancaskerkin-who also happens to be one of the Varisian criminals known as the Sczarni. Yet
Please take this time to create your character profiles (if you haven't done so already) and make sure everything is accurate.
The next step is some ground rules.
1) I'd like to keep this campaign moving. I expect each of you to check the campaign at least once per day (as needed, excepting weekends). If you cannot post for more than 48 hours, please let me know in this thread so I can NPC your character or hold the story as necessary. On a related note, keep your sheets up to date at all times...especially immediately following a combat update. If I need to DMPC you for any reason, I want to make sure I have all available info.
2) Please stay in character. I know we have a variety of alignments in the mix. You don't have to play lawful stupid, but I do expect some confrontations. That's okay, but remember that your survival and success depends on each other and perhaps some compromise (however distasteful) may be in order.
4) Please Do not read spoilers directed at other people. They contain in-game knowledge that is specific to that person. If they choose to share that, it is up to them, but I'd rather not have to fire around 40 PMs every time someone notices something that the others have missed. I'll just let you RP out the info as you choose. Occasionally I may indeed PM you info that I do not want others to know unless your character specifically chooses to tell them.
5) I'll roll all initiatives and passive checks for you guys to keep things moving. We'll do combat as: group before monsters, monsters, group after monsters. After the first round, the after and before groups will post as one chunk. I'll merge everything together for combat update purposes. If you need to wait on another character's actions before you post, please say so in this thread so no one is waiting for you and wondering what's going on.
My ultimate rules:
1) Thou shalt not engage in PVP: The goal is for everyone to have a good time, and PvP only sours everyone’s experience.
2) Thou shalt not bully other players: Again, everyone is supoosed to be having a good time. Just because you CAN bully others in game doesn’t mean you SHOULD. Extreme forms of character harassment will not be tolerated. By their nature, Pathfinders take in characters with various backgrounds and alignments. You still have to cooperate with each other, regardless.
3) Thou shalt keep thy character sheet updated: All the time. Period. HP, conditions, AC, modifiers, gold, XP. If I need to DMPC your character for a fight because you haven’t posted and we need to move on, i need to know what your capabilities are. If your sheet says you have 3 hp left and you get nailed by a crossbow bolt, don’t come crying to me the next day that you really got healed to full before the combat. Keep it on your sheet. I'll keep loot on a Google doc so no one else has to keep track of what you've found.
4) Thou shalt post regularly: Taken from above, you should be posting (or at least checking to see if you need to post) at least once per day, minimum. I give leeway on weekends, since that is my family time, but still I don’t think that is too unreasonable. Short delays lead to longer delays which lead to dead threads. If you need to be gone for more than a day, let me know in advance so I can DMPC your character.
5) Thou shalt have fun: Isn’t that the point?
I think that is everything from my end right now. I'll get the IC thread up in a bit.
everyone should already be pathfinders, and new ones at that. The initial event is one for ... expendable... pathfinders.
Please feel free to ask any questions.
Once we get everything settled, we can get started, hopefully today or tomorrow.
HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1
Thanks for the invitation. I'm really looking forward to this campaign! Adyn's 98% done. I'll do some minor tweaking of gear (and movement due to encumberance) this afternoon.
If you notice Adyn at all, you might mistake her for a young serving girl, darting noiselessly between the veterans and the raw recruits. Her large blue eyes seem to scan for every detail, as if she's looking for something, maybe just the next Pathfinder in need of an ale. After a brief glance you will probably forget her. There are many more notable people to engage with.
I won't have time to actually put any info into this alias until tonight, but you've seen it already and the only part that needs updating is the equipment.
HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1
Crunch is tweaked and ready to go. I'm going to plump up the background a bit more to explain Ninja training and use of Wakizashi.
Which reminds me... Will you consider the Wakizashi and Short sword to be interchangeable for proficiency purposes?
If not, will Tian weapons be something we come across from time to time? (or should I switch to short sword. I'd prefer to keep the Tian flavor, but if it's going to be too impractical...)
Weapon and Armor Proficiency: Ninjas are proficient with all simple weapons, plus the kama, katana (treat as a bastard sword), nunchaku, sai, short sword, shortbow, shuriken, siangham, and wakizashi (treat as a short sword). They are proficient with light armor but not with shields.
Does this address your concern? Or was it something else you had an issue with?
Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6
YAY.
Thanks for choosing Eowithe, Bigrin.
Totally forgot about checking your recruitment thread today... and lo and behold... I'm in :) I appreciate it, there was a lot of great submissions, must have been difficult.
Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6
Actually anybody can answer this.
I've looked in the rule books for this but can never really find where it details how many 0 level spells can be cast in one day.
I've looked in the rule books for this but can never really find where it details how many 0 level spells can be cast in one day.
As a spontaneous caster, you can cast any of the 0-level spells you know as many times a day as you want.
With a prepared caster, you have to pick the 0-level spells you want to cast ahead of time, but you don't lose them when you cast them, so you get to cast them as many times a day as you want, too.
Bah! The server glitched the "new messages" alert or we would have started last night. Ah well. The IC post is up, and I think you guys are good to go. Introduce yourselves, describe yourselves, stare at the walls blankly, whatever. From here on out, it's your show...with maybe a little prodding from me as needed.
Loot on first page, includes a spot for the Kitty. Usually my players tend to like a "if you can use it, take it. everything else gets sold" approach, with all proceeds being split in an N+1 fashion, where N is the number of player and the +1 is the kitty share, which goes towards healing wands, bags of holding, etc. How you guys want to split loot is, of course, entirely up to you.
HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1
Just a note, cuz i realize my last post could be read a few ways.
I'm cool with a half-orc character pushing ahead with the action. Seems pretty in character.
And Adyn is just making an in-character decision in response. Instead of being a high-charisma, socially active skill monkey (as ninjas are designed to do--infiltrate, bluff, negotiate, disguise, intimidate, misdirect) he's going to focus on hanging back and observing and being stealthy (as ninjas are also designed to do).
So now he'll put more effort into being socially unnoticed. As in "Really, there were five of you? I can only remember four..."
He won't speak again unless addressed directly. But he will be there to help out in combat. This could change again, depending on future interactions.
Just wanted to avoid possible misconceptions. Its just an in character thang.
Right now, you guys are doing a great job of RPing (I really like that, BTW). As you get to the docks (or beforehand) I'll need some specific plans, checks, something to move forward with.
HP 7/7 | DR5/elec | AC 16 | vRange 18 | T 14 | FF 12 | CMD 14 | F -1 | R +6 | W +0 | Init +4| Per +4 Sylph Ninja 1
To be fair to all of you, I think I'm going to have to bow out. :(
My computers on the fritz and itll be 2 or 3 weeks before I can get the new one. Whenever I borrow someone else's computer, I have to give priority to the game I'm GMing.
Very sorry. Thanks for the opportunity. I hope all of you have great fun.
Sorry to hear that you are having computer problems. Hardware issues suck when you can't just wave your hand (or mouse) and make new hardware appear. Good luck to you, and let me know if you get more free time on a computer.
Sadly, I'm going to have to withdraw from this game. My work situation has changed in the last two weeks such that I've lost most of my opportunities to read or post. I thought this was going to be temporary and/or I'd be able to work around it, but now I don't think that will be the case.
I'm really bummed cause this was an interesting character and an interesting adventure. Good luck with everything, and please feel free to use Zerazin (or not) however you like.
Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)
Sorry to hear that. If it's any comfort, in the last week, I've lost my job, I had my car stolen yesterday, and I have no idea how I'm going to fully deal with all of this. Hopefully life will improve for all of us sooner rather than later.
Sorry to hear that...from both of you. I hope things improve in your situation, Crugold. Zerazin, I hope your work situation is for the better, not the worse.
@everyone left - Okay, I need to know if you guys want to hire replacements and continue on, or call it a bad deal and break it off.
Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)
I'm still around; I've been fighting the job situation for a good year now in some degree or other, so if I haven't been knocked of the boards yet, the chances of it happening now are not high.
Male Dwarf Master of Many Styles 1 (AC: 20 [T: 20 FF: 13]** | CMD: 16** | HP: 4/10 | F+4, R+4, W+5** | Init: +4 |Perc: +6 | Conditions: +1 Will Save, +5 AC)
I would say check the recruitment thread and see if any of the characters not picked are still around and looking for a game. This is too interesting of a group to let go of that easily.
Human Inquisitor (Sin-Eater) 1 HP 12/12 | AC 18 | T 11 | FF 17 | CMB +3 | F +2 | R +1 | W +4| Init +1 | Per +6
I'm all for soldiering on. I'm sure you had to cut few good chars when u finalized your teams virgin....virgin??...darn spellchecker....bigrin ! let's give them a chance ;)
I have replacements lined up. I will try and get them into the mix before we go any further. Given that Adyn and Zerazin haven't majorly affected the gameplay so far, I'm going to do something I have never done before and don't really like doing...do a direct swap of characters, and retconning from there.
So, as soon as they get their characters ready, we will move forward with a direct character replacement. Use the discussion thread to resolve any continuity errors.
Yeah, unfortunately it is either that, sidetrack your current investigations to "draw in" new members and release old ones, or reveal far more of the story than I am prepared to do at this time in order to juggle rosters. Neither of the latter two have any appeal for me. Lesser evil, and all that...
Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]
Hello all I believe I am you arcane caster.
the interesting thing on the replacement. just like the prefious one I am also a female fetchling just a wizard istead of magus and soes not use a staff but that isn't much different
Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]
If it would help I ws thinking of having Tynan take 1 or two level dip in Ninja (seems to match up with the whole shadow thing). besides also helps with some weapon proficiencies.
Skill is here, arcane is here. We are ready to continue. New folks, read up on the Gameplay thread and be ready to go. Alanthian, you are replacing Adyn directly, so everyone meet your new skill monkey. Tynan is replacing Zerazin, so wiggle your fingers. Also, new folks please add your stats in your header like the others have, and make sure they stay up to date as we move along.
Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]
Important message !!!
Hurricane Sandy is projected to make landfall near my home on Monday or tuesday. I may not be available during this time depending on the severity of the storm
Female Fetchling Wizard 1 [HP 7 | AC 12 | T 12 | FF 10 | CMB +0 | Percp +1 (darkvision) | Init +2 | F +1 | R +2 | W +3]
Hey all I wanted to get this out.
I missed this thread in my posts a few days ago. but I have been off-line mostly when wife went in the hospital but getting back to normal now so I will be reading up and getting my posts caught up
Sarusa Almanthis
Female Half-Elf Druid 1
NG Medium Humanoid (elf, human)
Init +5; Senses Low-Light Vision; Perception +10
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +6
Immune sleep; Resist Elven Immunities
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Offense
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Speed 30 ft.
Melee Curve Blade, Elven +2 (1d10+3/18-20/x2) and
. . Spear +2 (1d8+3/x3)
Druid Spells Prepared (CL 1, 2 melee touch, 1 ranged touch):
1 (2/day) Shillelagh (DC 15), Entangle (DC 15)
0 (at will) Read Magic, Detect Magic, Light
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Statistics
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Str 14, Dex 13, Con 12, Int 10, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Druid Weapon Proficiencies, Improved Initiative,
Traits Savannah Child, Monument Scholar
Skills Acrobatics +0, Climb +1, Escape Artist +0, Fly +0, Handle Animal +4, Knowledge (history) +1, Knowledge (nature) +4, Perception +10, Ride +0, Spellcraft +4, Stealth +0
Languages Common, Druidic, Elven
SQ Animal Companion Link, Elf Blood, Share Spells with Companion, Spirit Sense, Spontaneous Casting
Combat Gear Curve Blade, Elven, Spear, Wooden Armor;
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Special Abilities
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Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Dirty Fighter +1 damage when flanking.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monument Scholar +1 Know (hist) in varisia, +2 if related to Magnimar. +2 to recieve Magnimar monument boon.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
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Appearance and Personality: Sarusa is tall and slender and somewhat wiry; her green eyes flash under a tangle of brown curls. She is happiest among animals and ancient ruins and will fight at the drop of a gauntlet to defend either. She alternates between good cheer, mystical serenity, and bullheadedness.
Background: Sarusa is a "pure" half-elf, born to half-elven parents in Magnimar who did their small share of adventuring in their day. She and her brother grew up in a household that moved with the seasons; her father, a sculptor of stone, preferred the city during the colder seasons, but as the days grew longer and warmer, her mother, a ranger of some renown, would bring them out upriver, travelling along the grassy reaches of Yondabaraki, sometimes as far as Sanos Forest. It was on these trips that Sarusa discovered her connection to the invisible lines of force that connect and criss-cross the land and water, and even the sky and planes beyond. Ruins just hidden within the Mushfens, or on the rolling hills and plains, would sometimes catch her eye and call to her, humming with an imperceptible deep resonance.
During her times back in Magnimar, Sarusa spent days wandering the city, missing the wilderness. To her surprise. she found the same mystic sensation in monuments scattered throughout the city. Enthralled, she apprenticed herself to two mentors: Ebenthor, a scholar of the stones and statues of Magnimar, and a friend of her father, and Kelithe, a druid of the Mushfens, who assisted her in drawing out her companion, Gellig, a giant and imperturbable frog, from the murk of the Fens.
Sarusa quickly realized that Eben and Kel, as she came to know them, were training her to be an Initiate into a secret society she had heard of, but never seen: The Pathfinder Society. Within their ranks, she was assigned a third mentor, an elf of Kyonin named Indulé, who taught her the ways of the elven curve blade. Excelling in her tests, she soon found herself kneeling before them, in a hidden chamber, accepting the oath of allegiance and ready for her first mission.
Sarusa has run afoul of the forces at work in Magnimar due to her obstreperous nature--she is a crusader for animal freedom, among other justices. After meditating at the Celwynvian Charge in Lowcleft, she chanced upon the bullpens of the Matador's Lodge, and impulsively decided to free several animals. The resulting stampede and chaos was legendary; regrettably, only one animal actually made it to freedom, but that was sufficient for Sarusa. The Lodge has a standing warrant to shake down any "half elf trollops" who wander near ever since. Dogs have gone missing from the Serpent's Run as well, usually given to wandering Varisian caravans as pets (or so Sarusa hopes). If there ever was an impromptu running of the dogs along the streets of Magnimar, Sarusa claims innocence--for now.
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--that should fix the Ancestral Arms/Adaptability funkiness. I had to eyeball it sans HeroLab. Her story sounded pretty good to me upon re-reading, so the tweak was minor. Many thanks!
As a child, Sera felt a daughter's love for the gods. Later on, after discovering the truth about her father, a man she'd never met, she raged at them with a vitriol that threatened to consume her. She took pride in calling herself a blasphemer, even as she abandoned the church of Shelyn. After visiting Rahadoum, a true nation of apostates and blasphemers, Sera's wrath cooled, and she now sees her viewpoint as respectful disagreement.
Sera's anger at the gods is quite likely a form of transferrence. As a child she felt that her father must have been a paladin, a true hero from all the stories, to have come to Mendev to fight in the crusades. Learning the truth that he was nothing more than a low templar, a mercenary in every sense, left her feeling alienated, an feeling that she extended to the gods that, in her view, were allowing the worldwound to fester and allowing good men and women to suffer and die attempting a task that should have been done by Iomedae, or Caiden Cailien, or any number of other divine beings.
After losing her faith, Sera turned to alchemy. It was something that she was practicing as a supplement to her training as a cleric of Shelyn, but after casting that aside she focused on it instead. She came to delight in the fact that there were few god granted miracles that couldn't be replicated with the right ingredients. After concluding that the gods were not on her side, Sera decided that she could not bear to stay in Mendev a moment longer than she had to, and turned to the Pathfinder Society. She didn't think much of it, the Pathfinders were a way for her to escape, though she has since become grateful that she joined. Her first mission involved going to Rahadoum, and she was grateful for the chance to see a nation composed of people who thought like her.
Sera doesn't remember much of the mission, it was fairly run of the mill, but what she does remember is that the people of Rahadoum did not think like her at all. In many ways, she is still the innocent child that worshipped Shelyn, to have been so disgusted at the sight of a slave market that her stomach turned. Even with the stress, she performed well, and was allowed into the Pathfinder Society. Her two requests were that she not return to Rahadoum or Mendev.
Became a Pathfinder: Sera was near despair when she joined the Pathfinders, and it was mostly to get away from Mendev, when she couldn't afford to leave on her own. Now, that she's had time to rethink her views, she is still glad she became a Pathfinder, though now she enjoys seeing the world, and faith or no, she still wants to help people.
Party Contribution: Sera will perform the role of party buffer/healer. Her first discovery will be infusion, but she will keep a supply of healing infusions in the meantime. Beyond that, she stays back away from the enemies and attacks with bow and bomb. Also, her religious upbringing gives her some base of knowledge to work from in history and religion.
Future Goals: Wow, now there's a big kettle of fish. She has two semiconflicting sets of goals, neither of which she is willing to admit to anyone. On the one hand, she realizes that her attitude toward the gods is childish, and that her issues with her father are all this is about. Knowing what to do and being able to do it aren't ever really the same thing, so she devised another goal: make her way to Absalom and pass the Test of the Starstone, so that if the other gods won't lead the battle in the worldwound, then she will.
Combat stats:
Perception +7
Initiative +4
Saves
-Fortitude +2
-Reflex +6
-Will +1
AC/Flatfoot AC 15/13
Touch AC 12
CMB +1
CMD 13
Hit Points: 8
BAB +0
Attack Bonus (Bow): +4
Bomb: +4 to hit, Damage +1d6+4
Traits:
Exchange Agent: gain bonus language from home country, +1 to survival and is in class
Child of the Temple: +1 to Knowledge (Nobility) and Knowledge (Religion) and one becomes in class
Race Abilities:
Low Light Vision
Ancestral Arms: Longbow
Elven Immunities: immune to magic sleep effects and get +2 to saves against enchantments
Keen Senses: +2 to perception
Multitalented: two favored classes
Class Abilities:
Alchemy: gain class level bonus on craft check, can use craft (alchemy) to identify potions
Bomb 1d6+4 (5 per day, range 20 ft)
Brew Potion: Gains Brw Potion as a bonus feat. Can create a potion from any formula known (up to 3rd level), using class level as caster level
Mutagen: drink custom potion to gain +2 AC, +4 bonus to selected physical ability score for ten minutes per alchemist level and a -2 to a mental score.
Throw Anything: gain Throw anything as a bonus feat, using Intelligence modifier for splash damage
Feats:
Brew Potion: make a potion of any 3rd level or lower formula known.
Throw Anything: no penalties for an improvised range weapon, +1 to attack rolls with splash weapons
Point Blank Shot: +1 attack and damage with ranged weapons up to 30 ft
Extracts:
Sera's journal is a jumbled mess of alchemical formulas mixed in with personal observations, quotations, and sketches of people, places and things. She can use it with ease, knowing how it is arranged, but anyone for anyone else, it would require some amount of study to intrepret.
This is Sir Jolt submitting my Male Human Inquisitor of Irori. I was originally going to randomise archetypes but there aren't that many Inquisitor archetypes to choose from so I just skipped it. The crunch is all under the profile as will the backstory when I finish typing it.
Sorry it took so long to get out; I'd been sick Sunday and Monday and couldn't work on the character.
I left basic gearstuff blank as I prefer to see who else is in the party before I become the 5th character in the group to spend 10 gold on chalk.
Since he's Vudrani, I choose Exchange Agent as the campaign trait as it's one of the few that doesn't assume you're a Varisian.
The short synopsis of his background is that his job is to track down those who use or teach "corrupted" martial arts or fighting techniques. He joined the Pathfinder Society as it seemed a good fit for one who often has to travel far from home in pursuit of his duties. He was tracking down a villain of unknown race/ethnicity who had supposedly learned a forbidden Tian technique which translates into Common roughly as Eight Black Death Lotus. He ran into a Varisian in Totra, who seemed quite mad, who insisted on giving a Harrow reading (despite the fact that Kalyan had asked no question). After drawing the cards the old man shrieked that Kalyan had to go to Varisia and then he fainted dead away. Interestingly, some clues had already pointed that the person he was pursuing might have fled to Varisia.
That's the short version; I'll get the full one up as soon as I can. If you wanty to know which Harrow cards were actually drawn I can tell you but there was no "reading"; the man fainted and Kalyan didn't wait around.
Oh, and my plan is to keep him as an Inquisitor throughout but party makeup might change that.
I am going to fully back out. It occurred to me that it is the height of meta gamey and lame to try to do a 2nd SS. No way I could unknow things. But have a blast all, and Bigrin I will be applying for whatever you recruit for next. Really dig your style.
@everyone else - I've gotten enough good responses to know it is going to be hard to whittle them down to a single group. So...I'm going to try and run two. That said, I have already made the selection for Group 1. I will hold out for Group 2 until midnight, like originally planned.
I've finalized my submission. The biggest changes are that I've added the full contents of my spell book and changed my arcane bond from a familiar to a bonded object.
So, I got so many great submissions (especially the random ones) that I hate to turn any of you away. However, there is no way I can run more than 2 groups and retain my sanity, my job, or my wife. That being the case, many excellent submissions are going to get cut. Such is the way of PbP games.
When it came to making the decision (since some of you have asked), I looked for a few things. 1) I looked at the writing style in backgrounds to get an idea of how you told a story, since that's important to me; 2) I looked for characters that just jumped out and said "I'd be interesting in your campaign"; 3) I looked for complimentary characters.
And, when all else failed and I had multiple people lined up for a single slot, I rolled dice for it (I'm kinda random that way).
So, without further ado, here's the picks for Group B
Harbug brushes some dust from his hands as he comes around the corner, gripping a piece of paper in his hands. Latrine duty my ass. That Harburg guy will take his new orders and like 'em. Now let's see where he was assigned...